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Messages - Psience (7)

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Entropy / Re: Antimatter / Improved Antimatter
« on: April 25, 2010, 09:49:48 pm »
Antimatter is one of the most effective 2 for 1 cards out in Elements. It could actually be overpowered, IMO.

One, the targeted creature gets shut down completely. 2 other creatures your opponents control may also get shutdown because the heal you get is effectively soaking up damage from the other monsters.

Also, if a player attempts to get rid of this, he'll be wasting 2 cards on it as well... He has to kill his creature, and he will have to use a card to kill the creature. The only effective counter i have found against antimatter is a rewind effect.

Put this baby up on a biggie and the smaller creatures are also taken care of. I dont really mind the extra heal i get from this card, but that's a bonus i cant pass up on.


2
Trio & Quartet / Re: PuppyChow's Immortal Reverse Time Denial Deck!
« on: April 25, 2010, 02:18:01 pm »
I had a similar Idea but i havent completed the deck on my account yet. Since it is a similar enginge going on with these decks, imma just post this here although i still think this deserves it's own thread.

Puppy beat me to it. Lolz...

But here is how my variant looks like. Originally designed it for False Gods...

Mark of Time

8 Quantum Tower
8 Time Tower
4 Shards of Gratitude
1 Titan+ ( or 1 Elite Queen)
3 Eternity+
3 Flying Weapon (2 if using Elite Queen instead of Titan. Upgrading this is not necessary)
3 Quintessence+
5 Electrum Hourglass
4 Rewind
2 Protect Artifact
2 Gravity Shield+
2 Explosion
1 Ball Lightning

I tested this on the trainer against False gods and I won 3 out of 3 test fights. But then we all know how stupid Trainer False Gods are.

Endgame plan: 2 Quinted Flying Eternity, 1 Quinted Flying Titan, PAd Gravity Shield+, PAd Eternity and the Shards.

Obviously, you'll have to win slowly with the flying weapons especially with the Flying Titan since it has innate Momentum. Quintessence makes sure your 3 flying weapons are fighting for you for the rest of the match. I have been thinking of using Elite Queen instead of Titan but i'm not too sure of how much Life quanta I can muster to generate a steady flow of 4/2 babies. We can remove 1 animate weapon

With 3 eternities in play (2 flying, 1 with PA), you can rewind 2 creatures per turn (ideal for false gods) and infinitely rewind the lone ball lightning to avoid decking out (since you dont deal too much damage).

Ball Lightning is preferred since it can save you 1 turn if the damage can be stretched by 5 for the killing blow.

5 copies of Electrum Hourglass may look too much, but in my testing, i have been drawing 3 to 4 cards per turn without crippling the quanta base and it just gets the big combos out faster.

4 rewinds are there to make sure you rewind 2 creatures per turn when you still only have 1 Eternity in play.

2 Explosions usually target annoying weapons and shields. But more used on weapons as you have a reliable Quinted Flying Titan to get you the kill through shields. False Gods do not have Shards, so their regen ability is no worry.

Gravity Shield+ is the twist in this deck. It does WONDERS on this deck build. If you have bounced small HP, small Attack creatures, the Shards will make sure your life is always replenished. Bouncing Large HP creatures played by FGs makes sure they come into play and just sit there staring at you to be returned to the top of their library again on your turn. I have the number at 2 to make sure you get 1 PAd Gravity Shield online asap.

As long as you have the duo Eternity engine online, it will make sure your opponent does not draw anything else other than his 2 infinitely rewinded creatures. With this in mind, opponents will NEVER deck out.

The thing i need help tweaking in this deck most is the Tower count. I do get to cast what i need on time always, BUT I seem to end up with high amounts of other colored quanta which might be useful for something and not go to waste.

Thanks. I hope this gets some attention too.


3
Rainbow Decks / Re: A New Spin on the Top50/PVP Speed Rainbow
« on: April 25, 2010, 01:23:31 pm »
Yeah... Antimatter is a 2 for 1 card. It can also potentially be a 3 for 1. :)

Think of Antimatter this way: 1 antimatter cast on a, let's say, a 10 power creature. Technically what it did is "Kill" the monster, right? Thing is, it also prevents damage from another creature, could even be more than just one creature with power summing up to 10.

That is how strong antimatter is. Leaving an antimattered creature you own unchecked can shut you down effectively.

Also, variants of the rainbow rush has always been effective in PVP and T50.

4
Aether / Re: EVERY FARMERS DREAM!!!
« on: April 25, 2010, 01:06:15 pm »
Fractal on non-Ball Lightning Aether Creature = Fail

5
Rainbow Decks / Re: A New Spin on the Top50/PVP Speed Rainbow
« on: April 25, 2010, 01:11:06 am »
If I were to use this deck, i'd probably do this: -1 grav force, +1 Improved Antimatter.

Shouldnt be a big issue with purple quanta, but the purple qanta should come from the quantum towers as they obviously do not come from the snovas.

personally, i prefer pillarless golem rush decks and the mono fire rush decks when farming top50, but this deck is also one of the most consistent on top50 right now.

6
Rainbow Decks / Re: Yaladilae's Butterfly Angel (v1.21)
« on: April 24, 2010, 01:24:52 am »
So I've been grinding to update the cards to make this deck and don't have all the cards there yet, but took it out for a spin at level 3.  This has to be one of the unluckiest draws I've ever had--guess where the 3 Quints are....
Somehow i find this really funny. I hope it doesnt happen to me though. :)



7
Rainbow Decks / Re: Yaladilae's Butterfly Angel (v1.21)
« on: April 24, 2010, 01:22:24 am »
This is my first post and i wanted it to count.

First i want to say i'm new to Elements (playing for about 3 weeks only) but i have a vast experiance in different types of gaming: pen and paper, dice, pbe, console(atari, nes, snes, ps1, ps2, arc, pc), portable consoles (psp, ndsl), boards (rpg and casuals), cards (tcg and casuals) and miniatures.

Having said that, I am proud to say that Elements is an awesome game and a headstrong fully customizable format. It has been a while since a game has captured me to play it extensively. Plus, it is made in flash which is just total mindf***.

Now as for the deck, i have been using it for only 12 games so far. Using an almost replica of the original Yala Entropy rainbow, switching out the angel for a Devourer (was thinking of using a 3rd Oty but it might be too gravity hungry but i will try this soon). Here's what i got so far.

I will be updating this daily... Thanks. Awesome deck, Yala.

http://elementsstatistics.comxa.com/getstatistics.php?dv=4218734643

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