WINNER IS..
girlsgeneration
(
http://elementscommunity.org/forum/index.php/topic,9735)
(
http://elementscommunity.org/forum/index.php/topic,9735)
Gratz
Please vote for the best new passive ability idea. Card idea only clarifies the new passive ability idea, it's not meant to be the sole reason for your vote.Thanks.
1New ability: Scorpio: Creatures with scorpio are scorpion-like.
New card: Scorpion Hole
Link:
http://elementscommunity.org/forum/index.php/topic,9479.new.html#newCards with Scorpio: Death-Stalker, Dune Scorpion, Forest Scorpion, Flesh Spider, Phase Recluse.
2New Passive Ability: Water-Proof
Card:
(
http://elementscommunity.org/forum/index.php/topic,9513.new.html#new)
Water-Proof cards are all nuetral/water cards. Maybe a few others could become this type, who knows?
This would change 'Flooding' to kill all non-water-proof instead of that long boring thing it is now
I like shorter descriptions, so I made an ability that fit
~Flooding~
As with my new card
~Hydration~
Its a big wet
orogy synergy of love! (
)
3New Passive Ability: Free-Willed
Effect: The creature has a strong sense of will-power and intellect, being able to stay true to its owner (i.e. - not easily manipulated and is loyal). Note that this mainly affects humanoid creatures.
New Card:
(
http://elementscommunity.org/forum/index.php/topic,9943.new.html#new)
Creatures with this Passive Ability (All nymphs and major dragons (EXCEPT Leaf Dragon/Rustler) included):
- Immortal
- Firefly Queen
- Gargoyle
- None
- Gnome Rider
- Fallen Druid
- None.
- Graviton Mercenary, Graviton Fire Eater
- None.
- Guardian Angel
- Pharaoh, Anubis
- Mind Flayer
4New passive ability: Dexterous - upright creatures with hands able to use weapons.
(
http://elementscommunity.org/forum/index.php/topic,9555.0.html)
Dexterous creatures:
Lycanthrope, Fallen Elf, Nymph
Skeleton, Mummy, Nymph
Armagio, Graviton Mercenary, Graviton Fire Eater, Nymph
Hematite Golem, Nymph
Nymph
Nymph
Mind Flayer, Steam Machine, Nymph
Guardian Angel, Nymph
Nymph
Anubis, Pharaoh, Nymph
Gargoyle, Nymph
Nymph
Why not Gnome Rider? Too small.
Why not Lava Golem? The weapon would disintegrate.
Why not Firefly Queen? Too small or too busy propagating.
Why not Immortal? Impossible to give weapon to.
5Humanoid.
Humanoids generally stand upright, have sensory organs on their heads, and most importantly have arms capable of grasping and using objects, whether it's with fingers and hands or with dextrous tentacles.Existing Humanoids:
- Immortal, Nymph
- Firefly Queen, Nymph
- Nymph
- Mummy, Skeleton, Nymph
- Hematite Golem, Gnome Rider, Nymph
- Fallen Elf, Lycanthrope, Nymph
- Lava Golem, Nymph
- Graviton Fire Eater, Graviton Mercenary, Armagio, Otyugh, Nymph
- Nymph
- Guardian Angel, Nymph
- Anubis, Nymph
- Mind Flayer, Arctic Squid, Nymph
(
http://elementscommunity.org/forum/index.php/topic,9562.msg122455.html)
(
http://elementscommunity.org/forum/index.php/topic,9562.msg122455.html)
Battle Gear | War Gear (
http://elementscommunity.org/forum/index.php/topic,9562.msg122455.html)
6Passive Ability: Spiritism
Spiritism creatures are those non-living animals, but can move around and attack you!
they have spirit inside so they can do so.
the spirit can easily back to life by hosting on another objects or in their original spirit forms,
while living animals cannot resurrect because their bodies are destroyed
Original Topic
http://elementscommunity.org/forum/index.php/topic,9566.0.html (
http://elementscommunity.org/forum/index.php/topic,9566.0.html)
Existing Creatures with Spiritism:
Proton
Spark
Forest Spirit
Fire Spirit
déjà vu
Skeleton
Bone Dragon
Armagio
Steam Machine
Flying Weapons
7Well, I was thinking about my quanta related spells series (
http://elementscommunity.org/forum/index.php/topic,9401.0.html), when this competition came up.
