TASK I
Battle Prowess - The Arena ~DONE!
Turquoise Thunder (
http://elementscommunity.org/forum/index.php/topic,29157)
Hover over cards for details, click for permalink
4su 62c 62c 62c 62c 808 808 808 808 808 808 80a 80a 80a 80a 80a 80a 80e 80g 80g 80g 80g 80g 80g 81q 81q 81q 81q 81q 81q 8pu
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http://imageplay.net/view/m7Gbd215441/plat_done)
(
http://imageplay.net/view/m7Gbd215440/plat_score)
(
http://imageplay.net/view/m7Gbd215439/silver_done)
(
http://imageplay.net/view/m7Gbd215438/silver_score)
(
http://imageplay.net/view/m7Gbd215443/bronze_done)
(
http://imageplay.net/view/m7Gbd215442/bronze_score)
Comments:
As I got lucky and finished Platinum fast, I started trying to beat Gold. After a while, I realised we needed a screenshot after we had finished each league. Hence the score difference between my two Platinum screenshots.
My original idea was to finish Platinum, Gold and Silver, but Gold proved impossible. The most I got was 2 in a row, but the current environment just wasn't good for a CC rush. Trying to beat Gold for hours was extremely frustrating, so I feel for everyone else who have trouble finishing this task. Nonetheless, while this task has problems, it was challenging. That's the most important thing for me.
As a plus, I can say with 100% certainty that I am the only non-hacker in the entire world who can build this deck.
TASK II
Card Design - Shards ~DONE!
Entry: Shard of Wisdom (
http://elementscommunity.org/forum/index.php/topic,28846.msg400499#msg400499)
Feedback:
Shard of Intuition (
http://elementscommunity.org/forum/index.php/topic,28846.msg400357#msg400357)
I would add "when this is in play." after "Any invisible cards are revealed to you", if there's room. This is a neat card, and very fun. I'm not entirely sure how useful it would be, however. You pay 2
to use Mindgate, so would you pay 2 to play this shard and 1
to use it? That cost might seem insignificant, but it will add up like crazy, especially since you will want to gate most cards anyway. It might be worth it quanta-wise in a longer game, but it's not worth the card space. The ability could be free, as far as I'm concerned.
You make a good point with Precognition, however, and especially with Golden Nymph this opens up a new aspect of EtG. With a broader card base in the future, gathering information on your opponent's deck might become more important, and a strategy worth investing in. I can also imagine a scenario where Zanz has allowed for us to develop player-specific in-game abilities, in which case this could be one of those. In other words, you would either start with this in play, or you would have a click-able inherent ability that would help Mindgate decks a lot. Lord knows I'd like for them to be more viable.
Shard of Patience (
http://elementscommunity.org/forum/index.php/topic,28846.msg394132#msg394132)
Hm.. so patience allows for the Aether elemental to strike with more force after biding their time? It's a bit far-fetched, but let's roll with it. At first I thought it worked on creatures, but I am relieved to notice it doesn't. We already have Lightning for that, which is the best creature control spell in the game right now, in my opinion. Much of the reason for that is that it can be used as a direct damage spell too.
So this reminds me a lot of the shard Zanz mentioned Aether might get: Lightning on a stick that can only hit the player. In other words, like a momentum creature with 5 attack that has to be destroyed with permanent control (Deflag, Steal, etc.). This is quite a lot weaker, however. Its saving grace is the low cost, but even in a rainbow deck that stalls like heck, even six of these won't be doing much damage compared to the effort it takes to stall.
I'm willing to go out on a limb and say it can do Nx2 damage for that high upkeep cost of 2
. I'm not sure if it would be useful that way, but I do know I would try it out in Mindgate and Monoaether decks, and I would try it out a lot. While it conflicts a bit with Aether's invulnerable creatures in the sense that they too embody damage that's hard to stop, it offers an alternative way to do damage, and that's invaluable in a card game. Just look at Fire; never has problems with doing damage.
Shard of Knowledge (
http://elementscommunity.org/forum/index.php/topic,28846.msg394171#msg394171)
Wow! This is powerful and useful in several ways. The fact that it bestows an active ability and thus removes the current one limits its power/versatility, and that's probably a good thing considering creatures like Lava Destroyer. Nonetheless, this gives you a very good reason to Quint a creature. I can see myself using this on Phase Recluses in my Turquoise Nymph deck alright, and maybe throw in some Twin Universe action too.
The cost balances it fairly well; 4|3 is nothing to scoff at for a buff. It seems balanced in effect since it's like a weaker Momentum (plus a weaker Blessing if you Quint), but the total effect of this and Quint together has synergy and can make up for lost card advantage. The effect does, however, clash a bit with the application of Aether's invulnerable creatures as well. When you play a creature like Phase Dragon, you know your damage isn't going away easily. Still, this Shard is at least different in application and would find itself used on a lot of vanilla creatures in the game.
Shard of Sympathy (
http://elementscommunity.org/forum/index.php/topic,28846.msg394222#msg394222)
Very interesting and destructive. So much that I find the choice of the word "Sympathy" to clash with the effect. The thematic idea isn't lost on me, but what does it do, exactly? If your Mindgate is Deflagged, does this shard force your opponent to feel the same way you did? I'm not sure how Sympathy would cause destruction to backfire in any other way.
Anywho, with its high cost and incredible effect, this is a bit harder to balance than more subtle permanents. The unupped shard absorbs 7 non-aether quanta per turn, which is a -lot-. The idea, I presume, is to have several Quantum Pillars out. This idea makes a rainbow close at hand, and the high cost of the card pretty much forces you to take this route. When I think about me using this in a deck, I love the idea because it's capable of incredible card advantage. It would be extremely exploitable against the AI, but a human player would simply play more carefully. I don't mind either effect.
This would truly be a shard to fear, but I wouldn't call it overpowered. I'd have to see it in action, which would incidentally also be really cool. I think we need more large-scale cards like these to increase the levels of in-game epicness. :>Shard of Remembrance (
http://elementscommunity.org/forum/index.php/topic,28846.msg394485#msg394485)
Oh god, that's so annoying. Imagine getting a creature producer and repeatable creature control out, like a Firefly Queen and Elite Oty. The prospect isn't really overpowered, just very annoying. Once you get set up, you could basically chain Silence forever. That means if you have the upper hand at that point, the game is won. Considering how difficult it would be to get there though, the threat is mostly just hanging there like the Sword of Damocles.
Its high cost makes it mostly practical to use in a rainbow deck, however, which paves the way for aforementioned setup. In Monoaether, you wouldn't find many uses for this since you only have Lightning to kill your opponent's creatures, meaning you're not in control of how often you get to utilise it. It's also not very useful since Monoaether usually wants to keep its defences, such as Dim Shield, up. On the other hand it would make for an interesting game to time those kills right.
In a duo or trio though, you can borrow more permanent protection, such as Antimatter or Permafrost Shield, and more creature control as well. I'm looking at you, Owl's Eye. In closing, this is a flexible card alright, and we'd find many fun uses with it.Shard of Focus (
http://elementscommunity.org/forum/index.php/topic,28846.msg394614#msg394614)
Ah, this adds a lot more significance to choosing your mark in a duo/trio, and even a rainbow. I like the extra drawing function, and the fact that the shard is limited to spells. The latter might not be necessary since it's a one-time use, but caution doesn't hurt when creating new concepts like these. I can see the upped shard being used in both a rainbow and Monoaether with SoG's for healing and all that jazz, since you can pay for something like Antimatter/Quint/Twin Universe and just heal back.
In a way, this makes me think about cantrips in MtG. If we get cards that benefit from other cards being played the same turn, this could become a lot more powerful. Until then, this could probably function as a permanent with some tweaking. The thing I like the most about it right now though is that you could completely catch your opponent off guard. He thinks he's playing Monoaether with no creature control and just Dim Shields for defence? Suddenly, Pandemonium! Or, even worse, Antimatter. More strategic options like that are always cool. :>
TASK III
Deckbuilding ~DONE!
Mish-mash MA (
http://elementscommunity.org/forum/index.php/topic,29095.msg400431#msg400431)
Fractal Spiders/Sparktal (
http://elementscommunity.org/forum/index.php/topic,29309.msg400433#msg400433)
Water/Aether stall (
http://elementscommunity.org/forum/index.php/topic,29123.msg400447#msg400447)
MA with Steals (
http://elementscommunity.org/forum/index.php/topic,28635.msg400461#msg400461)
Fractal Recluses (
http://elementscommunity.org/forum/index.php/topic,27968.msg400474#msg400474)
Aether/Water NT deck (
http://elementscommunity.org/forum/index.php/topic,27402.msg400483#msg400483)