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Elements the Game => Exhibition Hall => Card Ideas and Art => Series => Topic started by: TimerClock14 on October 11, 2010, 09:24:40 pm

Title: Dual-Element series! [INCOMPLETE]
Post by: TimerClock14 on October 11, 2010, 09:24:40 pm

Dual-Element Series!

Due to the success (so far) of my Cloud card idea, (http://elementscommunity.org/forum/index.php/topic,12840.0.html) I have decided to create a Para-elemental creature series. (I do need a catchier name for this series too BTW) However I am too busy at the moment with war and school to set aside time to brainstorm ideas, draw the art, and post each one as a card submission idea; therefore I am asking for help. Pleases and Thank You's in advance.

When counting the upped and unupped as separate cards, there are a total of 132 cards (including Cloud | Cumulonimbus) in this series. Meaning a total of at least 66 pictures and submissions. (unless there was a way to put them all into one behemoth submission topic) Either way; it's a lot.

As for ideas, I have created this spiffy little table to organize what I do and don't have yet in regards to card name ideas:
:aether :air Bolt Storm
:aether :darkness Realm of Shadows
:aether :death ***
:aether :earth ***
:aether :entropy Reverse Fractal
:aether :fire Shrine Of Vesta
:aether :gravity Giant Star
:aether :life Crystal Forest
:aether :light Aurora
:aether :time Continuum
:aether :water Coagulate
:air :darkness ***
:air :death ***
:air :earth Dust
:air :entropy ***
:air :fire Flamethrower
:air :gravity ***
:air :life Great Tree
:air :light ***
:air :time ***
:air :water Cloud
:darkness :death Hole
:darkness :earth ***
:darkness :entropy Shot in the Dark
:darkness :fire Destruction
:darkness :gravity Event Horizon
:darkness :life Corruption
:darkness :light Shadow
:darkness :time ***
:darkness :water Deep Abyss
:death :earth Grave
:death :entropy Russian Roulette
:death :fire Tribute
:death :gravity Trauma
:death :life Purgatory
:death :light Light at the end of the Tunnel
:death :time Rot
:death :water Drowned
:earth :entropy Doom Transponder
:earth :fire Lava
:earth :gravity Sinkhole
:earth :life Tree
:earth :light ***
:earth :time Erosion
:earth :water Mud
:entropy :fire Fireworks
:entropy :gravity ***
:entropy :life ***
:entropy :light ***
:entropy :time Time Flux
:entropy :water ***
:fire :gravity ***
:fire :life Burning Scars
:fire :light ***
:fire :time ***
:fire :water Steam
:gravity :life ***
:gravity :lightFlame Child
:gravity :time Motion
:gravity :water ***
:life :light Photosynthesis
:life :time Maturation
:life :water Seaweed
:light :time ***
:light :water Diffused Light
:time :water ***
Another Nifty table to show the [development] status of cards:
KEY
X Not named/ Not yet in development
Done Finished and submitted
NS Ready for submission
NP Needs Image
NC Needs Card/other version(upped vs. unupped)
N Named, in development phase
:(Placeholder/no card in this slot
+ :aether :air :darkness :death :earth :entropy :fire :gravity :life :light :time :water
:aether :( N N X X NS Done N Done N N N
:air N :( X X NP X N X N X X Done
:darkness X X :( N X N N X N N X N
:death X X N :( N N N N N N N N
:earth X NP X N :( Done NP N N X N NP
:entropy NS X N N Done :( N X X X N X
:fire Done N N N NP N :( X N X X NP
:gravity N X X N N X X :( X X N X
:life Done N N N N X N X :( N N Done
:light N X N N X X X X N :( X N
:time N X X N N N X N N X :( X
:water N Done N NP X NP X N Done N X :(


Completed Cards:
Crystal Forest | Crystal Forest (http://elementscommunity.org/forum/index.php/topic,14291.0.html)
Cloud | Cumulonimbus (http://elementscommunity.org/forum/index.php/topic,12840.0.html)
Doom Transponder | Doom Transmitter (http://elementscommunity.org/forum/index.php/topic,14294.0.html)
Tribunal Altar | Shrine of Vesta (http://elementscommunity.org/forum/index.php/topic,14322.new.html#new)
Seaweed | Seaweed (http://elementscommunity.org/forum/index.php/topic,14476.new.html#new)
Reverse Fractal | Reverse Fractal (http://elementscommunity.org/forum/index.php/topic,16180.0.html)


To all who are willing to help:
If you want to help me then I am in your debt. As for what still needs to be done:
-Art for element pairs with a name (as designated in the tables above)
-Card images made with the card creator (images or not) for submission
-Submission applications filled out and sent to me via PM for posting
-If you think there is something that needs to be or not be done here then PM me and we'll work out a solution!  ;)


Once again:
Thank you in advance to all who help and read this!
Also: I removed the wonderful banners that Emerald Tiger made because it was too cpu-intensive. (sorry)
EDIT: New and improved name, and we are now expanding to permanents! Since some of these combos just don't work as creatures, I have decided to expand to creating these cards as permanents as well. Please note that most of our permanents will be in need of major balancing and might not even happen for various reasons.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 11, 2010, 09:32:44 pm
I had an idea similar to this a long time ago. I'll see if I can find some of my notes for you :)

Also, could you help me make a blank 13x13 table? Because that is the one piece of bbcode I can't do :P

I'm working on remaking my old list, adding in your ideas.

:) darkness death water air aether life time gravity earth fire entropy light
:darkness X Dark Hole Deep Abyss Ominous Mist Shadowed Plane Corruption Doomsday Neutron Star Underground Destruction Shot in the Dark Penumbra
:death X X Drowning Suffocation Oath Breaker Purgatory Rotting Trauma Burial Tribute Radiation End of the Tunnel
:water X X X Cumulonimbus Slipping Ice Seaweed :air Geyser Ocean Floor Balance :air Reflection
:air X X X X Bolt Storm Great Tree Stale Sky Atmosphere Sandstorm Hydrogen :air Heaven
:aether X X X X X Crystal Forest Continuum Great Star Lodestone  Vesta's Shrine Conflict Aurora
:life X X X X X X Maturation :air Ground Hedge Burning Scars Evolution Photosynthesis
:time X X X X X X X Motion Erosion Infinite Flame  Time Flux :air
:gravity X X X X X X X X Rockfall :air :air :air
:earth X X X X X X X X X Magma Transponder :air
:fire  :air :air :air :air :air :air :air :air :air :air Fireworks :air
:entropy  :air :air :air :air :air :air :air :air :air :air :air :air
:light  :air :air :air :air :air :air :air :air :air :air :air :air
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 11, 2010, 09:44:48 pm
Sure, but it won't be proportioned right so I'm going to just put random filler in each box that u can delete later.

:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
:air :air :air :air :air :air :air :air :air :air :air :air :air
Code: [Select]
[table]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[/table]

It's 14X14, sorry, for some reason it just won't do 13X13.  :-\
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 11, 2010, 09:51:32 pm
Thanks for the table. Now I can have a decent way to organize my ideas.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 11, 2010, 09:53:31 pm
thanks for the ideas, I'll put them in.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 15, 2010, 07:38:08 am
Woah, that sure is a lot of cards.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 15, 2010, 06:46:03 pm
-_- it sure is.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: kalkiran on October 16, 2010, 04:50:46 pm
id like to help naming!
im rubbish at art though
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: kalkiran on October 16, 2010, 05:09:37 pm
i dont know how to delete this ill post tthe names here in a mo.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 16, 2010, 05:16:57 pm
jm
I'm not sure what that means...
id like to help naming!
im rubbish at art though
I'd love to have your help! Just post or PM me your Ideas and I'll put them in!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: kalkiran on October 17, 2010, 09:03:57 am
sorry i was just about to post some ideas but i had to go and i accidently pressed post and then i didnt know how to delete it.
Edit:should i fill in blanks in  ddevans96 table or TimerClock14?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 17, 2010, 01:46:20 pm
sorry i was just about to post some ideas but i had to go and i accidently pressed post and then i didnt know how to delete it.
Edit:should i fill in blanks in  ddevans96 table or TimerClock14?
His table, I'm just trying to find my old ideas and put them there.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 17, 2010, 03:20:28 pm
thanks for the help guys. Now I want your feedback on something: I'm thinking that some of these cards will be kinda dull and without strategic possibility once developed. Therefore I have devised a card idea that allows you to generate one of these cards by fusing (sacrificing) two pillars of different elements to get the resulting para-elemental creature. We'll just call this card 'Fusion' for ease in an example: Bob is playing Jill and bob has a earth-fire duo deck, he uses both stone pillars and fire pillars. Bob plays fusion and sacrifices two pillars of different elements, in his case it would be a stone pillar and a fire pillar, Bob then loses those pillars, but in return the Lava para-elemental creature is sent into play. Of course this will work the same for Jill as well. However, if Jill has a mono-life deck (for example), and plays fusion, she cannot use fusion because she only has one type of pillar. Now if Jill tries to select one of Bob's pillars along with one of her own, then the card disappears and the quanta spent on fusion is lost, but no pillars are lost and no para-elemental cards are played. (meaning don't use other players' pillars) It would be almost the equivalent of playing an unupped shard except the card goes *poof* and disappears. On the other hand, a more strategic way of using fusion would be in a scenario where Jill has a mono fire-rush deck with fire lances/fire bolts and lots of pillars. She can play fusion and select Bob's pillars (both must be bob's for this to work) and the respective para-elemental card will be played to his side of the field. Then, in the same turn, Jill can use fire bolt/lance to destroy said para-elemental card and BAZINGA! Jill has destroyed 2 pillars in 1 turn without using deflag. This can work the same way with any deck except if the opponent has a rainbow (meaning quantum towers in which case....I don't really know what should happen) or a mono deck. You can also use fractal on the resulting para-elemental creatures, but I'll tackle that some other time.



This card, Fusion, would be an 'other' type card and cost X quanta (X=TBA, please give me some ideas with this). The amount of quanta used on this card should not be too cheap, but not too expensive, I'm thinking somewhere in the 3-5 range. This card will be the equivalent to a named card in the chart above.

I have also foreseen a big confusion with pendulums if fusion is developed and used. To clarify confusion that hasn't happened yet: Pendulums can not be a part of the fusion equation, only pillars/towers can be used for the para-elemental creatures are the equivalent of two pillars in one creature.

Regarding unupped and upped versions of cards. Take a deep breath and try to understand what I am about to explain to you:
Bob and Jill are playing, and Bob has his usual fire-earth duo deck. Bob plays an unupped fusion and selects a (pay attention to the words) fire tower and stone pillar, the unupped para-elemental, Lava, is played because he was not using an upped fusion and did not select two upped pillars. The same would happen if he was using an upped fusion because he does not select two different upped pillars. The only way an upped para-elemental creature can be played with fusion is if an upped fusion is used on two different upped pillars (aka towers).
*sigh* Okay, you can exhale now. XP

Next! The use of fusion on quantum towers.....I haven't really figured that out yet....

Lastly, if (and that's a BIG if) these cards make it into the game, then each para-elemental card will be available for purchase @ the bazaar meaning fusion is not a necessity. But if you are a more strategic player then fusion will be the better card to have as it can adapt to changes in the situation.


Thanks for all your help guys! I'm going to try and get this topic more public and talk to Kuro and Kael Hate maybe. I'm also going to try and get SG to move this to the series board, but since she's busy with War; I don't know how fast, if it does happen, it will go.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: kalkiran on October 17, 2010, 04:54:52 pm
ok well to start with in the 1st column
 
:aether :darkness-plane/realm of shadows

 :aether :death-Oath breaker(in greek mythology if the gods broke an oath sworn on the river styx they were destroyed) so death of an immortal

 :aether :earth-Ethreal gate?/orbit(quote from wiki:'In Aristotle's system aether had no qualities (was neither hot, cold, wet, or dry), was incapable of change (with the exception of change of place), and by its nature moved in circles.')

 :aether :fire-A fire that never goes out (shrine of vesta) or one that doesnt burn(sinai the burning bush in the bible) or a combo of lightning and fire(unfortunately ball lightning is already used)

 :aether :life-a being that exist on ethreal plane or a healing card...so a crystal forest or a being thats mind is preserved in a constant lightning storm

to quantum towers would surely make it random just how nymph tears works on a q.pillar? and one quantum one an actual element(eg  :darkness) then one is darkness and the other part is random so it chooses from the list
 :darkness :aether
 :darkness :air
 :darkness :death
 :darkness :earth
 :darkness :entropy
 :darkness :fire
 :darkness :gravity
 :darkness :life
 :darkness :light
 :darkness :time
 :darkness :water

ill post more in a bit :)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 17, 2010, 05:05:26 pm
ok well to start with in the 1st column
 
:aether :darkness-plane/realm of shadows

 :aether :death-Oath breaker(in greek mythology if the gods broke an oath sworn on the river styx they were destroyed) so death of an immortal

 :aether :earth-Ethreal gate?/orbit(quote from wiki:'In Aristotle's system aether had no qualities (was neither hot, cold, wet, or dry), was incapable of change (with the exception of change of place), and by its nature moved in circles.')

 :aether :fire-A fire that never goes out (shrine of vesta) or one that doesnt burn(sinai the burning bush in the bible) or a combo of lightning and fire(unfortunately ball lightning is already used)

 :aether :life-a being that exist on ethreal plane or a healing card...so a crystal forest or a being thats mind is preserved in a constant lightning storm

to quantum towers would surely make it random just how nymph tears works on a q.pillar? and one quantum one an actual element(eg  :darkness) then one is darkness and the other part is random so it chooses from the list
 :darkness :aether
 :darkness :air
 :darkness :death
 :darkness :earth
 :darkness :entropy
 :darkness :fire
 :darkness :gravity
 :darkness :life
 :darkness :light
 :darkness :time
 :darkness :water

ill post more in a bit :)

The ones in yellow I really like, I'll put them in. :)


The quantum Pillars idea: I thought of that too, but it seemed to normal for the constant of unusual-ness this series has, so I wanted something else. but as of now that is the best Idea.  :-\
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: kalkiran on October 18, 2010, 06:55:39 am
Hmm we could add another column...so have a unique card for :quantum  :darkness/ :entropy...etc.

Next ideas-
 :aether :death-a super draining(death) bolt(Aether) that deals either Poison damgage or halves the creatures health.(at a cost of your own attributes? so a creature or 10 health?)-so a drain bolt

 :aether :earth-I read about a thing called a lodestone in the his dark materials trilogy-ill look it up. maybe that fantasy concept about a lynchpin between two universes or a immovable stone.

---

 :air :darkness-Flying monkey land? like the witches in the wizards of oz./ominous mists

 :air :death-bird flu?... :)), sorry thats not funny....stratospheric plague, atmosphere virus that sort of thingsomething transmitted in air...(Airborne pathogen
transmission(in medicine)- The term usually refers to the transmission of microorganisms directly from one person to another by one or more of the following means:

droplet contact - coughing or sneezing on another person
direct physical contact - touching an infected person, including sexual contact
indirect physical contact - usually by touching soil contamination or a contaminated surface
airborne transmission - if the microorganism can remain in the air for long periods
fecal-oral transmission - usually from contaminated food or water sources )

 :air :entropy-chaotic weather pattern-Art for that-http://en.wikipedia.org/wiki/File:Lorenz_attractor_yb.svg


EDIT:'A lodestone or loadstone is a naturally magnetized piece of the mineral magnetite. They are naturally occurring magnets, that attract pieces of iron. Ancient people first discovered the property of magnetism in lodestone...One theory suggests that lodestones are magnetized by the strong magnetic fields surrounding  :aether lightning bolts :aether. This is supported by the observation that they are mostly found at the surface of the Earth; not buried at great depth.'
Soung good? :) also i love the crystal forest art!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: kalkiran on October 18, 2010, 04:19:39 pm
 :air :gravity-Atmosphere because its held to the earth by the earths gravity-this one is quite difficult...gas giant?

 :air :light-(made up) Luxosphere! or 'above the clouds' ever seen the matrix?-in the middle of getting to the machine city they fly above the scorched sky and see for the first time...natural light. theyre high up in the air.

 :air :life-bioluminesence

 :air :time-stale air

 :darkness :earth-deep cavern tartarus

 :darkness :gravity-Black hole(already used, so neutron star?)- :gravity :light-white hole

 :darkness :time-doomsday/some sort of darkness-clock

 :life :entropy-evolution

also  ' :darkness :light-Shadow ' whys darkness dominant? How about penumbra?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: RagingAlien on October 20, 2010, 06:42:06 pm
 :aether :earth- lodestone

 :air :gravity-Atmosphere


 :air :time-stale air

 :darkness :time-doomsday/some sort of darkness-clock

 :life :entropy-evolution
I support those. :D
Title: VECTOR ARTIST NEEDED
Post by: TimerClock14 on October 20, 2010, 07:27:30 pm
I need a good vector artist to create a replica of the black hole continuum. (the one that looks like an hourglass on its side)

(http://www.evday.net/galaxy/BH-with-AG.jpg)

Here is a visual image if you don't know what i am talking about
Title: Re: VECTOR ARTIST NEEDED
Post by: ddevans96 on October 20, 2010, 08:33:52 pm
I need a good vector artist to create a replica of the black hole continuum. (the one that looks like an hourglass on its side)

(http://www.evday.net/galaxy/BH-with-AG.jpg)

Here is a visual image if you don't know what i am talking about
hm....I know Bloodshadow has done some work with vectors. You might ask him.

Also, I'm still adding some ideas. Some of yours and kalkiran's are going in the table as well for combos I don't have.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 20, 2010, 08:55:43 pm
now that you mention it, he has done those elemental vectors things. I'll ask him, but he might be busy with war.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 20, 2010, 09:12:29 pm
now that you mention it, he has done those elemental vectors things. I'll ask him, but he might be busy with war.
He's actually not going to be in the war.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 20, 2010, 09:18:41 pm
oh i guess ill ask then!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 21, 2010, 12:54:40 am
xxxxxPOST REMOVEDxxxxx
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 21, 2010, 01:13:02 am
Okay.........so what are your plans when you finished all of them?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 21, 2010, 01:19:57 am
xxxxxPOST REMOVEDxxxxx
awww, i didn't get to see it~

Okay.........so what are your plans when you finished all of them?
just get them into the armory as a series. i guess...
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 21, 2010, 01:22:20 am
xxxxxPOST REMOVEDxxxxx
awww, i didn't get to see it~
I just moved the table to that post so I could see kalkiran's ideas and put them in my table while I was editing, and then moved it back a few minutes so I could get the rest of yours.

Also, there's five I'm having a lot of trouble (you can see which 5 they are just by looking at the table. Any ideas for those?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 21, 2010, 01:24:54 am
I can help too.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 21, 2010, 01:49:31 am
definately art, and cards. any of those would be a huge help. I've been so held up with school lately that I barely even have enough time to get on pixlr!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 21, 2010, 01:53:24 am
hm.....the large variety of things in this series would help my artistic ability a lot.....I could try some stuff.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 21, 2010, 02:01:59 am
sweet, thanks for the help guys. Now since I actually have time, i'm going to try and contact bloodshadow, his vectors will be a big help.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Bloodshadow on October 21, 2010, 03:20:26 am
http://www.kongregate.com/forums/22-elements/topics/68440-i-dont-have-an-idea-why-have-i-done-this-thing-either

You might want to look at this for inspirations.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 21, 2010, 03:23:02 am
I like how he thinks, i'll definately use some of those. (Should I let him know?)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Bloodshadow on October 21, 2010, 04:03:43 am
I like how he thinks, i'll definately use some of those. (Should I let him know?)
No need to ask him. He no longer plays Elements, and he probably doesn't care even if he still plays.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 21, 2010, 02:36:52 pm
So you can use his card art without needing of permission?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 22, 2010, 12:17:56 am
Alright, I'm halfway through art for seaweed, and I have basic sketches of others as well.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Bloodshadow on October 22, 2010, 01:26:35 am
So you can use his card art without needing of permission?
I wouldn't call what he had "card art", since they were just doodles done in Paint or something. I've known him for a really long time, and I'm sure he won't mind.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 22, 2010, 01:41:43 am
hehe yea they were hard to see
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Seiya on October 22, 2010, 02:16:09 am
What is the difference between the  :aether :darkness combo and the  :darkness :aether combo?

In other words, does this project imply that the combos have a higher concentration of the first element than the second?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 22, 2010, 02:20:04 am
What is the difference between the  :aether :darkness combo and the  :darkness :aether combo?

In other words, does this project imply that the combos have a higher concentration of the first element than the second?
There's only one for each pair.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 24, 2010, 02:22:49 am
okay so i'm at a standstill, any ideas. Anything at all?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 24, 2010, 02:44:00 am
okay so i'm at a standstill, any ideas. Anything at all?
Yes. You can has seaweed:

(http://imageplay.net/img/m7Gbd98778/Seaweed_Phase_1.jpg)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Pato Feliz on October 24, 2010, 07:55:02 am
You still need a   :life :gravity card. Why don't you try with a sequoia? It could have a  :water growth ability too, just to make it more rainbowdecker, but that's optional. I eman, sequoias are way big, and are trees too!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 24, 2010, 08:00:14 am
True that it is  :life and  :gravity related. But its gravity doesn't really have an impact.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 24, 2010, 12:58:15 pm
trees work better for :life :earth


Thanks DD, I'll post em now
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 24, 2010, 02:07:53 pm
Nice job anyways, Timer.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 24, 2010, 02:30:16 pm
Updated main post

thanks anonymous
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 25, 2010, 12:14:43 am
How about a zodiac tablet for :aether and :time?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 25, 2010, 12:29:54 am
i don't know, can u expalin?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Seiya on October 25, 2010, 12:57:06 am
Black Hole should be on here somewhere.  I think it would fit best with :darkness and  :gravity  We have the added bonus of it already being a card.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 25, 2010, 01:00:02 am
Black Hole should be on here somewhere.  I think it would fit best with :darkness and  :gravity  We have the added bonus of it already being a card.
It wouldn't fit with the rest of the series.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Seiya on October 25, 2010, 01:13:29 am
Black Hole should be on here somewhere.  I think it would fit best with :darkness and  :gravity  We have the added bonus of it already being a card.
It wouldn't fit with the rest of the series.
Eh, true.  Fair enough.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on October 25, 2010, 02:00:58 am
If I wasn't so busy with English homework right now, I feel like I could help with the Card Art immensely. The concept interests me, and I love it all.

Also, here are my suggestions for the missing(?) element combinations:
:aether + :death = Apparition
:air + :death = Deadly Fumes
:entropy + :gravity = Antigravity (How did no one come up with this?)
:entropy + :life = Freak of Nature
:entropy + :light = Kaleidoscope
:entropy + :water = Disturbed Waters
:gravity + :water = Ocean Floor
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Bloodshadow on October 25, 2010, 02:47:35 am
 :aether :earth = Automaton (living golems)

 :air :darkness = Dark Mist

 :air :entropy = Turbulence

 :air :gravity = Leviton (levitating machine)

 :darkness :earth = Mole Man

 :entropy :water = Maelstrom

 :gravity :light = Neutron Star

 :light :time = Deity

 :water :time = Ancient Tortoise
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 25, 2010, 03:03:43 am
:aether :earth = Automaton (living golems)

 :air :darkness = Dark Mist

 :air :entropy = Turbulence

 :air :gravity = Leviton (levitating machine)

 :darkness :earth = Mole Man

 :entropy :water = Maelstrom

 :gravity :light = Neutron Star

 :light :time = Deity

:water :time = Ancient Tortoise

lol mole man

If I wasn't so busy with English homework right now, I feel like I could help with the Card Art immensely. The concept interests me, and I love it all.

Also, here are my suggestions for the missing(?) element combinations:
:aether + :death = Apparition
:air + :death = Deadly Fumes
:entropy + :gravity = Antigravity (How did no one come up with this?)
:entropy + :life = Freak of Nature
:entropy + :light = Kaleidoscope
:entropy + :water = Disturbed Waters
:gravity + :water = Ocean Floor
I like it. Also, I know what it's like to be weighted down with homework. Good luck!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 25, 2010, 04:44:42 am
Timer, the zodiac tablet is as in the zodiac, the twelve horoscopes through dimensions.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 25, 2010, 10:02:24 pm
Added all the rest of my ideas. I'll probably put in some of Bloodshadow's and xBerserk to get most of the ideas in one place.

Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 25, 2010, 11:56:34 pm
Yeah, so anyways, if noone has invented :aether and :time yet, I'll just say this zodiac tablet idea. However, I feel tablet could be replaced with something more ethereal like.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 26, 2010, 12:02:31 am
Yeah, so anyways, if noone has invented :aether and :time yet, I'll just say this zodiac tablet idea. However, I feel tablet could be replaced with something more ethereal like.
There's one on the original post for that combo.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: 918273645 on October 26, 2010, 03:36:25 am
:entropy + :death = Russian Roulett.

Lol
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 26, 2010, 03:49:13 am
 :light +  :fire makes a torch
 :time +  :fire makes eternal flame (at arlington cemetery in DC)
 :gravity +  :water makes a waterfall
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 27, 2010, 12:00:35 am
Waterfall has already been created by moomoose.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 12:52:34 am
Waterfall has already been created by moomoose.
I was thinking about that too, howbout whirlpool?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 27, 2010, 12:57:47 am
Waterfall has already been created by moomoose.
I was thinking about that too, howbout whirlpool?
whirlpool sounds cool
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 12:59:13 am
Toilet would work too for  :water :gravity
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 27, 2010, 12:59:41 am
Waterfall has already been created by moomoose.
I was thinking about that too, howbout whirlpool?
I kinda like geyser for :water :gravity
*snicker* or toilet
:o
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 27, 2010, 01:00:05 am
*snicker* or toilet
wow. high maturity level here
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 01:21:12 am
it's logical! gravity makes the water go down the pipes!!!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 27, 2010, 01:41:39 am
you could just call it "plumbing" or something. and was the snicker really necesary? lol
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 03:06:48 am
aha! see now you're laughing too! anyway yea plumbing might work but it's fixing the pipes, not the general utilization of them. so idk about that....let's call it a dead end for now
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 27, 2010, 03:10:21 am
what about torch for  :fire and  :light ? thats legit and mature and makes sense
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 03:12:05 am
hmmm, maybe call it something a bit more elements-y like, torchlight or burning stick
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 27, 2010, 03:13:31 am
or campfire. not exactly "elements-y like"(my new favorite phrase) but if sounds a little better than torch imo
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 27, 2010, 03:55:57 am
So, what cards are we still missing?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 06:24:56 pm
look at my table, the ones with an X are missing
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: willng3 on October 27, 2010, 06:50:05 pm
Nice idea you've got going here.  I lack artistic abilities...but I can offer a few names that might work.

:air / :darkness = Chilling Wind.
:air / :gravity = Compression
:darkness / :earth = Wasteland
:fire / :gravity = Implosion
:darkness / :gravity = Manipulation
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 06:55:38 pm
hey everyone, I'm gonna be busy for the rest of war so please by all means brainstorm! I won't be checking this as often as before until war is over, but i'll try and get to this during spare time.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 27, 2010, 11:18:53 pm
i personally think this series is a little op and you could consider making the creaures like pendulums. e.g. for crystal forest, alternate producing 1  :aether and 1  :life
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 11:23:24 pm
i personally think this series is a little op and you could consider making the creaures like pendulums. e.g. for crystal forest, alternate producing 1  :aether and 1  :life
But then they would just be UP pendulums?




ATTENTION: we need some new art for the cards Doom Transponder | Doom Transmitter. Kuro says no artist, no art.
I would like to keep this art as a cupcake, but if you have something that you feel fits better than a cupcake please run it by me via PM. Again, thanks for all your help! (btw i won my match against jmdt 2-1)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 27, 2010, 11:25:45 pm
i personally think this series is a little op and you could consider making the creaures like pendulums. e.g. for crystal forest, alternate producing 1  :aether and 1  :life
But then they would just be UP pendulums?




ATTENTION: we need some new art for the cards Doom Transponder | Doom Transmitter. Kuro says no artist, no art.
I would like to keep this art as a cupcake, but if you have something that you feel fits better than a cupcake please run it by me via PM. Again, thanks for all your help! (btw i won my match against jmdt 2-1)
that was a good match btw and you could change the stats to 1/7 unupped and 2/7 upped.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 27, 2010, 11:40:47 pm
Cupcake, you say?

(http://imageplay.net/img/m7Gbd99739/Doom_Transponder.jpg)

Yeah, I was bored xD
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 27, 2010, 11:42:38 pm
nice, i'll use that for now is that okay?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 27, 2010, 11:43:37 pm
nice, i'll use that for now is that okay?
Sure, that's why I posted it here :)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Glitch on October 28, 2010, 12:01:43 am
Now, I'ma let you finish, but these life cards are bitchin' too.  (Also: adorable.  :3)

Aether is the element of space.  Life is the element of life.  What do we call life in space?
Aliens.  Yea, I know, it's cool.

Aliens have the ability quintessence, but may still be targeted by adrenaline.

Now, earth is the element of burrowed stuff. What do we call burrowed life?
Moles!  Yea, I know, it's adorable.

Moles heal you for 1 every time a creature burrows.

Entropy is the element of chaos.  Life is the element of life!  What do we call chaotic life?
Mushrooms!

When you play mushrooms, you are given a random amount of healing/poison/healingperturn/poison per turn.

It can give you 1-5 healing, deal 1-5 damage, give you 1-3 poison, and give you 1-3 purify counters.  Hooray for magic shrooms!!!!!!!

Now, air is the element of flight and freedom.  Life is the element of life.  What do we call flying free life?
Flying squirrel!

Flying squirrel may dive, but if it does, it is stunned the next turn.

Fire is the element of fire, burning, and explosions.  Life is the element of life.  What do you call a living explosion?
Raging Bull!

If raging bull is targeted by either adrenaline or rage potion, it's targeted by both.

Gravity is the element of law, and weight.  Life is the element of life.  What do we call living law/weight?  No silly, not snorlax.

Hippopotamus!!

Hippo is a 5|5 for 3, but it only attacks when it /feels/ like it.  Hippo has a 50% chance to not attack, a 25% chance to attack, and a 25% chance to attack with  momentum.

Darkness is the element of thievery, slickness, and being clever.  Life is the element of life.  What do we call a living clever sneaky being?

Raccoon!!!

If a permanent is shiny (it's ability isn't used this turn), raccoon has a 5% chance to steal it.

Light is the element of honor, glory, and pride.  What is living honor/glory/pride?  Why, none other than the lion.

A lion will "defend" a leaf dragon to the death.  (all spells that would target a rustler target it instead).

Time is the element of flow, and well, time.  Life is the element of life!  What do we call living time?  Turritopsis nutricula!!  (potentially immortal jellyfish)

It can evolve between a quintessenced 0|5 and a 2|2, and back again, for the cost of 1 life to go from 0|5 to 2|2, and a cost of 1 time to go back.

Water is a pretty self-explanatory element.  What do we call living water?

Coral reef!
Coral reefs spawn a 1|1 fish per turn.

Lastly, we have life death.  The much feared zombie!
When zombies die, they are returned to the top of your deck.

And the series is finished!  =)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 28, 2010, 12:07:53 am
OMG! So many replies in one day!
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 28, 2010, 12:10:49 am
and all by the same ppl (-1) lulz
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on October 28, 2010, 01:57:15 am
Once this week is over, I'm expecting to have almost no homework at all. I'll help with card art then. Until then.. *sigh*.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 28, 2010, 07:46:55 am
Yeah, luckily I have an extra day because of parents teachers conference.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 30, 2010, 12:42:38 am
okay so while looking around in the free art compilation, i saw this image:
(http://imageplay.net/img/m7Gbd100333/Planet.png) (http://imageplay.net/)It got me thinking about the :gravity :fire card that has yet to be named, we could give it this image and call it like: Gas Giant or something?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on October 30, 2010, 03:09:45 am
okay so while looking around in the free art compilation, i saw this image:
(http://imageplay.net/img/m7Gbd100333/Planet.png) (http://imageplay.net/)It got me thinking about the :gravity :fire card that has yet to be named, we could give it this image and call it like: Gas Giant or something?
Maybe. Though, if you were to take the :gravity mark and refer to it as a planet instead, you could easily use the Earth's (or other planet) Core. :P
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 30, 2010, 09:03:46 am
usually, :gravity :fire can combine to form an effect of implosion.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on October 30, 2010, 11:25:54 am
If you need art feel free to use this as long as I'm credited on image. (I used it on my freeze field idea but that's in one of the archives section so I think it should be fine[/img]

(http://elementscommunity.org/forum/profile_pictures/2134_1288437901.png)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 30, 2010, 02:32:23 pm
Thanks mini, I'll try and find some use for it :)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: lolicjj on October 30, 2010, 06:57:25 pm
TimerClock, how about  :entropy :gravity = Zero Gravity?
I have the picture that i made by myself, but it almost finished, just adding some touch on photoshop.. I can share it to you when it finished X3
And :water :time = Bermuda Triangle?
It just like ancient and mysterious sea.. i like the "MYSTERIOUS" side..
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 31, 2010, 01:13:36 am
TimerClock, how about  :entropy :gravity = Zero Gravity?
I have the picture that i made by myself, but it almost finished, just adding some touch on photoshop.. I can share it to you when it finished X3
And :water :time = Bermuda Triangle?
It just like ancient and mysterious sea.. i like the "MYSTERIOUS" side..
I've actually got an idea i'm developing with a friend for the :gravity :entropy card I promised him that I would submit that one when we finished it. (sorry)
:water :time would be more like ancient sea
:water :entropy would fit bermuda triangle better
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 31, 2010, 01:15:28 am
i think  :light :water should be renamed holy water
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 31, 2010, 01:18:20 am
hmmm, i like it, but let's build on it before changing it. (it's kinda tedious to change the main topic)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on October 31, 2010, 01:22:42 am
 :air :light the northern lights
  :air :entropy winds of fortune
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on October 31, 2010, 02:57:07 am
i think  :light :water should be renamed holy water
I agree with this. It would also be easier to make the card art.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: EmeraldTiger on October 31, 2010, 03:36:57 am
How about a coal mine for :darkness :earth
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: lolicjj on October 31, 2010, 08:58:38 am
 :water :time = Mediterania Sea.. OR Suez Canal..?
(why Suez Canal..? I've learned a little bit but since it was made on 1870 by Ferdinand Vicomte de Lesseps from France)
 :air :entropy = Space Typhoon .. OR Typhoon?
(Entropy seems like space, random but strong, nearly chaos.. so i think it would be Typhoon or Space typhoon..)
 :entropy :water = Slime?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on October 31, 2010, 09:55:38 am
 :aether :time-zodiac
 :aether :air-lightning kite
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 31, 2010, 01:21:46 pm
Ummmm okay pplz i'm going to do some clarification on elements:
:aether is the element of space and dimention
:air is the element of wind and air
:darkness is the element of thievery and shady people
:death is the element of death and toxins
:earth is the element of solidity and earth
:entropy is the element of chaos and disorder
:fire is the element of burning and destruction
:gravity is the element of weight and force
:life is the element of life
:light is the element of holy and light
:time is the element of time and infinity
:water is the element of flow and water
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on October 31, 2010, 02:33:31 pm
Ummmm okay pplz i'm going to do some clarification on elements:
:aether is the element of space
:air is the element of wind and air
:darkness is obvious
:death is ovbious
:earth is obvious
:entropy is the element of chaos and disorder
:fire is the element of burning and destruction
:life is the element of life
:light is the element of holy and light
:time is the element of time and infinity
:water is the element of flow and water
What about :gravity ?

And you mean "space" as in dimensions, right? :)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Kamietsu on October 31, 2010, 03:05:15 pm
I definitely see Aether as more dimensional than space. Gravity, in my opinion, wouldbe more or less classified here are the warping of space.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 31, 2010, 03:09:59 pm
lol sorry about those typos. anyway hopefully this will help in creating some more accurate card ideas. I see people often mistaking entropy and aether for things they are not and it has begun to get on my nerves.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on October 31, 2010, 03:29:18 pm
okay so I have made an executive decision to begin work on the fusion card. Please see page 2 of this thread for more info. I will need some help on refinement and such once it gains momentum (not the status :P)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 01, 2010, 12:14:15 am
:death :life-underworld???
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Ekki on November 01, 2010, 04:44:54 am
 :entropy :gravity could be Singularity

Every card with  :air could have a different climatic name...
 :aether :air IS bolt storm
 :air :darkness could be smog, maybe fog or smoke
 :air :death also could be smog, or fog or smoke, whatever
 :air :earth IS dust
 :air :entropy could be tornado
 :air :fire IS flamethrower
 :air :gravity could be anticyclone
 :air :life could be liana, or some kind of high tree, maybe a hanging plant haven't seen that it IS great tree, but I still think that liana is better, or orchid
 :air :light killed me, holy breeze just sounds dumb
 :air :time errr... Yesterday was windy, wasn't it?
 :air :water IS clouds
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 01, 2010, 08:20:30 am
Krathos, I think that :air and :water have already been founded.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Ekki on November 01, 2010, 05:53:54 pm
Krathos, I think that :air and :water have already been founded.
That's why I put "IS", I put it in every card that has been done, like :aether :air, :air :earth, :air :fire, etc...
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on November 01, 2010, 08:53:18 pm
Krathos, I think that :air and :water have already been founded.
lol, so have half the ones you've suggested :)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Seiya on November 01, 2010, 10:58:08 pm
 :air and  :entropy ->  Winds of Change
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 02, 2010, 12:22:17 am
Really ddevans? which ones?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Ekki on November 02, 2010, 12:27:12 am
Really ddevans? which ones?
Take a look to the topic, don't just post asking that

EDIT: misunderstanding lots of things :-\
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on November 02, 2010, 12:29:19 am
Really ddevans? which ones?
 :death :life
 :aether :time
 :aether :air
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 02, 2010, 01:35:09 am
hey guys i see that the brainstorming is coming along quite well /sarcasm/
anyway, thanks for keeping the ideas flowing while i'm busy with war. I couldn't be anywhere with this series without you guys.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: lolicjj on November 03, 2010, 03:10:47 pm
 :air :death is.. poisonous smoke?
 :air :fire = Smoke
 :air :darkness = Mist?
 :air :entropy = Should be.. (lets see.. sunset, cross.. shining morning.. cross..) how about AURORA?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Ekki on November 03, 2010, 04:36:33 pm
:air :entropy = Should be.. (lets see.. sunset, cross.. shining morning.. cross..) how about AURORA?
AURORA!!
I like it ;D
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 03, 2010, 06:34:05 pm
ummm guys? aurora is :aether :light
:air :entropy could be air current
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Ekki on November 03, 2010, 07:27:57 pm
ummm guys? aurora is :aether :light
:air :entropy could be air current
Hmmm, maybe something aleatorial... My only thought is tornado :-\
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 04, 2010, 08:19:30 am
This is four elements. Tornado :water :air :aether :gravity.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: lolicjj on November 04, 2010, 12:07:58 pm
 :time :air = Warp Tornado?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 04, 2010, 06:42:03 pm
:time :air = Warp Tornado?
I would say no to that, also: i'm thinking of making :time :air = stale air
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 05, 2010, 12:23:21 am
Why does stale got to do with :time?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 05, 2010, 12:48:33 am
:time has the same relation ship with :air as staleness does with bread
I tossed the bread and kept the stale idea :P
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Seiya on November 05, 2010, 02:34:23 am
ummm guys? aurora is :aether :light
:air :entropy could be air current
Like I said earlier, winds of change fit well.  (or winds of fortune)  Tornado works well too.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 05, 2010, 08:00:12 am
For ironic elements:

:life :death Underworld
:fire :water Dry Ice
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: lolicjj on November 05, 2010, 11:32:38 am
:fire :water Dry Ice
i think  :water :fire is better with steam

have you got  :water :entropy , timerclock? i think it should be a slime or mercury.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 05, 2010, 12:42:50 pm

have you got  :water :entropy , timerclock? i think it should be a slime or mercury.
Mercury would be poisonous, so I think it would be more death like.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: lolicjj on November 05, 2010, 01:58:58 pm

have you got  :water :entropy , timerclock? i think it should be a slime or mercury.
Mercury would be poisonous, so I think it would be more death like.
But have TimerClock has found the idea for  :water :death ..?
Then  :water :entropy is a slime.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 05, 2010, 06:58:23 pm
hmmm, :entropy is always difficult because it's so abstract. I like the idea of slime, but it just doesn't feel right to put it in :entropy :water, It feels like it would be better somewhere else. But if it doesn't fit anywhere else better than :entropy :water, I'd be happy to take slime


Okay I really really really hope that you guys realize that whatever is in the table and NOT already submitted to/in crucible can, in fact, be changed.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: EmeraldTiger on November 06, 2010, 12:25:10 am
why not more than one card per pair?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 06, 2010, 12:31:09 am
why not more than one card per pair?
I think this series is big enough already, more than 1 card per pair is just ridiculous.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on November 06, 2010, 12:47:27 am
Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 06, 2010, 01:26:00 am
Can one piece of artwork be on two different card ideas? I think you can if so I think my lava picture could be good here as it seems to be stuck in voting for level 3 atm.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 06, 2010, 01:27:45 am
it should be fine, can you post it?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: EmeraldTiger on November 06, 2010, 01:32:54 am
Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.
i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 06, 2010, 01:46:06 am
Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.
i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
If they're not allowed to share names then the unupgraded is also the same as my card in level 2.

Here's lava picture.
(http://elementscommunity.org/forum/profile_pictures/2134_1289007919.png)

Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: EmeraldTiger on November 06, 2010, 01:54:56 am
i just thought we are to try and not duplicate names
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 06, 2010, 01:59:34 am
Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.
i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
If they're not allowed to share names then the unupgraded is also the same as my card in level 2.

Here's lava picture.
(http://elementscommunity.org/forum/profile_pictures/2134_1289007919.png)
that's really good mini thanks :D
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 06, 2010, 02:21:57 am
Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.
i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
If they're not allowed to share names then the unupgraded is also the same as my card in level 2.

Here's lava picture.
(http://elementscommunity.org/forum/profile_pictures/2134_1289007919.png)
that's really good mini thanks :D
Just make sure I'm credited in picture :).
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 06, 2010, 02:25:47 am
no problem, do you just want me to put miniwally or something else?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 06, 2010, 02:26:33 am
no problem, do you just want me to put miniwally or something else?
miniwally.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 06, 2010, 02:31:58 am
allright i'll let you know when I finalize the card so you can look over it, k?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on November 06, 2010, 03:33:08 am
(http://i177.photobucket.com/albums/w226/dzboi992/Magmacopy.jpg)

So far, this is what I have for the Lava images. Note, it is NOT even close to being done. The image was made entirely from scratch using 3dsMax 2011 and Photoshop CS3. Still working on it. Also, I have the altar in production, but it's currently at school. I forgot to copy it to my USB before I left.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 06, 2010, 01:17:24 pm
(http://i177.photobucket.com/albums/w226/dzboi992/Magmacopy.jpg)

So far, this is what I have for the Lava images. Note, it is NOT even close to being done. The image was made entirely from scratch using 3dsMax 2011 and Photoshop CS3. Still working on it. Also, I have the altar in production, but it's currently at school. I forgot to copy it to my USB before I left.
A lot better than my picture.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 06, 2010, 01:46:15 pm
(http://i177.photobucket.com/albums/w226/dzboi992/Magmacopy.jpg)

So far, this is what I have for the Lava images. Note, it is NOT even close to being done. The image was made entirely from scratch using 3dsMax 2011 and Photoshop CS3. Still working on it. Also, I have the altar in production, but it's currently at school. I forgot to copy it to my USB before I left.
that is epic art.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 07, 2010, 03:16:15 pm
I have found some new art guys!! I would like to use this for the recently edited :aether :entropy idea. I have received permission from the artist to use it as well. We must credit him as TyrantWave.
(http://th06.deviantart.net/fs30/PRE/f/2008/109/f/2/Entropy_by_TyrantWave.jpg)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 07, 2010, 04:02:24 pm
Okay guys I have a rough draft of the card but it feels like it's missing something. I need ideas for a secondary ability.
(http://img602.imageshack.us/img602/297/reversefractalunupped.png)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 07, 2010, 04:31:04 pm
Doesn't reverse fractal make it sound like it'll reverse the card fractal.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 07, 2010, 04:48:52 pm
hmmm, well i was thinking about it affecting fractal in some way, maybe "fractal cannot be played while this card is in play" or something
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on November 07, 2010, 06:56:00 pm
you could call it wormhole.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on November 07, 2010, 08:33:47 pm
you could call it wormhole.
This, I like.

Also, for the Magma card art, I accidentally didn't save the PSD file for editing, so I can't do everything I wanted to it quite as easily as I'd planned and it might take a bit longer editing the photo.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 07, 2010, 08:38:19 pm
you could call it wormhole.
I like it.
you could call it wormhole.
This, I like.

Also, for the Magma card art, I accidentally didn't save the PSD file for editing, so I can't do everything I wanted to it quite as easily as I'd planned and it might take a bit longer editing the photo.
No problemo.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Kakerlake on November 07, 2010, 09:35:57 pm
How about this tree:

(http://i222.photobucket.com/albums/dd184/insektenplage/Tree-1.png)(http://i222.photobucket.com/albums/dd184/insektenplage/Tree.png)

Though it seems a little OP... guess a restriction with no more max health than +5 each turn per tree sounds acceptable.

What do you think about it?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: EmeraldTiger on November 07, 2010, 09:58:11 pm
something else that might be  :earth :life is a termite mound
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on November 07, 2010, 10:28:09 pm
something else that might be  :earth :life is a termite mound
Why termites? Anthill works, too.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 08, 2010, 10:20:26 am
 :water :life can be a giant kelp :P.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Kakerlake on November 08, 2010, 10:45:55 am
Another idea that popped up while doing the fireworks:

(http://i222.photobucket.com/albums/dd184/insektenplage/TeslaCoil.png)(http://i222.photobucket.com/albums/dd184/insektenplage/TeslaCoil-1.png)

Random damage means this:
20% 1
30% 2
20% 3
15% 4
10% 5
5% Instant kill

Or something similar.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ddevans96 on November 08, 2010, 01:49:49 pm
:water :life can be a giant kelp :P.
He already made the card for :water :life
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 08, 2010, 06:53:22 pm
you could call it wormhole.
This, I like.

Also, for the Magma card art, I accidentally didn't save the PSD file for editing, so I can't do everything I wanted to it quite as easily as I'd planned and it might take a bit longer editing the photo.
All it really needs is to make it look more 3D atm it looks like it is a layer floating in mid-air was it should have a bit curving down to the ground so you can't see the shadow underneath.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 08, 2010, 07:17:31 pm
I'd make artwork for cards if you tell me what you want. This is my page (http://artcrusade.deviantart.com/) on deviantArt.

@Tree idea: Kinda OP considering Purify heals you once a round..
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 09, 2010, 08:19:44 pm
Made the artwork for Dust and for Drowning. What do you think?

(http://www.fileupyours.com/files/276154/Elements-Card-Drowning1.png)
(http://www.fileupyours.com/files/276154/Elements-Card-Dust1.png)

Just quick stuff to show you what it'll look like. I'll work on them more, just tell me what to change.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 09, 2010, 08:24:20 pm
Made the artwork for Dust and for Drowning. What do you think?

(http://www.fileupyours.com/files/276154/Elements-Card-Drowning1.png)
(http://www.fileupyours.com/files/276154/Elements-Card-Dust1.png)

Just quick stuff to show you what it'll look like. I'll work on them more, just tell me what to change.
That is what i'm talking about!!! I love it, but there is something I would like you to change for the one for drowning: can you make it from a more horizontal view rather than a vertical one?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 09, 2010, 08:37:42 pm
Like this?

(http://www.fileupyours.com/files/276154/Elements-Card-Drowning2.png)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 09, 2010, 08:43:49 pm
Like this?

(http://www.fileupyours.com/files/276154/Elements-Card-Drowning2.png)
:) That is beautiful. This is wonderful art. How do you want me to credit you?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 09, 2010, 08:52:06 pm
Just my name in the credits and maybe a link to my dA-page (link (http://artcrusade.deviantart.com)) I think, nothing too big :P

Any work to do? I'm up for a challenge ;)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 09, 2010, 08:59:32 pm
a challenge?
hmmmm..........just remember it was you who asked me before accepting it. :)
Can you make the art for the :entropy :darkness card: shot in the dark?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 09, 2010, 09:05:50 pm
I'll give it a try, though the card might not fit into the concept of Elements. Even if there's the Steam Machine there are no rifles in Elements.. :3

Well before I forget, here's the improved artwork for Dust:

(http://www.fileupyours.com/files/276154/Elements-Card-Dust2.png)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: xBerzerk on November 09, 2010, 11:25:25 pm
Shot in the dark could involve bow & arrow. Doesn't have to be gun-related.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 10, 2010, 02:19:17 pm
Just finished Shot in the Dark's artwork, what do you think?

(http://www.fileupyours.com/files/276154/Elements-Card-ShotDark2.png)

While I do believe Elements should stay fantasy-styled, I don't think it'd hurt if one card was more "modern".

EDIT: Before I forget, it's okay if you only put my name on the card, just like on other cards.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 10, 2010, 07:30:47 pm
Just finished Shot in the Dark's artwork, what do you think?

(http://www.fileupyours.com/files/276154/Elements-Card-ShotDark2.png)

While I do believe Elements should stay fantasy-styled, I don't think it'd hurt if one card was more "modern".

EDIT: Before I forget, it's okay if you only put my name on the card, just like on other cards.
Shot in the dark could involve bow & arrow. Doesn't have to be gun-related.
thank you so much ArtCrusade. However, if it is okay with you, I would like to discuss it before finalizing that art (see second quote) I also agree that it should be kept fantasy-themed, however i feel that it should be something like the bow and arrow, short bow, for example, would work quite well as a replacement for the gun. I would like to do this, but as the creator of the art you have the final say in what does and doesn't happen to it.
(my grammar is getting kind of sloppy lately, sorry about that)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 10, 2010, 08:12:40 pm
No problem, I already thought you'd say that :P I don't have much time on my hands tommorow, but I'm sure I find some time on Friday or Saturday ;)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 10, 2010, 08:14:29 pm
No problem, I already thought you'd say that :P I don't have much time on my hands tommorow, but I'm sure I find some time on Friday or Saturday ;)
Don't worry much about time, this series isn't going anywhere anytime soon. :P
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 10, 2010, 08:16:25 pm
Must.. finish.. artwork..

I hate things that are undone :P
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 11, 2010, 12:17:39 am
How about "Elemental Alignment" for all the para elemental creatures which would do something......special.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 11, 2010, 01:24:32 am
you mean like the cloud card?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 11, 2010, 06:35:40 am
@Anonymous: Do you mean something like half the screen reserved for :fire and half the sreen reserved for  :water ?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 11, 2010, 07:57:52 am
No. What I meant was it makes all the elements do something special that is in relation to the para elemental creatures series. Not to be confused with Timer's Polymorphism.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Kakerlake on November 11, 2010, 09:05:49 am
something else that might be  :earth :life is a termite mound
You mean something like this?

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/TermiteMound-1.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/TermiteMound.png)

Whether it is a tree or a termite mound, the picture should be more fitting to elements^^
Just thought a little about it and came to the conclusion:  :earth :life with the ability to grow bigger with each healing would be a fungus!

The picture is googled. If anyone feels like doing a little artwork (smiles @ ArtCrusade), making a picture would be appreciated =)

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Fungus.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Fungus-1.png)

@TimerClock14
What do you think of this idea as it is now?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: EmeraldTiger on November 11, 2010, 02:24:40 pm
both images make sense
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: ArtCrusade on November 11, 2010, 03:34:00 pm
@Anonymous: Ah, I see.

@Kakerlake: Haha, I put it on my todo-list ;)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 17, 2010, 04:00:32 am
okay guys new card idea:
Unupgraded
:gravity :darkness
Name: Event Horizon
Element: Gravity
Cost: 3 :gravity
atk|hp: 0|5
Ability: :gravity :gravity: The targeted creature is afflicted with gravity pull.
Upgraded
:gravity :darkness
Name: Event Horizon
Element: Gravity
Cost: 3 :gravity
atk|hp: 0|7
Ability: :gravity: The targeted creature is afflicted with gravity pull.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TheCrazyMango on November 17, 2010, 04:02:18 am
i dont know about a card that costs two different quanta types
edit: nevermind i misread it
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: miniwally on November 17, 2010, 08:15:37 am
okay guys new card idea:
Unupgraded :gravity :darkness
Name: Event Horizon
Element: Gravity
Cost: 3 :gravity
atk|hp: 0|5
Ability: :gravity :gravity: The targeted creature is afflicted with gravity pull.
Upgraded :gravity :darkness
Name: Event Horizon
Element: Gravity
Cost: 3 :gravity
atk|hp: 0|7
Ability: :gravity: The targeted creature is afflicted with gravity pull.
So why's that darkness as well?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 17, 2010, 07:42:52 pm
okay guys new card idea:
Unupgraded :gravity :darkness
Name: Event Horizon
Element: Gravity
Cost: 3 :gravity
atk|hp: 0|5
Ability: :gravity :gravity: The targeted creature is afflicted with gravity pull.
Upgraded :gravity :darkness
Name: Event Horizon
Element: Gravity
Cost: 3 :gravity
atk|hp: 0|7
Ability: :gravity: The targeted creature is afflicted with gravity pull.
So why's that darkness as well?
Event horizon is the very edge or beginning of a black hole's gravitational field. All light is absorbed in a black hole, therefore creating :darkness
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 18, 2010, 09:40:23 am
 :earth :light could be a moonstone, or some other type of glowing or luminescent rock.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: CrazyJay94 on November 22, 2010, 08:30:18 pm
for para elements are you saying like a   :entropy :fire card would cost like 1 :entropy 3 :fire or something like that?
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 22, 2010, 08:50:30 pm
for para elements are you saying like a   :entropy :fire card would cost like 1 :entropy 3 :fire or something like that?
no, they produce quanta but are paid for by the dominant element (specified on the card)
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Glitch on November 22, 2010, 09:38:43 pm
something else that might be  :earth :life is a termite mound
You mean something like this?

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/TermiteMound-1.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/TermiteMound.png)

Whether it is a tree or a termite mound, the picture should be more fitting to elements^^
Just thought a little about it and came to the conclusion:  :earth :life with the ability to grow bigger with each healing would be a fungus!

The picture is googled. If anyone feels like doing a little artwork (smiles @ ArtCrusade), making a picture would be appreciated =)

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Fungus.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Fungus-1.png)

@TimerClock14
What do you think of this idea as it is now?
Moles are cooler.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: TimerClock14 on November 22, 2010, 09:44:55 pm
The :earth :life card has a large amount of possibilities. Probably the largest of all the series. Therefore I would like to put this aside and continue thinking up ideas for the more difficult pairs. Please remember that if you are posting an idea, check the first topic to see if it is already in crucible/forge, or has been named. Feel free to give more than one suggestion for a pair, but please try and focus on the unnamed pairs.
:) thanks for keeping this up while i'm busy with war. +1 for you guys ^_^
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Kakerlake on November 22, 2010, 10:36:07 pm
Well then, here are two ideas for unnamed pairs:

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/AshCloud.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/AshCloud-1.png)

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/WhirlPool.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/WhirlPool-1.png)

Sry for not thinking it through and correcting mistakes at all ^^ those ideas were made in a couple of minutes.
But if you like the idea, I will fix those cards.
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: AnonymousRevival on November 23, 2010, 12:17:33 am
If :water :light hasn't been taken, i would say it could be some sort of cave.

Title: Re: TimerClock's Dual-Element series!
Post by: TimerClock14 on December 16, 2010, 07:54:33 pm
Updating OP, we are now expanding to permanents.
I'm also wrapping up the development of our first permanent: Purgatory.
I'm doing my best for the art, but it'll need some major revamping once done.

EDIT: Purgatory completed, tell me how you guys like it! I want some feedback from you guys before I put it in smithy (and maybe some better art too :P) Anyways, here they are:
(http://imageplay.net/img/m7Gbd111148/purgatoryunupped.png)(http://imageplay.net/img/m7Gbd111149/purgatoryupped.png)


Well then, here are two ideas for unnamed pairs:

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/AshCloud.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/AshCloud-1.png)

(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/WhirlPool.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/WhirlPool-1.png)

Sry for not thinking it through and correcting mistakes at all ^^ those ideas were made in a couple of minutes.
But if you like the idea, I will fix those cards.
Sorry for the long delay.
I really like where you're going with these ideas, but the idea behind these cards is not necessarily the element which it belongs to, but which elements it makes quanta for. As for the secondary abilities, however, these two could use some ironing out. I'm starting to like that whirlpool card as well. We should make something out of it sometime.
I'll write more later, but I need to finish my homework first (lol)
Title: Re: TimerClock's Dual-Element series!
Post by: Seiya on December 17, 2010, 02:42:11 am
 :fire + :light = Star
Title: Re: TimerClock's Dual-Element series!
Post by: AnonymousRevival on December 20, 2010, 10:07:03 am
 :aether + :water= Electrolyte


Electricity flows through water to make an electrolyte.
Title: Re: TimerClock's Dual-Element series!
Post by: nawikipedia on December 22, 2010, 01:54:51 pm
    I was realy bored, so i made alot of ideas. (im still have some more ideas, but there is already card for these combinations)
 :fire +  :gravity = sun
 :darkness +  :aether = dark matter
 :darkness +  :earth = cave
 :entropy +  :aether = broken miror
 :earth +  :fire = lava (clasic...)
 :light + :earth = diamond
 :air + :darkness = mist
 :air + :gravity = huricane
 :aether + :light = light bulb
 :entropy + :life = metamorphosis
 :aether + :earth = astroid
   triple elemental card ideas:
 :light + :time + :darkness = a whole day (24 houers)/ :light+ :time=day, :darkness + :time = night
 :earth + :time + :water =dripstone
 :time + :aether +  :gravity = worm hole
Title: Re: TimerClock's Dual-Element series!
Post by: xBerzerk on December 23, 2010, 12:31:41 pm
Oh jeez. I totally forgot about this series..
Title: Re: TimerClock's Dual-Element series!
Post by: Kachimba on December 31, 2010, 02:13:29 am
Sorry, I'm trying to do something similar to this, a two element creatures series, a two element spell series, and a two element permanent series, its a lot of work, and I'd be happy to have some help when I start it I'll pass u the link, but I reaaly need something u can give me, the tables u made for the names of the cards, I'd be really grateful, since I cant seem to do nice tables...
Title: Re: TimerClock's Dual-Element series!
Post by: ZephyrPhantom on December 31, 2010, 03:07:42 am
Err... that's going to a be problem because I have started on such a series as well Kachimba, and I have already started posting my ideas in the Card Ideas section of the forum.  Sorry about that.  :-[
Title: Re: TimerClock's Dual-Element series!
Post by: Kachimba on December 31, 2010, 10:49:53 am
And is there a problem in us doing two different series of two elements casrds?
Title: Re: TimerClock's Dual-Element series!
Post by: funplay on December 31, 2010, 11:13:29 am
I just discovered this really nice series and i though i might toss in a new idea:

I think giving a permanent both the ability to generate quanta continously AND generating quanta under certain circumstances is just a bit too much....furthermore by choosing a certain kind of quanta (like purgatory needs  :death) you limit the possibilities...you might want to think about these possible changes:

- make your cards cost random quanta...this opens a whole lot of new possibilities for many decks...maybe their cost would have to go up, if you stick with all abilities.

- stick to ONE idea...either producing quanta und certain circumstances OR always generating two kins of quanta...i would rather go for continous generation, but thats perhaps only me?

By making it cost random quanta, while generating 2 kins of quanta, with low cost, we would have a new kind of pendulum (maybe they could even build a stack)...it costs quanta as a pendulum, but generates more quanta...

just my 2 cents...keep up the great work!
Title: Re: TimerClock's Dual-Element series!
Post by: TimerClock14 on December 31, 2010, 03:14:45 pm
*snip*

- make your cards cost random quanta...this opens a whole lot of new possibilities for many decks...maybe their cost would have to go up, if you stick with all abilities.
I actually considered this before making the first card for this series, but i felt that it would stray from the theme, so I decided against it. The theme of a card is very important, as it defines how it works in the game.

Quote
- stick to ONE idea...either producing quanta und certain circumstances OR always generating two kins of quanta...i would rather go for continous generation, but thats perhaps only me?
You do have a point here, I agree that the cards shouldn't be doing too much at once, but if you are talking about Purgatory, then i'm afraid that's not going to change. That card has gotten a lot of good feedback, and I feel there is no reason to change it. (apologies if I seem a bit harsh) On the other hand, perhaps we could collaborate on future cards like purgatory? I'll be looking forward to it. :)

Quote
By making it cost random quanta, while generating 2 kins of quanta, with low cost, we would have a new kind of pendulum (maybe they could even build a stack)...it costs quanta as a pendulum, but generates more quanta...

just my 2 cents...keep up the great work!
the idea behind this series is that the cards are not pendulums, in any way. I cannot stress this enough. What happens in this series it the equivalent of taking an earth pillar and mixing it together with, say, an amethyst pillar and getting a whole new card out of it! (see: Doom Transponder in the Original Post) It would also be correct to say it's like daking damselfly and mixing it together with, say, brimstone eater, but with different stats as a result.
On a lighter note, you do have a good point about the cost. However, Old Trees and I have developed a static formula for card costs, which factors in the ability as well as the cost of the card itself. The three of us should brainstorm about this sometime.