I wasn't satisfied with the light spell yet, so I started thinking about a combination between that spell and this competition.
Hereby I present:
Intuition
Creatures with intuition do not rely completely on their eyes when locating their opponent during an attack, they will mostly be small creatures with rely on their instinct instead of their mind.
This results in a bonus when fighting against spells or shields that reduce their chance to hit.
When fighting against a dusk mantle or fog shield, they will have a 10% higher chance to hit (so 30% change to miss with fog, and 40% chance to miss with dusk).
They also recover faster from blinding:
(
http://elementscommunity.org/forum/index.php/topic,9578.0)
Blind the target creature for N, will mean it will get N blinding counters. For each counter the creature will have a 10% change to miss, which stacks with itself, dusk mantle and/or fog shield.
One counter is removed each turn, but for creatures with intuition, that will be 2.
Creatures with intuition will be (and their upgraded versions):
: Spark, Phase Spider
: Dragonfly, Firefly
: Parasite, Minor Vampire
: Virus, Flesh Spider, Deathstalker
: Gnome Rider, Graboid
: Lycanthrope, Abomination
: Ash Eater, Fire Spirit
: Graviton Mercenary, Graviton Fire Eater
: Rustler, Horned Frog, Forest Scorpion
: Photon, Pegasus
: Deja Vu, Scarab, Dune Scorpion
: Chrysoara, Blue Crawler, Toadfish
I tried to spread the creatures with intuition equally around the elements, and for each element around 50% of the creatures will have intuition.
8Passive Ability : Regeneration
Regeneration: If it’s health is not full, the creature automatically gains +0/+1 every turn, until it’s health is full.
(Regeneration is cumulative)
(If it's considered OP because with this Fire Shield/Fire Buckler would be useless, it can be regenered every 2 turns)
Existing Creatures that can Regenerate:
Minor Vampire, Vampire,
Lycanthrope, Werewolf.
Forest Spirit, Forest Spectre,
Fire Spirit, Fire Spectre, Lava Golem, Lava Destroyer,
Hematite Golem, Steel Golem
ftp:// (
http://elementscommunity.org/forum/index.php/topic,9629.0.html[/url)
9Passive Ability: Unstable
Creatures Affected: Abomination, Malignant Cell, and any mutated creatures.
Reasoning: These creatures are all associated with mutation. Due to the number of mutations these creatures have undergone, they are left in an 'unstable' genetic state prone to further changes or even outright death. Please note: 'Unstable' by itself does not do anything, just like 'Airborne' does nothing.
Associated Card:
http://elementscommunity.org/forum/index.php/topic,9633.0.html
10New Ability: Fade. A creature with fade has 50% possibility to avoid damage/devouring
Edit: as suggested by Plastique, Fade can be modified like: 50% possibility to avoid damage/devouring and ignore shields effect
Cards:
Topic:
http://elementscommunity.org/forum/index.php/topic,9639.msg122981.html#new (
http://elementscommunity.org/forum/index.php/topic,9639.msg122981.html#new)
Invisible creatures:
Photon, Spark, Virus, Gnome rider, Rustler, Ash Eater, Dragonfly, Parasite.
11Insectoid
Insectoids are species nothing like common animals. They are living creatures with six or more legs, or no legs at all. They may have several eyes, perhaps wings or carapace. Life elementals can use the card 'Metamorphosis' to turn these Insectoid creatures into a Chrysalises or a Cocoons, where the creature develops into a more powerful being.
The following creatures are Insectoids.
Phase Spider/Recluse
Dragonfly/Damselfly, Firefly Queen/Elite Queen, Firefly/Elite Firefly
Devourer/Pest, Parasite/Bloodsucker
Flesh Spider/Recluse, Deathstalker
Graboid/Elite Graboid
none
ash eater/brimstone eater
none
Forest Scorpion/Scorpion
none
Dune Scorpion
http://elementscommunity.org/forum/index.php/topic,9735.new.html#new (
http://imageplay.net/)
(
http://imageplay.net/)
12Here's mine: METAL. *cue music*
(
http://elementscommunity.org/forum/index.php/topic,9751.msg124867#msg124867)
See the threads for more details
13New passive ability: Volatile
Creatures with volatile are ordinarily normal creatures. When their structural integrity is broken by a mutation however, they begin mutating rapidly - at the end of every turn - until they become an abomination or die.
The creatures with volatile are:
- Spark/Ball Lightning
- Maxwell's Demon/Maxwell's Demon, Fallen Elf (not druid)
- Photon (not RoL)
- Deja Vu/Elite Deja Vu*
*alternatively, the use of the ability deja vu is what grants the volatile status - including normal mutants
The list is intentionally sparse, so that mutation remains useful while still providing strategic opportunities for the use of the ability.
(
http://elementscommunity.org/forum/index.php/topic,9752.0.html)
Stabilising Field turns this ability (which is ordinarily a disadvantage, because of the potential for death or becoming an abomination) into a force to be reckoned with. The mutation that takes place at the end of every turn no longer changes the creature's form, so the creature just changes abilities and gains (or not - if it's too powerful, stat gain would be removed and the costs reduced by 4
for both cards, but do remember that the starting creatures are all weak) attack and health every turn (like when you use parallel universe on a mutant).
There are a few more details in the other thread.
14Passive Ability - "Undead"
Eternal Servitude| Eternal Servitude
(
http://elementscommunity.org/forum/index.php/topic,9767.msg125018#msg125018)
"Undead" Undead is a trait noting a creature as having an undead quality. Undead creatures do not trigger graveyards or like abilities.
Creatures in the game that would be Undead Bone Dragon Ivory Dragon Skeleton Elite Skeleton Mummy Elite Mummy Minor Vampire Vampire
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15http://elementscommunity.org/forum/index.php/topic,9772.0.html (
http://elementscommunity.org/forum/index.php/topic,9772.0.html)
16Original Thread:
http://elementscommunity.org/forum/index.php/topic,9770.0.htmlCopy and Pasta:
This card is made for the Card Using a New Passive Ability Competition. It relies on a new passive ability, "Magician."
Cards that have this ability:
: Maxwell's Demon, Fallen Elf, Purple Nymph, and their upgraded forms.
: Grey Nymph and her upgraded form.
: Graviton Fire Eater, Amber Nymph, and their upgraded forms.
: Auburn Numph and her upgraded form.
: Forest Spirit, Green Nymph, and their upgraded forms.
: Fire Spirit, Phoenix, Red Nymph, and their upgraded forms.
: Mind Flayer, Nymph Queen, and their upgraded forms.
: White Nymph and her upgraded form.
: Blue Nymph and her upgraded form.
: Deja Vu, Anubis, Goldem Nymph, and their upgraded forms.
: Gargoyle (Stone form removes Magician), Black Nymph, and their upgraded forms.
: Immortal, Turqouise Nymph, and their upgraded forms.
I can see Entropy monos and Entropy/Water duos using this card.
SERIES: N/A
N/A
17Passive ability: Wounded
all creatures have this below max health
(
http://elementscommunity.org/forum/index.php/topic,9781.0.html)
18Passive Ability: Agility
Creatures with Agility move to an adjacent empty creature slot (if available) at the end of every enemy's turn. If targeted by the enemy, there is a 25% change the targeting will miss and the creature will change slots.
Edit: I think that the ability should be lost when web is played. It makes logical sense and it would make web have even more of a use.
This list is open to some changes. I was trying to pick smaller, quicker creatures (thus no dragons) but I had trouble deciding on some, particularly the humanoids like graviton mercer, mind flayer etc. Let me know if you have suggestions for the list
Creatures with Agility |
ENTROPY: [/color][/b] | Maxwell's Demon, Lycanthrope, Fallen Elf (all upgraded versions of these)
| DEATH: | Virus, Flesh Spider, Vulture, Deathstalker (all upgraded versions of these)
| GRAVITY: | Saphire Charger / Elite Charger
| EARTH: | Antilion, Graboid, Shrieker (only if unburrowed); Gnome Rider (all upgraded version of these)
| LIFE: | Horned Frog, Cockatrice, Forest Scorpion (all upgraded versions of these)
| FIRE: | Ash Eater, Phoenix (all upgraded versions of these)
| WATER: | Chrysaora[not sure if this creature should qualify or not], Blue Crawler, Toadfish, Arctic Octopus (all upgraded versions of these)
| LIGHT: | Photon, Pegasus, Guardian Angel
| AIR: | Dragonfly, Wyrm, Firefly (all upgraded versions of these)
| TIME: | Deja Vu, Scarab, Dune Scorpion (all upgraded versions of these)
| DARKNESS: | Parasite, Minor Vampire (all upgraded versions of these)
| AETHER: | Spark, Phase Spider (all upgraded versions of these)
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New Card: Caltrops
19Dazzle:
Light producing creatures have 50% to be not hit by damaging spell / effects at the cost of
Fire producing creatures have 50% to be not hit by damaging spell / effects at the cost of http://elementscommunity.org/forum/index.php/topic,9659.0.html (
http://elementscommunity.org/forum/index.php/topic,9659.0.html)
This card is intended to be used in combo with Luciferin, and not with RoL/Hope decks. (even if saving a RoL could be good).
The creatures who have this without using Dazzling Production are:
Firefly and Elite Firefly
Ray of Light
Brimstone Eater
Gnome Rider, Damselfly, Rustler, Leaf dragon, Devourer and Pest don't have this because they don't produce Light/Fire.
Damaging spells/effects are:
-
: Lobotomizer - Lightning
-
: Thunderstorm - Shockwave - Sniper
-
: Drain Life - Liquid Shadow (yeah) - Infection
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: Retrovirus - Plague - Aflatoxin
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: Basilisk's Blood
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: Chaos Seed - Antimatter - Pandemonium
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: Rage potion - Fire Bolt - Rain of Fire - Fire Buckler
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: Gravity Pull - Devour
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: Thorn Carapace's poison
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: NONE!
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: Reverse Time, Procrastination, Scarab's Devour, Eternity
-
: Mind Flayer's Lobotomize, Ice Bolt, Permafrost Shield, Freeze
Why does the card only affect light producing creatures?
Because the only card able to make creatures shine is Luciferin/Luciferase.
20 | |
NAME: | Megalomania
| ELEMENT: |
| COST: | 3
| TYPE: | Spell
| ATK|HP: | N/A
| ABILITY: | Target creature gains the passive ability Megalomaniac. Cannot be used on a creature with a passive ability.
|
| NAME: | Megalomaniac
| ELEMENT: |
| COST: | 3
| TYPE: | Spell
| ATK|HP: | N/A
| ABILITY: | Target creature gains the passive ability Megalomaniac and loses previous passive ability.
|
|
ART: | Kamietsu
| IDEA: | Kamietsu
| NOTES: | Megalomaniac is a passive ability created for the purpose of the Passive Ability Competition. Megalomaniac: doubles the effect of positive stat enhancing buffs. All hp targeting negative effects have a 25% of targeting a creature with Megalomaniac, regardless of the original target.
Creatures who already have this ability would be any creature with the word "Elite" in it's name who don't already have a passive ability, except Wyrm/Elite Wyrm and Pegasus/Elite Pegasus due to pwnage.
| SERIES: | |
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