I want to make a control deck. I love Bone Wall because it protects me from complete hits and it's not easily stolen or destroyed like the Dimensional Shield. Bone Wall synergizes with CC because it makes the wall grow AND less creatures remain to damage my defense! So I will pick
for CC because I can pack 12 CC cards (Shockwaves and Thunderstorms). Let's make a deck with Bone Walls, loads of CC and some dragons for heavy damage. I also think Soul Catchers can be useful as
source so I my only pillars have to be
. I am such a genious.
*can't win a single game against AI3*
Problem 1: I don't get the Soul Catchers soon enough every time to get an early Bone Wall. I need to kill at least 2 creatures to reach 7
Problem 2: Even when I have a perfect draw, I still lose. Level 3 has a lot of CC; Shockwaves, scarabs, mutations, Maxwell's demon, Lightnings... My awesome 5 dragons are easily destroyed and I end with no damage sources.
Problem 3: I have too many useless Bone Walls in my hand, even with perfect Draws I need only one.
Solution to problem 1: Change the quanta generation to only pillars and pendulums.
Solution to problem 2: More creatures. I will try with Mummies and Wyrms instead of dragons to have my quanta less strained.
Solution to problem 3: I will reduce the amount of Bone Walls. To ensure getting one early, I will also reduce the deck size to 30 cards.
This deck actually wins! Sometimes.
The CC can make stall enough in case I don't have an early Bone Wall, even if it has been reduced by half. Sometimes the quanta is tight, but it works.
Problem 1: Heavy CC and shield still beat me.
Problem 2: Having only 6 CC cards makes me think about changing from
to
. Lightnings deal more damage than shockwave and Thunderstorms don't help much when facing Dragons or high HP creatures. I could add a pair of Owl's Eyes Eyes but I don't like having permanents as core cards because getting them destroyed hurts a lot.
Solution to problem 1: Let's try changing the damage sources, from creatures to Poisons.
Solution to problem 2: Swap the
Pendulums for
ones, and the Shockwaves and Storms for Lightnings.
Problem 3: I don't even have to test it to notice I will be short on damage with only 6 Poisons as damage source.
Solution to problem 3: Taking advantage I am using
, I will try to fit a couple of Phase Dragons! Those are hard to kill.
Neat! The quanta is pretty good, poison damage bypasses shields and my opponents have to eat their CC and PC.
Just because I like higher damage, I will change the damage output. Instead of having Poisons and 2 lonely Dragons that slowly get rid of the opponents quanta, I will get 2 Bone Dragons and 2 Fractals for mid or late-game ramp damage. This will need much more
than
quanta, so I will split the pillars and pendulums to increase the
generation:
That's it! This deck eats rushes with the shields and Lightnings, out-damages heavy healing of some stalls and can have so many creatures that even facing CC isn't crucial (except when there is an army of Scarabs)
This was an example of the building process of a rareless bonebolt. I could have chosen to stay with an Air bonebolt/storm with 2-3 Owl's Eyes, or to go for Fire instead of Aether and get some Fire Bolts and Phoenixes for CC and sticky damage. As this has been my way to make a deck I like, now it's your turn to make yours!