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YoYoBro

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Sundial | Sundial https://elementscommunity.org/forum/index.php?topic=1945.msg16792#msg16792
« on: January 11, 2010, 08:43:57 pm »

Offline Kamietsu

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg16941#msg16941
« Reply #1 on: January 12, 2010, 04:23:47 am »
Ah, the cause of so much complaining these past weeks. Remember to get the correct displays for this card. Still useful as it does give one extra turn of Quanta generation.
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YoYoBro

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg17029#msg17029
« Reply #2 on: January 12, 2010, 01:29:28 pm »
THIS CARD IS NERFED TO 1 TURN OF STASIS AS OF THE LATEST PATCH (1.16)

dingo

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg29074#msg29074
« Reply #3 on: February 24, 2010, 08:58:17 pm »
If the Sundial puts all creatures in "stasis" i.e. a state of inactivity, then why does Chrysaora/Physalia continue to administer its poison attack?  For consistency sake, I think Sundials should stop all attacks, including poison.

Offline Xinef

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg29343#msg29343
« Reply #4 on: February 25, 2010, 02:21:18 pm »
It stops attacks only, abilities can still be used and Chrys/Physalias poison is an ability, not an attack.
If you suggest it should stop abilities as well, then sundials would be pretty boring - creature abilities is one of the funnier parts of the game.
Also your creatures can also use abilities while a sundial is in play, so you can eg. eat those physalias with an oty, or mutate them with a fallen druid.

And remember that weapons still work normally when a sundial is in play, but momentum does not. (sundial stops creatures from attacking, but a 'non flying' weapon is not a creature; momentum ignores shields, but sundial is not a shield)
So in my opinion it is alright as it is right now.
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wassd13

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg47042#msg47042
« Reply #5 on: April 02, 2010, 03:25:12 am »
i hate that a creature with momentum still doesnt attack when this card is in play?

Offline xdude

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg47731#msg47731
« Reply #6 on: April 03, 2010, 01:14:16 pm »
i hate that a creature with momentum still doesnt attack when this card is in play?
SD is not a shield so that's fair enough.
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Dreadshadow

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg51563#msg51563
« Reply #7 on: April 11, 2010, 07:00:44 am »
Maybe one of the best (if not the best) defensive card in the game.
Everything freezes for a turn. Draw a card if you got 2  :light You can survie about 2 or 3 rounds more than usual. BUT! That's all you want to turn the tables!!!  :P :P :P

Offline Thalas

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg53696#msg53696
« Reply #8 on: April 15, 2010, 02:56:47 pm »
unupped version is better than the upped because it need more light quanta, but i'm saying this because I have rainbow deck.

PuppyChow

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg54580#msg54580
« Reply #9 on: April 17, 2010, 04:08:54 am »
The question is: do you use more light quanta? Or more time quanta? If you use more time, go upped. If you use more light, go unupped.

And for any deck other than rainbow, it's a moot point. Upped is better.

Offline Glitch

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg210160#msg210160
« Reply #10 on: November 26, 2010, 07:57:38 pm »
It should be mentioned that this card decreases all creatures attack power to "0", as opposed to actually preventing attacks.

Offline zombie0

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Re: Sundial/ Sundial (Upgraded) https://elementscommunity.org/forum/index.php?topic=1945.msg226569#msg226569
« Reply #11 on: December 17, 2010, 03:16:12 pm »
card buffed on trainer

cant post new topic in card changes, but hopefully someone will notice this and bring it to their attention (whoever can create that thread)
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