My attempts at re imagining what water synergies could look like. Some are better than others, but I liked exploring this very versatile element. I give You
WATER SYNERGIES REVISITEDhttp://elementscommunity.org/forum/index.php/topic,34903.0.html (
http://elementscommunity.org/forum/index.php/topic,34903.0.html)
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NAME: | Angler
| ELEMENT: | Water
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 3 | 2
| TEXT: | When underwater, becomes cloaked and gains skill "Lure". : Lure: Target creature is brought to edge of the field.
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| NAME: | Deep Sea Angler
| ELEMENT: | Water
| COST: | 6
| TYPE: | Creature
| ATK|HP: | 7 | 2
| TEXT: | When underwater, becomes cloaked and gains skill "Lure". : Lure: Target creature is brought to edge of the field.
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http://elementscommunity.org/forum/index.php/topic,34863.0.html (
http://elementscommunity.org/forum/index.php/topic,34863.0.html)
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NAME: | Catfish
| ELEMENT: | Water
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 1 | 3
| TEXT: | When catfish is played, gain . : Bury: Permanently burrow target creature.
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| NAME: | Namazu
| ELEMENT: | Water
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 3 | 3
| TEXT: | When Namazu is played, gain . : Bury: Permanently burrow target creature.
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http://elementscommunity.org/forum/index.php/topic,33313.0.html (
http://elementscommunity.org/forum/index.php/topic,33313.0.html)
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NAME: | Starfish
| ELEMENT: | Water
| COST: | 4
| TYPE: | Creature
| ATK|HP: | 2|2
| TEXT: | : Split Starfish is divided in two. New starfish will gain +1|+1 per turn till they reach 2|2
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| NAME: | Sea Star
| ELEMENT: | Water
| COST: | 2
| TYPE: | Creature
| ATK|HP: | 3|3
| TEXT: | : Split Sea Star is divided in two. New Sea Stars will gain +1|+1 per turn till they reach 3|3
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http://elementscommunity.org/forum/index.php/topic,34345.0.html (
http://elementscommunity.org/forum/index.php/topic,34345.0.html)
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NAME: | Minor Inversion
| ELEMENT: | Air
| COST: | 4
| TYPE: | Permanent
| ATK|HP: | | TEXT: | : Target permanent is hidden under fog for 2 turns.
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| NAME: | Strong Inversion
| ELEMENT: | Air
| COST: | 4
| TYPE: | Permanent
| ATK|HP: | | TEXT: | The spell Shockwave can destroy targeted Permanents. : Target permanent is hidden under fog for 2 turns.
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http://elementscommunity.org/forum/index.php/topic,34999.0.html (
http://elementscommunity.org/forum/index.php/topic,34999.0.html)
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NAME: | Inkfish
| ELEMENT: | Water
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 2 | 2
| TEXT: | : Psuedomorph Create a psuedomorph of target card. Inkfish can only maintain 3 at one time.
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| NAME: | Inkfish
| ELEMENT: | Water
| COST: | 3
| TYPE: | Creature
| ATK|HP: | 4 | 2
| TEXT: | : Psuedomorph Create a psuedomorph of target card. Inkfish can only maintain 3 at one time.
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NAME: | Psuedomorph
| ELEMENT: | Darkness
| COST: | 0
| TYPE: | Creature
| ATK|HP: | 0 | 1
| TEXT: | When the card of which Pseudomorph is a shadow is targeted, Psuedomorph disappears instead. Immaterial.
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| NAME: | Psuedomorph
| ELEMENT: | Darkness
| COST: | 0
| TYPE: | Creature
| ATK|HP: | 0 | 1
| TEXT: | When the card of which Pseudomorph is a shadow is targeted, Psuedomorph disappears instead. Immaterial.
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http://elementscommunity.org/forum/index.php/topic,34840.0.html (
http://elementscommunity.org/forum/index.php/topic,34840.0.html)
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NAME: | Lunar Tide
| ELEMENT: | Gravity
| COST: | 2
| TYPE: | Spell
| ATK|HP: | | TEXT: | Flood 4 of the opponent's un-flooded field spots for one turn. When tide recedes, gain .
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| NAME: | Lunar Tide
| ELEMENT: | Gravity
| COST: | 1
| TYPE: | Spell
| ATK|HP: | | TEXT: | Flood 4 of the opponent's un-flooded field spots for one turn. When tide recedes, gain .
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