:aether | Aether is immortality, duplication, dimensions and there are also things that affect the mind. |
:air | Air is Evasion and Freedom. |
:darkness | Shadows, Stealth, and the manipulation of opponent's resources. |
:death | Decay, Death affects, undead. |
:earth | Protection, Fortitude. |
:entropy | Chaos, Biased Luck, Thermodynamics. |
:fire | Destruction, Passion, Burning |
:gravity | Mass, Order, Technology. |
:life | Reproduction, Growth, Maintain life. |
:light | Holy, Healing, Ignoring the opponent. |
:time | Egypt, Clocks, Game speed, Deck and card |
:water | Ice, Synergy, Patience |
:aether/ :air | |
:aether/ :darkness | |
:aether/ :death | |
:aether/ :earth | |
:aether/ :entropy | |
:aether/ :fire | |
:aether/ :gravity | |
:aether/ :life | |
:aether/ :light | |
:aether/ :time | |
:aether/ :water |
:air/ :darkness | |
:air/ :death | |
:air/ :earth | |
:air/ :entropy | |
:air/ :fire | |
:air/ :gravity | |
:air/ :life | |
:air/ :light | |
:air/ :time | |
:air/ :water |
:darkness/ :death | |
:darkness/ :earth | |
:darkness/ :entropy | |
:darkness/ :fire | |
:darkness/ :gravity | |
:darkness/ :life | |
:darkness/ :light | |
:darkness/ :time | |
:darkness/ :water |
:death/ :earth | |
:death/ :entropy | |
:death/ :fire | |
:death/ :gravity | |
:death/ :life | |
:death/ :light | |
:death/ :time | |
:death/ :water |
:earth/ :entropy | |
:earth/ :fire | |
:earth/ :gravity | |
:earth/ :life | |
:earth/ :light | |
:earth/ :time | |
:earth/ :water |
:entropy/ :fire | |
:entropy/ :gravity | |
:entropy/ :life | |
:entropy/ :light | |
:entropy/ :time | |
:entropy/ :water | |
:fire/ :gravity | |
:fire/ :life | |
:fire/ :light | |
:fire/ :time | |
:fire/ :water | |
:gravity/ :life | |
:gravity/ :light | |
:gravity/ :time | |
:gravity/ :water | |
:life/ :light | |
:life/ :time | |
:life/ :water | |
:light/ :time | |
:light/ :water | |
:time/ :water |
How is the layout? Am I asking the right questions"What themes do the following create as hybrids?"
Something I've been tyring to fight forI agree that destructive purification is a subtheme of Fire's destruction arch theme
:fire - purification
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:death/ :lifejust :death = decay
Poison Death uses decay of target. Life grows the infection.
anywho, fun thread.Remember the idea is that each of these themes would fit as a theme in either mono element.
I am not 100% sure what you where really looking for, so I kinda tossed several thoughts into my ramblings. I hope you find something you can use.
I look forward to people's responses, I may contribute more if I feel so compelled later.
Remember the idea is that each of these themes would fit as a theme in either mono element.less interesting, but doable
This isn't themes described by :death + :life
but rather by
:death -> theme X
:life -> theme X
:death/ :life theme X
Also these themes do not need to be on the scale of decks. Then can be on scales smaller than cards.
:entropy/ :darkness Fear
Pandamonium is mono :entropy Fear
Nightmare is mono :darkness Fear
Therefore Fear is part of both elements
less interesting, but doableYes.
:life/ :light = healing
:life/ :death = poison
:light/ :time = sun
like that?
Yes.The Desert theme to it...and SUNdial...in a round about way, day/night...
Why does Sun fit Time?
Deserts are created by the gradual removal of vegetation and decay of the land. ( :time , maybe :death if you look at the decay aspect a different way)Yes.The Desert theme to it...and SUNdial...in a round about way, day/night...
Why does Sun fit Time?
:water / :time is patience, is costancy (a drop of water which erode the rock), is a flowYour patience example is good. Time procrastinates (Shield). Water is patient (Shard). Therefore both elements have the theme of Patience.
:water / :life is Mother Earth, the greatest mass generator of life.
:water / :light is spirituality, sacrality, redemption.
I am not sure if your Mother Earth example fits. That sounds more like it requires both elements to justify the theme rather than the theme existing separately in each element. (It sounds even more like it is a Mono Life theme but not a Mono Water theme.):water + :life generate a great quantity of creatures at same time. Life on Earth started inside the water, and it's evolution too.
The same holds for your :water + :light example.Holy water? Baptism? Is theme of purification by water
This thread is about :water or :light not :water + :light. The thematic intersections rather than unions if you will.
This thread is about :water or :life not :water + :life. This is a critical distinction. That said, you have convinced me about :water or :life having armies of creatures.I am not sure if your Mother Earth example fits. That sounds more like it requires both elements to justify the theme rather than the theme existing separately in each element. (It sounds even more like it is a Mono Life theme but not a Mono Water theme.):water + :life generate a great quantity of creatures at same time. Life on Earth started inside the water, and it's evolution too.The same holds for your :water + :light example.Holy water? Baptism? Is theme of purification by water
This thread is about :water or :light not :water + :light. The thematic intersections rather than unions if you will.
:water / :darkness is superstition, legends about curses of the ocean and creatures. Is the deepness of the oceanHow can legendary water beasts be a Darkness theme? A legendary water beast would never be a Mono Darkness card.