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implosion

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Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137021#msg137021
« on: August 12, 2010, 10:38:34 pm »
In the old, undeveloped world of 1.24, it was common knowledge that there was a maximum HP value. What was that value? 520. 100 + 120 from shards of divinity + 300 from stone skins. However, with 1.25, a new tool exists. That tool?

Mind gate.

Now, using mind gate I designed an experiment that would allow infinite maximum hit points. With Xelax opposite me, we PvP'd using Kong chat to coordinate.

My deck (blanks are un-upped mindgates):

Code: [Select]
5l9 5l9 5l9 5rg 5rg 5rg 5rg 5rg 5ro 5ro 61o 61o 61o 623 623 623 623 623 623 778 778 778 778 778 778 778 778 778 778 778 7q8 808 808 808 808 808 808
His deck:

Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 594 594 594 594 594 594 5l9 5l9 5l9 5l9 5l9 5l9 5rg 5rg 5rg 5rg 5ro 5ro 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 7q0 7q8
The result:

(http://imageplay.net/)

And we could have gone infinitely farther, but an unfortunate turn was one second too slow, and we desynced. Though the AI had more stone skins left in its deck, it was rewinding its photons so it could not get to them.

HOW IT WAS DONE:

Step one: Player 1 should play pillars, mindgates, photons, and eternities. They should use mindgate on their opponent as often as possible. After they get 2-4 SoGs out they should NOT play any more, as they will clog up perm slots.

Step two: Player 2 should play all of their pillars, photons, SoGs and eternities as they draw them. They can hold on to or play stone skins, whichever they wish.

Step three: Player 1 should wait until they have 50 :earth quanta and a fair number of :aether and :earth pillars, as well as several mindgates. quantum pillars that they mindgate from their opponent help too.

Step four: if player 1 gets a stone skin from their mindgate, they should use all mindgates and all stone skins.

Step five: after this, they should rewind one of player 2's photons.

Step six: player 2, on their turn, should rewind one of player 1's photons and play their own.

Step seven: go back to step four, except player 1 is guaranteed to get stone skins.

By repeating steps 4-7 infinitely, player 1 can gain 300 hp per turn. It's even possible to gain more than that in a single turn by hoarding stone skins.

Offline Hyroen

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137026#msg137026
« Reply #1 on: August 12, 2010, 10:42:43 pm »
Ingenuity at its finest :)

Bravo.
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finkel

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137028#msg137028
« Reply #2 on: August 12, 2010, 10:45:59 pm »
Make two teams, and give all the players on the first team the first deck, and all the ones on the second one the second deck, then have them all enter pvp2, and wait until a person on one of the teams meets somebody on the other team, then see how far they can go, and then see how much electrum the guy with 10000 hp gets when he wins. That would be so epic O.o

You could make, like, a LOT of electrum this way! *hmmmm....*

$$$man

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137029#msg137029
« Reply #3 on: August 12, 2010, 10:46:38 pm »
Make two teams, and give all the players on the first team the first deck, and all the ones on the second one the second deck, then have them all enter pvp2, and wait until a person on one of the teams meets somebody on the other team, then see how far they can go, and then see how much electrum the guy with 10000 hp gets when he wins. That would be so epic O.o

You could make, like, a LOT of electrum this way! *hmmmm....*
I'd join :P

Scaredgirl

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137032#msg137032
« Reply #4 on: August 12, 2010, 10:48:12 pm »
Very cool. :)

I'd like to see how much cash you get when winning with that kind of HP.

IcyChill

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137033#msg137033
« Reply #5 on: August 12, 2010, 10:48:37 pm »
sounds like fun :D

Xelax

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137042#msg137042
« Reply #6 on: August 12, 2010, 10:59:44 pm »
I feel honoured and humbled to have taken part in such an important and difficult experiment that will hopefully, in time, benefit all of man kind

Offline killsdazombies

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137044#msg137044
« Reply #7 on: August 12, 2010, 11:02:27 pm »
I feel honoured and humbled to have taken part in such an important and difficult experiment that will hopefully, in time, benefit all of man kind
lol

Mastermind79

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137057#msg137057
« Reply #8 on: August 12, 2010, 11:19:21 pm »
That. Is. Ridiculous.

Congratulations, if only you had won...very large number of electrum...

Offline jmdt

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137069#msg137069
« Reply #9 on: August 12, 2010, 11:41:31 pm »
very nice

leecha

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137110#msg137110
« Reply #10 on: August 13, 2010, 01:16:47 am »
To lower the risk while playing with this deck (PVP2 might cost a lot of score when you are trying to find each other). One T50 player could provide a deck with a setup like this:

Code: [Select]
6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 77k 77k 77k 77k 77k 77k 7jo 7jo 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 80j 80j 80jThe Placeholder are Mindgates which serve solely the purpose of speeding up the "farmers" deck. The Mindgates can be replaced with anything. And the SoD are for decks which don't use Earth Quantum, since the "infinite" HP setup only requires a semi specific setup which will be explained after the second deck.

The player, who wants to get the maximum amount of HP uses a deck like this:

Code: [Select]
778 778 778 778 778 778 778 778 778 778 7jp 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7q8 808 808 808 808 808 808 808 808 80j 80j 80j 80j 80j 80jPlaceholder are of course Mindgates. Play until your opponent has a at least two SoGs - for staying alive - and at least one RoL/Photon out. The T50 deck can be optimized to get this setup as quickly as possible.

To get the whole combo rolling the player should have a normal Eternity, a flying one, at  least one SoG for the damage from the RoLs/Photons, a RoL/Photon, a Mindgate(or more) and the Towers/Pillars to provide two Rewinds and at least one Duality per turn by himself in play. Of course the second deck can be optimized for this setup too.

Now the player has to wait until the next card the T50 guy would draw is a +HP card, which is the Duality target. Then he uses Rewind on the RoL/Photon from the opponent and waits for him to play it in the next turn while gaining a lot of HP with Duality in his own turn. The second Eternity is for preventing his own deckout.


twinsbuster

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Re: Max hp experiment https://elementscommunity.org/forum/index.php?topic=11142.msg137153#msg137153
« Reply #11 on: August 13, 2010, 02:08:21 am »
fun to see now the T50 are setting up electrum farms :)
but it is possible to give the amount of EM only

 

blarg: