I will not vote for this idea but it does not make me narrow-minded. I don't vote for this idea because, like mentioned before, this is just "Explosion when you have X Mark."
Agreed. I dislike the idea's method of introducing PC, but just because I don't like something doesn't mean I'm narrow-minded.
However...
Giving Deflag to all elements would be nothing more than bad game design.
Not necessarily - the same effect can work in a different element if done right (Steal vs. Deflag are basically the same effect with an extra benefit tacked onto Steal).
Balance-wise/Meta-wise, the card is good and does what it's supposed to do well. On the flipside, it lacks the "theme"-ness I feel that makes me feel that it's a card of it's own. (See Windswept (
http://elementscommunity.org/forum/index.php/topic,19070.0.html) for a similar idea of "Explosion in another Element". Pierce (
http://elementscommunity.org/forum/index.php/topic,20348.0.html) remixes the concept 1 step further but makes it feel different from already existing Explosion and Steal by doing damage instead and limiting to shields. Collaspe (
http://elementscommunity.org/forum/index.php/topic,30993) is an example of a "copy" in a different element.
All three are basically "Explosion with something special tacked on", but have their own merit - Windswept suggests an interesting combo and justification by the author, Pierce is a damage-dealer that reminds one of Spell OTKs, and Collaspe is just plain straightfoward and can deal with certain cards better than a normal EQ or Deflag.)
When I see this card, I think two things - "PC for a weak element that really needs it" and "It's cool, but it doesn't really feel right." It might just be that the description is kind of long for such a simple effect or that the theme is iffy (Probably the former), but I think the card still has room to expand.
Zanzarino is a smart guy, rest assured he does not want one element to be stronger than any other. He would like people to find how to use each element in skilled ways to overcome the opponent, and at this point in time, we're not quite there.
Know that with each card introduced, Zanzarino will attempt to balance elements, bring forth themes, and make this game a whole lot better.
I know where your heart lies Legit, I'm sure all of ours lie there too.
Overall, I agree with Hyroen. We've come a long way, but the game is far from balanced and some Elements aren't even complete (
http://elementscommunity.org/forum/index.php/topic,30640.0.html). While we can design lots of cards, it ultimately comes down to how much Zanz takes notice.
Just my 2
![Electrum :electrum](https://elementscommunity.org/forum/Smileys/solosmileys/electrum.png)
as always.