Vote for the deck that you think should be the next FG deck added to Elements. Vote based on this criteria:
1. How much fun the deck would be to play against (50%)
2. How well the deck fits the "Adaptation" theme (50%)The community now has a chance to decide what happens in the game. We ask everyone to take this vote
seriously and really think what kind of FG opponent would make Elements a better and more fun game.
Voting for joke decks or really bad/boring decks would only show that we are not up to the task, and we won't be asked for any FG ideas ever again.While every deck has an opportunity to be added into Elements, there are no guarantees for the winning submission of the competition to be added into the game. It will be Zanzarino's decision as to which one will be added.
NOTICE: Several participants had failed to follow the rules before the competition-submission period ended. Below are the reasons and names listed why their FG deck has not been included in the poll:
- BatCountry - Didn't post a deck description
- 7wavemaster - Didn't post a deck description
- zse - Didn't post a deck description
- TombSimon - Didn't link a FG proposal thread
- killsdazombies - Didn't link a FG proposal thread
Scrambled Fate (
http://elementscommunity.org/forum/index.php/topic,20375.0.html)
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The point of this god is to achieve double adaptation: he adapts to whatever the RNG decides to give him and fractals it, and then you have to adapt to the enemy having 5+ copies of the "featured creature of the day". Furthermore, it introduces a lot of variation into FGs, because you might know the decklist, but not what you are going to face.
I know there are already a lot of Fractalling gods, but this is an idea that struck me while testing how AI would play TUs and Mindgates, and I have to say that AI can play this very well.
Eternal Crusader (
http://elementscommunity.org/forum/index.php/topic,20187.0.html)
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This is the normal version. FG version is twice as large of this deck. Some of the cards are an odd number though, so just multiply these cards by 2 then subtract 1: Quantum Tower, Crusader, Light Pendulum, Turtle Shield, Eternity, Pharaoh, Pulverizer, Vampire Dagger. The exact number of each card is given in the spoiler below.
This deck has a total of 80 cards.
-7 Quantum Tower
-11 Light Pendulum
-16 Time Tower
-6 Aether Pendulum
-7 Crusaders
-4 Anubis
-3 Pharaoh
-3 Turtle Shield
-10 Electrum Hourglass
-4 Quintessence
-3 Eternity
-1 Pulverizer
-1 Vampire Dagger
-4 Animate Weapon
ARMA (
http://elementscommunity.org/forum/index.php/topic,20223.new.html#new)
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Adapto de bellum:
Telum Vinco, the weapon master. Years of rigorous training with various weapons has honed his skill to almost a second nature. Being so adept at his art, it seems sometimes that the weapons are moving of their own accord. With the speed of lightning and the power of a tornado, he strikes the battlefield and leaves nothing but desolation in his wake.
Accompanying him in battle are also his loyal disciples, the paladins. They enter the battlefield, weapons concealed, until when the time is right. Then they strike with an array of weapons to quickly vanquish their opponents.
Raziel (
http://elementscommunity.org/forum/index.php/topic,20185.0.html)
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Raziel, lord of the Archangels, god of Wrath and War. Pretty self-explanatory.
The intresting thing here is, why did I choose a Raging Archangels deck for Adaptation? Rage Potion is the answer. By itself, it's one of the most adaptable cards in the whole game. With Archangels, it's rush potential, but it's also a good CC card, and can be an anti-antimatter tactic. Same is to say for Bolt: great CC to be sure, but also a great finisher if you have 100+ fire quanta. Truth is, this god is very flexible. He can rush with his Archangels + Rage Elixirs, but he can stall with lots of CC + Miracles.
He can kill you with creatures. Creatures don't work? He can kill you with Bolts. Jade Shield is up? He can still deck you out.
Lancelot (
http://elementscommunity.org/forum/index.php/topic,20399)
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Dear Formidable Enemy,
Adaptation doesn't mean trying something completely new. Sometimes, you have to go back to the basics. Especially when your opponent ignores something basic.
Like creature control.
Do you think you can hide behind a Phase Shield? Do you think you can hide behind a Hope? If you think a couple Shards of Gratitude and a Permafrost Shield can save you...You're wrong.
"A simple rush deck," you scoff. Well, if I'm so simple, then why don't you try to beat me? All you have to do it kill the Physalias. But please don't try to lobotomize them. You see, I don't like them lobotomized, and sometimes I'm just hungry for smoked Physalias on a plate. If you lobotomize my Physalias, you will only increase my fiery rage. If you strike me down, I shall become more powerful than you could possibly imagine.
From your honorable knight,
Sir I. Lancelot
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(
http://elementscommunity.org/forum/index.php/topic,19702.0.html)
Explanation:This deck is build to adapt on any possible strategy, it has creature control, permanent control, lots and lots of damage building, and permafrost to slow you down.
Counters:- (Protected) Lobotimizer, (Quinted) Mindflayer
- (Protected) Eternity, Rewind
- Steal
- (Improved) Mutation, Fallen Elf/Druid
Yogopopo (
http://elementscommunity.org/forum/index.php/topic,20193.0.html)
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Scarabs are the most adaptable creatures there are. They do damage, creature control and healing with feral bond, and they get stronger the more there are. Mindgate gives the deck a little extra adaptability making sure this deck can use any card thats ever made.
Darwin (
http://elementscommunity.org/forum/index.php/topic,20195.new.html)
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Darwin; a scientist who devoted his life to finding out how life had become what life is. His theory of evolution gave answers to why species existed where they did, and how they had adapted to become the perfect beings they are. He found out that the evolution took not only life, but long periods of time. Darwin's research spawned new natural laws, new science and new beliefs. His memory and heritage has become immortal; a False God. Darwin found out what life is, the perfect example of adaption.
Purely mechanically, the deck is a mixture of a life rush and light stall-elements from time. The reason the deck has to have so insanely many cards is that there will be a maximum of 10 hourglasses out at the same time; so the cards will be drawn out with insane speeds. The creatures are, concept-wise, chosen to represent evolution: Frogs > Cockatrice > Dragon. These are the rush cards, together with hourglass. The stall cards are Turtle Shield, Eternity, Feral Bond and Improved Heal. One must notice that this deck is only usable by a False God.
Mimic (
http://elementscommunity.org/forum/index.php/topic,20199.new.html#new)
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Much like a child learns by copying its parents, Mimic learns from its opponent. It adapts to the situation using Mindgates. As a matter of fact, by the end of the game, Mimic is probably doing a better job that the enemy is with 3-6 Mindgates running full steam.
But Mimic does just that, imitate. It is not in fact the opponent. Much like butterflies have evolved to have wings that resemble snake eyes, Mimic is rather clever. Mutations allow Mimic to adapt and evolve beyond what its enemy can teach it. And finally Fate Eggs allow Mimic to use time to its advantage.
When you fight Mimic, you fight the more evolved version of yourself.
Full Moon (
http://elementscommunity.org/forum/index.php/topic,20384.0.html)
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Alright so it should be obvious that this about the were wolves. Were wolves adapt to normal life rather well, except for when there is a ... dun dun dun- full moon. OK now for how the deck works, it's based on the were wolves getting boosted with chaos powers to do good damage. The cloaks are used to prevent them from being antimattered or otherwise CC'd, and preventing the dusk or anything it steals from being destroyed or stolen back. The antimatters themselves will provide the source of healing, or reversing any antimatters that land on the werewolves themselves and the dusk will provide the defense- unless steal can find something better. Steal will mainly function as PC in the deck.
Eden (
http://elementscommunity.org/forum/index.php/topic,20286.0.html)
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This FG deck is designed for speed and unpredictability. RoL provide targets for Improved Mutation, and Twin Universe amplifies the mutant beasts. In the event of a fail-draw (no RoLs) the back-up strategy is TU on opponent's creatures. Supernovas to allow for AI to use acquired mutant abilities. Only 1 Aether Nymph so quinting doesn't happen before mutation/twinning. In addition to mutant abilities, the deck provides light CC with Pandemonium and Electrocutor and employs Phase Shield for defense while mutants ramp up damage. Butterfly Effect can be used on RoL or weaker mutants for some built-in PC.
In the moment of creation, a mighty spark flashed in the vast aether of the void. Eons of silence were erased and replaced with a cacophony of chaos as light filled the darkness. The echoes of the clamor shook the very fabric of the universe, and from this shaking sprang up many forms of life both bold and new. The creatures at first struggled to adapt but soon thrived in the boundless garden they found themselves, never stopping to wonder how they had come to be or for what purpose...
Phlegyas (
http://elementscommunity.org/forum/index.php/topic,20225.0.html)
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"Hello, hello dear soul! May I ask of you how you made your way to the River Styx tonight?... No? A quiet one I see... Well, no matter, for you are here and I am too to ferry you down the flames. Before we depart, though, would it not be wise if you knew the torments this river I control can provide? A nod? All right. As you see above us, the lost spirits, rematerialized a orbs of electricity, float haphazardly through the stalactites. They're trying to escape, you see. How enjoyable is their attempts! No worries though, they're to be captured soon. Those jars over there. Yes, the ivory ones; those are the soul catchers. Those lead directly to Lord Hades himself. Whether or not you want to go there is up to you, but you must go there nevertheless! His pets, you see, skeletal, winged monstrosities feed upon them. It's supposed that you feel no pain, but screams in the late night deem otherwise. They escape once in a while, but I'm here to herd them back. How? Poison my dear. Poison rots not only the flesh but bone as well. Ha ha! Yes, I have them under control. Now, it is time for you to meet your end; let us depart for Tarturus. But first, where is your payment? I do not work for free you know!... What?! I see, it is not yet your time to enter... though, I could change that for you. Prepare yourself mortal!
Keep this in mind: Death adapts to everything as well as Death itself, for everything comes to Death and so Death is part of everything. I am Death. You will come to me."
Monstrum (
http://elementscommunity.org/forum/index.php/topic,20227.0.html)
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Monstrum is a latin word meaning an aberrant occurrence, usually biological.
This god starts with a quick swarm of critters, poisoning and beating down its opponent. They then mutate into stronger creatures. Twin universe is used to further breed the best "traits", copying the strongest mutants. It also uses mindgate to summon the opponent's deck against them, easily adapting to specialize in the in the destruction of any given enemy.
Fractal (http://elementscommunity.org/forum/index.php/topic,20226.0.html)6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 809 809 809 809 809 80b 80b 80b 80b 80b 80b 80i 80i
Who knows what it'll be like this game, next game, the game after? Who knows what kind of strange things we will see?
All we know is that whatever comes up, it'll come up again, and again, and again, and again. Just like the repetitions in a fractal...
We know how this god would go. Blights get either CPed or mutated, or fractaled later on. Then the mutations get twinned many times over. The result is a lot of powerful creatures with a large variety of abilities, ready to take on any situation at hand. What better way to show adaptation?
Piñata (
http://elementscommunity.org/forum/index.php/topic,20248.new.html#new)
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You hit the Piñata, surprises fall out. But you can be hit, and that matters. But when you get the sweets, the matter goes away, and antimatters. Just like a Piñata, anything can happen with Pandemoniums. You want more sweets? Twin Universe them. But, only problem is that
Piñata double the sweets. The Piñata may look like a dragon. Well, this Piñata is a Purple one, very rare. The surprises inside the Piñata is so big that every battle is different.
Big surprises like Abominations come out, you never know what happends inside a Piñata. You will be shocked. I promise.
Aqrabteini (
http://elementscommunity.org/forum/index.php/topic,20272.0.html)
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Adaptation is defined as "the ability of life (
) to change (
) over time (
).
Aqrabteini represents some of
's newest adaptations to the Elemental energies -- the development of Spine Carapace and Scorpion -- as well as the ripple-effects of those changes, the offshoot Dune Scorpion and the Butterfly Effect that the development of these small but dangerous creatures have had on the way that Elementals fight.
There are a few strategies working together here. Obvious is poison in the form of Scorpions and Dune Scorpions+Chaos Power. Less obvious is Deja Vu + Scorpion Spam + Feral Bond + Purple Nymph + Spine Carapace (healing gives time for the Infection to kill your offense), Deja Vu and unPowered Scorpions + Fallen Druid, a variety of small creatures + Butterfly Effect, a variety of small creatures + Adrenaline, and of course MASSIVE DRAW SPAM to make everything happen at an ever-accelerating pace.
At the same time,
Aqrabteini has some obvious weaknesses -- there's nothing here to protect her form any form of control, a decently-sized shield will put a BIG dent in her offense (if it survives Butterfly Effect), and all of that draw spam should actually make her pretty easy to deck out, even at 100 cards base. She won't be able to use the abilities of any Mutants she creates, so a good chunk of them will be useless. And if she never draws her Feral Bonds (pretty likely, all told), she won't be all that hard to whittle down.
Viri (
http://elementscommunity.org/forum/index.php/topic,20266.new.html#new)
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The daughter of Scorpio, Viri, has decided to prove herself as a worthy Empress of Death by fighting all who opposes her. With her trusty scorpions that adapts to any enviroments, she will use ANYTHING and everything to spit poison on her enemies' wounds.
The deck itself is quite self-explanatory.
Aqueous (
http://elementscommunity.org/forum/index.php/topic,20273.msg275042#msg275042)
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Aqueous. With the ability to get around various obstacles, this deck has a fitting name. Tears lead to nymphs, and nymphs make more nymphs and so on. The various nymphs that are created specialize in all kinds of defences; Speed, attack buffs, creature control, and healing. Like a small river, it will gradually build and will be very hard to stop if it grows too big. However, this deck can be taken out with a really fast rush, crowd creature control, or cards such as quicksand. This deck is more adaptive to the types of creatures opponents can play, but not so much the permanents.
Mutualism (
http://elementscommunity.org/forum/index.php/topic,20292.0.html)
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Mutualism is the way two different organisms co-operate to increase their chances of survival. They have adapted to eachothers presence and work together in perfect harmony. In this case we're talking about a mutualism between air and light, the co-operation is obvious and it benefits both elements perfectly. Mutualism is a way for nature to adapt to a new/changing environment. The essence of light and air have found eachother and team up against everything that stands against them.
This FG is based on raw power, combined with a very nasty nuke. You will need to build up your defenses since this FG will strike you hard if you don't. The absence of PC is what should make him balanced. Also I was hoping to make web more usefull, it's a very underused skill but it's actually very usefull (not essential) versus Mutualism.
A great way to counter Mutualism would be Antimatter (possibly combined with Liquid shadow). Any deck that set's his defenses up very slowly will have problems. Perhaps this FG would bring back the more CC based decks. (as opposed to damage/stall based rainbow decks)
Xyosis (
http://elementscommunity.org/forum/index.php/topic,20328.new.html#new)
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Xyosis is a name derived from the word symbiosis, meaning a close association of animals or plants of different species that is often, but not always, of mutual benefit. Most of these relationships develop over time and are considered biproducts of the theory of Adaptation.
The different species would be the Otyughs and the Minor Phoenixes; also in the equation are Deathstalkers. These three creatures live symbiotically in this deck in such a way that it creates a near perfect synergy when Soul Catcher is involved. The Otyughs nom on the Minor Phoenix which can revive the next turn and at the same time, fuel Soul Catchers and get out some unstoppable deathstalkers for poison damage.
Dashing Swordsman (
http://elementscommunity.org/forum/index.php/topic,20336.0.html)
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You know, people are always impressed if you can wield a sword. Fancy tricks an illusions and parries and stabs and leaps and lunges. The ladies swoon. Now, there's a rare... rare man, a man who can use two swords. Now, his tricks aren't necessarily as flashy, but their twice as deadly. But me? I wield /all/ the weapons. Sometimes I wield two of the same one, sometimes I don't grab one at all. It really depends what cashes my fancy.
Oh, and ladies? I'll go easy on you.
The point of this god isn't for the god to adapt to you, quite the other way around, actually. He'll get a different set up every game, and it's up to you to deal with it. Good luck!
Mjöllnir (
http://elementscommunity.org/forum/index.php/topic,20363.0.html)
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Mjöllnir (
http://en.wikipedia.org/wiki/Mj%C3%B6lnir), is Thor's hammer, created by dwarves. This hammer was always as big as Thor wanted it to be and could strike as hard as Thor intended to and whenever it is thrown, it never missis its target and will always return.
It is also said that Mjöllnir is a hammer made of Lightning.
Mjöllnir will use its Titans to crush the opponent and whenever he has Quanta over, he'll throw one in your face. Lightning will strike any opposing creature or Mjöllnirs opponent if he feels like it.
His strengh is that he renders any shield useless and will keep clobbering you down no matter what you do.
His major weakness is, that he is controlled by the AI. So he won't try to kill you by throwing multiple Titans at the same time but throws them as he get's the chance to.
Continous healing (SoG, Bonds + Tough Creatures || Cells) will pretty much cause Mjöllnir to waste all his efforts.
Vortex (http://elementscommunity.org/forum/index.php/topic,20369.0.html)6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u8 6u8 74a 74a 7ah 7ah 7gl 7gl 7gl 7gl 7gs 7gs 7gv 7gv 7gv 7gv 7h2 7h2 7h2 7h2 7k0 7k0 7n7 7n7 7q4 7q4 7ti 7ti
Vortex uses a water-based rainbow. Physalia, Steam Machine, and Forest Spectre are the main sources of damage, all kinds that build up over time; you're getting sucked in by Vortex, and you're about to circle the drain. To aid in that goal, it carries Unstoppable and Butterfly Effect to deal with your defenses that would halt its flood of damage. Poseidon adds to the damage while severing the flow of quanta and Ulitharid makes you wave good-bye to your abilities while it chips in, too. Shockwave and Rewind halt the tide of enemy creatures, Cloak and Mirror Shield defend Vortex and his creatures.
Vortex has adapted to deal with you.
Vortex displays the versatility of both Water and Rainbow decks and is capable of dealing with a variety of decks. Every type of quanta can be used.
In terms of weaknesses, Vortex has no means of healing, dealing with immaterial creatures, and will be slow to begin.
The Aquanaut (
http://elementscommunity.org/forum/index.php/topic,20372.0.html)
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By creating his own environment (Inundation), The Aquanaut is able to adapt in most situations. Living underwater enhance his constitution to the maximum (Granite skin and Miracle). Swarm of luminous water creatures (Luciferin) fighting alongside immortal soldiers also provides a decent chance to create an almost complete invulnerability (Hope). Easily establishing his own comfort zone, The Aquanaut does not need any other control (no direct CC or PC), which in fact could be his main weakness.
The idea is of this FG is not how The Aquanaut is able to adapt to his opponent, but how well can the opponent adapt to the new environment.
Zeus (
http://elementscommunity.org/forum/index.php/topic,20546.msg278714#msg278714)
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This 88-card deck embodies the very image of Zeus. As the lord of all Greek Gods, he lives in the sky and favors thunderbolt attacks, exemplifying the elements of
and
.
His wicked attacks are coupled with the fact that he is immortal. This is the central theme of this deck: a powerful, crushing attack out of the blue coupled with an evasion of damage.
Damage is primarily obtained by the Ball Lightning-Fractal-Sky Blitz combo. When these 3 key cards are held and may be used, it's time for murder.
Ball Lightning normally does 5 damage; when Sky Blitzed, it does 10 damage. After Fractaling this free card, you obtain many Ball Lightnings, each doing 10 damage each.
As little as two of these ferocious "lightning blitz" attacks can finish off the opponent. Other sources of damage include the Owl's Eyes or the Spiders.
Adaptation comes in when Zeus feels like going on the defensive.
He uses his Spiders to wrap up the opponent's Flying creatures (or his Owl's Eyes to kill them), then plays his Wings, making him impervious to damage.
In this way, Zeus can adapt well, striking when the opponent is weak and shielding himself when the situation calls for it.
Renaissance (
http://elementscommunity.org/forum/index.php/topic,20554.msg278866#msg278866)
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Someone mentioned something about wanting a Dune Scorp deck in chat. I was tired of all the lame Crusader/Mindgate decks, so I made another idea (still managing to sneak in a Crusader)
Also, we get some adaptation coming in. We aren't allowed to use new cards apparently, but that's ok. This god likes rewinding skeletons, because they look cooler in his hand. Till the next patch anyway. No new mechanics here. None at all. Also, you're probably going to be adapting too, with those neurotoxin counters on you.
Ok, so the deck doesn't really have a central strategy. Play Scorps, Bless them. Play skeletons/mummies. Rewind them. Luciferase adds some light quanta, and will give this a weak little hope shield. A false god was eventually going to have one, be lucky this one is weak, and the creatures you get won't be guaranteed to be luciferase-friendly. Eternities are the only control in this deck. However, I would advise not using discords against this deck. The creatures he gets will have some abilities, and you wouldn't want to feed those creepy crawlers that will come. It's not Osiris, but it'll do some damage. The sundials and hourglasses will help this FG speed through his deck, since he may need a little push in the right direction.
The name means Rebirth, or born again. Think about it. It's also a new way of doing things in terms of history, and adding some innovation, and doing things when new techniques and strategies are available to you.
Echo (
http://elementscommunity.org/forum/index.php/topic,20182.msg273777#msg273777)
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Anything you can do, Echo can do better. Echo can do anything better than you. By using his massive supply of Mindgates, Echo will copy your cards and use them against you. Like an echo in a cave, reflecting your voice back at you, Echo will reflect your deck back at you. Using nothing but buffing and plain flying weapons, Echo will never be short on quanta. The stronger your deck is, the harder Echo will be. And although an echo isn't as loud as your own voice, Echo's deck won't be as strong since you may have supreme strategy up your sleeve. But can you pull it off before Echo gets enough of your cards to dominate you?