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Water Synergies Revisited https://elementscommunity.org/forum/index.php?topic=35041.msg441582#msg441582
« on: December 22, 2011, 05:28:35 pm »
My attempts at re imagining what water synergies could look like. Some are better than others, but I liked exploring this very versatile element. I give You

WATER SYNERGIES REVISITED

http://elementscommunity.org/forum/index.php/topic,34903.0.html (http://elementscommunity.org/forum/index.php/topic,34903.0.html)
NAME:
Angler
ELEMENT:
Water
COST:
4 :water
TYPE:
Creature
ATK|HP:
3 | 2
TEXT:
When underwater, becomes cloaked and gains skill "Lure".
:light : Lure:  Target creature is brought to edge of the field.
NAME:
Deep Sea Angler
ELEMENT:
Water
COST:
6 :water
TYPE:
Creature
ATK|HP:
7 | 2
TEXT:
When underwater, becomes cloaked and gains skill "Lure".
:light : Lure:  Target creature is brought to edge of the field.



http://elementscommunity.org/forum/index.php/topic,34863.0.html (http://elementscommunity.org/forum/index.php/topic,34863.0.html)
NAME:
Catfish
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
1 | 3
TEXT:
When catfish is played, gain :earth :earth :earth .
:earth :earth : Bury:  Permanently burrow target creature.
NAME:
Namazu
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
3 | 3
TEXT:
When Namazu is played, gain :earth :earth :earth .
:earth :earth : Bury:  Permanently burrow target creature.



http://elementscommunity.org/forum/index.php/topic,33313.0.html (http://elementscommunity.org/forum/index.php/topic,33313.0.html)
NAME:
Starfish
ELEMENT:
Water
COST:
:water
TYPE:
Creature
ATK|HP:
2|2
TEXT:
:death: Split
Starfish is divided in two. New starfish will gain +1|+1 per turn till they reach 2|2
NAME:
Sea Star
ELEMENT:
Water
COST:
:water
TYPE:
Creature
ATK|HP:
3|3
TEXT:
:death: Split
Sea Star is divided in two. New Sea Stars will gain +1|+1 per turn till they reach 3|3



http://elementscommunity.org/forum/index.php/topic,34345.0.html (http://elementscommunity.org/forum/index.php/topic,34345.0.html)
NAME:
Minor Inversion
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
:water :water : Target permanent is hidden under fog for 2 turns.
NAME:
Strong Inversion
ELEMENT:
Air
COST:
4 :air
TYPE:
Permanent
ATK|HP:
TEXT:
The spell Shockwave can destroy targeted Permanents.
:water :water : Target permanent is hidden under fog for 2 turns.



http://elementscommunity.org/forum/index.php/topic,34999.0.html (http://elementscommunity.org/forum/index.php/topic,34999.0.html)
NAME:
Inkfish
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
:darkness : Psuedomorph
Create a psuedomorph of target card.  Inkfish can only maintain 3 at one time.
NAME:
Inkfish
ELEMENT:
Water
COST:
3 :water
TYPE:
Creature
ATK|HP:
4 | 2
TEXT:
:darkness : Psuedomorph
Create a psuedomorph of target card.  Inkfish can only maintain 3 at one time.


NAME:
Psuedomorph
ELEMENT:
Darkness
COST:
0
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
When the card of which Pseudomorph is a shadow is targeted, Psuedomorph disappears instead. Immaterial.
NAME:
Psuedomorph
ELEMENT:
Darkness
COST:
0
TYPE:
Creature
ATK|HP:
0 | 1
TEXT:
When the card of which Pseudomorph is a shadow is targeted, Psuedomorph disappears instead. Immaterial.



http://elementscommunity.org/forum/index.php/topic,34840.0.html (http://elementscommunity.org/forum/index.php/topic,34840.0.html)
NAME:
Lunar Tide
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Flood 4 of the opponent's
un-flooded field spots for one turn. When tide recedes,
gain :water :water :water :water .
NAME:
Lunar Tide
ELEMENT:
Gravity
COST:
1 :gravity
TYPE:
Spell
ATK|HP:
TEXT:
Flood 4 of the opponent's
un-flooded field spots for one turn. When tide recedes,
gain :water :water :water :water .

 

blarg: