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archayts

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Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg40651#msg40651
« on: March 18, 2010, 11:21:19 pm »
Eternal Concordance (Time/Aether)

Finally decided to register for the forums to share and get some feedback. This is my unique anti-FG deck I’ve been using for a while now:

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6rn 6rn 6rn 6rn 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q7 7q7 7q8 7q8 7q8 7q8 7qb 7qb 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80d 80d 80d 80d 80d 8pu


The deck operates by stalling with phase shields until you are able to use the reverse time ability of Eternity to gain control of the opponent’s deck. A pair of eternities using rewind time each turn can lock down most False Gods into drawing and replaying the same two creatures over and over. More than two and you can rewind the opponent’s entire field back to the top of their decks and ensure that they can only play two of their weakest critters. Keep in mind it is the last two creatures you rewind in any turn are the two that the opponent will draw.

This also means that the False God will not be able to draw any more creature/permanent control, shields, poisons, miracles or anything else.

From my admittedly less-than-reliable and haphazard notes, I have found the win rate of this deck to be somewhere >50% (perhaps significantly higher, competitive with rainbows), with ~80% of wins being masteries. It has a decent chance against all the current False Gods, (including Divine Glory, see notes) with Rainbow being the hardest.

EDIT: Now that I feel that I've mastered the subtleties in the playstyle of this deck, I've started keeping more coherent notes. After 50 games (still a small sample size), it has produced 31 wins and 19 losses and gained 3609 score (implies 79% mastery rate, assuming loss is -15, wins average +90 and EM wins are +135).

EDIT2: After 100 games, I have managed 56 wins and 44 losses, gaining 6385 score (implies 80% mastery rate, or roughly 44 games)

Additional notes:

The priority of permanent control for the opponent is as follows:

Eternity>Hourglass>Phase Shield

This means that the phase shields in the deck are quite robust and more likely to remain untouched. Healing from SoGs may mean that in a pinch you can take a turn’s worth of damage between shields.

If you are able, keep one phase shield for when you are about to defeat your opponent, in order to gain mastery. If you can’t, or if you have poison, for the finishing blow rewind your own field so that your weapon gets the final strike. This way, any SoGs that are earlier in the permanent order will still heal you.

Anubis has a higher target profile than eternity, against some gods, you can use it as bait. If it survives (congeal, infect, lobotomize) it may be worthwhile to rewind it and try again. Against any god with twin universe, however, be very careful about playing Anubis, you do not want to let your opponent copy it and immortalize their field. In such a case ensure first that you have enough eternities on the field to immediately rewind all copies of Anubis. It is also used in ensuring your flying eternities are not eventually thinned by an opponent’s equipped weapon, which cannot be targeted by reverse time. Usually one is kept for last, to avoid decking out.

Parallel universe is most often used for copying eternity, though sometimes it is used to copy Anubis so that at least one survives the initial assault of control. If you are confident of victory, it can also be used to copy some of the opponent’s larger creatures for extra damage.

Special note about Divine Glory:

This god is beatable, despite the inability to gain control over Divine Glory’s deck. Eternities are mostly used as sacrifices to protect hourglasses/phase shields. One still needs to be put on the field to avoid deck out, an interesting approach is to parallel such an eternity, and then have it reverse itself, in order to get extra protection. In this way, you can actually have Morning Glory deck out, as the 12 explosions will be used on Eternities/hourglasses, leaving your phase shields untouched. More often though, you will be able to bypass miracle by playing a lot of damage in one turn, when Divine Glory is on low health and doesn’t feel too threatened by the relatively small damage present on the field (you can rewind your own field in order to make this work better).
« Last Edit: June 13, 2012, 09:10:42 pm by willng3 »

Vreely

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg40773#msg40773
« Reply #1 on: March 19, 2010, 01:48:26 am »
Great deck idea and good play notes.   Curious if you tried with a quint or 2 in order to protect the anubis right as you cast it?

Squanke

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41162#msg41162
« Reply #2 on: March 19, 2010, 08:49:36 pm »
This Deck looks rather intresting to be honest its a shame its darn expensive to upgrade all the cards that would mean i would have to sacrefice my Puppychow deck. i would need 90.000 EC to do this deck  :-[

im not a deck expert but the amount of Time Pillars looks abit much but then again the amount of quantum usage is alot for abilitys and so on.

im defenatly gona keep an eye out on the replys on this deck to see what the experts say about it  ;D
it surely got potential

bigbadbanana

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41166#msg41166
« Reply #3 on: March 19, 2010, 08:57:48 pm »
I had thought of this idea before, but I had always dismissed it as too slow. Your deck seems to be very effective against gods (and maybe pvp?) but there is a big problem: ELECTRUM. Getting enough money to upgrade this deck would be something that only jmizzle7 could do. Plus, even if you wanted to make an unupped version of this deck, many people don't have 4 eternities. But despite all of this, GREAT IDEA, kudos to you.

