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Messages - Hermis0 (70)

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1
Issue Archive / Re: Blank 99 +99 card in hand? [unconfirmed]
« on: June 15, 2011, 07:22:41 pm »
I can confirm this one.

Playing against AI5, turn 3 or so.  Blank card appeared when I was ending my turn.


2
Issue Archive / solar shield + sanctuary
« on: June 15, 2011, 07:01:22 pm »
This is not REALLY a bug, because the program is working as designed.  But it should still be fixed.

With Sanctuary and Solar Shield in play, Solar Shield does not generate quanta when preventing damage.

3
Card Ideas and Art / Re: Pandora's Box | Pandora's Box
« on: May 09, 2011, 07:03:33 pm »
How is it you're the only one to notice that?  :D

4
Card Ideas and Art / Re: Pandora's Box | Pandora's Box
« on: May 05, 2011, 08:50:13 pm »
Thanks.  Art text updated.

Does the curator have further comment before I launch this one?

5
Crucible Archive / Re: Veil of Reality | Veil of Reality
« on: May 05, 2011, 08:15:46 pm »
Unclear which "statis effects" are nullified.  Poison?  Silence?  Cloak?  Immaterial?  And can new effects still be given, they just don't work for the turn?

6
Anvil Archive / Re: Plasma | Plasma
« on: May 03, 2011, 05:40:55 pm »
It's powerful enough to be game-changing.  It essentially crimps or cleans out FFQ's, Pharaohs, Oty's, Spirits, Golems, most flying weapons, nymphs, poisoners, etc.

No, it doesn't dominate every deck out there -- just many of them.  There's no way in the world I wouldn't play with this card.  I would be stupid not to use it.

A time-limit or stiff upkeep would be in order.

7
Design Theory / Tonic Shield | Analeptic Shield
« on: May 03, 2011, 05:22:24 pm »
NAME:
Tonic Shield
ELEMENT:
Water
COST:
3 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Shield:  You cannot be poisoned.
NAME:
Analeptic Shield
ELEMENT:
Water
COST:
5 :water
TYPE:
Permanent
ATK|HP:
TEXT:
Shield:  Prevent damage done by poisonous creatures and weapons.  You cannot be poisoned.
ART:
Hermis
IDEA:
Hermis
NOTES:
Both:  Eliminate poison and prevent further poisoning.

Upgraded:  Prevents damage from the following:

Parasite/Bloodsucker, Deathstalker, Arsenic, Grey Nymph/Death Nympth, Forest Scorpion/Scorpion, Dune Scorpion, Chrysaora/Physalia, Toadfish/Puffer Fish
SERIES:

8
Card Ideas and Art / Re: Aspect of Infinity | Aspect of Infinity
« on: April 28, 2011, 04:49:20 pm »
I see no reason to drop the card.

And I don't think reducing a player's max HP is OP.  But the point about regenerating Spells and Permanents is well taken.

I would change the text to:

When creatures are destroyed, they go to the bottom of their owner's deck.  Each turn, each player's maximum health is reduced by 2.

This gives the card a dual purpose.  It would stall for a very long time, and it gives an interesting strategy to players using Shard of Divinity and Stone Skin.  But I don't think it would break the game at all.


9
Forge Archive / Re: Death Minuet | Death Waltz
« on: April 28, 2011, 04:35:52 pm »
I think not triggering deaths is right on.  There is so much potential for abuse.  It would be a permanent Schro's Cat on steroids.

Perhaps the absorb cost can be tied to the creatures.  For each one (or two or three) that regenerates, it burns a  :death quanta.  This would mean that the player would have to include several Soul Catchers and Towers to keep the dance going.

10
Series / Re: IT'S A TRAP(S)! - a series of traps
« on: April 28, 2011, 04:31:00 pm »
While cards are revealed when played, it does not have to be that way.  Whether or not Zanz would want to change that is up to him.

I love this concept.  There is potential to put them into Permanent slots or onto the field of battle in random locations.

I think de-cloaking spells should reveal them.

11
Anvil Archive / Re: Time Barrier | Chronos Barrier
« on: April 28, 2011, 04:27:26 pm »
oooooooooooo..........

Add a few Hourglasses, and you're nearly invincible.  Drawing 4 cards a turn, +1 for your opponent, holds back 10 attacks.  Not impossible to beat, but very, very powerful.  Throw in a few Eternities and Animate Weapons.  IDK... Overpowered, or just really good?

Does it gain barriers for the first card drawn during the turn?

12
Ok, I just think it's going to be pretty simple to create an eternal rainbow deck that blockades all damage.

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anything
blarg: