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Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134538#msg134538
« Reply #72 on: August 09, 2010, 06:56:23 pm »
    • Chimera, when summoned, only absorbs the stats (attack|hp) of your creatures. Any other innate or added status effects (infection, antimatter, immaterial) are ignored.
    Wait, so if there is an antimattered creature, the negative attack is not absorbed?! Does this mean that Chimera is based on the "MAX" stats? If so, Chimera + Grown Steam Machine = no attack Chimera...
    from what I gather that is true, anitmattered creatures do not add -attack... so the question is, do they add the same stat in +form, or do they add nothing, 0...???
    again, steam machine I guess would add 0, as the charges are from the ability

    also does this then mean if I use blessing, it adds the +3, or does that get ignored[/list]

    ~~EDIT~~
    but anti-matter is not a status effect, so surely if it adds the attack/HP it adds the - attack

    binde22

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    Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134549#msg134549
    « Reply #73 on: August 09, 2010, 07:09:57 pm »
    but the full attack as it says in the ifo box is not what the antimattered attack is

    Offline Demagog

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    Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134560#msg134560
    « Reply #74 on: August 09, 2010, 07:35:42 pm »
      • Chimera, when summoned, only absorbs the stats (attack|hp) of your creatures. Any other innate or added status effects (infection, antimatter, immaterial) are ignored.
      Wait, so if there is an antimattered creature, the negative attack is not absorbed?! Does this mean that Chimera is based on the "MAX" stats? If so, Chimera + Grown Steam Machine = no attack Chimera...
      from what I gather that is true, anitmattered creatures do not add -attack... so the question is, do they add the same stat in +form, or do they add nothing, 0...???
      again, steam machine I guess would add 0, as the charges are from the ability

      also does this then mean if I use blessing, it adds the +3, or does that get ignored[/list]

      ~~EDIT~~
      but anti-matter is not a status effect, so surely if it adds the attack/HP it adds the - attack
      It adds the current HP/health. So negative attack takes away attack from the total, and a buffed steam machine's attack is added.

      guolin

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134577#msg134577
      « Reply #75 on: August 09, 2010, 07:58:58 pm »
      Is this is a bug:

      Twin Universe on a Lobotomized Chimera = two alive Chimeras. This would make the ultimate charge deck: Play at least 2 Ruby Dragons at once - Chimera - Liquid Shadow - a couple of Twins. Well, I must admit, getting the quanta would be a nightmare...but the results are an insta-kill + insta-EM.

      Offline RavingRabbid

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134610#msg134610
      « Reply #76 on: August 09, 2010, 08:32:06 pm »
      Is this is a bug:

      Twin Universe on a Lobotomized Chimera = two alive Chimeras. This would make the ultimate charge deck: Play at least 2 Ruby Dragons at once - Chimera - Liquid Shadow - a couple of Twins. Well, I must admit, getting the quanta would be a nightmare...but the results are an insta-kill + insta-EM.
      Yet, those are 6 cards. At this point a Shrieker Rush is easier.

      Best way of Handling a Chimera is playing gravity pull on another creature, so that your OOGABOOGA monster remains alive.
      There are things worse than eating tuna directly from the tin

      guolin

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134622#msg134622
      « Reply #77 on: August 09, 2010, 08:38:16 pm »
      Is this is a bug:

      Twin Universe on a Lobotomized Chimera = two alive Chimeras. This would make the ultimate charge deck: Play at least 2 Ruby Dragons at once - Chimera - Liquid Shadow - a couple of Twins. Well, I must admit, getting the quanta would be a nightmare...but the results are an insta-kill + insta-EM.
      Yet, those are 6 cards. At this point a Shrieker Rush is easier.

      Best way of Handling a Chimera is playing gravity pull on another creature, so that your OOGABOOGA monster remains alive.
      ...unless your OOGABOOGA monster has ~100 health - letting the gravity pull stick is simpler. Plus, it encourages use of Massive Dragon.

      Offline RavingRabbid

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134624#msg134624
      « Reply #78 on: August 09, 2010, 08:41:55 pm »
      Is this is a bug:

      Twin Universe on a Lobotomized Chimera = two alive Chimeras. This would make the ultimate charge deck: Play at least 2 Ruby Dragons at once - Chimera - Liquid Shadow - a couple of Twins. Well, I must admit, getting the quanta would be a nightmare...but the results are an insta-kill + insta-EM.
      Yet, those are 6 cards. At this point a Shrieker Rush is easier.

      Best way of Handling a Chimera is playing gravity pull on another creature, so that your OOGABOOGA monster remains alive.
      ...unless your OOGABOOGA monster has ~100 health - letting the gravity pull stick is simpler. Plus, it encourages use of Massive Dragon.

      I'd still use a Flying Titan or an Elite Armagio instead of this.
      There are things worse than eating tuna directly from the tin

      guolin

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134633#msg134633
      « Reply #79 on: August 09, 2010, 08:47:17 pm »
      Is this is a bug:

      Twin Universe on a Lobotomized Chimera = two alive Chimeras. This would make the ultimate charge deck: Play at least 2 Ruby Dragons at once - Chimera - Liquid Shadow - a couple of Twins. Well, I must admit, getting the quanta would be a nightmare...but the results are an insta-kill + insta-EM.
      Yet, those are 6 cards. At this point a Shrieker Rush is easier.

      Best way of Handling a Chimera is playing gravity pull on another creature, so that your OOGABOOGA monster remains alive.
      ...unless your OOGABOOGA monster has ~100 health - letting the gravity pull stick is simpler. Plus, it encourages use of Massive Dragon.

      I'd still use a Flying Titan or an Elite Armagio instead of this.
      Flying Titan requires 2 cards, which bumps it into a 3 card combo.

      Elite Armagio is okay, but it lacks damage.

      Offline RavingRabbid

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134635#msg134635
      « Reply #80 on: August 09, 2010, 08:49:20 pm »
      -CUT-
      Yet, if you make your attacker die, you will need more attackers.
      I don't really find Massive Dragon useful with this.
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      cebra

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134642#msg134642
      « Reply #81 on: August 09, 2010, 08:53:19 pm »
      Graviton Guard just got a new use
      For 2  :gravity you can use fractal on them without any problems
      add one or two armagios...and you´ve got a gigant creature

      guolin

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134656#msg134656
      « Reply #82 on: August 09, 2010, 09:02:29 pm »
      -CUT-
      Yet, if you make your attacker die, you will need more attackers.
      I don't really find Massive Dragon useful with this.
      They have enough hp to stay alive long enough for the kill.

      Offline RavingRabbid

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      Re: Chimera https://elementscommunity.org/forum/index.php?topic=10898.msg134659#msg134659
      « Reply #83 on: August 09, 2010, 09:04:04 pm »
      -CUT-
      Yet, if you make your attacker die, you will need more attackers.
      I don't really find Massive Dragon useful with this.
      They have enough hp to stay alive long enough for the kill.
      Since the amount of quanta and cards required, it will probably take shorter to take the Chimera down, before she can become dangerous.
      There are things worse than eating tuna directly from the tin

       

      anything
      blarg: