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Offline ffun

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378107#msg378107
« Reply #12 on: August 09, 2011, 07:40:13 pm »
Thanks for your answer!

I would normally ask for a bit more than:

'with the right strategy any element can win' (Elaborate more specifically regarding Time? How to cope with its weakness? What qualities do you have to set yourself appart from previous Time Masters? Do you see yourself as capable to come up with this 'right strategy'?)

or

'we've prepared against time' (What did you perceive as Time's weakness and how did you plan to exploit them? Were you successful in predicting them?)


But I do understand you have limited time/connection right now, and I'm glad you took some time to try and answer them anyway. :)

Offline PlayerOa

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378112#msg378112
« Reply #13 on: August 09, 2011, 07:51:56 pm »
Thanks for your answer!

I would normally ask for a bit more than:

'with the right strategy any element can win' (Elaborate more specifically regarding Time? How to cope with its weakness? What qualities do you have to set yourself appart from previous Time Masters? Do you see yourself as capable to come up with this 'right strategy'?)
Right strategy can be cheap, more unknown players. Right strategy can be a good spreadsheet.
The right strategy for time would be surprising. That's what team Life did last war, and I've beaten Zeru with it, along with other teammates did the same.
Time, as a stall - rush element, can with the right information know when you should use a Flying Eternity deck, a Ghostmare or a Pharaoh deck. You could use a differ from this, a mix of all those strategies, or a Timebow. Time is a surprising element, and a Time counter is more important to have a good winning chance against 5 popular time decks, than 95% chance against GotP's.
or

'we've prepared against time' (What did you perceive as Time's weakness and how did you plan to exploit them? Were you successful in predicting them?)
I think last war Time didn't have any special weakness, except Spike leaving. I can't really answer this question very detailed, because we had so few matches against time.


But I do understand you have limited time/connection right now, and I'm glad you took some time to try and answer them anyway. :)
Hope that clarifies a bit. :)
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Offline the dictator

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378159#msg378159
« Reply #14 on: August 09, 2011, 09:47:28 pm »
What is your favourite deck, and why?
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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378194#msg378194
« Reply #15 on: August 09, 2011, 10:32:34 pm »
Oh, it's already :time to vote? Cool! Let's begin to answer questions...

Time's Final Standing during previous Wars:
War 1 - 5th
War 2 - 6th
War 3 - 7th

1. Time's standing is suffering a rewind, or at least seems to be trapped in a stasis bubble. Besides, it seems Time's participation is always lukewarm (and gradually getting worse!) - it doesn't fall right out nor does it fight for the top spot. It looses some matches, ends up with a reduced vault, hangs in there with 1 or 2 decks but finally leaves quietly, without much fuss or anyone really noticing it. It doesn't harness the glories of Fire or Entropy, but people also don't pity it like Gravity and (previously) Water. With the current card base, Time's role will keep being limited as a supporting actor in War? Do you think it need changes/buffs in order to grab the main role or - if not - as a Master of Time, what can you bring to the table to improve its standing?

2. Regarding War 3 in particular, how did you rate Time's participation? Explain giving specifically the perspective of:
SnoWeb and SpikeSpiegel: a member (What were your view and experience with organization, team decisions and planning etc?)
10 men and PlayerOa: an opponent (Did you fear Time? How did you prepare yourselves specifically to play against it? Did it surprise or disappoint you?)
Kuroaitou: seeing it from the outside (How did you view the initial team rooster choices, matches and overall progress of Time throughout War? Did it surprise or disappoint you?)
1) I go straight to the point: the average level of war, because of experience, skill, etc, is increasing and for an element like :time the difficult is increasing as well; as I've experienced in last war (for firsts turns) and in the Masters Tourney, :time needs (IMHO) a serious buff. We don't have any PC card, our average cost card is high, we cannot rush, we don't have an effective CC, etc. I'm sorry to say it and probably I'll be unpopular, but at the moment :time is only a nice "support" element, and it's very difficult to build something effective with the war rules vs some other elements more..."complete". You can take this answer like an outburst of a :time lover.

2) It was my first war and participate as a Master was rather difficult and challenging at the same time; unfortunately I had to quit war because of some serious troubles in real life, the only think I can say it's that I did a good work during the first phase making my team, because they were (better, they are) a group of great people and fantastic players; they made me proud and it was a pleasure to have played with them, even if just for few turns.




