We are looking to develop new passive abilities. In the Idea Factory abilities have been defined:
Please Design up to 3 cards. It can be a Creature or Permanent with a passive ability or a spell that gives the passive ability.
The Duration of the challenge Starting 05/11/2011 will depend on the incoming submissions. If the thread goes dead from this point any current submissions will be polled. What I mean by dead is no submissions for 3 days.
Make a thread for your idea then link it here.
[url=***INSERT LINK HERE***]***INSERT IDEA NAME HERE***[/url]
After the 10 days, I will put up a poll with all the suggested cards on this thread. You may continue to create and submit ideas while the poll is up.
Primary challenge develop a passive ability.Secondary challenge combine an active ability with the active that fits thematically.(not required)
couldnt find anything in the dev notes forum, admittedly it doesnt go back all the way. SG did a write up on them here, but its mostly already known stuff- http://elementscommunity.org/wiki/basics/abilities/ . interestingly however she herself breaks down active abilities into the two groupings. if we were to come up with new names for the three categories of abilities i would suggest
A) activated - requires clicking, can be lobotomized. example : Phase Spider
activated : past participle, past tense of ac·ti·vate (Verb)
1. Make (something) active or operative.
B) innate - does not require clicking, can be lobotomized. example: Vampire
in·nate/iˈnāt/Adjective
1. Inborn; natural.
C) perpetual - does not require clicking, cannot be lobotomized, can potentially be removed by specific abilities such as web. example : Mummy
adjective /pərˈpeCHo͞oəl/
1. Never ending or changing
And after this breakdown, some creatures' skills may make more sense switching categories. And I would suggest opening it up so you can have multiple innate abilities and mutliple perpetual abilities, but only one activated ability, as the way the game is currently coded you cannot select within lists of abilities to use. although that may be interesting to do, it will probably be a coding nightmare.
Our main problem is in game the popup box calls Perpetual abilities Passive.
Since Lobotomy removes 1 Activated or Innate skill, creatures will only have 1 Activated or Innate skill.
Lets start this naming transition.
Activated Active --> Activated
Automatic Active --> Innate
Passive --> Perpetual
What we are looking for.
-originality in concept
-originality in mechanics
-compatibilty with general game mechanics
-synergy potential with other card/elements
-appropriate within game boundaries (OP or not OP or UP)
I think Permanents can have a passive ability as well.
SubmissionsGnawrt | Gnawrt (
http://elementscommunity.org/forum/index.php/topic,21520.msg294017#msg294017)
Emerging Beast | Emerging Beast (
http://elementscommunity.org/forum/index.php/topic,25673.new.html#new)
Body Guard|Body Guard (
http://elementscommunity.org/forum/index.php/topic,26119.new.html#new)
Fire Guard | Flame Guard (
http://elementscommunity.org/forum/index.php/topic,26251.0.html)
Faded One | Evanescent (
http://elementscommunity.org/forum/index.php/topic,25057.0.html)
Shadow | Greater Shadow (
http://elementscommunity.org/forum/index.php/topic,26262.msg357212#msg357212)
Shadower | Elite Shadower (
http://elementscommunity.org/forum/index.php/topic,26180)
Stone Guardian|Stone Warrior (
http://elementscommunity.org/forum/index.php/topic,26295.new.html#new)
Cinderling | Cinderling (
http://elementscommunity.org/forum/index.php/topic,26325.0.html)
Pride | Pride (
http://elementscommunity.org/forum/index.php/topic,26459)
Graviton Buckler | Graviton Aegis (
http://elementscommunity.org/forum/index.php/topic,26461.0.html)
Green = ready for voting