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« on: April 20, 2010, 08:29:56 pm »
ya, its probably not in the form you "people" want. sorry, i went to school for music, marketing, philosophy, and communications, not photoshop.
regarding alot of the horrible ideas ive watched in the 2-3 months playing this game.... (and i mean HORRIBLE) ive promised some ideas to people who matter in this game. and here are a couple.
ive seen probably 100 posts about buffs to light.... and hope is great. but lets face it, there are 2-3 creature cards for the whole element. lets buff it a BIT in SYNERGY with new cards implemented...SHALL WE?
-light.
introducting what every girl wants, a knight in shine'n armor. and what every guy wants, well, maybe not.
Knight of the Light/Knight of the Light - 1/3 - 2/5 - 4light/6light cost - KotC/KotL gets +1/0 for each light emitting creature you control.
Lady of the Light/Lady of the Light - 0/2 - 1/2 - 2light/4light cost - Heal yourself for 1/2 for every light emitting creature you control.
this will harness both what light does, (healing) and what hope does, (reinforce light emitting creatures) in giving the element a much needed make over in usage. it gives light a OTY of sorts(more of a ceature that grows, not devour), and a way of healing yourself outside of 15 quanta, and a MEANINGLESS 5hp card.
so, knight gains +1 for every light immiting creature, and lady heals you +1(or 2 upped) for every light immiting creature.
ive seen alot of stuff done with fire... and by no means does it need a BUFF.... however, it is missing ONE KEY ELEMENT to the FIRE "symboligy" (spelling)
-fire.
introducting a firefly queen for fire.
Lady of Flames/Maiden of Flames - 2/4 - 2/6 - 5/7 fire cost - 2fire/1fire to create a 1/1 - 2/2 Walking Flame.
Walking Flame - 1/1 - 2/2 - 1fire/2fire cost - Walking Flame produces a Fire quanta at the end of every turn.
what this will do, is no longer make golem rush a "photon" deck. you can now manifest fire creatures to immolate.(and not as strong as firefly, no less) yes, it might slow down the deck(really, does it need to be faster?), but its a highly effective method if you dont get any photons within the first 10 cards, and get this and some pillars instead. ya, you said, ash eater already makes a fire quanta.... well, HOW MANY PEOPLE USE IT? fire is something that spreads, it SHOULD have multiple quanta sources. fire touches something, IT CATCHES FIRE, which PRODUCES FIRE when it touches SOMETHING ELSE.
now... with life. (again not like it needs a buff) ive seen that its all about rush.... rush rush rush. put out your cocks spirit or frogs, and thats it. (maybe adrenaline to speed it up) what about the HUGE creatures NATURE can make? what about things of LEGEND? what about the way plants move to sunlight... and what about how life(plant speaking) is about plants and plants root? what is missing in this equation... ENTANGLING ROOTS
-life.
Introducing the entangle status effect. yes think of vines wrapping around your legs and ..ya.thats it.
Entangling vines/Entangling Roots - 4life/6life cost - entangle target creature for 3 turns/engtangle all creatures for 3 turns
of course with entangle roots, there is now room for this: life has enough "little guys" how a bout a big guy who entangles? whats that? giant ent? you know you like it.
Giant Ent/Entangling Ent - 5/6 - 7/7 - 6life/8life cost - 2life Entangle target creature for 2 turns/ 1life Entangle target creature for 2 turns.
it will give life some "flexability" and utility. no longer will you have to be subjected to the same life deck everyone else uses... now you can put out a big damn tree to freeze mofo's.
we all agree darkness needs SOMETHING. well... here is what it is missing. CREATURE CONTROL. we all know darkness = dark, = black. what are people AFRAID OF. DARKNESS NIGGA. the UNKNOWN. why not put some FEAR into these son-bitches?
-darkness.
introducting the status effect 'fear' or "frieghtened" however you spell it - think of time's "time bubble" from procrastination, but in the corner sitting down with your eyes closed.
Phantom/Spectre - 1/1 - 2/2 - 3dark/4dark - 2dark cause target creature to be consumed in fear for 3 turn/ 1dark cause target creature to be consumed in fear for 3 turns.
Hysteria/Mass Hysteria - 4/6dark - cause target creature to be consumed in fear for 3 turns/cause all creatures to be consumed in fear for 3 turn.
this gives darkness both a much needed creature that does something other than steal/ permanants/mana or drain life.... and gives a spell that is not useless(liquid shadow) and is on parellell with the strength of its counter parts (drain life and steal).
coming when i finally move my computer to boston...
more cards that dont suck.
leave your yes they rock, no they suck, or maybe they should be different costs. somewhere below this post.