Spike I respect you as a person and PvP player. But your abandoment of the team shook my confidence in you as a master. What can you do to assure me and other players that you see worthy of our trust again?

Talkin' about great person and player, here we have Jen-i's question.

Someone knows what happened to me so severe that I had to quit the war; being particularly delicate and personal matters, I don't think this is the best place to talk about it.

I can only say that it is impossible that the same events occur again, so if I would lead the team :time again , I'll do untile the end at the best of my ability.

PS: If anyone so curious / inquisitive to want to know all the costs which were my problems, he/she/it can contact me in chat. He/She/It will receive a reply with a few glances attached...


What is your favourite deck, and why?
Without any doubt, this one, that I consider my most representative deck:

Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u7 6u7 7q3 7q3 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj
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Offline 10 men

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378204#msg378204
« Reply #16 on: August 09, 2011, 10:45:17 pm »
1. Time's standing is suffering a rewind, or at least seems to be trapped in a stasis bubble. Besides, it seems Time's participation is always lukewarm (and gradually getting worse!) - it doesn't fall right out nor does it fight for the top spot. It looses some matches, ends up with a reduced vault, hangs in there with 1 or 2 decks but finally leaves quietly, without much fuss or anyone really noticing it. It doesn't harness the glories of Fire or Entropy, but people also don't pity it like Gravity and (previously) Water. With the current card base, Time's role will keep being limited as a supporting actor in War? Do you think it need changes/buffs in order to grab the main role or - if not - as a Master of Time, what can you bring to the table to improve its standing?
To me, a big reason for applying for the Mastership was the prospect of leading Time to War as a General and I definitely wouldn't have done it if I thought that Time could not win. I always play to win and that would be my goal as Master of Time. So yes, I do think that in its current form Time is able to win a War. What I bring to the table is my experience from 2 Wars, various PvP Events, lots of PvE play and a lot of theoretical analysis.

2. Regarding War 3 in particular, how did you rate Time's participation? Explain giving specifically the perspective of:
(...)
10 men and PlayerOa: an opponent (Did you fear Time? How did you prepare yourselves specifically to play against it? Did it surprise or disappoint you?)
Um, I'd have to lie if I said that we feared it... In War 2 they were ambushed by our Discord strategy as most other teams, in War 3 they weren't one of our most feared teams either. We usually took cheaper creatures and not many rainbows against them in fear of RT.

Which do you feel Time represents better in ETG, speeding up/gaining cards faster (e.g. Haste), or slowing down/denial (e.g. Rewind Time), and why?
This is a little difficult to answer as I think that both those aspects (Hasten and Reverse Time) are fantastic mechanics. They are very elegant both in a flavour sense as they can be identified with manipulating Time to give yourself an advantage, as well in a mechanical sense. Hastening is about accumulating knowledge to put yourself into a better position for the future. Reverse Time in a sense does the opposite for your opponent by limiting his options and his developement. It is also very nice and unique way of CC which fits Time extraordinarily well as I see Time not as a very violent Element but more of a strategist. Reverse Time can get rid of creatures without harming them at all, you just have to think fourdimensionally and shift their timeline a little. ;)
I conclusion I can't really say that any of those mechanics represents Time better as their are both an integral part to the Element.
That is not to say that I am a huge fan of every Time mechanic there is (I am not so keen about Neurotoxin for example), you just picked the two most important ones to me.

This is a shield that is similar to Bone Wall, except that it works with Time's ability to draw cards. For this card: 'time barrier' is similar to 'bone shield' for blocking damage. Plus it gives Time a shield that actually blocks damage. And it could work well in a mono-Time. And yes, it gets counters if your opponent uses a card effect to draw a card.
If this card was introduced into the game: What impact would it have? How would you utilize it? What decks would you build? How would it change :time? (You don't have to answer each question individually)
First of all, I really like this card, probably one of my favourite submissions in the CIA section. The card drawing mechanic is definitely one of my favourite aspects of the Time element, so I welcome everything that gives more interaction with it.
About its impact: Its main impact would be that Time would finally have a good in-element shield to use in a stall. Currently it only has Procrastination which is kinda underwhelming - it compares pretty badly to Dusk and Fog Shield as it cannot block weapons and always let's through the first attack. It also has some anti-synergy with the typical Time stall plan which is to put the opponent in a Rewind-lock where he cannot have more than one creature on the field which gets rewound every turn. In that scenario Procrastination actually blocks exactly 0% of the damage. Time Barrier on the other hand looks very much like a legit shield for Time.
A smaller factor is that it could give more value to 'smaller' card drawing cards like Precognition. The latter for example is right now pretty much only used for the purpose of thinning your deck usually to set up some OTK, or in a rainbow if you have really no other use for your Time quanta. Cards like Time Barrier could give it value outside of those strategies which is something I would look forward to as I really like the card mechanically but couldn't bring myself to play it in a Time Stall because the effect just isn't worth the quanta.
What decks would I make? Personally I love playing around with Time stalls, so probably everything. :D No really there are tons of possibilities with it, obviously mono Time stalls would be possible, but I could also imagine Entropy decks (with Pandemonium and Neurotoxin probably), Death decks (with Poison) or Light decks (with Sanctuaries and Sundials - extra card draw hooray!). Tons of possibilities there.

What is your favourite deck, and why?
I'm going to have to post two decks here: One is my current FG farmer:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q8 7q8 7q8 7q8 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80b 80d 80d 80d 80d 80d 80d 80h 80i 8pu

Remember those 100000 cards drawn with Electrum Hourglass? This deck is the reason. :) It's also the reason for the biggest chunk of my currently 2340 upgraded cards. The reason I like it is that for one, it perfectly fits my prefered playstyle for fighting against False Gods. Most other FG decks like RoL Hope or Voodoo or CCYB rely on some overpowered combo that they hope to deploy before the FG can counter it and somehow sneak through a win. This deck on the other hand is designed to utterly dominate the FG in every way and then just casually beat him with whatever comes in handy. It also does it extremely well - according to the FG efficiency study it is the deck with the highest winrate by far (over 60%, no other deck even reaches 50%). The flipside is of course that it is a very slow deck, but personally I am willing to sacrifice some grinding speed to play a deck that is fun and keeps me motivated. The other reason I like is that, well, I played a big role in developing it - archatys came up with the original idea (http://elementscommunity.org/forum/index.php/topic,4148.0.html), but I tweaked it into its current form (http://elementscommunity.org/forum/index.php/topic,4148.msg102256#msg102256) which is still used over one year after I made it, also Noobiecakes definitely deserves some credit for suggesting Ghost of the Past (http://elementscommunity.org/forum/index.php/topic,22028.0.html). I definitely consider this deck my biggest accomplishment as far as building Time decks are concerned.

I also couldn't answer this question without giving a deck from my Team Entropy time. My favourite deck from that time is mono Entropy rush or "turn two Discord".
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vf 4vi 4vi 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 8pj

I made this deck for War 2 where it did very well going 5-1 before our Vault was so diluted that we couldn't play it anymore. It was the single most succesful deck of War 3 fetching us 8 wins over the course of the Event. This particular version however is one that I used to wreck havoc on The Draft #1. It basically was a hard counter to two entire Teams and I remember getting a 9-0 (18-1) streak with it without ever changing a single card of my deck, sometimes even announcing that I would use it.

Thanks for the questions everyone, keep them coming! :)
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Offline jippy99

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378326#msg378326
« Reply #17 on: August 10, 2011, 02:52:12 am »
As this was the trial I would have been and the one I have followed closely, naturally I will ask some questions.  One at a time, the first being: What, in your opinion, makes time unique and special from all the other elements in the game?
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Offline SnoWeb

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378401#msg378401
« Reply #18 on: August 10, 2011, 07:16:06 am »
As I said at the end of my Phase I submission (http://elementscommunity.org/forum/index.php/topic,29102.msg398016#msg398016), I believe that the first duty of a master is to lead his team in War. Last war, three masters dropped their duty: the Masters of Light, Gravity and Time. The three of them had obviously real reasons to do so and we cannot blame them just for that. The two first masters (of Light and of Gravity) warned their team-mates and the organisers of the competition that they'd have to drop their duty and as a result have been logically been stripped from their title. The latest (Master of Time) disappeared without saying anything. He didn't warned anyone. As a result, the team pretty much felt a part and Jen-i, DevilLoss and Me had to try to still have an enjoyable war with a performance we can be proud of with what remained of it. The present Master of Time failed his prime duty and the minimal politeness and as a result he retained his Title. This should not be. Time is one of my favourite elements and as I think that such a behaviour only results in hurting it. That is the main reason why I applied for this trial (http://elementscommunity.org/forum/index.php/topic,28920.msg396717#msg396717).

Now at the end of the 2 first phase, I have 6 point less than 10-men (Kuroaitou has 8 and playerOA 9). Trying to convince you that I can still win is therefore pointless (pun intended). I have been playing with 10 men in several team event (among which war #2 that we won - together with the rest of Team Entropy) and I can tell that he his a dedicated player and strategist and a very skilled deck builder. His high score is a proof if needed that he spends a lot of time to perfect his skills. I think he will have the time to lead team Time to the victory next war and that if he does not (real life can be a b#tch) he will have the decency to warn his team-mates.

I will not ask my supporters (nor those of Kuroaitou, PlayerOA and Spike) to vote for 10 men. To throw the sponge after such a speech would be ridiculous and I still think I would be a good master of Time. However, I hope that 10 men will have the card advantage he needs to defeat Spike. Because it will not be easy! I think that Spike is a skilled element player, a good strategist and deck builder (if not he wouldn't have become Master of Time at the first place). So if you still hesitate between 10 men and one of the other challengers I can only ask you to vote 10 men. I believe he would make a great Master of Time.

1. Time's standing is suffering a rewind, or at least seems to be trapped in a stasis bubble. Besides, it seems Time's participation is always lukewarm (and gradually getting worse!) - it doesn't fall right out nor does it fight for the top spot. It looses some matches, ends up with a reduced vault, hangs in there with 1 or 2 decks but finally leaves quietly, without much fuss or anyone really noticing it. It doesn't harness the glories of Fire or Entropy, but people also don't pity it like Gravity and (previously) Water. With the current card base, Time's role will keep being limited as a supporting actor in War? Do you think it need changes/buffs in order to grab the main role or - if not - as a Master of Time, what can you bring to the table to improve its standing?
The present card pool of time is already very good. The two last card made for time are very strong and versatile (Dune scorpion and Ghost of the Past) and RT is is one of the most versatile CC/denial card. With a good team and a dedicated general and Lieutenant, I think that as it is Time can win the war

2. Regarding War 3 in particular, how did you rate Time's participation? Explain giving specifically the perspective of:
SnoWeb and SpikeSpiegel: a member (What were your view and experience with organization, team decisions and planning etc?)
Last war most team decision were taken between Jen-i, DevilLoss and Me. Jen-i was assuming the rĂ´le of our missing general, I was the only war veteran left and DevilLoss made a perfect mascot (I am kidding he did a lot of work too - we just needed to translate it in english). We also made the decks together listening to one another suggestion. We shared the subbing (http://elementscommunity.org/forum/index.php/topic,25626.msg349573#msg349573) in (http://elementscommunity.org/forum/index.php/topic,25678.msg350306#msg350306) three (http://elementscommunity.org/forum/index.php/topic,25265.msg344540#msg344540). I think we did a good job with what we had but you cannot really run a war team with only 3 person. It is simply too much work. Here again the problem was not the cards but the lack of a full team.

My task:Make an original denial time(50%) deck.
This quite easy - look at phase two of the trial of Time
- second deck in this post: http://elementscommunity.org/forum/index.php/topic,29419.msg401216#msg401216
- first deck in this one: http://elementscommunity.org/forum/index.php/topic,29407.msg401212#msg401212

Which do you feel Time represents better in ETG, speeding up/gaining cards faster (e.g. Haste), or slowing down/denial (e.g. Rewind Time), and why?
In can not answer this question as both these mechanics are what Time is in element. Time in general is an element with which you need to think. Time mechanics are generally soft and require strategy. Choosing wisely which creature to rewind and when or deciding when to stop drawing to maximise the positive effect without decking out is what makes a Time elementalist a good one.

This is a shield that is similar to Bone Wall, except that it works with Time's ability to draw cards. For this card: 'time barrier' is similar to 'bone shield' for blocking damage. Plus it gives Time a shield that actually blocks damage. And it could work well in a mono-Time. And yes, it gets counters if your opponent uses a card effect to draw a card.
If this card was introduced into the game: What impact would it have? How would you utilize it? What decks would you build? How would it change :time? (You don't have to answer each question individually)
I strongly believes that another good stall card would be a better addition to time that a mediocre PC or CC. Your idea is one of my favourite nowadays in the CIA. I also prepared some alternative among which this one :
table]
What is your favourite deck, and why?
My choice is easy here my two favourite decks are those that team time used the most successfully last war: Ghostmare and Fractrabs (http://elementscommunity.org/forum/index.php/topic,24275.msg390324#msg390324)
Why? These two decks require strategy to play, they are strong against the strongest decks and they are fun to play. Ghostmare (http://elementscommunity.org/forum/index.php/topic,29102.msg397704#msg397704) (in its upped form) is also very efficient in the arena and Fractrabs (http://elementscommunity.org/forum/index.php/topic,27455.msg398512#msg398512) is extremely versatile.

Offline PlayerOa

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378429#msg378429
« Reply #19 on: August 10, 2011, 09:20:37 am »
As this was the trial I would have been and the one I have followed closely, naturally I will ask some questions.  One at a time, the first being: What, in your opinion, makes time unique and special from all the other elements in the game?
I've always loved time. Before Elements, after Elements. A few years ago I bought Pokemon Time Version or something. Time is manipulation. Time is speeding up, slowing down. That is unique. Time is the pure essence in the world. Without time we wouldn't grow. Without growing, evolution is fading. Without evolution, we couldn't have EtG.
Time is creative, much more that the other elements (with entropy).

Time is fun. Time is powerful.
:time
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Offline tyranim

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378438#msg378438
« Reply #20 on: August 10, 2011, 09:49:15 am »
just a few questions:
why did you choose this element?
if you had to choose any OTHER contender to be your general, who would it be?
do you likeza tha orangez?
what would you do with your power over your element if you had absolute control of it?
what is the most likely element you would duo with?
what is the least likely element you would duo with?
my milkshake brings all the boys to the yard and they're like "its better than yours" damn right, its better than yours! i can teach you but i'd have to charge!

Offline PlayerOa

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378466#msg378466
« Reply #21 on: August 10, 2011, 11:46:05 am »
just a few questions:
why did you choose this element? See last post
if you had to choose any OTHER contender to be your general, who would it be?SnoWeb
do you likeza tha orangez?Ai iz doing dat
what would you do with your power over your element if you had absolute control of it?Manipulate time to make world a better place
what is the most likely element you would duo with?Aether
what is the least likely element you would duo with?Water
Easy questions, I'll answer them short.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline SnoWeb

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  • Awards: War #2 Winner - Team Entropy
Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378499#msg378499
« Reply #22 on: August 10, 2011, 01:10:13 pm »
As this was the trial I would have been and the one I have followed closely, naturally I will ask some questions.  One at a time, the first being: What, in your opinion, makes time unique and special from all the other elements in the game?
What makes time particularly special mechanistically in EtG is the increased draw power. This ability is unique in the game and allow 36+ cards decks to be viable and reliable. Time is clearly the element of strategy - it takes Time to think clearly. The draw power is the reflection of this.

why did you choose this element?
I didn't really choose this element. I would say that this element chose me. Time is one of my favourite element (together with darkness, entropy and aether) because of its highly strategic component. I participated to war#2 with the Entropy Team of Zeru and I learned what was the brighter side of war ...  I participated to war#3 with the Team Time and I learned that it wasn't easy to make war enjoyable ... After that I wanted to make war enjoyable for the Time player too so here I am (for more details see my previous post)

if you had to choose any OTHER contender to be your general, who would it be?
10 men. Explanations in my previous post

do you likeza tha orangez?
Yes but I prefer tha onionz

what would you do with your power over your element if you had absolute control of it?
I'd probably screw everything trying to improve things. Time manipulation is kind of like onions (see above) - it has layers.... ???

what is the most likely element you would duo with?
what is the least likely element you would duo with?
In duo with Time: Darkness = Aether > Entropy = Gravity > Light = Earth > Death > Air = Fire > Life = Water
That's why I tried to improve the two latest duo with the following cards : Forester Blowgun | Amazonian Blowgun (http://elementscommunity.org/forum/index.php/topic,26761.0.html) and Clepsydra | Clepsydra (http://elementscommunity.org/forum/index.php/topic,29497.0.html)

Offline jippy99

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Re: 4th Trials - Phase 3 - Community Vote https://elementscommunity.org/forum/index.php?topic=29688.msg378510#msg378510
« Reply #23 on: August 10, 2011, 01:39:58 pm »
Next questions:
This is more of a funny question.  Time masters have been known to make numerous time puns.  What is your best time pun?

Serious question: What in your opinion is the most important time card (excluding pillars and pends)?
Think you got what it takes?  Test out your skills in some Tournaments! http://elementscommunity.org/forum/index.php/board,77.0.html

 

anything
blarg: SpikeSpiegel,10 men