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Offline Glitch

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55053#msg55053
« Reply #12 on: April 18, 2010, 03:22:34 am »
Blood, if you opponent doesn't play powerful creatures, then your opponent is a level 1.  ALL decks play powerful creatures.  The only immune things are aether-mono.

Offline BloodshadowTopic starter

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55054#msg55054
« Reply #13 on: April 18, 2010, 03:32:23 am »
Blood, if you opponent doesn't play powerful creatures, then your opponent is a level 1.  ALL decks play powerful creatures.  The only immune things are aether-mono.
Haven't you learned from FGs to always quint your creatures after you play them?

Also, this card is completely useless against a Frog-Fractal deck, or anything like that.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55063#msg55063
« Reply #14 on: April 18, 2010, 03:52:02 am »
Don't forget about the part where it drains all your :darkness. Is that not enough?
Black quanta is not hard to come by especially with the use of Devourers/Pests.  The same can be said with Light (miracle) but devourers are far more useful than RoL in most decks.  (ALSO... Miracle is more situational and cannot be spammed/played at any moment.  Corruption is not situational and rather devistating)

The problem with the card is how powerful it can be.  It would demolish decks that relied on dragons/ffq/nymphs and pharohs.  Why even consider running dragons in your own deck if you can steal the opponents win condition? (cards that win them the games).  Most people don't run 6+ cards that make them win, they usually carry a few dragons (2-3) and a few meta-game creatures.  Running 6 corruptions would demolish most decks and even running 2-3 corruptions would be game breaking/overpowered. A cost increase does help balance the card but it does not change how overpowered the card is.. 

Suggestions:
A.  Cost increase and Dragons/Nymphs/Creatures over 7 hp cannot be targeted.
Reasons:  Dragons/Nymphs are 'imbued' beings.  They are special in the sense.  (It would also be overpowering to steal them).  While creatures over 7+hp overcome the will of the 'shadow' and cannot be corrupted.


B. ~Same cost.  Paralyze and create a 'shadow clone' of target creature.  Length of Paralzsis/ShadowClone is determined by creatures current HP.  Max duration 5 turns and 1 turn minimum.  (Creatures with cost abilities get -1 from their duration)
Reasons: Would not demolish the opponent.  The idea is: stronger the creature the more resistant to corruption.


C.  Keep current card and add another effect--You become poisoned.  Poison strength is equivalent to creatures total stats divided by two--rounded down.  (The stolen creature loses all status effects.  Poison, freeze, time bubble)
Reasons:  The stronger the creature, the more backlash you receive.  Although stealing strong creatures is devastating to the opponent there is a price to pay...  It also gives more purpose/application to other cards.  Such as: Parasite, Plague and Purify.   

Offline BloodshadowTopic starter

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55068#msg55068
« Reply #15 on: April 18, 2010, 04:27:53 am »
Maybe make this like Aflatoxin, giving the target creature some sort of poison? When it dies, it becomes corrupted?
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55071#msg55071
« Reply #16 on: April 18, 2010, 04:36:17 am »
Maybe make this like Aflatoxin, giving the target creature some sort of poison? When it dies, it becomes corrupted?
Tthat idea would work.  Have it 'Corrupt a Soul'.  The affliction starts out as poison and when the creature dies--it becomes yours.  (It would not remove abilities tho... that's a bit over the edge methinks)

I can't believe I didn't think of that.  Good suggestion. 


Offline BloodshadowTopic starter

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55079#msg55079
« Reply #17 on: April 18, 2010, 04:54:42 am »
Then what value of poison should it apply? Since it drains all :darkness, I'm thinking of 3 poison.

And the poison is going to have the :darkness icon instead of :death.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Boingo

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55080#msg55080
« Reply #18 on: April 18, 2010, 05:02:19 am »
I like the original card as is.  Even if the card cost increased by 1, it'd still be a cool card.  The availability of quintessence, anubis, turquoise nymph temper the risk of OP on this one, especially given the consumption of all remaining :darkness

This card is obviously very situational which could make it as much a liability as an asset to any deck using it.  How exactly would you build a deck around not knowing what your opponent would play?  Maybe with FG decks you know what's coming, but in PvP not so much.
Bring back Holy Cow!

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55086#msg55086
« Reply #19 on: April 18, 2010, 05:48:42 am »
Then what value of poison should it apply? Since it drains all :darkness, I'm thinking of 3 poison.

And the poison is going to have the :darkness icon instead of :death.
You have the option of dropping the "Drain all  :darkness now".    The idea is that stronger creatures take longer to 'corrupt'.   I wouldn't have it go past two poison ticks... any more and it is just too fast.

I like the original card as is.  Even if the card cost increased by 1, it'd still be a cool card.  The availability of quintessence, anubis, turquoise nymph temper the risk of OP on this one, especially given the consumption of all remaining :darkness

This card is obviously very situational which could make it as much a liability as an asset to any deck using it.  How exactly would you build a deck around not knowing what your opponent would play?  Maybe with FG decks you know what's coming, but in PvP not so much.
Corruption, as it is right now, is very overpowered.  It would cockblock almost every deck aside from those immaterial/immortal creatures.  It is not situation... as (almost) all decks rely on creatures to win.  Decks do not generally have more than 6 creatures they rely on to win...  to literally steal them is overpowered.  It is one thing to destroy their 'win condition', it is another thing to steal it.
 

Offline BloodshadowTopic starter

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55097#msg55097
« Reply #20 on: April 18, 2010, 06:23:42 am »
I want to keep the drain-all-quanta thing, because I want this to be in a series of powerful spells, alongside Miracle and Fractal.

How about drain all :darkness, and 3 damage per turn? It'd still take 3 turns to corrupt a FFQ.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55100#msg55100
« Reply #21 on: April 18, 2010, 06:34:19 am »
i think a simple way to balance the card would be to return it to it's owners control if it dies. that way the owner gets a way to earn back the card advantage.

'if the creature is destroyed, instead return it to it's owners control.'

the drawback to that fix would be more text...you would have to increase the cost and drop the quanta drain to make room.

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55101#msg55101
« Reply #22 on: April 18, 2010, 06:36:27 am »
you would have to...drop the quanta drain to make room.
I want to keep the drain-all-quanta thing
ok, nevermind.

Offline BloodshadowTopic starter

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Re: Corruption / Conversion https://elementscommunity.org/forum/index.php?topic=5448.msg55103#msg55103
« Reply #23 on: April 18, 2010, 06:39:00 am »
It's OK, I can fit more text in there if I want. Just make the spacing between the lines smaller. That's what I did for this one:
http://elementscommunity.org/forum/index.php/topic,5452.0.html
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

blarg: