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Offline EmeraldTiger

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg532863#msg532863
« Reply #912 on: August 14, 2012, 03:05:27 am »
My 2 ideas should help with such testing.
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Offline ZephyrPhantom

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533132#msg533132
« Reply #913 on: August 14, 2012, 07:04:38 pm »
Do you feel it is appropriate for elements to counter themselves? What are some ingame examples of self-element countering?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533137#msg533137
« Reply #914 on: August 14, 2012, 07:17:24 pm »
Do you feel it is appropriate for elements to counter themselves? What are some ingame examples of self-element countering?
Yes.

Fire is the simplest example.

Card level
Pillar/Pendulum: Deflag
Creature: CC
CC: Phoenix, Bolts
Fire Shield: Phoenix, Bolts and Deflag
Nymph: Phoenix, Bolts and CC
Deflag: Creatures and Spells
Immolation: CC + Pillars

Deck level
Rush vs CC Control

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Offline ZephyrPhantom

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533275#msg533275
« Reply #915 on: August 15, 2012, 04:46:29 am »
I don't know. It usually gives more quanta than it destroys. However it reduces quanta quality.
What is quanta quality? What cards increase/reduce quanta quality?

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533278#msg533278
« Reply #916 on: August 15, 2012, 04:58:45 am »
I don't know. It usually gives more quanta than it destroys. However it reduces quanta quality.
What is quanta quality? What cards increase/reduce quanta quality?
Discord scrambles quanta. This lowers the total value of the quanta to the user.
X :underworld -> X  :rainbow is generally reducing quanta quality.
X :rainbow -> X :underworld is generally increasing quanta quality.
Ruslter increases the quanta total but also converts excess unused  :light into useful  :life.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533424#msg533424
« Reply #917 on: August 15, 2012, 05:59:23 pm »
Has the idea of a permanent that does damage (but isn't a weapon) been done before? Like a creature, only unaffected by CC, and can be deflagged or stolen.

Has an idea of stealing an enemy permanent in exchange for them getting a random permanent of yours been done before?

What about a creature that instantly disappears when targetted (makes it easier to kill, not fractal-able)?

Are these good and original ideas?

Offline thispersonisagenius

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533435#msg533435
« Reply #918 on: August 15, 2012, 06:07:54 pm »
Has the idea of a permanent that does damage (but isn't a weapon) been done before? Like a creature, only unaffected by CC, and can be deflagged or stolen.
Do you mean something with an ability like " :fire :fire : Deal 5 damage to target player"? That sounds good, as it will require players to focus on all areas of the field instead of just the creature slots.

I also have an idea for a mechanic, called "Destiny Bond". A creature with the active, one-time use skill Destiny Bond can target a creature. When either creature dies, the other dies as well.
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Offline furballdn

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533441#msg533441
« Reply #919 on: August 15, 2012, 06:14:17 pm »
Nah, 2 :fire for 5 damage a turn is pretty UP. I was thinking of something like SoV, only it deals regular damage, and not permanent damage.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533461#msg533461
« Reply #920 on: August 15, 2012, 06:46:27 pm »
Has the idea of a permanent that does damage (but isn't a weapon) been done before? Like a creature, only unaffected by CC, and can be deflagged or stolen.

Has an idea of stealing an enemy permanent in exchange for them getting a random permanent of yours been done before?

What about a creature that instantly disappears when targetted (makes it easier to kill, not fractal-able)?

Are these good and original ideas?
Yes. (Beyond SoV) I forget what though. [Original but not of high quality in the default form]

I don't think so. However giving a permanent has been suggested. [Worth trying]

No as a card suggestion. Someone had suggested the fragile disadvantage. It should not be used merely to avoid fractal. If there is another reason then *shrug*. [Disadvantages are not the core of a card]

I also have an idea for a mechanic, called "Destiny Bond". A creature with the active, one-time use skill Destiny Bond can target a creature. When either creature dies, the other dies as well.
Reminds me of Puppet: http://elementscommunity.org/forum/index.php/topic,6321.0.html
I think there is a more recent (my time not yours) version that is even closer.
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Offline thispersonisagenius

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533467#msg533467
« Reply #921 on: August 15, 2012, 06:52:49 pm »
I also have an idea for a mechanic, called "Destiny Bond". A creature with the active, one-time use skill Destiny Bond can target a creature. When either creature dies, the other dies as well.
Reminds me of Puppet: http://elementscommunity.org/forum/index.php/topic,6321.0.html
I think there is a more recent (my time not yours) version that is even closer.
That idea is pretty similar to Puppet. However, mine is an actual activated ability, and the only time the creatures display linkage is when one of them dies (e.g. poison, damage, etc. aren't shared between creatures). I feel that Elements needs more one-time activation abilities, for some diversity among "growing" creatures.
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Offline Atom_heart

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533474#msg533474
« Reply #922 on: August 15, 2012, 07:15:35 pm »
I also have an idea for a mechanic, called "Destiny Bond". A creature with the active, one-time use skill Destiny Bond can target a creature. When either creature dies, the other dies as well.
Reminds me of Puppet: http://elementscommunity.org/forum/index.php/topic,6321.0.html
I think there is a more recent (my time not yours) version that is even closer.
That idea is pretty similar to Puppet. However, mine is an actual activated ability, and the only time the creatures display linkage is when one of them dies (e.g. poison, damage, etc. aren't shared between creatures). I feel that Elements needs more one-time activation abilities, for some diversity among "growing" creatures.

Not to spam my own card, but there's this:

http://elementscommunity.org/forum/index.php/topic,42723.msg532732.html#msg532732

Although it's broader and not "one time", which could be a good thing too. And apparently there's an issue with double targeting.
Other cards somewhat similar are linked in the Notes section.

Offline OldTreesTopic starter

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Re: Ask the Idea Guru https://elementscommunity.org/forum/index.php?topic=32272.msg533484#msg533484
« Reply #923 on: August 15, 2012, 07:37:27 pm »
I also have an idea for a mechanic, called "Destiny Bond". A creature with the active, one-time use skill Destiny Bond can target a creature. When either creature dies, the other dies as well.
Reminds me of Puppet: http://elementscommunity.org/forum/index.php/topic,6321.0.html
I think there is a more recent (my time not yours) version that is even closer.
That idea is pretty similar to Puppet. However, mine is an actual activated ability, and the only time the creatures display linkage is when one of them dies (e.g. poison, damage, etc. aren't shared between creatures). I feel that Elements needs more one-time activation abilities, for some diversity among "growing" creatures.
I was not able to locate the more similar version.

I agree that Elements would benefit from more one time activation abilities. Specifically spell like effects that desire a design that allows for more than 6 uses.
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