/
Poison Death uses decay of target. Life grows the infection.
just
= decay
/
Infestation, Infection
A Virus, Fungus, Destructive Growth/Life..,Life spreading through and feeding off of everything to produce new/more life.
-This deck can infect your opponents field with multiplying viruses and pestilent corpses, while your side fills with creatures with poison stingers and the animated bones of your fallen enemy.
"I am not taking your life, I am re-purposing it for the benefit of all, don't you see?"
/
Psychosis? Fears and Monsters that exist in the mind of a child made real...
-this deck can cause randomness under a shroud of darkness, leaving the opponent unsure of what to expect
"what truly lurks in the darkness under the bed and behind closed closet doors..."
/
Epoch
The evolution of all things, be they ideas or lifeforms
-These decks will slow your opponent while your army has time to grow and bloom until it is beyond control.
"Give it time..."
/
Inevitability
The end...The inexorable advance toward oblivion.
-These decks will hold your opponent as your undead forces pound them into the dust. Alternately, they will stack poison onto the opponent rushing him in a race against his own mortality...
"...and in the end, nothing."
/
Secrets
Mystery, Manipulation
-This deck can use precog to know what you opponent is up to, it can use cloak so he will not know what you are up to. You can mess with his hand and his draws. You can make his cards work for you. You can make his HP work for you...
"Your mind is like an open book...and I am the author..."
/
Intangible Forces
Fate, The marionette-strings that move the universe.
-This one is similar to Darkness/Time, but it has a much stronger focus on stealing, manipulating, and protecting creatures. Returning enemy creatures to their decks after you copy them, or returning your own injured ones to yours.
"Now you see me, now you see...wait...what?"
/
Volcanic
Slow, steady, raw power. Potential energy and a violent release.
-This deck can hold it's own with thick or burrowed creatures. They are augmented with bursts of flame and flights of phoenixes. As a creature damage deck, you have a constant and harder-than-average to CC group of damage dealers. When you get built up enough, you can unburrow, summon high-damage, easily killed fire creatures and a volley of pure 'spells' to finish off a target well before he is thinking it is nearing the end.
"The ground's unyielding placidity both hid and contained the violent chaos within."
anywho, fun thread.
I am not 100% sure what you where really looking for, so I kinda tossed several thoughts into my ramblings. I hope you find something you can use.
I look forward to people's responses, I may contribute more if I feel so compelled later.