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Offline zanzarino

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13775#msg13775
« Reply #24 on: December 21, 2009, 09:57:04 pm »
Precisely

Offline Bloodshadow

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13777#msg13777
« Reply #25 on: December 21, 2009, 10:22:40 pm »
Well... Maybe there should be an Aether card called Tachyon or something... Tachyons are supposed to have imaginary mass.
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Offline coinich

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13778#msg13778
« Reply #26 on: December 21, 2009, 10:50:34 pm »
Hmm, how exactly is a Dive + Antimatter + Adrenaline supposed to work?  I did that to an enemy Wyrm, and I think I saw a +6 and then a slew of +3s.

Offline Essence

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13781#msg13781
« Reply #27 on: December 21, 2009, 11:07:50 pm »
Well, how does Dive+Adrenaline work in the first place?  Just reverse that. ;p
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Offline Essence

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13787#msg13787
« Reply #28 on: December 22, 2009, 12:05:47 am »
Zanzarino, there appears to be a bug with Antimatter and Adrenaline: a 4/4 creature w/Adrenaline attacks for 4/3/2, but a -4/4 creature with Adrenaline attacks for -4/-2/-1. Is that deliberate?
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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13788#msg13788
« Reply #29 on: December 22, 2009, 12:13:24 am »
...I don't think the value should ever lower.

Also

Hmm, how exactly is a Dive + Antimatter + Adrenaline supposed to work?  I did that to an enemy Wyrm, and I think I saw a +6 and then a slew of +3s.
Dive: Raise an creature's attack power to double the worth until the end of its turn
Adrenaline: Make the creature live multiple turns in one of your turns

So, it's only natural.

Adrenaline and antimatter now stack properly, it was just a small problem in a formula
(Square root of a negative number is not a real number, it's imaginary... ironic it happen while working on antimatter)
I is not good at coding, but what is the square root there for anyway?

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13789#msg13789
« Reply #30 on: December 22, 2009, 12:17:24 am »
Antimatter appears to have a similar bug to Liquid Shadow: when the AI used it on my Maxwell's Demon, it had no effect.
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Offline coinich

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13794#msg13794
« Reply #31 on: December 22, 2009, 01:03:49 am »
Well, how does Dive+Adrenaline work in the first place?  Just reverse that. ;p
Thats not the way it worked, however.  Like I said, a Dived Pegasus then had -6 damage, and then healed me for +6, and then a couple +3s.  I thought that was strange.

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg13812#msg13812
« Reply #32 on: December 22, 2009, 03:40:08 am »
Essence posted about this in the Adrenaline thread. When you Dive, it doubles the absolute value of the creature's attack power for the next attack. Dive and Adrenaline do not mix well, as Dive only affects one attack. This is why you had a Pegasus heal you for +6, then +3 three times.

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg14140#msg14140
« Reply #33 on: December 24, 2009, 05:31:35 am »
I suddenly remembered something: will a negative attack remove 1 Bone Wall?
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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg14154#msg14154
« Reply #34 on: December 24, 2009, 08:10:05 am »
I suddenly remembered something: will a negative attack remove 1 Bone Wall?
It should. Technically it is an attack with negative damage.
Even if you look at it as an epic story battle, the creature tries to get to the opponent removing one bone wall in the hurry :)

Offline coinich

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Re: Antimatter / Improved Antimatter https://elementscommunity.org/forum/index.php?topic=1484.msg14175#msg14175
« Reply #35 on: December 24, 2009, 02:15:05 pm »
Essence posted about this in the Adrenaline thread. When you Dive, it doubles the absolute value of the creature's attack power for the next attack. Dive and Adrenaline do not mix well, as Dive only affects one attack. This is why you had a Pegasus heal you for +6, then +3 three times.
Ok, I just wanted to make sure everything was working the way its supposed to, thanks.

 

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