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Offline TimerClock14Topic starter

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Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg229624#msg229624
« on: December 20, 2010, 11:19:47 pm »
Yes you heard right, an upped AI3 grinder for earth WITHOUT graboid or shrieker!

EDIT: v1.10
EDIT: added v1.12
EDIT: new OP layout, shows only v1.12, v1.10 is in spoiler below. Added ttw stats for v1.12.

I took the liberty to find the Quanta Index (QI) (http://elementscommunity.org/forum/index.php/topic,5676.0.html) of this deck and created the v1.12 with a much better QI. The spreadsheet used to calculate the QI for both can be found here (https://spreadsheets.google.com/ccc?key=t4NKouN5hNUL0x66_sSxVlw&hl=en&authkey=CMifmdIJ#gid=1).


v1.12
Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 6rl 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77a 77a 77a 77b 77b 8pm


Data:
games: 50
wins: 50
losses: 0
EM: 2
ttw: 6.36
total  gained: 1347
total score gained: 872


v1.10
Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 6rl 778 778 778 778 778 778 778 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77a 77a 77a 77a 77a 77a 77b 8pm

QI REPORT:
v1.10:
-QI: 3.267

The QI is too low, you may often find yourself with a substantial surplus of quanta.


QI REPORT:
v1.12:
-QI: 4.429

The QI is average, there is a good balance between your quanta usage and quanta production.

A few little strategy tips:
-If you have a starting hand of 4 pillar 2 antlion and 1 golem (+something else) play the pillars, then both antlions. 2 antlions= 8 damage
-NEVER BURROW. No pain, no game. You won't believe how much burrowing the antlions slows down this deck
« Last Edit: April 17, 2012, 03:25:09 am by willng3 »
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Offline RootRanger

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg229774#msg229774
« Reply #1 on: December 21, 2010, 02:08:48 am »
And how is this better than shrieker rush? I don't really see the point of it. Using steel golems instead of shriekers is like...using relics instead of SoGs.
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Offline ddevans96

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg229777#msg229777
« Reply #2 on: December 21, 2010, 02:12:22 am »
And how is this better than shrieker rush? I don't really see the point of it. Using steel golems instead of shriekers is like...using relics instead of SoGs.
Did he say it was better than shrieker rush?

That's not a great comparison by the way.
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Offline ZephyrPhantom

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg229789#msg229789
« Reply #3 on: December 21, 2010, 02:30:49 am »
Shrieker rush is better because it still works unupped, which obviously means new players will need to grind a bit before using this non-shrieker deck.  At least this deck is completly devoid of an extremely generic earth strategy, as well as not reliant on 2 elements.

Offline TimerClock14Topic starter

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg229804#msg229804
« Reply #4 on: December 21, 2010, 02:47:40 am »
it also uses the ever-so-unappreciated antlion
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Offline RavingRabbid

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg230149#msg230149
« Reply #5 on: December 21, 2010, 03:55:09 pm »
Huuuuh.... Looks like you haven't seen my landslide.

Antlion+Golem > Shrieker
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Offline Daytripper

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg230333#msg230333
« Reply #6 on: December 21, 2010, 08:25:18 pm »
I agree, the graboid with some golems and antlions + cheap weapon  gives the smoothest card flow. If you use shriekers you will see you will have won before you even can play it. I suspect the dragons in this deck are also redundant. They're just dead in the hand... But of course you can look at them. They look nice. You're just forced to put them in because you are out of midrange attackers. That's the nice thing of earth, it basically has 3 midrange attackers. At leats 2,5 anyway. Antlions are weak. Usually I would not use them, but one thing speaks for them: cost ratio.

Graboid = 3  :earth and 1  :time = 4 for 10 attack. (Less than half)
Then comes antlion, 2  :earth for 4 attack. (Half)
Then comes golem, 4  :earth for 6 attack. (Over half)
And the elite shrieker costs 8  :earth for 10 attack. (80 %)
The dragon is 12  :earth for 10 attack. (Over 100 %)

So the elite shrieker is absolute rubbish for rushes, as is the dragon. Giving the finishing blow comes in handy IF the opponent uses strategy. Of course AI3 doesn't do that. You win in 5 to 8 turns anyway. Technically, you should use one weapon and absolutely cram the deck with graboids and antlions. That's 13 total. You still have room for some 3 to 4 golems there, depending on the flow you want. That deck is slightly too cheap, so you can exchange 1 or 2 antlions for the golem there. After all there is no need to have TOO MANY quants.  :)) As long as you don't go over 4 golems, you have a hyperefficient hand. There's a reasonable chance you will never have cards in the hand after a few turns.   

It IS by the way possible to play 12 towers and then 6/6/6/ creatures. It's ludicrous fun, but ''cluttered'' compared to a super rush deck. Not compared to a normal deck, then it is fast. If you enjoy bombing your opponent in spite of massice CC  you might try that
Shards aren't overpowered, as long as you have them yourself.

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg231929#msg231929
« Reply #7 on: December 24, 2010, 02:49:15 am »
current TTW i gtg so ill let someone else finish, cannot be in trainer
5 6 5 6 7 7 6 8 6 8 6 7 9 9 10 6

Offline Glitch

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg231935#msg231935
« Reply #8 on: December 24, 2010, 02:55:18 am »
Madness?

No...


THIS!


IS!

SPARTA!!!!!!!!



Offline icecoldbro

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg231938#msg231938
« Reply #9 on: December 24, 2010, 02:59:28 am »
i also enjoy the fun of Fractal antlions, and /or fractal steel golems, i never relly enjoyed shrieckers

Offline ddevans96

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg231939#msg231939
« Reply #10 on: December 24, 2010, 03:00:19 am »
current TTW i gtg so ill let someone else finish, cannot be in trainer
5 6 5 6 7 7 6 8 6 8 6 7 9 9 10 6
 4   |  0
 5   |  2
 6   |  6
 7   |  3
 8   |  2
 9   |  2
10  |  1
11  |  0
----------
 X   |  16

Also I believe they only accept a deck test from one person. So you would have to finish it yourself.
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Offline thatnewguy

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Re: Antlions, Golems, Hammers, and Dragons!? MADNESS!!! https://elementscommunity.org/forum/index.php?topic=18011.msg231942#msg231942
« Reply #11 on: December 24, 2010, 03:02:01 am »
well, someone can finish the other 40 games if they want and add in KDZs 10 pre games. That would still give speed estimation. That's what were looking for right now, a reason to see if this is faster, if not as fast, as the shrieker rush.
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