Are these thematically and mechanically executed well? Any advice for the things I'm missing?
Naegling will be played without shields. It will be similar to Momentum with a lower Atk but unchanged damage. Examine Animate Weapon + Atk buff combos for problems.
Dainslef will damage both players. This will be used in rush decks. (Since they are not the deck in danger of hp loss) Is this mindless non interactive approach fitting of Darkness? I would put it closer to Fire or Death.
Gram is a reverse Arsenic? Stalls and Rushes use Arsenic. Where would this be used?
Durendal does not fit your advantage + drawback theme.
Hrunting is random. That is its only effect. The effect cannot be exploited or biased. For the most part the effect will be ignored and treated as if it dealt average damage.
Laevateinn will be fueled by pillars.
Damocles will be used by Crusaders.
Kusanagi costs 1 pillar.
Excalibur looks fine.
Joyeuse will be Shard of Bravery's alternate. However if delayed until midgame it would be useful to the stall instead.
Most of these lack advantages. You might just have higher attack but the ideal design is either having a mixed blessing like Joyeuse, a useful disadvantage (A disadvantage that can be used for advantage) or a closely related advantage.
Even a 1 time use nightmare skill would be OP?
How exploitable would it be with Mitosis + SoR?
If a permanent drawlock can be established, it must be for a comparable cost.