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GuriSeboso

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg153201#msg153201
« Reply #72 on: September 06, 2010, 01:16:32 pm »
Kael hate, you just answered about the Immolation problem - and yes, in this combo, Immolation is the source of the overpower combo. But it doesn't need to be Immolation the souce of quanta; There is Nova (already mentioned before), quantum pillars/towers; they can boost it as well.

And as I said before, the problem is not about generating quanta; it's the card draw. Drawing cards is a Time-exclusive ability, which makes it strong enough to balance against all other elements; if this ability is extended to all other elements, then why would someone play a Time-based deck? For Reverse Time / delay effects?

That's my point.

Kael Hate

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg153205#msg153205
« Reply #73 on: September 06, 2010, 01:27:56 pm »
Kael hate, you just answered about the Immolation problem - and yes, in this combo, Immolation is the source of the overpower combo. But it doesn't need to be Immolation the souce of quanta; There is Nova (already mentioned before), quantum pillars/towers; they can boost it as well.

And as I said before, the problem is not about generating quanta; it's the card draw. Drawing cards is a Time-exclusive ability, which makes it strong enough to balance against all other elements; if this ability is extended to all other elements, then why would someone play a Time-based deck? For Reverse Time / delay effects?

That's my point.
Because its not draw in advance of its cost. You still only have the same count of cards after playing it. Hourglass gives you an extra card, Sundial gives you an extra card, Precog lets you observe your opponents hand. It takes nothing from time.

GuriSeboso

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg153216#msg153216
« Reply #74 on: September 06, 2010, 01:46:17 pm »
Because its not draw in advance of its cost. You still only have the same count of cards after playing it. Hourglass gives you an extra card, Sundial gives you an extra card, Precog lets you observe your opponents hand. It takes nothing from time.
Ok, then check this out: rainbow rush decks are already winning matches - if it's a rainbow rush with a 1, 2 or 3-color preference, then the flashes will allow us to buy cards AND generate the quanta we want to play them. Without the flashes, if we want to buy cards to hasten the rush, it's necessary to use Time element - which is fair enough to me.

I still think this is unbalanced. If it is to implement the flashes, then we should find a way to make Time element strike harder.

silux

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg160504#msg160504
« Reply #75 on: September 18, 2010, 02:06:38 pm »
i agree that this card mainly helps rainbow
You can make it effective in duo o trio by making a side effect like "drain 1 quantum from all elements" and then make him giving 4specific quantum

so if played in rainbow you will have to pay 12more so it isn't worth playing;
if it is played on a duo or trio will cost 2 or 3 so it is really useful!

Immolation

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg169364#msg169364
« Reply #76 on: October 02, 2010, 11:09:50 pm »
For your element, it's basicaly a free prognition.

genraenera

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg172167#msg172167
« Reply #77 on: October 07, 2010, 02:43:00 am »
Great idea, really, I love it.  Hope it makes it through in its current form.

Uppercut

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg175979#msg175979
« Reply #78 on: October 14, 2010, 04:25:27 am »
If my math is right something like this can kill 2 turns after it draws its first nova and is likely to kill 3 turns after it draws its first novas. The ability to weave your quanta is nuts, assuming you have every kind of quanta in your pool you have a 0.16% chance of it taking from either of the kinds of quanta you want. The fact that over half your deck draws cards should make it insanely consistant too.
 
5 Aether Flash
6 Fire Flash
7 Assorted flash (all 7 should be different types)
3 Ruby Dragon
2 Parallel Universe
6 Nova

Mark Fire

Offline EvaRia

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg177427#msg177427
« Reply #79 on: October 16, 2010, 05:25:06 am »
Wait...
I just realized something about this.
You can have different elements of flashes in your deck, right?
That means you could make your deck indefinitely smaller.
I thought it was really good before, but it seems a bit OP now...

MaddAddams

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg180538#msg180538
« Reply #80 on: October 20, 2010, 06:02:54 pm »
If my math is right something like this can kill 2 turns after it draws its first nova and is likely to kill 3 turns after it draws its first novas. The ability to weave your quanta is nuts, assuming you have every kind of quanta in your pool you have a 0.16% chance of it taking from either of the kinds of quanta you want. The fact that over half your deck draws cards should make it insanely consistant too.
 
5 Aether Flash
6 Fire Flash
7 Assorted flash (all 7 should be different types)
3 Ruby Dragon
2 Parallel Universe
6 Nova

Mark Fire
I'm just starting to peruse and my initial reaction to this card was 'OP: because of the draw ability'.  I saw some debate over whether elements other than time should get draw abilities, but I think that argument pales in comparison to how fast it lets you dig through your deck, as illustrated here.  Even if 'Draw a Card' were changed to 'Draw an extra card next turn' it would be huge.

Kael Hate

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg180559#msg180559
« Reply #81 on: October 20, 2010, 06:42:52 pm »
I'm just starting to peruse and my initial reaction to this card was 'OP: because of the draw ability'.  I saw some debate over whether elements other than time should get draw abilities, but I think that argument pales in comparison to how fast it lets you dig through your deck, as illustrated here.  Even if 'Draw a Card' were changed to 'Draw an extra card next turn' it would be huge.
ok, why does Pre-cog see near 0 play when it can bring your deck size down?

There is a point where a deck will reach a minimal effective size to be able to play, mainly because of phase shield and bonewall vs deck out

Offline EvaRia

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg180623#msg180623
« Reply #82 on: October 20, 2010, 08:24:13 pm »
Precog doesn't see near 0 use.
In fact, it's quite common.
The thing with it though, is that it has a limit (6 cards), and costs 1 :time.

With quantum flash, it costs any amount of quanta, and gives the quanta back anyways.
This means, with 12 elements, you can power all 72 possible quantum flashes with a single nova.
You can reduce a 60 card deck to 0 in ONE turn with this method.
Since it has no limit and effectively no cost, I would say it is OP in it's present state.

Kael Hate

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Re: Quantum Flash | Quantum Flash https://elementscommunity.org/forum/index.php?topic=5983.msg180963#msg180963
« Reply #83 on: October 21, 2010, 08:26:15 am »
For your element, it's basicaly a free prognition.
lol, except its doesn't pre-cog

If my math is right something like this can kill 2 turns after it draws its first nova and is likely to kill 3 turns after it draws its first novas. The ability to weave your quanta is nuts, assuming you have every kind of quanta in your pool you have a 0.16% chance of it taking from either of the kinds of quanta you want. The fact that over half your deck draws cards should make it insanely consistant too.
 
5 Aether Flash
6 Fire Flash
7 Assorted flash (all 7 should be different types)
3 Ruby Dragon
2 Parallel Universe
6 Nova

Mark Fire
So the idea is to get a turn one win everytime right?
and we already know that Nova breaks any unaligned card type right?
and this card is going to in someway break a competetive environment?

Current Rainbow rush wins 99.9% of the time against AI3. (Because of Nova and Cremation) so there is little change here. infact because of the mulligan rule / bad draw your deck is actually less reliable.

Against FG with any control or response, you lose because you have no recycling.

The forum events have controlled upped limitations for more than half the events and those that allow upped cards have play restricitons, ie from this element only or what not.

Now assuming this card is as is and not with a clarative fix for cards like nova, what are we we breaking and causing this card to be OP?



 

anything
blarg: