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Offline GGTopic starter

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Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg92798#msg92798
« on: June 15, 2010, 11:41:22 pm »
This is one of the two cards I made for the opposing elements card competition.

Proliferation | Proliferation : http://elementscommunity.org/forum/index.php/topic,8169.0.html
Zombie | Minor Zombie : http://elementscommunity.org/forum/index.php/topic,8180.0.html


NAME:
Proliferation
ELEMENT:
Life
COST:
6 :life
TYPE:
Permanent(Shield)
ATK|HP:
ABILITY:
Every time a creature is played, gains a charge that absorb damage from a single source. Starts with 5.
NAME:
Proliferation
ELEMENT:
Life
COST:
4 :life
TYPE:
Permanent (Shield)
ATK|HP:
ABILITY:
Every time a creature is played, gains a charge that absorb damage from a single source. Starts with 5.
ART:
Public Domain
IDEA:
Girlsgeneration
NOTES:
This is like a Life-version of bone wall; it gains charges when a creature is played, not killed.Life is an element with lots of creatures. This shield benefits from playing numerous creatures.
SERIES:
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

Retribution

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg92807#msg92807
« Reply #1 on: June 15, 2010, 11:52:22 pm »
This is VERY similar to hope.
But for the upgraded version, fractal + frogs = dangggggggggg

wizelsnarf

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg92810#msg92810
« Reply #2 on: June 15, 2010, 11:53:25 pm »
This is VERY similar to hope.
But for the upgraded version, fractal + frogs = dangggggggggg
What SilentShadow said. This is only going to make frog rush even more powerful.

Offline GGTopic starter

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg92853#msg92853
« Reply #3 on: June 16, 2010, 12:45:05 am »
This is VERY similar to hope.
But for the upgraded version, fractal + frogs = dangggggggggg
What SilentShadow said. This is only going to make frog rush even more powerful.
i thought about that, and considered increasing the def drop rate to 2 (3 for upped). but then, no one would use this shield unless using a fractal deck :(

any realistic suggestion?
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alf15

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg92997#msg92997
« Reply #4 on: June 16, 2010, 03:15:41 am »
whenever a creature that doesnt already exist on the field is played it gets +2 (+3 for upped) and has the normal decay rate. it would make fractal useless

WakSkylicker

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg93028#msg93028
« Reply #5 on: June 16, 2010, 04:20:21 am »
How about making it like Bone Wall

i.e. Everytime u summon a creature blocks 1 more attack, 1 charge per ceature

Offline GGTopic starter

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg93075#msg93075
« Reply #6 on: June 16, 2010, 06:21:24 am »
How about making it like Bone Wall

i.e. Everytime u summon a creature blocks 1 more attack, 1 charge per ceature

I didn't really wanna make it like bone wall....

but I guess that's the only balanced choice I have so far. ;_;
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Offline GGTopic starter

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg93353#msg93353
« Reply #7 on: June 16, 2010, 04:11:34 pm »
Changed the card entirely.

Gain 1(2) def per every monster that appear on the field, loses 1(2) charge per turn

---> More like bone wall, Starts with 5 charges, and gain 1 charge every time a new monster appears on the field.


Changed the cost from 8/8 to 6/4
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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg94589#msg94589
« Reply #8 on: June 17, 2010, 09:44:05 pm »
Quote
Gain 1(2) def per every monster that appear on the field, loses 1(2) charge per turn
The per turn thing should be in the card text.  Right now it sounds like every incoming attack destroys a charge, like Bone Wall.

Offline GGTopic starter

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg95106#msg95106
« Reply #9 on: June 18, 2010, 03:52:58 pm »
Quote
Gain 1(2) def per every monster that appear on the field, loses 1(2) charge per turn
The per turn thing should be in the card text.  Right now it sounds like every incoming attack destroys a charge, like Bone Wall.
That's the old version. The new one does act like Bone Wall.
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BurnOne

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg99899#msg99899
« Reply #10 on: June 24, 2010, 10:24:15 am »
Quote
Gain 1(2) def per every monster that appear on the field, loses 1(2) charge per turn
The per turn thing should be in the card text.  Right now it sounds like every incoming attack destroys a charge, like Bone Wall.
That's the old version. The new one does act like Bone Wall.
With the differnece that it isn´t a shield but a permanent... combined with fire shield or spine carpace not only the damage sources are blocked, but also destroyed.
If this is is really added to the game a life rush with several heals and some copies of this card would nearly be rush and stall in one... the faster u rush, the more ur opponent is unable to to so. Let´s say mark earth + protects -> nearly impossible to beat with quite a lot of deck... way 2 OP (even the nerfed version).

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Re: Proliferation | Proliferation https://elementscommunity.org/forum/index.php?topic=8169.msg99922#msg99922
« Reply #11 on: June 24, 2010, 11:51:07 am »
Assuming this card did exist, how would it work with Bone Wall? Would one charge of Bone Wall or Proliferation be destroyed when a creature/weapon attacks? Does animating a weapon act as a 'creature card' being played?

Interesting card, but I don't know how this will work per se...

 

anything
blarg: