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Offline Rutarete

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg238336#msg238336
« Reply #204 on: January 02, 2011, 12:54:57 am »
here are some names; i'm not quite in the mood to make details for them
:darkness :earth = Abyss done
:light :time = Light Year done
 :air :death = Poison(ous) Gas
i think  :earth :time should be Petrification and  :air :time should be Erosion both done
 :earth :light = Reflection? (i'm not sure about that one)
 :entropy :light could be Prism or Rainbow (because entropy is random= random light= prism.  ;D)
also for  :darkness :water i think deep abyss is somewhat redundant since Abysses are already very very very deep (aren't they supposed to be endless?) so change it to something like Ocean Crater- home to a giant ocean bottom dweller! done
oh yeah!  :gravity :water = whirlpool!
i'll think of more later
here is an some effect for one of them
poison gas- pretty much a several turn plague- lingers for 2-3 turns; would be very devastating, so it would have to be expensive
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline AnonymousRevival

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg238572#msg238572
« Reply #205 on: January 02, 2011, 10:42:42 am »
 :fire + :aether + :gravity= perpetual motion machine!
Ignotum venit retro vivere. :aether :light

Offline TimerClock14Topic starter

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg238672#msg238672
« Reply #206 on: January 02, 2011, 02:49:58 pm »
here are some names; i'm not quite in the mood to make details for them
 :darkness :earth = Abyss
 :light :time = Light Year
 :air :death = Poison(ous) Gas
i think  :earth :time should be Petrification and  :air :time should be Erosion
 :earth :light = Reflection? (i'm not sure about that one)
 :entropy :light could be Prism or Rainbow (because entropy is random= random light= prism.  ;D)
also for  :darkness :water i think deep abyss is somewhat redundant since Abysses are already very very very deep (aren't they supposed to be endless?) so change it to something like Ocean Crater
oh yeah!  :gravity :water = whirlpool!
i'll think of more later- i think
here are some effects based on the few names i've made
Abyss- destroy a creature
poison gas- pretty much a several turn plague- lingers for 2-3 turns; would be very devastating, so it would have to be expensive
I'm liking a lot of these, if you ever get the time, I'd like to hear more about a few of these.
:fire + :aether + :gravity= perpetual motion machine!
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Offline ZephyrPhantom

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg238710#msg238710
« Reply #207 on: January 02, 2011, 03:56:36 pm »
 :aether :earth could be Lightning Rod, since Earth is also associated with metals.  I can see an interesting concept as well - Possibly absorb 1 damage to generate extra quanta?

Offline Rutarete

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg239082#msg239082
« Reply #208 on: January 02, 2011, 10:57:42 pm »
i thought i posted this before but i guess it didn't go through.
name- Whirlpool | Vortex
permanent- Shield
cost- 6-7 | 5-6
effect- attacking creatures have a 50% chance to be sucked in (destroyed) | also blocks 1 damage along with unupped effect. this shield dies if there are no creatures left to attack you.

and for Prism, have the effect have to do with random quanta
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Rutarete

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg240040#msg240040
« Reply #209 on: January 04, 2011, 03:03:06 am »
here's another one
 :air :darkness = Black Cloud/ Sky | Enemy's Omen
effect- all  :light and  :life creatures gain -1/-1 | enemy's  :light and  :life creatures gain -1/-1

and another-  :entropy :life
effect- has the ability to randomly make a dead creature living again (i suppose this is like reverse time, but with a different focus
done
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Rutarete

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Re: TimerClock's Para-Elemental Creature Series. Help needed! https://elementscommunity.org/forum/index.php?topic=13822.msg246945#msg246945
« Reply #210 on: January 14, 2011, 12:11:35 am »
Unupgraded
  :darkness :earth
Name: Abyss
Element:dark
Cost: TBA
Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded
  :darkness :earth
Name: Abyss
Element:dark
Cost:TBA
Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded
:light :time
Name: Light Year
Element:light
Cost:7
Ability:All light and time quanta generators double their production for 3 turns
Upgraded
:light :time
Name: Light Year
Element:light
Cost:6
Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded
:earth :time
Name: Petrification
Element:earth
Cost:9?
Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded
  :earth :time
Name: Controlled Petrification
Element:earth
Cost:8?
Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)

Unupgraded
  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability:All creatures are blinded for 2 turns
Upgraded
  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability: The opponent's creatures are blinded for 2 turns

Unupgraded
  :air :time
Name: Erosion
Element:air
Cost:TBA
Ability:Every 2 turns this card deals 1 damage to every creature on the field
Upgraded
  :air :time
Name: Controlled Erosion
Element:air
Cost:TBA
Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline TimerClock14Topic starter

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Re: TimerClock's Dual-Element Series! https://elementscommunity.org/forum/index.php?topic=13822.msg248254#msg248254
« Reply #211 on: January 15, 2011, 05:52:33 pm »
Unupgraded  :darkness :earth
Name: Abyss
Element:dark
Cost: TBA
Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded  :darkness :earth
Name: Abyss
Element:dark
Cost:TBA
Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded :light :time
Name: Light Year
Element:light
Cost:7
Ability:All light and time quanta generators double their production for 3 turns
Upgraded :light :time
Name: Light Year
Element:light
Cost:6
Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded :earth :time
Name: Petrification
Element:earth
Cost:9?
Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded  :earth :time
Name: Controlled Petrification
Element:earth
Cost:8?
Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)

Unupgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability:All creatures are blinded for 2 turns
Upgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability: The opponent's creatures are blinded for 2 turns

Unupgraded  :air :time
Name: Erosion
Element:air
Cost:TBA
Ability:Every 2 turns this card deals 1 damage to every creature on the field
Upgraded  :air :time
Name: Controlled Erosion
Element:air
Cost:TBA
Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
I like so many of those ideas. Particularly the  :fire :light one.
The idea of 'blinding' creatures is really cool, but it's a bit vague. My first impression was that blinding a creature would keep it from utilizing it's ability (almost like a temporary lobo). But I fear to put it on as the card's secondary ability, as it would be on a stick (OP), unless it was crafted similar to eternity. I'll begin work on this card ASAP, however, as I like the idea and this series is starving for a new card. I'm going to change the name to a more creature-esque name, if that's okay with you

Another idea I fabricated while reading your ideas was an idea for the :light :life card. We have to be careful about this one because of rustler/leaf dragon. Therefore, I came up with this:

Unupgraded
:life :light
Name: still deciding
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn.  :water :water Blend: The target creature gains the Immortal status for two turns.
Upgraded
:life :light
Name: no name yet
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn. :water Blend: The target creature gains the Immortal status for two turns.
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Offline Rutarete

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Re: TimerClock's Dual-Element Series! https://elementscommunity.org/forum/index.php?topic=13822.msg248710#msg248710
« Reply #212 on: January 16, 2011, 01:31:55 am »
Unupgraded  :darkness :earth
Name: Abyss
Element:dark
Cost: TBA
Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded  :darkness :earth
Name: Abyss
Element:dark
Cost:TBA
Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded :light :time
Name: Light Year
Element:light
Cost:7
Ability:All light and time quanta generators double their production for 3 turns
Upgraded :light :time
Name: Light Year
Element:light
Cost:6
Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded :earth :time
Name: Petrification
Element:earth
Cost:9?
Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded  :earth :time
Name: Controlled Petrification
Element:earth
Cost:8?
Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)

Unupgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability:All creatures are blinded for 2 turns
Upgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability: The opponent's creatures are blinded for 2 turns

Unupgraded  :air :time
Name: Erosion
Element:air
Cost:TBA
Ability:Every 2 turns this card deals 1 damage to every creature on the field
Upgraded  :air :time
Name: Controlled Erosion
Element:air
Cost:TBA
Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
I like so many of those ideas. Particularly the  :fire :light one.
The idea of 'blinding' creatures is really cool, but it's a bit vague. My first impression was that blinding a creature would keep it from utilizing it's ability (almost like a temporary lobo). But I fear to put it on as the card's secondary ability, as it would be on a stick (OP), unless it was crafted similar to eternity. I'll begin work on this card ASAP, however, as I like the idea and this series is starving for a new card. I'm going to change the name to a more creature-esque name, if that's okay with you

Another idea I fabricated while reading your ideas was an idea for the :light :life card. We have to be careful about this one because of rustler/leaf dragon. Therefore, I came up with this:

Unupgraded :life :light
Name: still deciding
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn.  :water :water Blend: The target creature gains the Immortal status for two turns.
Upgraded :life :light
Name: no name yet
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn. :water Blend: The target creature gains the Immortal status for two turns.
Thanks for the compliment. for blinding, i was thinking of creatures having a random chance to miss (pretty much like a 1 turn dusk shield on a stick). do what you like with the name  :D
as for your  :life :light idea, i think something needs to be done about the effect name. Blend obviously implies blending more than one thing, but the second thing isn't specified on the card. or another option could be calling it Vanish instead- not invisible like cloak
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline Rutarete

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg248722#msg248722
« Reply #213 on: January 16, 2011, 01:41:57 am »
Unupgraded
  :darkness :water
Name: Ocean Crater
Element:dark
Cost: 5?
Ability: This card creates an ocean field (covers the field). Until this card is destroyed, a Leviathan will be lured out every turn and eat a creature. Only one Crater may be out at a time.
Upgraded
  :darkness :water
Name: Ocean Crater
Element:dark
Cost:TBA
Ability:This card creates an ocean field (covers the field). Until this card is destroyed, a Leviathan will be lured out every turn and eat an opponent's creature. Only one Crater may be out at a time.
Unupgraded
  :entropy :life
Name: Chance Resurrection
Element:life
Cost: TBA
Ability: Resurrect: :life :life :life Target a dead creature. That creature has a 33% chance to become alive.
Upgraded
   :entropy :life
Name: Chance Resurrection
Element:life
Cost:TBA
Ability: Resurrect: :life :life Target a dead creature. That creature has a 45% chance to become alive.
Notes: 1. Dead creatures include Skeletons, Mummies and Bone Dragons, along with their upgraded versions.
2. Creatures that are resurrected put Live in their name
         ex. A Skeleton is resurrected. its name is now Live Skeleton. the upgraded would be Elite Live Skeleton
3. Resurrected creatures gain +2/+2 from their original stats
4. I love this idea-and i'm biased- because it combines 3 elements:  :entropy :life :death
Edit: here's the link http://elementscommunity.org/forum/index.php/topic,19749.0.html
Unupgraded
  :entropy :gravity
Name: Uplifted Gravity
Element:entropy
Cost: TBA
Ability: As long as this card is on the field, all creatures have a 50% chance to gain the 'Airborne' skill.
Upgraded
  :entropy :gravity
Name: Uplifted Gravity
Element:entropy
Cost:TBA (less then unupgraded)
Ability:As long as this card is on the field, all your creatures have a 50% chance to gain the 'Airborne' skill.
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Offline AnonymousRevival

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg248940#msg248940
« Reply #214 on: January 16, 2011, 10:09:26 am »
 :entropy + :fire = thermodynamics
Ignotum venit retro vivere. :aether :light

Offline Rutarete

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Re: TimerClock's Dual-Element series! https://elementscommunity.org/forum/index.php?topic=13822.msg249482#msg249482
« Reply #215 on: January 16, 2011, 11:02:07 pm »
:entropy + :fire = thermodynamics
that gave me an idea!
 :entropy:water = Thermokarst!
It is the greatest mystery of all...
Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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anything
blarg: