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Offline catalyzeme

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg223360#msg223360
« Reply #156 on: December 13, 2010, 01:32:10 am »
i could say the same thing too about the current change
instead of whining about it, just try and live with the current change and if another change is warranted, it will
Touche.

Rainmaker

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg224418#msg224418
« Reply #157 on: December 14, 2010, 07:10:27 am »
Note: I doubt that zanzarino won't keep in mind that if the usage of the card drops to near zero, he will reconsider the modifications (tweaking it).

On topic with the neft:
On the one hand, I don't see why is it a major problem. The thing is, if you are running a heavy duo deck, 2 more quanta wont be a problem UNLESS you are running a rush deck, where speed of deploy makes a difference. Hence, this nerf only cripples decks which previously already had aether quanta shortage.
The only negative effect is, with decks that played based on novas/supernovas/cremation/inmolation.
Mono-aether will still work just fine (Mono with no creature of quanta creation run with ~12 pillars); even more, as aether is a high cost element.

On the other, I agree that the problem of the card wasn't that it was cheap; it is the spell effect. I consider, that making it quanta dependant, makes a more reasonable nerf; and there should be a maximun of creatures you could Fractal.
ie:
Fractal
cost: 9 :aether
effect: fill your hand with 4 copys of the targeted creature: each copy costs 4X. X being the creatures element.

So if you want to Fractal frogs:
Each fractaled frog costs 2  :life + 2  :life to play it +9 :aether for fractal. More over if you can't affor the 4 frogs, it will only create as many as your  :life quanta allows (up to 4 total). Same effect as previous that it drains all your aether quanta.
(This needs to be rewritten to fill the card space description :P)

Indrejue

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg224724#msg224724
« Reply #158 on: December 14, 2010, 08:30:36 pm »
currently on a speed trip making  :electrum as fast as i can to change decks to avoid the disaster that will hit my ROL/hope deck

Offline Ekki

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg225846#msg225846
« Reply #159 on: December 16, 2010, 09:58:48 am »
:-\ wow, I was expecting this, but apparently I wasn't prepared...

I must only say, THE MAIN PROBLEM OF FRACTAL ISN'T THE QUANTA USAGE, IT'S THE EFFECT!
I think we all can agree here, since the step from 8/9 :aether to 10/11 :aether isn't as high as it may see (even though rushes are going to suffer)

Apart from that, don't forget the card creating problems this card led. I think I've heard "this card is OP with fractal" too much times, and not all the times neccessary, because some people just realise this and get limited while making low cost cards :(

This nerf won't change too much, it'll just slow down what's already broken... Up to the point when fractal will get so unaffordable that it'll be UP and unused.

Kael Hate

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226060#msg226060
« Reply #160 on: December 16, 2010, 07:45:36 pm »


Opinions after testing -

Nerf does little if anything. In most cases I had already broken the required amount at the point that Fractal was required and still had an empty hand to maximise effect.



Suggestions.

1. Change the spell into a Drain Life / Bolt Variant.
Cost 5 :aether / 3 :aether
Effect: Add a copy of the target to your hand + 1 copy for every 10  :aether you have.

This allows the card to be used for its lategame effect still but removes the massive card advantage during the earliy game.

Malduk

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226066#msg226066
« Reply #161 on: December 16, 2010, 07:55:36 pm »

Opinions after testing -

Nerf does little if anything. In most cases I had already broken the required amount at the point that Fractal was required and still had an empty hand to maximise effect.



Suggestions.

1. Change the spell into a Drain Life / Bolt Variant.
Cost 5 :aether / 3 :aether
Effect: Add a copy of the target to your hand + 1 copy for every 10  :aether you have.

This allows the card to be used for its lategame effect still but removes the massive card advantage during the earliy game.
I agree that nerf is hardly noticeable.

I do love the idea of Fractal as a pump spell. Without quanta drain, it would actually help aether itself as you could fractal spiders or use them shields freely between fractals.

In other idea, it could drain say 3 quanta per card spawned in the hand.

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226175#msg226175
« Reply #162 on: December 16, 2010, 11:12:35 pm »
I talked to Zanz while he was in chat.

I asked him if he was ever going to change the effect of fractal.

He said no, the only problem with it was that there were no other alternatives. And it was too cheap.

With that said, we can expect alternate ways to generate extra creatures at some point soon.

Offline Boingo

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226268#msg226268
« Reply #163 on: December 17, 2010, 01:53:41 am »
Suggestions.

1. Change the spell into a Drain Life / Bolt Variant.
Cost 5 :aether / 3 :aether
Effect: Add a copy of the target to your hand + 1 copy for every 10  :aether you have.

This allows the card to be used for its lategame effect still but removes the massive card advantage during the earliy game.
I understand the intent on taming the effect to allow for the removal of the "drain all quanta" factor but this suggestion would make certain existing decks nearly (if not completely) impossible, most noticeably the RoL/hope decks.  For better or worse.
Bring back Holy Cow!

Kael Hate

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226292#msg226292
« Reply #164 on: December 17, 2010, 02:58:25 am »
I talked to Zanz while he was in chat.

I asked him if he was ever going to change the effect of fractal.

He said no, the only problem with it was that there were no other alternatives. And it was too cheap.

With that said, we can expect alternate ways to generate extra creatures at some point soon.
He has a Life Variant in mind that gives the ability to replicate to a creature.
I think that this is a perfect reason to fix the effect of Fractal.
It was broken and it was tried to be fixed with a drain effect and that has been proven to be lacking.

Suggestions.

1. Change the spell into a Drain Life / Bolt Variant.
Cost 5 :aether / 3 :aether
Effect: Add a copy of the target to your hand + 1 copy for every 10  :aether you have.

This allows the card to be used for its lategame effect still but removes the massive card advantage during the earliy game.
I understand the intent on taming the effect to allow for the removal of the "drain all quanta" factor but this suggestion would make certain existing decks nearly (if not completely) impossible, most noticeably the RoL/hope decks.  For better or worse.
Ever thought that the complete rapid abuse of Fractal in the RoL/Hope deck is one of the reasons it is being nerfed?
With this alternate, you can get 2-3 RoLs for each fractal early game still allowing you to get a defensive effect but removing the 8 card abuse. Later in the game you can get the bigger quantites Required to end the game. This fix also balances other Fractal Bombs like Minor Phoenix and Pest where once fractal hits its game over for the opponent, but balances mid range variants like Firefly, Vampire, Fallen Druid.

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226518#msg226518
« Reply #165 on: December 17, 2010, 12:38:19 pm »
Fractal is now 9 upgraded, 10 unupgraded in trainer.

Was probably mentioned already somewhere, but could the OP please be updated? :)

Falcon4415

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226601#msg226601
« Reply #166 on: December 17, 2010, 04:02:56 pm »
Zanz sure knows how to manage angry gamers. First he threatens with a huge nerf and the, everybody is happy if they get a small one. I guess that, if he wasn't a programmer, he could work for the police as a negotiator :P

Indrejue

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Re: Fractal https://elementscommunity.org/forum/index.php?topic=3946.msg226603#msg226603
« Reply #167 on: December 17, 2010, 04:07:56 pm »
oh yeah i am still not happy i say no nerf was perfect the way it was  >:D >:D >:D >:D >:D >:D

 

anything
blarg: