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Offline ZephyrPhantomTopic starter

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Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg319578#msg319578
« on: April 25, 2011, 03:12:23 pm »
NAME:
Faded One
ELEMENT:
Other
COST:
6
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Oblivion : Faded One starts invisible to both players
NAME:
Evanescent
ELEMENT:
Other
COST:
6
TYPE:
Creature
ATK|HP:
4 | 7
TEXT:
Oblivion : Evanescent starts invisible to both players
ART:
Original Image from ETG, modified by Zblader
IDEA:
Zblader
NOTES:
Evanescent - Soon passing out of sight, memory, or existence; quickly fading or disappearing.

The moment you play this card, it becomes invisible to you and your opponent. This prevents you from buffing it or Fractaling it - you've "forgotten" that it ever existed. It falls easily to Fire Shield and Thorn Carapace, especially if you forgot you had a Faded One on the field and don't use your Deflag or Steal in time.

Similar to Cloak, this card looses invisibility if your opponent plays an AoE CC spell.

Oblivion is passive.
SERIES:

Offline Rutarete

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg319598#msg319598
« Reply #1 on: April 25, 2011, 03:48:57 pm »
Lol Imagine a full invisible field of these and you're wondering why you can't play your pufferfish from your hand. :P
OT - WHy such a defense buff for upgrading?
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Flayne

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg319607#msg319607
« Reply #2 on: April 25, 2011, 04:20:49 pm »
It says "starts" invisible but your table is implying that it is always invisible.
I'm not sure which is which.

however, this being invisible for the entire time sounds really awesome.
If it is invisible for the entire time i suggest changing ability text to this:

Faded one is invisible to both players.

Might be a little less confusing imo. maybe its just me, but "starting" implies that it starts out like that then on the next turn the effect has worn off.

Hermis0

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg319641#msg319641
« Reply #3 on: April 25, 2011, 05:24:49 pm »
Invisibility, I am presuming, would be removed by various cards, such as Rain of Fire and Pandemonium.
Other than being interesting, it's not a game changer.  It's essentially immortal, unless you're saying that it's impacted by field-wide events.

Offline ZephyrPhantomTopic starter

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg319646#msg319646
« Reply #4 on: April 25, 2011, 05:32:41 pm »
It says "starts" invisible but your table is implying that it is always invisible.
I'm not sure which is which.

however, this being invisible for the entire time sounds really awesome.
If it is invisible for the entire time i suggest changing ability text to this:

Faded one is invisible to both players.

Might be a little less confusing imo. maybe its just me, but "starting" implies that it starts out like that then on the next turn the effect has worn off.
Invisibility, I am presuming, would be removed by various cards, such as Rain of Fire and Pandemonium.
Other than being interesting, it's not a game changer.  It's essentially immortal, unless you're saying that it's impacted by field-wide events.
It starts invisible, and stays invisible until a field effect/AoE is played. AoE stands for Area of Effect which are cards like RoF and Pandemonium that hit every creature. Currently this mechanic is already in the game - all AoE spells (Plague, RoF, Thunderstorm, Pandemonium) remove Cloak's effect.

Lol Imagine a full invisible field of these and you're wondering why you can't play your pufferfish from your hand. :P
OT - WHy such a defense buff for upgrading?
High offense for other creatures seems to be frowned upon, so I decided to make this card more resilent to cards that really hurt it (like Thorn Carapace and Fire Shield), since you can't heal it yourself otherwise.

Hermis0

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg319659#msg319659
« Reply #5 on: April 25, 2011, 05:52:41 pm »
Regardless, you should probably drop the Upped Health to 6.  It keeps it high enough to be blocked by Weight, but low enough to die in 4 turns to Thorny (providing 16 damage in the meantime).

And if you wanted to heal it, ya shoulda played a different unit. ;)

Offline ZephyrPhantomTopic starter

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg319663#msg319663
« Reply #6 on: April 25, 2011, 06:01:26 pm »
Regardless, you should probably drop the Upped Health to 6.  It keeps it high enough to be blocked by Weight, but low enough to die in 4 turns to Thorny (providing 16 damage in the meantime).

And if you wanted to heal it, ya shoulda played a different unit. ;)
Wut r unitz?
I don't think -1 health makes much of a difference here. The only difference that I see is a possible 4 extra damage vrs. Thorn Carapace and Fire Shield, and you may not even get that extra 4 damage when facing Carapace.

Offline ZephyrPhantomTopic starter

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg333830#msg333830
« Reply #7 on: May 14, 2011, 11:57:33 pm »
Updated the card for the Passives Competition, feedback on this card would be appreciated! :)

Offline Rutarete

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg333836#msg333836
« Reply #8 on: May 15, 2011, 12:03:42 am »
Looks good; it's inspired another card idea for me :)
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Manipul8r

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg334019#msg334019
« Reply #9 on: May 15, 2011, 09:05:10 am »
This passive could be interesting if it gained +X|+X when revealed, providing a sort of deterrent against revealing it.  I think this would be better on a higher ATK and ~4 HP :underworld creature to avoid targeted damage and still survive Rain of Fire.  Not a bad passive, but I feel this isn't a great example for it.

Offline ZephyrPhantomTopic starter

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Re: Faded One | Evanescent https://elementscommunity.org/forum/index.php?topic=25057.msg334166#msg334166
« Reply #10 on: May 15, 2011, 04:32:00 pm »
This passive could be interesting if it gained +X|+X when revealed, providing a sort of deterrent against revealing it.  I think this would be better on a higher ATK and ~4 HP :underworld creature to avoid targeted damage and still survive Rain of Fire.  Not a bad passive, but I feel this isn't a great example for it.
I was a bit hesitant to give it higher attack because that might cause the cost to go up too high, although I do like the +X | +X suggestion and will probably add in the next update of this card. Added a poll, please vote.

 

anything
blarg: