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Offline Jaymanfu

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg268686#msg268686
« Reply #96 on: February 11, 2011, 07:10:02 am »
Or possibly giving the targeted creature +1|+1 or +2|+0 something like that? just a thought

Offline Bieber4Ever98

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg268695#msg268695
« Reply #97 on: February 11, 2011, 07:55:24 am »
I think the problem with current nightmare is that it does'nt do any harm to the opponent. Filling empty spaces in your hand with cards is not a problem unless one is using a Fractal deck.

So the problem with the card is that,

1.)  It has a very weak effect.
2.)  It lacks flexibility.


My opinion is that adding two effects to a single card is not a good idea unless it's a unique one which fit the theme of the card and i think the easy best way to go would be a total remake of this card into something more devastating and flexible.


A possible suggestion which i am not confident with, is making  it into a strong high cost card which drains all the darkness quanta (similar to miracle and sky blitz) and replaces the opponents entire hand with targeted creatures card (not just filling empty spaces in hand but the entire hand itself).

This would be very powerful as it makes opponent lose his all cards in hand but it is justified by a higher cost and by draining all the darkness quanta. It can be countered by using all the cards as fast as possible but if he/she does that then more of the opponents hand would filled with more creatures (self synergy) and makes an even stronger combo with GotP. One fact that will not make it overpowered is that the repeated use of such a card does not do much. It would fit the theme and add a new card for darkness in the quanta drain series.






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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg268839#msg268839
« Reply #98 on: February 11, 2011, 06:04:59 pm »
Drain all darkness quanta? You gotta be kidding me! This element is one of the Bolt elements! No way would anyone use it if they even have a single SL in their deck!
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Offline Bieber4Ever98

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg269331#msg269331
« Reply #99 on: February 12, 2011, 02:00:57 pm »
I think a remake of Nightmare into a card with a more powerful effect is the way to go. It's difficult to simply buff this card due to the reason that the weak effect is the problem and this effect can't be buffed by any numbers (The effect of filling opponent's hand). The other way would be to reduce the cost but even then it won't help the fact that the card is harmless in most situations.

If it's not a good idea then adding a secondary effect would be the only solution.


Drain all darkness quanta? You gotta be kidding me! This element is one of the Bolt elements! No way would anyone use it if they even have a single SL in their deck!
I think it is coincidental that bolt elements don't have a quanta drain spells yet. Quanta drain is just for balancing it. It can be removed altogether for balance. Don't strain too much on the quanta drain.
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg275103#msg275103
« Reply #100 on: February 21, 2011, 03:12:04 am »
I think after you play nightmare you get a turn of Cloak. Ya know, 'cause they are scared of attacking you because of they nightmare
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg275241#msg275241
« Reply #101 on: February 21, 2011, 07:20:28 am »
For each card given, gain 1 :darkness.

or

For each card given, gain X HP.

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg275311#msg275311
« Reply #102 on: February 21, 2011, 12:01:36 pm »
For each card given, gain 1 :darkness.

or

For each card given, gain X HP.
Supported! Especially for the quanta gain.

Otherwise, replacing the hand is also a good idea but a bit OP for only 8 cost

Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276477#msg276477
« Reply #103 on: February 22, 2011, 07:28:11 pm »
new idea:

cost increase to 9/8 :darkness, drains all remaining quanta

effect: every card in your opponent's deck change to malignant cells for 2 turns (after the 2 turns, any card not discarded or played return to normal, discarded cards are gone, and played cards remain as cells)

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276479#msg276479
« Reply #104 on: February 22, 2011, 07:31:21 pm »
new idea:

cost increase to 9/8 :darkness, drains all remaining quanta

effect: every card in your opponent's deck change to malignant cells for 2 turns (after the 2 turns, any card not discarded or played return to normal, discarded cards are gone, and played cards remain as cells)
Good lord.  The coding for such a mechanic would have to be huge.  Personally I dislike the idea of a card being able to directly affect the deck much more than one which allows it to affect the hand.
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276481#msg276481
« Reply #105 on: February 22, 2011, 07:32:32 pm »
new idea:

cost increase to 9/8 :darkness, drains all remaining quanta

effect: every card in your opponent's deck change to malignant cells for 2 turns (after the 2 turns, any card not discarded or played return to normal, discarded cards are gone, and played cards remain as cells)
Good lord.  The coding for such a mechanic would have to be huge.  Personally I dislike the idea of a card being able to directly affect the deck much more than one which allows it to affect the hand.
it's still prevented by sanctuary though

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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276484#msg276484
« Reply #106 on: February 22, 2011, 07:34:25 pm »
new idea:

cost increase to 9/8 :darkness, drains all remaining quanta

effect: every card in your opponent's deck change to malignant cells for 2 turns (after the 2 turns, any card not discarded or played return to normal, discarded cards are gone, and played cards remain as cells)
Good lord.  The coding for such a mechanic would have to be huge.  Personally I dislike the idea of a card being able to directly affect the deck much more than one which allows it to affect the hand.
it's still prevented by sanctuary though
Erm, what?
"Your quanta pool and your hand can not be altered during your opponent turn."

It wouldn't protect the deck in its current state.
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Re: Nightmare | Nightmare https://elementscommunity.org/forum/index.php?topic=14687.msg276485#msg276485
« Reply #107 on: February 22, 2011, 07:34:44 pm »
new idea:

cost increase to 9/8 :darkness, drains all remaining quanta

effect: every card in your opponent's deck change to malignant cells for 2 turns (after the 2 turns, any card not discarded or played return to normal, discarded cards are gone, and played cards remain as cells)
New card ideas are posted in the Card Ideas and Art forum. The above modification leaves too little of the original card behind (if any).
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