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Offline OdinVanguardTopic starter

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Diseric Pendulum | Diseric Pendulum (Auto-Series Model Card) https://elementscommunity.org/forum/index.php?topic=46772.msg1041127#msg1041127
« on: February 11, 2013, 07:37:56 pm »
This card is a model for the other 66 hybrid pendulum possibilities. Since that kind of posting load would clog up the board and would over-clutter a single series post, I am just going to provide the one example.
If anyone can think of a better means to present this, let me know so I can do it... or feel free to put it up yourself.
NAME:
Diseric Pendulum
ELEMENT:
Diseric (Entropy / Aether)
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Alternately generate and 1 quantum matching your mark.
( = 1 :aether or 1 :entropy )
NAME:
Diseric Pendulum
ELEMENT:
Diseric (Entropy / Aether)
COST:

TYPE:
Permanent
ATK|HP:

TEXT:
Alternately generate and 1 quantum matching your mark. Gain 1 extra when played.
( = 1 :aether or 1 :entropy )

ART:
Uses standard EtG pendulum artwork along with hybrid mark artwork for hybrid quanta symbols

See: http://elementscommunity.org/forum/index.php/topic,46114.0.html

IDEA:
OdinVanguard.

-Most credit should really go to all those who have contributed to the hybrid element project thus far.
Especially big thanks to EmeraldTiger for all his recent efforts in promoting it.
See http://elementscommunity.org/forum/index.php/topic,46237.0.html
NOTES:
This card is just a model example for the 66 possible hybrid element pendulums.
It works much like a regular pendulum except that when it produces the "hybrid quanta" it simply picks one of the two component quanta at random and produces 1 quanta of that type.

The primary goal of these pendulums is to make trio and quartet type decks more feasible by providing a means of (relatively) stable quanta production, which is currently sorely lacking outside of monos, duos, and rainbows. This would greatly enhance the game by opening a much broader range of deck options.

All hybrid marks have been completed already (see page link in ART section)
Hybrid card backgrounds are still in progress.
Once they are finished, the entire set could be added to the game, allowing for a major content push (66 new cards and a vast range of new deck options) with a minimum of fuss. Which should make a lot of players very happy :D

Also, once all the hybrid background and mark art is in, it would open up a lot of new possibilities for card designers.

Those interested in hybrid element card design should check out these links:
http://sync.in/HybridsDefined
http://elementscommunity.org/forum/index.php/topic,46237.0.html
http://elementscommunity.org/forum/index.php/topic,36126.0.html
http://elementscommunity.org/forum/index.php/topic,32902.0.html
http://elementscommunity.org/forum/index.php/topic,35493.0.html
http://elementscommunity.org/forum/index.php/topic,34790.msg468907.html#msg468907
http://elementscommunity.org/forum/index.php/topic,32706.0.html
http://sync.in/Lore-of-the-Pure-Half-bloods
SERIES:

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Offline Pella

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Re: Diseric Pendulum | Diseric Pendulum (Auto-Series Model Card) https://elementscommunity.org/forum/index.php?topic=46772.msg1041130#msg1041130
« Reply #1 on: February 11, 2013, 08:03:58 pm »
Love, love, LOVE the idea!  I know I'm not alone.
Quote
-snip-
Once they are finished, the entire set could be added to the game, allowing for a major content push (66 new cards and a vast range of new deck options) with a minimum of fuss. Which should make a lot of players very happy.
I agree.  Do I remember reading somewhere that Zanz dislikes the idea of adding these to the game?  If so, it seems like a bunch of time and energy expended on a bunch of beautiful, useless cards.

Maybe I misinterpreted something I read.  I hope so.
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Offline krackocloud

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Re: Diseric Pendulum | Diseric Pendulum (Auto-Series Model Card) https://elementscommunity.org/forum/index.php?topic=46772.msg1041141#msg1041141
« Reply #2 on: February 11, 2013, 08:53:39 pm »
I kind of have mixed feelings about this. One part of me thinks this would give players maybe too much elemental freedom. But at the same time, the progress it makes is pretty slow. It takes potentially 4 turns just to generate one element, which is pretty pointless, since the other two would be progressing almost just as slowly.

Offline OdinVanguardTopic starter

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Re: Diseric Pendulum | Diseric Pendulum (Auto-Series Model Card) https://elementscommunity.org/forum/index.php?topic=46772.msg1041162#msg1041162
« Reply #3 on: February 11, 2013, 09:43:18 pm »
I kind of have mixed feelings about this. One part of me thinks this would give players maybe too much elemental freedom. But at the same time, the progress it makes is pretty slow. It takes potentially 4 turns just to generate one element, which is pretty pointless, since the other two would be progressing almost just as slowly.
Very true, these pendulums won't provide very much benefit in terms of tota quantum output. Thats what quantum pillars are for (and should remain that way). However, the advantage is in terms of consistence and initial draw quality.

For instance, try building a trio deck now using pillars and pendulums for production. You can end up drawing a starting hand that has pendulums for one type of quanta while the rest of your cards need the the third element to play.

It SUCKS... With these, each pendulum you draw would be guaranteed to be able to produce the quanta you need.
With hybrid marks (if they get added) the stability extends to quartets.

You will of course be at a speed disadvantage versus mono and duo decks, but this is a good thing since it will counter balance the benefits of added versatility. It also means that quantum pillars, and single element pillars and pendulums will remain useful for fine tuning quantum balance.

I agree.  Do I remember reading somewhere that Zanz dislikes the idea of adding these to the game?  If so, it seems like a bunch of time and energy expended on a bunch of beautiful, useless cards.

Maybe I misinterpreted something I read.  I hope so.
As far as I can remember, he disliked having cards with costs or abilities that required more than one type of quanta at the same time.
E.g. cards that cost  :aether :aether  :fire :fire (like what you see in MtG) wouldn't fly... Hybrid quanta is slightly different since a hybrid quantum cost means you can use one or the other but don't need both.

I don't offhand remember the reason for his objection, but based on comments I've seen regarding "graveyard" like mechanics, I'd wager that one reason is that he wants to keep elements unique from MtG.

I think the hybrid element setup should be sufficiently distinct. (It works for half-bloods right?)

In some sense this is already done with cards like Short Sword and Hammer which can draw from ANY element's quanta. Hybrid elements are just a little more focused. Hopefully that is enough to set it apart.

As far as the pendulums themselves go the "produce [img widht=20 height=20]http://dl.dropbox.com/u/33829445/ElementsCustomMarks/DisericMark.png[/img]"is essentially just provides a shorter way of saying "randomly produce one :aether or :entropy"
« Last Edit: February 11, 2013, 09:50:34 pm by OdinVanguard »
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Offline Pella

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Re: Diseric Pendulum | Diseric Pendulum (Auto-Series Model Card) https://elementscommunity.org/forum/index.php?topic=46772.msg1041177#msg1041177
« Reply #4 on: February 11, 2013, 10:04:51 pm »
-snip-
As far as the pendulums themselves go, the "produce " essentially just provides a shorter way of saying "randomly produce one :aether or :entropy".
I'm okay with that, too.  There should be a way to let people know that the effect is random, rather than alternating or some other effect.  The reason is primarily for newbies.  The idea of hybrid quanta is confusing enough without making someone new to the game have to figure out the mechanic through game play.  Just my 2 :electrum.
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Re: Diseric Pendulum | Diseric Pendulum (Auto-Series Model Card) https://elementscommunity.org/forum/index.php?topic=46772.msg1041197#msg1041197
« Reply #5 on: February 11, 2013, 10:52:35 pm »
I agree.  Do I remember reading somewhere that Zanz dislikes the idea of adding these to the game?  If so, it seems like a bunch of time and energy expended on a bunch of beautiful, useless cards.

Maybe I misinterpreted something I read.  I hope so.
As far as I can remember, he disliked having cards with costs or abilities that required more than one type of quanta at the same time.
E.g. cards that cost  :aether :aether  :fire :fire (like what you see in MtG) wouldn't fly... Hybrid quanta is slightly different since a hybrid quantum cost means you can use one or the other but don't need both.

I don't offhand remember the reason for his objection, but based on comments I've seen regarding "graveyard" like mechanics, I'd wager that one reason is that he wants to keep elements unique from MtG.

I think the hybrid element setup should be sufficiently distinct. (It works for half-bloods right?)

In some sense this is already done with cards like Short Sword and Hammer which can draw from ANY element's quanta. Hybrid elements are just a little more focused. Hopefully that is enough to set it apart.

As far as the pendulums themselves go the "produce [img widht=20 height=20]http://dl.dropbox.com/u/33829445/ElementsCustomMarks/DisericMark.png[/img]"is essentially just provides a shorter way of saying "randomly produce one :aether or :entropy"
In a nutshell: duo-cost cards like cost  :aether :aether  :fire :fire  require a complete overhaul of the code system.
Hybrid costs like "X :fire OR :aether " only require you to expand the table of already coded quantum costs, but the effort to do so would require a lot of time and attention from Zanz. (The graveyard is another matter entirely; Zanz wants to avoid the usual 'graveyard' trope that appears in many other CCGs in addition to MtG, despite coming close to mimicking it with Salvagers.)

All coding aside, my issue with this kind of card series is that you're suggesting 66 cards be coded in the game solely for quantum fixing/enabling.

I understand that the numbers of elements involved would naturally increase the amount of cards required for these cards, but as Krackocloud said their is a very strong chance to give players too much freedom (similar to how the original duo lands of MtG are now banned, because running additional colors became far less difficult), especially since players could 'minmax' their decks with certain combinations of pendulums just to get a mostly mono deck splashing whatever it needs. (E.g. A mono water deck with a water mark using Pufferfish, Uthilarid, and Trident can suddenly gain access to all those abilities with very little penalty to its speed.)

Are 66 cards really needed to enable trios/quartets? I'm not quite sure, when things like Fixer Pillars, Quartet Pillars, Alliance Pendant, and Trichromatic Butterfly show that it can be done in 1 to 6 cards. While I've always loved the idea of these kinds of 66-card series, other ideas show they are not necessarily the most elegant way to enable decks within the 3-5 element range and avoid the 'too much freedom' question in the process.

That being said, it's always fun to see another take on these cards; they may not have the best design but I personally enjoy their theme. :)

 

blarg: