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Offline GGTopic starter

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Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294498#msg294498
« on: March 20, 2011, 05:27:03 am »
This thread is reserved for my new (and first) series : Field Effects.

Field Effect cards are permanents that equally affect both sides of the gaming field, hence both players can use the effects for their own benefits. They are very common in most CCGs, for example, in Yugioh.

There are already two field effect cards in game: :water Flooding | Inundation and :darkness Nightfall | Eclipse.

I already have an idea for every element's field effect card, but if you have any suggestion, or feel like your card would fit here well, feel free to notify me on this thread.

:entropy Rain of Chaos | Rain of Chaos

(http://elementscommunity.org/forum/index.php/topic,23184.msg314877#msg314877)


:death  Caustic Finale | Caustic Finale

(http://elementscommunity.org/forum/index.php/topic,23284.msg316467#msg316467)


:gravity  Graviton Pit | Graviton Abyss

(http://elementscommunity.org/forum/index.php/topic,29941.msg407244#msg407244)


:earth


:life


:fire  Scorching Earth | Scorching Field

(http://elementscommunity.org/forum/index.php/topic,29946.msg407313#msg407313)


:water Flooding | Inundation

(http://elementscommunity.org/forum/index.php/topic,4467.0.html)


:light


:air


:time  Eternal Loop | Eternal Loop

(http://elementscommunity.org/forum/index.php/topic,23277.0.html)


:darkness Nightfall | Eclipse

(http://elementscommunity.org/forum/index.php/topic,2193.0.html)

:aether
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Offline OldTrees

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294508#msg294508
« Reply #1 on: March 20, 2011, 06:05:37 am »
Field effects are a vehicle.

As always the idea for a rider should occur before you decide what vehicle is correct for that rider effect.

Things to note:
The effect is equal on both sides
The effect does not change shape
The effect is balanced assuming the user will modify their deck for optimal synergy with (or avoidance of) the rider effect.
It is vulnerable to PC including Steal (although steal does nothing)
Names include large scale features but with effects that are felt on small scale as well.

A field effect seems like the ideal vehicle for the Rain of Chaos Rider.

I have no rider ideas that would be best made as field effects at this time.
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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294511#msg294511
« Reply #2 on: March 20, 2011, 06:12:34 am »
This series' cards sound good enough to be rares (:
I think Graveyard is a field card too?
Imma keep an eye on this XD

Offline Bhlewos

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294512#msg294512
« Reply #3 on: March 20, 2011, 06:16:24 am »
For gravity, how about something like Decrease Gravity? All creatures' HP are reduced (maybe halved for example; rounded down), so Guardian Angel would go from 1|6 to 1|3 and Armagio would go from 1|25 to 1|12. New creatures would also have their HP halved. This could be a good combo with damage-dealing spells like Fire Bolt or Drain Life; Decrease Gravity would make things easier.

Actually my card idea (http://elementscommunity.org/forum/index.php/topic,23089.0.html) could also be changed to be a permanent instead of a one-turn thing, but it might be too OP considering its effects vary depending on each player's creatures.

Offline YawnChainHow

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294520#msg294520
« Reply #4 on: March 20, 2011, 06:29:08 am »
I believe Sundial falls under the category of a field effect card as well.

Offline FeelNFine

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294522#msg294522
« Reply #5 on: March 20, 2011, 06:29:53 am »
This series' cards sound good enough to be rares (:
I think Graveyard is a field card too?
Imma keep an eye on this XD
Not in the sense GG means, because boneyard doesn't equally affect both players.

For Death I think of something like a diseased Bog, each time something dies both players gain 1 poision

For Time I'm thinking a slowing effect, like it casts silence on both players every other round, or sundials every other round or (for sheer quanta generation) both.

And since we don't have any direct creature regeneration skills, for life or light I would suggest all creatures get healed 1 or 2 each round.

And finally (my least realistic) for earth or gravity, creatures can't attack opponents directly if they have creatures on the field.  If this is the case, they each attack a random creature.

Thats all for now, take what you will.

Offline GGTopic starter

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294566#msg294566
« Reply #6 on: March 20, 2011, 08:19:18 am »
For gravity, how about something like Decrease Gravity? All creatures' HP are reduced (maybe halved for example; rounded down), so Guardian Angel would go from 1|6 to 1|3 and Armagio would go from 1|25 to 1|12. New creatures would also have their HP halved. This could be a good combo with damage-dealing spells like Fire Bolt or Drain Life; Decrease Gravity would make things easier.
The whole point of the Gravity element is to utilize its high HP creatures, and I don't see why such a card would even be in Gravity.

Graveyard and Sundial only benefits one player: Graveyard generates Skeletons on ONE side, and only the user of Sundial can draw a card.

You can predict that all these cards are going to be passive effects, since I have no idea if the system could be modified so that you could use opponent's permanent.
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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294579#msg294579
« Reply #7 on: March 20, 2011, 08:30:43 am »
Sorry, about that; I think I've gone bonkers thinking Graveyard gave Skellies on both sides =.= I'm off to bed

Offline Bhlewos

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg294816#msg294816
« Reply #8 on: March 20, 2011, 06:06:11 pm »
The whole point of the Gravity element is to utilize its high HP creatures, and I don't see why such a card would even be in Gravity.

I'm just a beginner so my ideas probably aren't that great compared to yours, but wouldn't high HP creatures be less affected by the decreased HP? Creatures with up to 10 HP (like Dragons) for example would be decreased to 5, which is 2 Firebolts and 3 Icebolts instead of 3 and 5 respectively, a difference of 10 and 20 quanta, saving you a few turns. Creatures with anything less than 6 HP before DG could be killed off with only one...but for Armagios and Massive Dragons, the quanta needed for an instant kill would change from ~80 to ~40 and ~50 to ~30, still a huge amount...to kill these high HP creatures Decrease Gravity wouldn't help much if at all and you're better off choosing normal means to CC them.

EDIT:
On another note, agogo's Sonic Jammer (http://elementscommunity.org/forum/index.php/topic,23087.msg313432/) idea also fits your requirements for a field effect card; it affects both players and is "permanent" unless Deflagged, Stolen, etc. It's listed as Aether right now but a lot of people are suggesting that it go into Air, so it could go into either.

Offline YawnChainHow

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg295835#msg295835
« Reply #9 on: March 22, 2011, 06:23:40 am »
Graveyard and Sundial only benefits one player: Graveyard generates Skeletons on ONE side, and only the user of Sundial can draw a card.
Totally ignoring the draw right now - I'm talking about Sundial's passive effect, which stops all creatures on both sides of the field from attacking. Or does having a second ability disqualify it?


Offline SnoWeb

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg295848#msg295848
« Reply #10 on: March 22, 2011, 07:45:05 am »
Some ideas:

:death : infected zone : all injuries have a chance to be poisonous

:earth : eruption : a lava flow wipes the field : fire and earth creature are unhurt, water and life are burnt

:fire : furnace : all water powered abilities cost increase by one all fire powered abilities cost decrease by one

:air : tornado : if the coding is achievable I would like to see a tornado moving on the fields

:time : I have already seen it somewhere : both player draw twice as much cards

Offline Monox D. I-Fly

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Re: Field Effects - Permanents that equally affect both players' fields https://elementscommunity.org/forum/index.php?topic=23187.msg295859#msg295859
« Reply #11 on: March 22, 2011, 08:36:26 am »
Some ideas:

:death : infected zone : all injuries have a chance to be poisonous

:earth : eruption : a lava flow wipes the field : fire and earth creature are unhurt, water and life are burnt

:fire : furnace : all water powered abilities cost increase by one all fire powered abilities cost decrease by one

:air : tornado : if the coding is achievable I would like to see a tornado moving on the fields

:time : I have already seen it somewhere : both player draw twice as much cards
Another ideas:
 :aether : supranatural world : all immortal creatures gain +1/+1

 :gravity : jupiter: all creature's ATK is halved and their HP is doubled

 :life : deep forest: all creatures with no ability gain +2/+4

 :light : noonrise: all light and darkness creatures gain +1/+1
My idealized elements cycle:
Water -> Fire -> Air -> Earth -> Lightning -> Metal -> Light -> Darkness -> Wood -> Water

 

anything
blarg: