here are some names; i'm not quite in the mood to make details for them = Abyss = Light Year = Poison(ous) Gasi think should be Petrification and should be Erosion = Reflection? (i'm not sure about that one) could be Prism or Rainbow (because entropy is random= random light= prism. )also for i think deep abyss is somewhat redundant since Abysses are already very very very deep (aren't they supposed to be endless?) so change it to something like Ocean Crateroh yeah! = whirlpool!i'll think of more later- i thinkhere are some effects based on the few names i've madeAbyss- destroy a creaturepoison gas- pretty much a several turn plague- lingers for 2-3 turns; would be very devastating, so it would have to be expensive
+ + = perpetual motion machine!
Unupgraded Name: Abyss Element:dark Cost: TBA Ability: Any creatures played in the next turn are sent to the Abyss Upgraded Name: Abyss Element:dark Cost:TBA Ability: Any creatures played in the next two turns are sent to the Abyss Unupgraded Name: Light Year Element:light Cost:7 Ability:All light and time quanta generators double their production for 3 turns Upgraded Name: Light Year Element:light Cost:6 Ability: All your light and time quanta generators double their production for 3 turns Unupgraded Name: Petrification Element:earth Cost:9? Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed) Upgraded Name: Controlled Petrification Element:earth Cost:8? Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed) Unupgraded Name: Blinding Flames Element:fire Cost:TBA Ability:All creatures are blinded for 2 turns Upgraded Name: Blinding Flames Element:fire Cost:TBA Ability: The opponent's creatures are blinded for 2 turns Unupgraded Name: Erosion Element:air Cost:TBA Ability:Every 2 turns this card deals 1 damage to every creature on the field Upgraded Name: Controlled Erosion Element:air Cost:TBA Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
Quote from: Rutarete on January 14, 2011, 12:11:35 am Unupgraded Name: Abyss Element:dark Cost: TBA Ability: Any creatures played in the next turn are sent to the Abyss Upgraded Name: Abyss Element:dark Cost:TBA Ability: Any creatures played in the next two turns are sent to the Abyss Unupgraded Name: Light Year Element:light Cost:7 Ability:All light and time quanta generators double their production for 3 turns Upgraded Name: Light Year Element:light Cost:6 Ability: All your light and time quanta generators double their production for 3 turns Unupgraded Name: Petrification Element:earth Cost:9? Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed) Upgraded Name: Controlled Petrification Element:earth Cost:8? Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed) Unupgraded Name: Blinding Flames Element:fire Cost:TBA Ability:All creatures are blinded for 2 turns Upgraded Name: Blinding Flames Element:fire Cost:TBA Ability: The opponent's creatures are blinded for 2 turns Unupgraded Name: Erosion Element:air Cost:TBA Ability:Every 2 turns this card deals 1 damage to every creature on the field Upgraded Name: Controlled Erosion Element:air Cost:TBA Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the fieldI like so many of those ideas. Particularly the one.The idea of 'blinding' creatures is really cool, but it's a bit vague. My first impression was that blinding a creature would keep it from utilizing it's ability (almost like a temporary lobo). But I fear to put it on as the card's secondary ability, as it would be on a stick (OP), unless it was crafted similar to eternity. I'll begin work on this card ASAP, however, as I like the idea and this series is starving for a new card. I'm going to change the name to a more creature-esque name, if that's okay with youAnother idea I fabricated while reading your ideas was an idea for the card. We have to be careful about this one because of rustler/leaf dragon. Therefore, I came up with this: Unupgraded Name: still deciding Element: Cost:TBA Ability: Generate every turn. Blend: The target creature gains the Immortal status for two turns. Upgraded Name: no name yet Element: Cost:TBA Ability: Generate every turn. Blend: The target creature gains the Immortal status for two turns.
+ = thermodynamics