User:Taffer/Card List Example

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Others

Quantum Pillar
Quantum Pillar TYPE Permanent
ELEMENT Other
COST Free
ATK | HP -
DESCRIPTION Each turn 3 random quanta are generated
SKILL
PASSIVES
RARITY Common
BUY/SELL 6/4
Quantum Tower
Quantum Tower TYPE Permanent
ELEMENT Other
COST Free
ATK | HP -
DESCRIPTION Each turn 3 random quanta are generated. Gain 3 extra quanta when you play this card.
SKILL
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1156
Data:Quantum Tower
Dagger
Dagger TYPE Permanent
ELEMENT Other
COST Free
ATK | HP 2 | 1 (when flying)
DESCRIPTION Weapon: deal 2 damage at the end of every turn. Deal 1 extra damage if you have a Death or Darkness mark.
SKILL Dagger
PASSIVES
RARITY Common
BUY/SELL 24/16
Dirk
Dirk TYPE Permanent
ELEMENT Other
COST Free
ATK | HP 4 | 1 (when flying)
DESCRIPTION Weapon: deal 4 damage at the end of every turn. Deal 1 extra damage if you have a Death or Darkness mark.
SKILL Dagger
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1156
Data:Dirk
Malignant Cell
Malignant Cell TYPE Creature
ELEMENT Other
COST Free
ATK | HP 1 | 1
DESCRIPTION Infest: Generates a new malignant cell every turn.
SKILL Infest
PASSIVES
RARITY Unobtainable
BUY/SELL In-game card only
Malignant Cell
Malignant Cell TYPE Creature
ELEMENT Other
COST Free
ATK | HP 0 | 1
DESCRIPTION Infest: Generates a new malignant cell every turn. Can not drown
SKILL Infest
PASSIVES
RARITY Unobtainable (Upgraded)
BUY/SELL Does not exist in game
Relic
Relic TYPE Spell
ELEMENT Other
COST 1 Rainbow
ATK | HP -
DESCRIPTION The remains of what was once a valued creature or artifact. It is now useless: sell it!
SKILL
PASSIVES
RARITY Rare
BUY/SELL Impossible/65
Relic
Relic TYPE Spell
ELEMENT Other
COST 1 Rainbow
ATK | HP -
DESCRIPTION The remains of what was once a valued creature or artifact. Probably still worth a few coins.
SKILL
PASSIVES
RARITY Rare (Upgraded)
BUY/SELL Impossible/1025
Data:Relic (Upgraded)
Shard of Integrity
Shard of Integrity TYPE Creature
ELEMENT Earth
COST 2 Earth
ATK | HP + | +
DESCRIPTION Combine all the shards in your hand to form a shard golem.
SKILL
PASSIVES
RARITY Rare
BUY/SELL Impossible/146
Shard of Integrity
Shard of Integrity TYPE Creature
ELEMENT Earth
COST 1 Earth
ATK | HP + | +
DESCRIPTION Combine all the shards in your hand to form a shard golem.
SKILL
PASSIVES
RARITY Rare (Upgraded)
BUY/SELL Impossible/1297
Data:Shard of Integrity (Upgraded)

Light

Photon
Photon TYPE Creature
ELEMENT Light
COST Free
ATK | HP 1 | 1
DESCRIPTION
SKILL
PASSIVES Airborne
RARITY Common
BUY/SELL 24/16
Ray of Light
Ray of Light TYPE Creature
ELEMENT Light
COST Free
ATK | HP 1 | 1
DESCRIPTION Each turn is generated.
SKILL Light
PASSIVES Airborne
RARITY Common (Upgraded)
BUY/SELL Impossible/1156
Data:Ray of Light
Luciferin
Luciferin TYPE Spell
ELEMENT Light
COST 2 Rainbow
ATK | HP -
DESCRIPTION All of your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP's.
SKILL
PASSIVES
RARITY Common
BUY/SELL 56/38
Luciferase
Luciferase TYPE Spell
ELEMENT Light
COST 1 Rainbow
ATK | HP -
DESCRIPTION All of your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP's.
SKILL
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1157
Data:Luciferase
Light Nymph
Light Nymph TYPE Creature
ELEMENT Light
COST 9 Light
ATK | HP 6 | 9
DESCRIPTION : Luciferin
All your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP.
SKILL Luciferin
PASSIVES
RARITY Ultra Rare
BUY/SELL Impossible/909
Light Nymph
Light Nymph TYPE Creature
ELEMENT Light
COST 9 Light
ATK | HP 7 | 9
DESCRIPTION : Luciferin
All your creatures without a skill gain "bioluminescence". Heal yourself for up to 10 HP.
SKILL Luciferin
PASSIVES
RARITY Ultra Rare (Upgraded)
BUY/SELL Impossible/1609
Data:Light Nymph (Upgraded)

Time

Sundial
Sundial TYPE Permanent
ELEMENT Time
COST 1 Time
ATK | HP -
DESCRIPTION Stasis: Creatures do not attack for 1 turn.
: Hasten
Draw a card from your deck
SKILL
PASSIVES
RARITY Common
BUY/SELL 97/65
Sundial
Sundial TYPE Permanent
ELEMENT Time
COST Free
ATK | HP -
DESCRIPTION Stasis: Creatures do not attack for 1 turn.
: Hasten
Draw a card from your deck
SKILL
PASSIVES
RARITY Common (Upgraded)
BUY/SELL Impossible/1156
Data:Sundial (Upgraded)
Scarab
Scarab TYPE Creature
ELEMENT Time
COST 2 Time
ATK | HP 2 | N
DESCRIPTION Swarm: n = number of scarabs you control at the end of the turn.
: Devour
SKILL Devour
PASSIVES Swarm, Airborne
RARITY Common
BUY/SELL 26/18
Elite Scarab
Elite Scarab TYPE Creature
ELEMENT Time
COST 2 Time
ATK | HP 3 | N
DESCRIPTION Swarm: n = number of scarabs you control at the end of the turn.
: Devour
SKILL Devour
PASSIVES Swarm, Airborne
RARITY Common (Upgraded)
BUY/SELL Impossible/1158
Data:Elite Scarab

Water

Toadfish
Toadfish TYPE Creature
ELEMENT Water
COST 5 Water
ATK | HP 6 | 4
DESCRIPTION : Inflate
Inflict 1 damage per turn to a target creature. Cause poisoning if ingested.
SKILL Infection
PASSIVES Poisonous
RARITY Common
BUY/SELL 29/21
Puffer Fish
Puffer Fish TYPE Creature
ELEMENT Water
COST 5 Water
ATK | HP 3 | 5
DESCRIPTION Venom: Add 1 poison damage to each successful attack. Cause poisoning if ingested.
SKILL Venom
PASSIVES Poisonous
RARITY Common (Upgraded)
BUY/SELL Impossible/1161
Data:Puffer Fish