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Offline KuroaitouTopic starter

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Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119059#msg119059
« on: July 20, 2010, 03:03:57 pm »
NAME:
Oppressor
ELEMENT:
Darkness
COST:
9 :darkness
TYPE:
Creature
ATK|HP:
5 | 6
ABILITY:
:darkness :darkness :darkness:Enslave
Take a creature to your field.
Has a 25% chance of working
on free-willed targets.
NAME:
Tyrant
ELEMENT:
Darkness
COST:
:darkness
TYPE:
Creature
ATK|HP:
6 | 6
ABILITY:
:darkness :darkness :darkness:Enslave
Take a creature to your field.
Has a 50% chance of working
on free-willed targets.
ART:
ElronFastidious
http://browse.deviantart.com/?q=chain%20demon&order=9&offset=24&offset=24#/d16lld8
IDEA:
Kuroaitou
NOTES:
Submitted for the 'New Passive Ability' Card Competition! (http://elementscommunity.org/forum/index.php/topic,9387.0.html)

Free-Willed creatures include the following:
(All nymphs and major dragons (except Leaf Dragon/Rustler) included)
 :aether - Immortal
 :air - Firefly Queen
 :darkness - Gargoyle
 :death - None.
 :earth - Gnome Rider
 :entropy - Fallen Druid
 :fire - None.
 :gravity - Graviton Mercenary, Graviton Fire Eater
 :life - None.
 :light - Guardian Angel
 :time - Pharaoh, Anubis
 :water - Mind Flayer

"Free-Willed" is a new passive that denotes creatures of higher intellect and willpower to resist someone trying to take control of them (rather than just duplicating them (Fractal, TU, etc.), or slowing them (Rewind, Freeze, etc.).).

The ability, 'Enslave', is a literal 'Steal' for creatures. The high cost of Enslave plus the high cost of the card itself (priced at 9 :darkness) makes this card a very expensive monster to use, but worthwhile in the long-run against creature rushes, and serves as a nice form of creature control for :darkness.
SERIES:
-


guolin

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119088#msg119088
« Reply #1 on: July 20, 2010, 03:34:28 pm »
I think an attack of 3-5 is good enough for him. High ability cost + SoR = yeah....Besides, not to be a pervert or anything, but 6|9 is a rather weird number there.

Offline KuroaitouTopic starter

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119090#msg119090
« Reply #2 on: July 20, 2010, 03:35:34 pm »
I think an attack of 3-5 is good enough for him. High ability cost + SoR = yeah....Besides, not to be a pervert or anything, but 6|9 is a rather weird number there.
...

Wow. Didn't even think about it. *sigh* I'll change it quick.  :-X

$$$man

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119091#msg119091
« Reply #3 on: July 20, 2010, 03:36:05 pm »
I think an attack of 3-5 is good enough for him. High ability cost + SoR = yeah....Besides, not to be a pervert or anything, but 6|9 is a rather weird number there.
:))


But back to the card seems OP only testing will tell but it really seems very OP.

guolin

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119110#msg119110
« Reply #4 on: July 20, 2010, 04:02:35 pm »
I think an attack of 3-5 is good enough for him. High ability cost + SoR = yeah....Besides, not to be a pervert or anything, but 6|9 is a rather weird number there.
:))


But back to the card seems OP only testing will tell but it really seems very OP.
That's why I suggested 3-5 attack. Without SoR, the ability cost is high enough.

dragonhuman

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119140#msg119140
« Reply #5 on: July 20, 2010, 04:59:12 pm »
dragons should be free willed also, because few things are smarter than a dragon in its latter years

Offline moomoose

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119204#msg119204
« Reply #6 on: July 20, 2010, 06:32:06 pm »
the card may be OP in the sense that it can take a card that cost 12 quanta (even more if it gets buffed) to put into play for only 3 quanta.  its just a thought but maybe have it only be able to take cards that it can afford in :darkness equiv be switched over and then deduct the cost of that card?
moose dont say moo.

dragonhuman

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119229#msg119229
« Reply #7 on: July 20, 2010, 06:52:43 pm »
maybe add some sort of upkeep thing like the oppresor damages you each turn or something?

Offline KuroaitouTopic starter

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119598#msg119598
« Reply #8 on: July 21, 2010, 02:20:09 am »
I significantly lowered its HP (and to a lesser extent, its attack), but I'm willing to go lower if 5 (or 6 upgraded) isn't enough. I might even raise the cost of the ability. Dragons (EXCEPT Leaf Dragon/Rustler) are also Free-Willed.

the card may be OP in the sense that it can take a card that cost 12 quanta (even more if it gets buffed) to put into play for only 3 quanta.  its just a thought but maybe have it only be able to take cards that it can afford in :darkness equiv be switched over and then deduct the cost of that card?
I'm not sure what you're saying by the latter part. Do you mean that Oppressor | Tyrant can only take monsters that it can actually afford to play in terms of quanta # (i.e. - if a Firefly Queen is played, the player needs 7 :darkness quanta to 'Steal' it, just as it costs 7 :air quanta to play the FFQ?)?

I suppose that would make sense, but that would mean that Enslave would have a variable cost mechanic - not to mention, it still has a 50% (75% unupgraded!) chance of failing outright against such creatures.

maybe add some sort of upkeep thing like the oppresor damages you each turn or something?
I don't imagine Oppressors damaging you. ^^;; That doesn't make sense to me.

Offline moomoose

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119921#msg119921
« Reply #9 on: July 21, 2010, 02:48:08 pm »
yes, even if there is a chance of failing it still would be OP to drag a dragon over to your side for such little cost, even if it fails one turn and works the second, that's a dragon for 6 :darkness.  even some non-free-willed creatures can have decent costs associated with playing them.  parallel universe is just a copy and not even removing the other card from play and it is 6 :aether per.  this card's ability is a parallel universe combined with an instant-death for the other players creature.  the cost of the ability should have some reflection on that.  if the ability were to simply cost more :darkness to use as a base, a SoR would switch it back to OP in a jiffy.  this is why i suggested the variable cost model which would:
1) put a limitation on when you can use the ability (need cost of ability + cost of target card if successful)
2) add in the cost of playing the target card (instead of it being 3 :darkness to kill any creature and getting a free creature out of it)
3) prevent using the ability on 4 dragons in a row to net you +4 dragons, your opponent -4 dragons, in 4 turns for only 12 :darkness (assuming success, could have also said rev'd up steam machines or shriekers to avoid the 'free-willed' defense)
moose dont say moo.

Offline KuroaitouTopic starter

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Re: Oppressor | Tyrant https://elementscommunity.org/forum/index.php?topic=9943.msg119978#msg119978
« Reply #10 on: July 21, 2010, 03:39:06 pm »
yes, even if there is a chance of failing it still would be OP to drag a dragon over to your side for such little cost, even if it fails one turn and works the second, that's a dragon for 6 :darkness.  even some non-free-willed creatures can have decent costs associated with playing them.  parallel universe is just a copy and not even removing the other card from play and it is 6 :aether per.  this card's ability is a parallel universe combined with an instant-death for the other players creature.  the cost of the ability should have some reflection on that.  if the ability were to simply cost more :darkness to use as a base, a SoR would switch it back to OP in a jiffy.  this is why i suggested the variable cost model which would:
1) put a limitation on when you can use the ability (need cost of ability + cost of target card if successful)
2) add in the cost of playing the target card (instead of it being 3 :darkness to kill any creature and getting a free creature out of it)
3) prevent using the ability on 4 dragons in a row to net you +4 dragons, your opponent -4 dragons, in 4 turns for only 12 :darkness (assuming success, could have also said rev'd up steam machines or shriekers to avoid the 'free-willed' defense)
Okay - I think I'm getting your point as well...

What if I made it like this:

" :darkness :darkness :darkness :Enslave
Take a creature to your field.
Stuns a Free-willed target
instead for 1 (2) turns."

The idea is that this way, Free-willed creatures (dragons) aren't stolen at all, but rather stunned during the duration of Enslave. If I think about, perhaps the Oppressor could be simply 'restraining' the Free-Willed creature down rather than outright controlling it due to its powerful will. This way, the oppressor can enslave (or stun) only 1 target at a time, thus acting as a minor crowd control effect (stunned creatures like Pharaoh and FFQ also won't be able to use their abilities as such, but it also doesn't kill/steal them). ;)

Better perhaps? Or is this new concept worse? I might lower his damage potential one more time if this change to his ability isn't enough.

 

blarg: