Newbie Area Improvements It is a fact the newbie area needs improvement. A highly polished and rich in content Newbie Area would highly encourage newer members to pass by and stay active in our community for a longer time. So, here are our suggestions of how to improve it:
Change 1:
Adding an 'Introduction' topic in Newbie Area.
Not be mistaken with the 'Introduce Yourself' topic that already exists; the 'Introduction' topic is going to litteraly introduce newcomers to both Elements: the Game and its forums. An epic intro which starts with an epic image and an epic phrase of
"welcome, young elemental!" followed with
"you hold rare power in your hands; the power to forge elemental minions to do your bidding, ancient artifacts to assist you and tremendous spells to cast!" or something like that; you know, stuff that makes people feel more comfortable, powerful or unique (working as a community to make a more decent and certain EtG cosmology could really help in this task too). After this intro, the 12 different elements and their aspects will be introduced as well as the basic rules of the game. Finally, forum rules, chat rules and forum sections are going to be mentioned in order to make sure everyone knows how to behave and where to go for further action.
Positives: Pleasant and somewhat relaxing way to introduce aspects & rules of both the game and its forums, as well as making EtG cosmology less vague and alien.
Negatives: 'Too long, didn't read...' reaction from a fair amount of newbies.
Change 2:
Reorganising & improving the 'Tutorials' section.
No matter how awesome the idea of having tutorials is, if these tutorials are of poor quality, low amount of content and disorganised it is not going to help any newbies at all (no offence to anyone who have created and posted tutorials, we are really thankful for that and it would be wonderful if more people followed your example, +rep guys). But improvement is gravely needed here. First of all, in my humble opinion, tutorials should be divided into four different sections;
grinding tutorials (where the best techniques for the fastest and most effective farming will be posted),
deckbuilding tutorials (where everything around deckbuilding and overall strategy & deck focus is discussed),
card-related tutorials (where 'secret' abilities and synnergies with certain cards and their combos will be revealed) and '
other' tutorials (every tutorial that doesn't fit in the above categories falls here). Moreover, a 'general discussion' section will be needed as a place to discuss about tutorials; which tutorials are good and can serve as an example for future tutorials? Which ones are bad and need to be improved? What kind of new tutorials is needed? Are there any tutorials who have grown old, ineffective and, as a result, must be moved to the archive? Finally, a hyperlink leading directly to Elements Wiki main page and another one leading to the Trainer can be more useful than anyone can imagine. It is unfortunate that many newcomers have no idea about Wiki's or Trainer's existence, and they could've learnt a lot from it.
Positives: Better quality & greater variety of tutorials, more effective at guiding newbies.
Negatives: Higher complexity of the 'Tutorials' section, greater responsibility from tutorial-makers and EtG community in general.
Change 3:
Community Recommended Newbie Decks.
I know there is a 'Community Recommended Decks' section, but do you know a lot of newbies having a fully upgraded, rare & ultra-rare arsenal of cards at their disposal? In all honesty, we need completely low-cost, unupped & completely rareless decks (with the exception of the rare weapon that can be easily obtained via completing the quests) which can battle/farm PvP1, AI 2,3,4 and Bronze/Silver League. Sure, you can never do unupgraded & rareless farming as successful as upgraded, full-of-shards farming and its winning rate percentage would seem disappointing in comparison. But still, our community must throw away the
'EtG is just about farming, get used to it or find another game to play' attitude and try to give both low-cost and reliable solutions with decks 100% obtainable from the bazaar; otherwise, we are going to lose even more new players. Furthermore, making the cheapest, fastest, most effective unupped rareless AI3, AI4, FG, Bronze, Silver etc. farmer is always an extremely worthy (and difficult) challenge for every ambitious deck-builder. Of course, a hyperlink leading directly to the original ''Community Recommended Decks' section is more than welcome here.
Positives: Having the most newbie-friendly decks within a single section in the Newby Area means less forum-searching and easier access for any newcomers. Also, this is going to encourage veteran deckbuilers to research even more low-cost farmers.
Negatives: May confuse a few people for having 2 different 'community recommended deck' sections, even if the second one is going to have a whole 'Newbie' to its name. Also, many veterans possibly think that every possible and reliable unupped & rareless farmer has already been invented and don't wish to waste even more time in that area.
Change 4:
Newbie Deck Ideas.
This section will serve as both a 'Newbie Deck Help' and a 'Newbie Deck Ideas' section; here a newbie can post any of his/her decks and receive feedback. This is hopefully going to prevent the careless spamming of already-existing decks at the Deck Ideas section, it shows where the newbies can post their deck ideas (even guiding expert players who wish to guide/advice newbs about their decks) and reducing the massive amount of work Deck Helpers have. In this section, there won't be any need for categorization under mono/duo/trio/PvP etc. and the same deck can be posted twice, since that's actually the reason this thread will be created; to allow newbies to post their 'new awesome deck!', 'amazing FG farmer!', 'my favourite deck!', 'my first upgraded deck!', 'help with this deck please!' and other 'original' deck of theirs, in order to release their deck-posting mania (no offence to newbs). Finally, a link to the original 'Deck Ideas' section would be quite useful here.
Positives: Easier for a newbie to find where he/she must post a deck, thus reducing the needless spamming of the same decks in the 'Post Deck Ideas Here' section.
Negatives: There is a chance this will increase the duties of the Deck Helpers instead of decreasing them. Some newbies will never learn and keep spamming 'new, original, unbeatable' decks in the 'Post Deck Ideas Here' section.
Change 5:
Newbie General Discussion.
No matter how useless it may sound at first, a Newbie General Discussion thread would greatly help in my humble opinion, mostly due to psychological reasons. Manytimes newbies need to post, talk and communicate and a thread made entirely for them would greatly make them feel more at home within our community. That can hopefully prevent them from feeling like a fish out of the water or being looked down by more experienced community members (no offence, it is just a few newbs feel like dealing with a bunch of elitists). Moreover, it will hopefuly prevent any needless newbie spamming in other areas of the forum.
Positives: A place for newbies to feel more comfortable, a thread to call 'home'.
Negatives: It may isolate some newbs from the rest of the forum activities by sticking in the newbie general discussion more than it should. It may falsely encourage completely useless & harmful spamming in that thread.
Change 6:
Newbie PvP League & Newbie Weekly Tournament.
Newbie PvP League would be a league just for newbs. It is going to act like a normal PvP League, with the following differences:
* Only cards obtainable at the bazaar can be used. This means no upgraded, rare or ultra-rare cards.
* Score of 20,000 or LESS.
* Some cards may be banned in certain cases. If, for example, Ghostmare becomes overused, then GotP or Nightmare may be banned (just an extreme example).
Newbie Weekly Tournament will be like the normal Weekly Tournament, but with the following newbie-friendly differences:
* Only cards obtainable at the bazaar can be used. This means no upgraded, rare or ultra-rare cards.
* Score of 20,000 or LESS.
* An "upgraded" version of this tournament will occur after 5 weeks of normal unupgraded versions (like the normal Weekly Tournament). However, instead of allowing a full arsenal or upgrades, only up to 3 upgraded cards can be used at max and only a single rare/ultra-rare card (no matter if the rare/ultra-rare is upped or unupped).
The above are going to allow a newbie-friendly league and weekly tournament where only low-score, non-veteran players can participate, reducing experience and grinding to a minium.
Positives: More leagues & tournaments, more newbie friendly events.
Negatives: More work for League & Tournament organizers, it may be abused by people who are veterans but join the tournies/leagues as fake noobs and ruin the event.