MrBlonde

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41167#msg41167
« Reply #4 on: March 19, 2010, 09:00:14 pm »
With the nerfing of certain cards in 1.21 this deck may be a decent alternative to most current rainbows. Seems pretty interesting and since i have almost half of those cards upgraded it would only cost me.... oh 50k more. What will be nice that with 1.21 you get fractal.

archayts

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41225#msg41225
« Reply #5 on: March 19, 2010, 11:12:49 pm »
Vreely, I have considered putting quintessence in this deck several times, but have eventually decided against doing so. The reason for which is that in most games, Anubis actually using his immortalize ability is not very useful, added to which, drawing Anubis is by no means guaranteed before the field is set up. Mostly, if you get him early, he’s used as bait.

Anubis’s ability is only of great use against equipped god weapons, the deck can deal with all other types of control, without immortality. Creature-based creature control will be rewound; Spell-based creature control simply won’t be played after a point.

Also, since you more than likely will wish to copy eternity with parallel universe, you’d still have at least one unprotected eternity on the turn they’re played, to get blasted anyway, else you’ll be stuck with only a single immortal eternity which cannot be copied.

As to the cost of the deck, I don’t think I can really offer much help there, It is extremely expensive to construct, and requires 4 SoG and 4 Eternity which most people don’t have and it doesn’t work well un-upgraded (and not at all without the hourglasses/AW/SoG upgrades), but still attainable, eventually. I suppose if you wanted to try out how it worked before committing, try a few games with it in the trainer, though that still doesn’t help with the electrum problems.

Offline Getawu2

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41273#msg41273
« Reply #6 on: March 20, 2010, 12:40:24 am »
A really interesting concept - I'll give the deck a try over the next days, only had to upgrade 14 Time Pillars and 3 Eternities, so still cheap enough  :P

After 3 games of testing (lost against Scorpio, won against FFQ and Destiny) it seems to be a bit slow - but a lot of fun!

edit: seems to have no chance against Octane. That must be the reason why I face him 3 times in a row after 3 times Divine Glory, 3 times Scorpio and once Rainbow in the last 10 games oO

bojengles77

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41323#msg41323
« Reply #7 on: March 20, 2010, 02:17:53 am »
a few thousand quanta you can probably avoid spending with this is on the upgraded eternities, the upgrade isn't really worth it considering you only get a single extra quantum. As for the SoG, i'm farming them right now and so far i have one after about 2 hours - which really isn't bad at all. just play lots of top 50 and you'll get a few in no time. i really like the deck, hopefully i can try it out soon!

Offline xdude

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41416#msg41416
« Reply #8 on: March 20, 2010, 07:14:22 am »
The deck looks awesome, but... the 2 precogs there look pretty random. Were they added only to get to 60 cards?
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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41419#msg41419
« Reply #9 on: March 20, 2010, 07:31:46 am »
The deck looks awesome, but... the 2 precogs there look pretty random. Were they added only to get to 60 cards?
I don't think they really hurt this deck, and they do allow you to see your opponent's hand... but I think two more SoG's would be better...

Offline Getawu2

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41430#msg41430
« Reply #10 on: March 20, 2010, 08:26:09 am »
After some testing I'm really missing the permanent control - if it's Obliterators Pulverizer, Elidnis Feral Bonds or Hourglasses, there are so many ways the decks looses without that, especially as it can't generate enough damage without Fallen Druids

It may be the opponents I faced yet, but I don't see a chance to get near 50 % wins.

MrBlonde

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Re: Eternal Concordance (Time/Aether) https://elementscommunity.org/forum/index.php?topic=4148.msg41434#msg41434
« Reply #11 on: March 20, 2010, 09:09:33 am »
After some testing I'm really missing the permanent control - if it's Obliterators Pulverizer, Elidnis Feral Bonds or Hourglasses, there are so many ways the decks looses without that, especially as it can't generate enough damage without Fallen Druids

It may be the opponents I faced yet, but I don't see a chance to get near 50 % wins.
Maybe take out the precogs and add a couple phase dragons? Not sure how scarce aether quanta is in the deck but the extra 20 dmg might help?

 

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