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CB!

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Card Changes - v1.21 https://elementscommunity.org/forum/index.php?topic=4049.msg39242#msg39242
« on: March 16, 2010, 03:10:50 pm »
I've seen bits and pieces of changes to various cards in several threads and thought I'd start a collection here... feel free to add anything else you find... So far, I'm just comparing what's in the live version to the trainer... Try to refrain from discussing the cards here, and do that in the appropriate section for the cards...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Others
*Quantum Tower / Pillar (http://elementscommunity.org/forum/index.php/topic,2017.0.html)
Probably getting a decrease in quantum production

Dirk (http://elementscommunity.org/forum/index.php/topic,2018.0.html)
Attack increased from 3 to 4

Long Sword (http://elementscommunity.org/forum/index.php/topic,2019.0.html)
Attack increased from 5 to 6

Gavel (http://elementscommunity.org/forum/index.php/topic,2020.0.html)
Base Attack increased from 5 to 6


:entropymark

Micro Abomination (http://elementscommunity.org/forum/index.php/topic,2027.0.html)
HP increased from 3 to 4

Butterfly Effect (http://elementscommunity.org/forum/index.php/topic,4130.0.html)
New Card

Amethyst Dragon (http://elementscommunity.org/forum/index.php/topic,2035.0.html)
Attack increased from 11 to 12


:deathmark

Mummy / Elite Mummy (http://elementscommunity.org/forum/index.php/topic,4010.0.html)
New Card

Skull Shield (http://elementscommunity.org/forum/index.php/topic,1977.0.html)
Cost decreased from 3 :death to 2 :death

Flesh Recluse (http://elementscommunity.org/forum/index.php/topic,1970.0.html)
Attack increased from 5 to 6


:gravitymark

No changes


:earthmark

Pulverizer (http://elementscommunity.org/forum/index.php/topic,2395.0.html)
Cost increased from 3 :earth to 4 :earth

Upgraded Pulverizer (http://elementscommunity.org/forum/index.php/topic,2395.0.html)
Weapon ability cost increased from 1 :gravity to 2 :gravity

Steel Golem (http://elementscommunity.org/forum/index.php/topic,2391.0.html)
Attack increased from 5 to 6

Stone Dragon (http://elementscommunity.org/forum/index.php/topic,2388.0.html)
HP increased from 8 to 10

Basalt Dragon (http://elementscommunity.org/forum/index.php/topic,2388.0.html)
HP increased from 11 to 12

Stone Skin (http://elementscommunity.org/forum/index.php/topic,1402.0.html)
Cost decreased from 5 :earth to 2 :earth

Granite Skin (http://elementscommunity.org/forum/index.php/topic,1402.0.html)
Cost decreased from 4 :earth to 1 :earth

Basilisk Blood (http://elementscommunity.org/forum/index.php/topic,2242.0.html)
Cost decreased from 3 :earth to 2 :earth

Upgraded Basilisk Blood (http://elementscommunity.org/forum/index.php/topic,2242.0.html)
Cost decreased from 2 :earth to 1 :earth


:lifemark

Thorn Carapace (http://elementscommunity.org/forum/index.php/topic,4064.0.html)
New Card replaces Carapace Shield
75% chance of poisoning attacking creatures.
Cost 7 :life

Spine Carapace (http://elementscommunity.org/forum/index.php/topic,4064.0.html)
New Card replaces Carapace Buckler
Reduces damage by 1, 75% chance of poisoning attacking creatures.
Cost: 7 :life

Empathic Bond (http://elementscommunity.org/forum/index.php/topic,1965.0.html)
Cost increased from 5 :life to 6 :life

Feral Bond (http://elementscommunity.org/forum/index.php/topic,1965.0.html)
Cost increased from 4 :life to 5 :life


:firemark

Ash / Upgraded Ash (http://elementscommunity.org/forum/index.php/topic,3957.0.html)
New Card

Phoenix / Minor Phoenix (http://elementscommunity.org/forum/index.php/topic,3956.0.html)
New Card

Lava Golem (http://elementscommunity.org/forum/index.php/topic,2597.0.html)
Cost increased from 4 :fire to 5 :fire

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

:watermark

Flood / Inundation (http://elementscommunity.org/forum/index.php/topic,4467.0.html)
New Card

Abyss Crawler (http://elementscommunity.org/forum/index.php/topic,2076.0.html)
Cost decreased from 5 :water to 4 :water

Ice Bolt (http://elementscommunity.org/forum/index.php/topic,2073.0.html)
Cost decreased from 3 :water to 2 :water

Arctic Dragon (http://elementscommunity.org/forum/index.php/topic,2072.0.html)
Cost decreased from 12 :water to 11 :water


:lightmark

Hope / Upgraded Hope (http://elementscommunity.org/forum/index.php/topic,3977.0.html)
New Card

Holy Light / Holy Flash (http://elementscommunity.org/forum/index.php/topic,2009.0.html)
Heal increased from 5 to 10

Solar Shield (http://elementscommunity.org/forum/index.php/topic,2010.0.html)
Cost decreased from 3 :light to 2 :light

Elite Pegasus (http://elementscommunity.org/forum/index.php/topic,2008.0.html)
Attack increased from 3 to 4


:airmark

Shockwave (http://elementscommunity.org/forum/index.php/topic,4182.0.html)
New Card

Fog Shield (http://elementscommunity.org/forum/index.php/topic,2000.0.html)
Miss increased from 30% to 40%

Improved Fog (http://elementscommunity.org/forum/index.php/topic,2000.0.html)
Miss increased from 30% to 40%

Firefly Queen / Elite Queen (http://elementscommunity.org/forum/index.php/topic,2003.0.html)
Cost increased from 6 :air to 7 :air

Elite Wyrm (http://elementscommunity.org/forum/index.php/topic,1998.0.html)
Attack increased from 4 to 5

Sky Dragon (http://elementscommunity.org/forum/index.php/topic,1999.0.html)
Attack/HP increased from 12/6 to 13/7


:timemark

Pharaoh / Elite Pharaoh (http://elementscommunity.org/forum/index.php/topic,4039.0.html)
New Card

Eternity (http://elementscommunity.org/forum/index.php/topic,1944.0.html)
Cost increased from 5 :time to 6 :time

Upgraded Eternity (http://elementscommunity.org/forum/index.php/topic,1944.0.html)
Cost increased from 4 :time to 5 :time

Golden Hourglass / Electrum Hourglass (http://elementscommunity.org/forum/index.php/topic,1946.0.html)
Cost increased from 3 :time to 4 :time


:darknessmark

Vampire Stiletto (http://elementscommunity.org/forum/index.php/topic,2196.0.html)
Damage increased from 2 to 4

Vampire Dagger (http://elementscommunity.org/forum/index.php/topic,2196.0.html)
Damage increased from 4 to 6

Steal (http://elementscommunity.org/forum/index.php/topic,2195.0.html)
Cost increased from 3 :darkness to 4 :darkness

Improved Steal (http://elementscommunity.org/forum/index.php/topic,2195.0.html)
Cost increased from 2 :darkness to 3 :darkness

Liquid Shadow (http://elementscommunity.org/forum/index.php/topic,1464.0.html)
Cost decreased from 5 :darkness to 4 :darkness

Upgraded Liquid Shadow (http://elementscommunity.org/forum/index.php/topic,1464.0.html)
Cost decreased from 4 :darkness to 3 :darkness


:aethermark

Fractal / Upgraded Fractal (http://elementscommunity.org/forum/index.php/topic,3946.0.html)
New Card

No other changes

*This information from a post from Zanz [here] (http://elementscommunity.org/forum/index.php/topic,4093.msg44960#msg44960).

Offline Chemist

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39250#msg39250
« Reply #1 on: March 16, 2010, 03:30:46 pm »
Earth: Graboid and Elite Graboid ability cost 1 :time -> 2 :time

Astaroth

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39259#msg39259
« Reply #2 on: March 16, 2010, 04:15:26 pm »
Thanks for putting this together CB. Overall, I think these changes needed to be made.

MrSexington

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39280#msg39280
« Reply #3 on: March 16, 2010, 04:51:22 pm »
Might as well throw the new cards in there.  I'm sure some of the changes were due to their presence.

CB!

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39297#msg39297
« Reply #4 on: March 16, 2010, 06:04:02 pm »
Earth: Graboid and Elite Graboid ability cost 1 :time -> 2 :time
Ahh, missed that... thanks... I'll add it to the first post... also, links to the cards affected and the new cards coming out...

Wisemage

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39309#msg39309
« Reply #5 on: March 16, 2010, 06:32:29 pm »
wow that grabiod change totally messes up shrieker rush, way to go zanz.

Offline Lex

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39340#msg39340
« Reply #6 on: March 16, 2010, 07:19:53 pm »
Well... I must say that Elements is the first game I'm playing where players are trying to find differences between current/next versions instead of receiving detailed information from developers... o.0

Offline xdude

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39344#msg39344
« Reply #7 on: March 16, 2010, 07:23:13 pm »
Well... I must say that Elements is the first game I'm playing where players are trying to find differences between current/next versions instead of receiving detailed information from developers... o.0
They will be explained WHEN THEY GO LIVE....
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Saying Elements cards are just pixels is like saying Dollars are just paper.

Offline Glitch

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39349#msg39349
« Reply #8 on: March 16, 2010, 07:30:58 pm »
Mummies seem like a poor card... if you have scarabs you've already got time and gravity, so time and death and gravity wouldn't work that well, especially since you can just use aether to get fractals.  Still......... I might try it.

Do pharaohs turn to mummies when killed?

Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39351#msg39351
« Reply #9 on: March 16, 2010, 07:33:45 pm »
The new Life shield is SO AWESOME! With the amount of Healing that Life is able to achieve, that shield just adds insult to injury. Also, I'm soooooooooo glad that Pulvy got upped in ability cost, just like it was suggested so long ago, lol. I'm liking all of these changes.

Mummies seem like a poor card... if you have scarabs you've already got time and gravity, so time and death and gravity wouldn't work that well, especially since you can just use aether to get fractals.  Still......... I might try it.

Do pharaohs turn to mummies when killed?
In the trainer, Pharaoh is a stand-alone card, but in all likeliness, it won't be available that way in the live version of the game. Also, no, Pharaohs don't turn back into Mummies, and when you Rewind a Mummy into a Pharaoh, you don't get the Mummy back on top of the deck AND a Pharaoh.

Offline Glitch

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39354#msg39354
« Reply #10 on: March 16, 2010, 07:36:12 pm »
I see the obvious synergy between time and death, with scavenger and the gobbling of skeletons, but I just don't think it will be that great while scarab's devour costs gravity quantums (which never really made sense to me anyway.)

MrSexington

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Re: Tracking Changes https://elementscommunity.org/forum/index.php?topic=4049.msg39355#msg39355
« Reply #11 on: March 16, 2010, 07:37:05 pm »
The new Life shield is SO AWESOME! With the amount of Healing that Life is able to achieve, that shield just adds insult to injury. Also, I'm soooooooooo glad that Pulvy got upped in ability cost, just like it was suggested so long ago, lol. I'm liking all of these changes.

Mummies seem like a poor card... if you have scarabs you've already got time and gravity, so time and death and gravity wouldn't work that well, especially since you can just use aether to get fractals.  Still......... I might try it.

Do pharaohs turn to mummies when killed?
In the trainer, Pharaoh is a stand-alone card, but in all likeliness, it won't be available that way in the live version of the game. Also, no, Pharaohs don't turn back into Mummies, and when you Rewind a Mummy into a Pharaoh, you don't get the Mummy back on top of the deck AND a Pharaoh.
I think Pharohs should only be available through Mummies.  Also, Pharaohs should produced 2 Scarabs for every activation.

 :))


(edit: I guess I'll post this in the In Development forum.)

 

anything
blarg: