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Offline MarvaddinTopic starter

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A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg364757#msg364757
« on: July 12, 2011, 04:02:06 am »
Hi, all.

I have just created this thread to be a place where we can suggest minor card changes. There are some ideas already around the forum section, but this is supposed to be a thread where we can talk about them instead of creating new ones.

I will start (and later I intend to keep other people suggestions in this 1st post):

Ps: please dont suggest changes of casting cost. For these, use these:

Buff This Card! (http://elementscommunity.org/forum/index.php/board,206.0.html)
Nerf This Card! (http://elementscommunity.org/forum/index.php/board,208.0.html)

1) Gargoyle could be immune to Basilisk Blood. (Would receive +0/+20 with no delay. - TheManuz)
1.1) Stone form could remove airborne (ddevans96)

2) If attacker has creatures that inflict poison, like Puffer Fish or Flying Arsenic, poison should be inflicted to any gravity pulled creature on defender side.
2.1) Gravity pulled creature should also receive vampire status when attacked by vampire creature. (shmuck)
2.2) Gravity pulled creature should attract weapon damage (TheManuz)

3) Guardian Angel skill could damage undead creatures (shmuck)

4) Voodoo skill could be allowed to target a creature instead of just player. (shmuck)

5) Deja Vus created using Deja Vu skill could have a small chance of maintain that skill. (unit748596)

6) Mutation could use Vampire passive skill (Rutarete)
6.1) Mutation could produce Devonian Dragons and Immortals.

7) Spark could generate  :aether upon death (ddevans96)

8.) Freeze could be able to target opponent and freeze his weapon (Xenocidius)

9) Crusader could change element to element of the weapon it endows (doublecross)

10) Devonian Dragon could lay Fate Egg (Jaxly)

11) Eclipse could have its effect decreased by RoLs in opponent field (Jaxly)

12) Upped Sundial could have cost of 1 generic quanta, to not interfere wit mulligan (Jaxly / Xenocidius).

13) Text in Discord card could explain its effect better (davidy22)
13.1) "Scramble up to 10 quanta" - text suggestion by OldTrees

14) Puffer Fish could have passive ability 'ranged', so its attack can go through Wings. (tikotribe)

15) Lycanthrope / Werewolf could change element to Darkness after using skill and receive effects from cards like Eclipse and Holy Light (Marvaddin)

Ok, lets Brainstorm. Maybe some little changes can become true if there is no much coding needed.

Offline tyranim

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg364797#msg364797
« Reply #1 on: July 12, 2011, 05:10:26 am »
deja vu needs something... maybe a secondary effect, something new? maybe something like it has a 1/4 chance of transferring the ability to the clone? as in, you have one non-cloned DV on the field, you use its ability, and now you have 2, but that second one has a 1/4 of a chance of having the effect again.
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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg364805#msg364805
« Reply #2 on: July 12, 2011, 05:26:46 am »
2) If attacker has creatures that inflict poison, like Puffer Fish or Flying Arsenic, poison should be inflicted to any gravity pulled creature on defender side.
Vampires could spread vampirism the same way. Would act just like Liquid Shadow, but without the poison effect.

Maybe the Voodoo Dolls could be directable? So they're voodooing the other player by default, but they have a (possibly single use) ability that lets them voodoo a creature instead. Even if it were multi use it doesn't seem like that'd be overpowered.

Edit: For that matter, why don't Vampires heal themselves instead of you? Maybe any extra healing could run over to you. If you wanted to go really nuts, you could make it so the Angel's healing ability damages Vampires and other undead.

Offline ddevans96

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365112#msg365112
« Reply #3 on: July 12, 2011, 08:20:26 pm »
lol, I have a whole folder of these but I'd probably get flamed for half of them. Maybe I'll post them later.
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Offline TheManuz

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365115#msg365115
« Reply #4 on: July 12, 2011, 08:26:15 pm »
Hi, all.

I have just created this thread to be a place where we can suggest minor card changes. There are some ideas already around the forum section, but this is supposed to be a thread where we can talk about them instead of creating new ones.

I will start (and later I intend to keep other people suggestions in this 1st post):

1) Gargoyle could be immune to Basilisk Blood. Just sounds logical.
Awesome! It should trigger the +0|+20 without dealying it.

2) If attacker has creatures that inflict poison, like Puffer Fish or Flying Arsenic, poison should be inflicted to any gravity pulled creature on defender side.
I agree with gravity pull too.
Also, why gravity pull doesn't attract weapons damage? Seems wrong to me.

Offline MarvaddinTopic starter

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365226#msg365226
« Reply #5 on: July 13, 2011, 02:06:48 am »
ddevans96, dont be afraid of posting ;)

I like a lot of some ideas, mainly Angel skill hurting undead.

Good job for 1st day. Lets continue the brainstorm!  ::)

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365233#msg365233
« Reply #6 on: July 13, 2011, 02:24:46 am »
Add the Vampire passive to mutation and chaos seed.

Just my 2 :electrum, as they say.

I like what's been posted already :).
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Offline ddevans96

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365239#msg365239
« Reply #7 on: July 13, 2011, 02:34:57 am »
hm, okay then. I guess I'll start with only a few, and I won't include name changes I would like to see either.

- Gargoyle: Stone form should remove airborne.
- Poison: Damage upon attack, not upon opponent's attack.
- Spark: Generate :aether upon death.
- Gravity Pull: Redirect venom effect.
- Schrodinger's Cat: Reset status upon use.
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Offline Onizuka

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365248#msg365248
« Reply #8 on: July 13, 2011, 02:44:54 am »
Would the generating effect be for BLs too?
You're just as selfish as I am. You're just not as good at it yet.

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365249#msg365249
« Reply #9 on: July 13, 2011, 02:52:00 am »
Yeah, all of those refer to the upped form as well.
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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365788#msg365788
« Reply #10 on: July 14, 2011, 05:48:35 am »
Hi, all.

I have just created this thread to be a place where we can suggest minor card changes. There are some ideas already around the forum section, but this is supposed to be a thread where we can talk about them instead of creating new ones.

I will start (and later I intend to keep other people suggestions in this 1st post):

1) Gargoyle could be immune to Basilisk Blood. Just sounds logical. (Would receive +0/+20 with no delay. - TheManuz)

2) If attacker has creatures that inflict poison, like Puffer Fish or Flying Arsenic, poison should be inflicted to any gravity pulled creature on defender side.
2.1) Gravity pulled creature should also receive vampire status when attacked by vampire creature. (shmuck)
2.2) Gravity pulled creature should attract weapon damage (TheManuz)

3) Guardian Angel skill could damage undead creatures (shmuck)

4) Voodoo skill could be allowed to target a creature instead of just player. (shmuck)

5) Deja Vus created using Deja Vu skill could have a small chance of maintain that skill. (unit748596)

Ok, lets Brainstorm. Maybe some little changes can become true if there is no much coding needed.
Most of those special cases should be added to the card text if they are implemented, to avoid unpleasant surprises when a player accidentally triggers the auxillary effects.

It should be written somewhere on the crusader that activation gives +2 HP.

Offline ddevans96

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Re: A Topic to suggest little card changes. https://elementscommunity.org/forum/index.php?topic=28533.msg365789#msg365789
« Reply #11 on: July 14, 2011, 05:54:11 am »
It should be written somewhere on the crusader that activation gives +2 HP.
There already is.
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