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Messages - standizzle (71)

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1
Forge Archive / Re: Jester | Joker
« on: April 20, 2010, 09:16:00 pm »
sorry.



i really dont see the point of this card....
... The POINT of this card is to make your oppenents creatures attack YOU at the end of your turn. This can be used in combo with anti-matter or vampire. Or to make it the target run into to fire/permafrost shield 1 more time.

i still dont see the point of this card. after every turn, your oppenents creatures attack you regardless, unless controled by congeal, or some sort of control that negates its attack.


now...

if it made your oppenents card attack you and lose 1hp at the end of this turn, as in YOUR turn.... then i still dont like the idea.... and would probably be a pain in the ass to code.

im still confused.... a little.

2
"Entangling vines/Entangling Roots - 4life/6life cost - entangle target creature for 3 turns/engtangle all creatures for 3 turns

of course with entangle roots, there is now room for this: life has enough "little guys" how a bout a big guy who entangles? whats that? giant ent? you know you like it.

Giant Ent/Entangling Ent - 5/6 - 7/7 - 6life/8life cost - 2life Entangle target creature for 2 turns/ 1life Entangle target creature for 2 turns."



I think that most of these are pretty balanced, the knight and lady are really interesting. The entangling ones that I semi-quoted above have the most interest to me, but I think that thay are the only OP in the set you've given. Just my opinion.

I like alot of these card suggestions.

no doubt... i highly think a entangle feature is a WIPE OPEN GAP in this game. how can you have a whole element dedicated to plant life(for the most part...), without entangle?

given your curiousity to it being OP, as stated, i am not closed, to the costs. rather, i am completely open to any new quanta costs .... for any card idea. as stated in my responce to kam. these are just ideas ive been working on ... and off... and on. in my 2 week moving process. reading wack ideas for a while, has prompted me to post them.

3
Light was interesting. Then you just sort of got bland and mundane, not adding much of anything to the elements with the other cards there. At least you stuck with the theme of each element you posted, but the cards aren't that great. Each element has it's own strength and weakness, and you just seem to want to mass spam cards that stun the creature for a set number of turns. Work on more interesting/unique ideas for the elements instead of just trying to get the same basic effect into each element.

On a side note: I'd suggest watching your language here. This is an all ages forum. And don't bother replying to this part of my post, I'd only ignore it because it will be something like you've already said in the other card idea threads. Stop being a jerk. You can get your points across just fine without using vulgar language. Grow up.
naw its cool. ... and unlike most, i appreciate your honesty. seriously.

ty for your thoughts. my object was to get more elements some type of control. being that only a meer few elements have some type of it... only fair to have a balanced game, right? whats the point of having 12 elements, if only 5 have elements of creature control?

but ya, my ideas on light are pretty good, took me some time to think of it, and was my main thought process. this was a idea in development(in mass), but after being trolled and reading horrible card ideas for a pretty decent time... i decided to post them.

on your second part... ignore it if you want, its not too negative. on the contrary...

you'd be pretty pissed if someone was trolling your posts for 2 hours too. just saying... could i tone it down... ya. maybe. but when someone is trolling you hard for a extended period of time, it would piss you off too. ... not like i havent been used to being treated like crap from alot of members....

4
Card Ideas and Art / Re: Rabbit \ Bunny
« on: April 20, 2010, 08:44:39 pm »
im see'n, way too much rush for life.

way too much.

bunnies, frogs and cocks....

oh

my.

5
Card Ideas and Art / Re: Prismatic Burst | Prismatic Burst
« on: April 20, 2010, 08:36:42 pm »
a unique quest card needs rework?

it takes away 3-20+ quanta per turn.

wow...
They reworked Vampire Stiletto.
Yes the card needs Rework, its ineffective against a majority of the environment.
It does not take any quanta away at all. It moves it.

they reworked vamp stiletto becuase it SUCKED and no one used it.. heal yourself for 2 every turn, for a unique quest reward. COME ON.

just becuase discord is INEFFECTIVE vs your FG deck doesnt mean its ineffective against almost every other deck... play a mono deck (or possibly a duo deck with a bad pillar draw) vs any deck that happens to have a discord able to be played, and your out of luck when it comes to putting anything on the field.

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ya, its probably not in the form you "people" want. sorry, i went to school for music, marketing, philosophy, and communications, not photoshop.

regarding alot of the horrible ideas ive watched in the 2-3 months playing this game.... (and i mean HORRIBLE) ive promised some ideas to people who matter in this game. and here are a couple.

ive seen probably 100 posts about buffs to light.... and hope is great. but lets face it, there are 2-3 creature cards for the whole element. lets buff it a BIT in SYNERGY with new cards implemented...SHALL WE?

-light.
introducting what every girl wants, a knight in shine'n armor. and what every guy wants, well, maybe not.

Knight of the Light/Knight of the Light - 1/3 - 2/5 - 4light/6light cost - KotC/KotL gets +1/0 for each light emitting creature you control.

Lady of the Light/Lady of the Light - 0/2 - 1/2 - 2light/4light cost - Heal yourself for 1/2 for every light emitting creature you control.

this will harness both what light does, (healing) and what hope does, (reinforce light emitting creatures) in giving the element a much needed make over in usage. it gives light a OTY of sorts(more of a ceature that grows, not devour), and a way of healing yourself outside of 15 quanta, and a MEANINGLESS 5hp card.

so, knight gains +1 for every light immiting creature, and lady heals you +1(or 2 upped) for every light immiting creature.



ive seen alot of stuff done with fire... and by no means does it need a BUFF.... however, it is missing ONE KEY ELEMENT to the FIRE "symboligy" (spelling)

-fire.
introducting a firefly queen for fire.

Lady of Flames/Maiden of Flames - 2/4 - 2/6 - 5/7 fire cost - 2fire/1fire to create a 1/1 - 2/2 Walking Flame.

Walking Flame - 1/1 - 2/2 - 1fire/2fire cost - Walking Flame produces a Fire quanta at the end of every turn.

what this will do, is no longer make golem rush a "photon" deck. you can now manifest fire creatures to immolate.(and not as strong as firefly, no less) yes, it might slow down the deck(really, does it need to be faster?), but its a highly effective method if you dont get any photons within the first 10 cards, and get this and some pillars instead. ya, you said, ash eater already makes a fire quanta.... well, HOW MANY PEOPLE USE IT? fire is something that spreads, it SHOULD have multiple quanta sources. fire touches something, IT CATCHES FIRE, which PRODUCES FIRE when it touches SOMETHING ELSE.


now... with life. (again not like it needs a buff) ive seen that its all about rush.... rush rush rush. put out your cocks spirit or frogs, and thats it. (maybe adrenaline to speed it up) what about the HUGE creatures NATURE can make? what about things of LEGEND? what about the way plants move to sunlight... and what about how life(plant speaking) is about plants and plants root? what is missing in this equation... ENTANGLING ROOTS

-life.
Introducing the entangle status effect. yes think of vines wrapping around your legs and ..ya.thats it.

Entangling vines/Entangling Roots - 4life/6life cost - entangle target creature for 3 turns/engtangle all creatures for 3 turns

of course with entangle roots, there is now room for this: life has enough "little guys" how a bout a big guy who entangles? whats that? giant ent? you know you like it.

Giant Ent/Entangling Ent - 5/6 - 7/7 - 6life/8life cost - 2life Entangle target creature for 2 turns/ 1life Entangle target creature for 2 turns.

it will give life some "flexability" and utility. no longer will you have to be subjected to the same life deck everyone else uses... now you can put out a big damn tree to freeze mofo's.




we all agree darkness needs SOMETHING. well... here is what it is missing. CREATURE CONTROL. we all know darkness = dark, = black. what are people AFRAID OF. DARKNESS NIGGA. the UNKNOWN. why not put some FEAR into these son-bitches?

-darkness.
introducting the status effect 'fear' or "frieghtened" however you spell it - think of time's "time bubble" from procrastination, but in the corner sitting down with your eyes closed.

Phantom/Spectre - 1/1 - 2/2 - 3dark/4dark - 2dark cause target creature to be consumed in fear for 3 turn/ 1dark cause target creature to be consumed in fear for 3 turns.

Hysteria/Mass Hysteria - 4/6dark - cause target creature to be consumed in fear for 3 turns/cause all creatures to be consumed in fear for 3 turn. 

this gives darkness both a much needed creature that does something other than steal/ permanants/mana or drain life....  and gives a spell that is not useless(liquid shadow) and is on parellell with the strength of its counter parts (drain life and steal).


coming when i finally move my computer to boston...

more cards that dont suck.

leave your yes they rock, no they suck, or maybe they should be different costs. somewhere below this post.

7
Crucible Archive / Re: Pony | Elite Pony
« on: April 20, 2010, 08:02:44 pm »
your introduction to the "kick" feature is highly costly in code'n, and undervalued in this game.

there is no kicking, there is cost to do ability.

IF YOU, were to reintroduce this..... in the way the cards work in this game.... cool. MAYBE...

otherwise, it remains a thought of someone who i cant understand, and i believe it has no place in this game.... at the moment in time.

well if zanz can make moo of holy cow he can make ponykicks
moo was a simple code, that probably took 1-2 lines of code'n. play sound on click = directory sound.

8
Card Ideas and Art / Re: Prismatic Burst | Prismatic Burst
« on: April 20, 2010, 07:58:57 pm »
thats cool.

but... your reworking an already unique card.

a unique card with an unique ability. with a different quanta usage...

see where im going with this?
Not really.
Discord needs rework.
This is an effect that is in Element and allows to play decks of different types other than Rainbow and Mono and has an offensive use also.
a unique quest card needs rework?

it takes away 3-20+ quanta per turn.

wow...

9
Card Ideas and Art / Re: Bitten Frog | Vampire Frog
« on: April 20, 2010, 07:57:08 pm »
a 2 quanta for 5 dmg....... in a LIFE RUSH DECK. even with its dmg to you.... what do you care about 5 dmg when you have 93 life on turn 3 when the opponant has 71.

is it me... or is there alot of SMOKE in this forum on 4/20....

10
Crucible Archive / Re: Terrasque | Elite Terrasque
« on: April 20, 2010, 07:53:06 pm »
Wow. Theres no reason to flame on somebody for posting "idea's."

If you don't like his idea's then don't read his threads. Other than that, nevermind....
There is zero reason to jump on someone elses thread and pound on him, for whatever reason.

I don't believe the language is allowed either, supposed to be a friendly ALL AGES welcome, forum here.
hes droped the F bomb about once per post, just dont feed a flamer.

dude....devourer is a 2-3 quanta card, that does no dmg unless its UPPED, when it does 1 dmg. the burrow effect is a DIFFERENT quanta... that almost NO ONE would run with a mono black deck.... or even if you did do dui quatan,... darkness earth WOULD NOT be something you run.

your simply putting in a card with 8 quanta... wtf... with two abilities that cost more than UNIQUE WEAPONS. 3>2 (exception to the newly un-nerfed cards). THAT CAN attack (2dmg) and CANNOT BE OTY'd (6 def)

Darkness/ Earth is a combo used MANY times, Earthmark with devourers and fracs and Bam you got burrowed stuff.

bravo, your referencing a deck built the day of .21 bravo.... and tested even... by me...bravo.

fact remains, its been tested, devourer / fractal is not a practical deck. its a humorous fun deck possibly used in PVP vs mono decks without defense for it, and that dont obviously have enough towers to overrun its ability.... or cards to counter it.

wat... is every post supposed to be "good job on your somewhat ,,.... ok idea, even though it probably sucks... ill take it into consideration in the next patch when i implement 8 cards" wake up to the real world.

another fact, he has pushed out 10+ card ideas, all revolving around the same idea, all with horrible reviews.

maybe you should read more than just swears. or maybe you should read the 20+ decks ive posted help with.

11
Card Ideas and Art / Re: Prismatic Burst | Prismatic Burst
« on: April 20, 2010, 07:47:47 pm »
Ok, this the idea of play.

In an Offensive sense.
- If the opponent is Rainbow, prevent them from capitalising on their range of quanta by merging all their quanta together but stop you from using it again in succession to destroy their quanta base.

- If the opponent is mono, spread their quanta out, still leaves them a portion to cast with but only for the smaller cards. Subsequent use is likely to build the quanta back again.


In a support sense.
- You can use it in a mono deck to scatter your elemental quanta to fuel various out of element effects.

- You can use it in succession to gather quanta before casting again to split the quanta quickly among all elements.

Mechanically

- This could be a replacement effect for a Discord rework. Allowing it to actually affect most opponents. Currently the Discord is rather weak against Rainbow and even against Mono it can be out raced.

- I've also made this as an artifact for repetitive support use.

thats cool.


but... your reworking an already unique card.

a unique card with an unique ability. with a different quanta usage...


see where im going with this?

12
Crucible Archive / Re: Focused Gravity | Crushing Gravity
« on: April 20, 2010, 07:43:56 pm »
Look so if antimatter is used on a creature its less op the this card? an otyugh dosnt CARE about attack, sure it would be a GOOD combo obviously.....
then OBVIOUSLY your missing my point. this card idea would be in the same element as oty.....  having with 13 cards in each damn element... 2 cards that reduce your creatures to 0 AP, and eat any card under 5HP. would completely make this game a sham and people wouldnt play it because no one in their right mind would play anything other than gravity.

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