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Offline jmdtTopic starter

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg238298#msg238298
« Reply #144 on: January 02, 2011, 12:04:31 am »
Pillarless: The Creation of Life
6 Novas, 4 Emerald Dragons, 6 Rustlers, 6 Adrenalines, 6 Fireflies, Air Mark.
+2 blessings

On another note, the new AI3s just walk all over this deck a good amount of the time. I'm sure it had a better win % than that in 1.25
Not really,

The deck still lost 25% in 1.25.  Its fast when it works and quite fragile.  Very fun deck regardless.

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg238390#msg238390
« Reply #145 on: January 02, 2011, 02:45:11 am »
Nope. Hardly any difference. The deck has always been terrible.
Stats from TTW Study 1: 7.523 ttw losses: 47 games: 200
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Offline thatnewguy

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg238613#msg238613
« Reply #146 on: January 02, 2011, 12:09:50 pm »
speed poison rush (http://elementscommunity.org/forum/index.php/topic,365.0.html)
Code: [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7Games:   50
   
avg. Sec/Game:   98.780
Sec/Turn:   9.53
Clicks/Game:   28.220
Clicks/Turn:   2.72
Score/Min:   7.02
Electrum/Min:   6.99
   
Time overall (min.):   82.317
Wins:   43
Ems:   0
Losses:   7
Score:   578
Electrum:   575

Avg ttw:   10.256

ttw 3:   0
ttw 4:   0
ttw 5:   0
ttw 6:   0
ttw 7:   0
ttw 8:   2
ttw 9:   12
ttw 10:   15
ttw 11:   5
ttw 12:   6
ttw 13:   2
ttw 14:   1
ttw 15:   0
ttw 16:   0


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Offline Higurashi

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg238665#msg238665
« Reply #147 on: January 02, 2011, 02:34:53 pm »
Woo! One of my fav decks is faster. :D
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Offline jmdtTopic starter

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg238832#msg238832
« Reply #148 on: January 02, 2011, 06:19:53 pm »
Woo! One of my fav decks is faster. :D
I figured as much, especially there is no longer a purify elder to give it an auto loss.  Speed poison is one of the few decks that benefits from the change.

Offline Vinvick3714

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239025#msg239025
« Reply #149 on: January 02, 2011, 09:59:41 pm »
Pillarless: The Creation of Life
6 Novas, 4 Emerald Dragons, 6 Rustlers, 6 Adrenalines, 6 Fireflies, Air Mark.
+2 blessings
Edited in, Thank you for noticing :)

can somebody test this (http://elementscommunity.org/forum/index.php/topic,18374.new.html#new) please? i would if i didnt make it
This deck(the unupped one) is now being tested by me. :)

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239155#msg239155
« Reply #150 on: January 03, 2011, 01:00:08 am »
Yesh, no Purify, and shields are almost useless. I was more afraid Pandemonium Elder would mess it up big time, but.. it's not enough. :>
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Offline thatnewguy

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239158#msg239158
« Reply #151 on: January 03, 2011, 01:01:12 am »
Pande has little, if any affect on speed poison when i tested it. Anyway doing 200 games unupped atm, 200 upped games later on.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239642#msg239642
« Reply #152 on: January 03, 2011, 06:58:17 pm »
Okay, disorganization isn't something I'm fond of so I figured I would try and do a bit of clean up here.  With all the initial excitement from this thread taking off it seems a few decks seem to have fallen through the cracks that should be brought to light.

Decks still being tested at the moment:
Upgraded Mono-Earth Shrieker Rush (http://elementscommunity.org/forum/index.php/topic,482.0.html) - hrmmm

Time Rush ~ Upgraded (http://elementscommunity.org/forum/index.php/topic,18379.0/topicseen.html) - willng3

Unupped and Upped Got Poison? (http://elementscommunity.org/forum/index.php/topic,365.0.html) - Thenewguy

Unupped Steamed Bolts and Steamed Phoenixes (http://elementscommunity.org/forum/index.php/topic,18374.new.html#new) - 9270984

Light Upped AI3 Farmer (http://elementscommunity.org/forum/index.php/topic,12953.0.html) - xdude

Incomplete testing (50-100 games instead of the optimal 200) [Note: non-user submitted]:
Da Fastest Speedbow Eva (http://elementscommunity.org/forum/index.php/topic,11757.0.html) - 50 games tested

Unupped Poisonbow (http://elementscommunity.org/forum/index.php/topic,15675.0.html) - 50 games tested

User submitted; testing needed:
Antlions, Golems, Hammers, and Dragons!? MADNESS!!! (http://elementscommunity.org/forum/index.php/topic,18011.0.html) - Posted by TimerClock14

Fragile Flyers (http://elementscommunity.org/forum/index.php/topic,18220.0.html) - Posted by wizelsnarf

Vader Sader (http://elementscommunity.org/forum/index.php/topic,18038.0.html) - Posted by GirlsGeneration

Upgraded Darkness Rush (http://elementscommunity.org/forum/index.php/topic,18088) - Posted by Theonlyrealbeef

Da Supa Rusha (http://elementscommunity.org/forum/index.php/topic,18221.0.html) - Posted by BluePriest


For deck testers:  If your name is not included in the first post then it is either because you have finished your 200 games of testing or you have not communicated that you are currently testing a deck.  Note that it will cause a huge headache if you suddenly show up with stats when someone else laid claims to the deck in a proper manner, so please post what decks you are testing here BEFORE you begin testing.  Also, unless you are absolutely certain that you can test multiple decks within 2-3 days, please limit your deck reservations to one at a time.
For users requesting deck testing:  I purposely omitted several entries because you did not supply the correct amount of information needed to begin testing on that deck. If your deck and name does not appear above it is because:
1)  You have not yet provided statistics for 50 games before posting.  We cannot accept decks without preliminary stats because that implies that they have not been tweaked and test driven beforehand.  We cannot accept decks that have just been thrown together and possess numerous flaws; a 50 game minimum serves as a fail safe against this.
2)  You have not posted all information necessary to begin testing.  Unless your deck is something extremely run of the mill such as a Mono-Life Adrenaline rush, you MUST post your deck with both a name and a link directly to the deck you believe deserves testing.  It helps viewers decide on their next deck choice if they can see what other users have to say about your deck, plus it allows discussion about possible improvements in case you've missed any.
3)  Your deck is extremely similar to a previously submitted deck.  This is where preliminary tests are extremely helpful.  While we do accept decks which are guaranteed improvements of a particular structure, seeing the exact same or similar model of a particular deck is extremely redundant and totally unnecessary.  With decks such as Cremation rushes which are very inconsistent at times, we may need more than 50 games to decide whether or not it's worth looking into.

If your submission does not follow the above guidelines then it will not be tested, no exceptions.

Note that there are still a good deal of decks from the previous TTW Study (http://elementscommunity.org/forum/index.php/topic,8813.0.html) which need to be retested for comparison's sake against the new AI3.  There's a notable difference in the number of unupped versus upped decks which have been tested; additional assistance in this area would be greatly appreciated.

About alternate AI levels.  I've been receiving a lot of questions about doing tests for T50 and AI5 decks and adding them to this study.  I cannot do this, and neither should anyone else.  If we suddenly start throwing in tests for different AI levels then this entire thread will become extremely chaotic and will be several times more difficult to maintain.  Plans for a similar study for other AI levels are in the future, but still need much more consideration before they are put into place.  Until that time, please keep all decks posted strictly for facing AI3, nothing else.

We'll try and keep this list updated as the stats lists for both unupped and upped decks are updated as well.  Until then, happy testing :)
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Offline jmdtTopic starter

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239694#msg239694
« Reply #153 on: January 03, 2011, 08:04:21 pm »
I'm currently working on 200 games for vadersaders and Version 1.26 Approved PSN EM Factory (http://Version 1.26 Approved PSN EM Factory)

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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239699#msg239699
« Reply #154 on: January 03, 2011, 08:12:18 pm »
Quick question about continuing stat collection for incomplete testing: Is it OK to test enough games to bring the total games played up to 200 (i.e. 150 more games for a deck that has 50 games tested), or will there be a need to completely retest and play a full 200 games?

I can continue the testing for Da Fastest Speedbow Eva, but it will probably take me until the weekend to complete, since school starts tomorrow.
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Re: turns to win study 2.0 (version 1.26) https://elementscommunity.org/forum/index.php?topic=17903.msg239703#msg239703
« Reply #155 on: January 03, 2011, 08:18:26 pm »
Quick question about continuing stat collection for incomplete testing: Is it OK to test enough games to bring the total games played up to 200 (i.e. 150 more games for a deck that has 50 games tested), or will there be a need to completely retest and play a full 200 games?

I can continue the testing for Da Fastest Speedbow Eva, but it will probably take me until the weekend to complete, since school starts tomorrow.
For consistency purposes it would be best to either allow the same person to continue the testing or restart completely.  Differences in playing style can really affect TTW rates so we want to keep things as constant as possible.
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