Also:
Please keep these ideas coming guys! I'm going to be rather busy for a while, what with WoE and League coming around the corner, not to mention trials. :P You guys are the lifeline of this series, and I can't thank you guys enough.
Title: Re: TimerClock's Dual-Element series!
Post by: Rutarete on January 02, 2011, 12:54:57 am
here are some names; i'm not quite in the mood to make details for them
:darkness :earth = Abyss done
:light :time = Light Year done
 :air :death = Poison(ous) Gas
i think  :earth :time should be Petrification and  :air :time should be Erosion both done
 :earth :light = Reflection? (i'm not sure about that one)
 :entropy :light could be Prism or Rainbow (because entropy is random= random light= prism.  ;D)
also for  :darkness :water i think deep abyss is somewhat redundant since Abysses are already very very very deep (aren't they supposed to be endless?) so change it to something like Ocean Crater- home to a giant ocean bottom dweller! done
oh yeah!  :gravity :water = whirlpool!
i'll think of more later
here is an some effect for one of them
poison gas- pretty much a several turn plague- lingers for 2-3 turns; would be very devastating, so it would have to be expensive
Title: Re: TimerClock's Dual-Element series!
Post by: AnonymousRevival on January 02, 2011, 10:42:42 am
 :fire + :aether + :gravity= perpetual motion machine!
Title: Re: TimerClock's Dual-Element series!
Post by: TimerClock14 on January 02, 2011, 02:49:58 pm
here are some names; i'm not quite in the mood to make details for them
 :darkness :earth = Abyss
 :light :time = Light Year
 :air :death = Poison(ous) Gas
i think  :earth :time should be Petrification and  :air :time should be Erosion
 :earth :light = Reflection? (i'm not sure about that one)
 :entropy :light could be Prism or Rainbow (because entropy is random= random light= prism.  ;D)
also for  :darkness :water i think deep abyss is somewhat redundant since Abysses are already very very very deep (aren't they supposed to be endless?) so change it to something like Ocean Crater
oh yeah!  :gravity :water = whirlpool!
i'll think of more later- i think
here are some effects based on the few names i've made
Abyss- destroy a creature
poison gas- pretty much a several turn plague- lingers for 2-3 turns; would be very devastating, so it would have to be expensive
I'm liking a lot of these, if you ever get the time, I'd like to hear more about a few of these.
:fire + :aether + :gravity= perpetual motion machine!
:)) I loled
Title: Re: TimerClock's Dual-Element series!
Post by: ZephyrPhantom on January 02, 2011, 03:56:36 pm
 :aether :earth could be Lightning Rod, since Earth is also associated with metals.  I can see an interesting concept as well - Possibly absorb 1 damage to generate extra quanta?
Title: Re: TimerClock's Dual-Element series!
Post by: Rutarete on January 02, 2011, 10:57:42 pm
i thought i posted this before but i guess it didn't go through.
name- Whirlpool | Vortex
permanent- Shield
cost- 6-7 | 5-6
effect- attacking creatures have a 50% chance to be sucked in (destroyed) | also blocks 1 damage along with unupped effect. this shield dies if there are no creatures left to attack you.

and for Prism, have the effect have to do with random quanta
Title: Re: TimerClock's Dual-Element series!
Post by: Rutarete on January 04, 2011, 03:03:06 am
here's another one
 :air :darkness = Black Cloud/ Sky | Enemy's Omen
effect- all  :light and  :life creatures gain -1/-1 | enemy's  :light and  :life creatures gain -1/-1

and another-  :entropy :life
effect- has the ability to randomly make a dead creature living again (i suppose this is like reverse time, but with a different focus
done
Title: Re: TimerClock's Para-Elemental Creature Series. Help needed!
Post by: Rutarete on January 14, 2011, 12:11:35 am
Unupgraded
  :darkness :earth
Name: Abyss
Element:dark
Cost: TBA
Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded
  :darkness :earth
Name: Abyss
Element:dark
Cost:TBA
Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded
:light :time
Name: Light Year
Element:light
Cost:7
Ability:All light and time quanta generators double their production for 3 turns
Upgraded
:light :time
Name: Light Year
Element:light
Cost:6
Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded
:earth :time
Name: Petrification
Element:earth
Cost:9?
Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded
  :earth :time
Name: Controlled Petrification
Element:earth
Cost:8?
Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)

Unupgraded
  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability:All creatures are blinded for 2 turns
Upgraded
  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability: The opponent's creatures are blinded for 2 turns

Unupgraded
  :air :time
Name: Erosion
Element:air
Cost:TBA
Ability:Every 2 turns this card deals 1 damage to every creature on the field
Upgraded
  :air :time
Name: Controlled Erosion
Element:air
Cost:TBA
Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
Title: Re: TimerClock's Dual-Element Series!
Post by: TimerClock14 on January 15, 2011, 05:52:33 pm
Unupgraded  :darkness :earth
Name: Abyss
Element:dark
Cost: TBA
Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded  :darkness :earth
Name: Abyss
Element:dark
Cost:TBA
Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded :light :time
Name: Light Year
Element:light
Cost:7
Ability:All light and time quanta generators double their production for 3 turns
Upgraded :light :time
Name: Light Year
Element:light
Cost:6
Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded :earth :time
Name: Petrification
Element:earth
Cost:9?
Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded  :earth :time
Name: Controlled Petrification
Element:earth
Cost:8?
Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)

Unupgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability:All creatures are blinded for 2 turns
Upgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability: The opponent's creatures are blinded for 2 turns

Unupgraded  :air :time
Name: Erosion
Element:air
Cost:TBA
Ability:Every 2 turns this card deals 1 damage to every creature on the field
Upgraded  :air :time
Name: Controlled Erosion
Element:air
Cost:TBA
Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
I like so many of those ideas. Particularly the  :fire :light one.
The idea of 'blinding' creatures is really cool, but it's a bit vague. My first impression was that blinding a creature would keep it from utilizing it's ability (almost like a temporary lobo). But I fear to put it on as the card's secondary ability, as it would be on a stick (OP), unless it was crafted similar to eternity. I'll begin work on this card ASAP, however, as I like the idea and this series is starving for a new card. I'm going to change the name to a more creature-esque name, if that's okay with you

Another idea I fabricated while reading your ideas was an idea for the :light :life card. We have to be careful about this one because of rustler/leaf dragon. Therefore, I came up with this:

Unupgraded
:life :light
Name: still deciding
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn.  :water :water Blend: The target creature gains the Immortal status for two turns.
Upgraded
:life :light
Name: no name yet
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn. :water Blend: The target creature gains the Immortal status for two turns.
Title: Re: TimerClock's Dual-Element Series!
Post by: Rutarete on January 16, 2011, 01:31:55 am
Unupgraded  :darkness :earth
Name: Abyss
Element:dark
Cost: TBA
Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded  :darkness :earth
Name: Abyss
Element:dark
Cost:TBA
Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded :light :time
Name: Light Year
Element:light
Cost:7
Ability:All light and time quanta generators double their production for 3 turns
Upgraded :light :time
Name: Light Year
Element:light
Cost:6
Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded :earth :time
Name: Petrification
Element:earth
Cost:9?
Ability:On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded  :earth :time
Name: Controlled Petrification
Element:earth
Cost:8?
Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)

Unupgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability:All creatures are blinded for 2 turns
Upgraded  :fire :light
Name: Blinding Flames
Element:fire
Cost:TBA
Ability: The opponent's creatures are blinded for 2 turns

Unupgraded  :air :time
Name: Erosion
Element:air
Cost:TBA
Ability:Every 2 turns this card deals 1 damage to every creature on the field
Upgraded  :air :time
Name: Controlled Erosion
Element:air
Cost:TBA
Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
I like so many of those ideas. Particularly the  :fire :light one.
The idea of 'blinding' creatures is really cool, but it's a bit vague. My first impression was that blinding a creature would keep it from utilizing it's ability (almost like a temporary lobo). But I fear to put it on as the card's secondary ability, as it would be on a stick (OP), unless it was crafted similar to eternity. I'll begin work on this card ASAP, however, as I like the idea and this series is starving for a new card. I'm going to change the name to a more creature-esque name, if that's okay with you

Another idea I fabricated while reading your ideas was an idea for the :light :life card. We have to be careful about this one because of rustler/leaf dragon. Therefore, I came up with this:

Unupgraded :life :light
Name: still deciding
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn.  :water :water Blend: The target creature gains the Immortal status for two turns.
Upgraded :life :light
Name: no name yet
Element: :life
Cost:TBA
Ability: Generate  :life :light every turn. :water Blend: The target creature gains the Immortal status for two turns.
Thanks for the compliment. for blinding, i was thinking of creatures having a random chance to miss (pretty much like a 1 turn dusk shield on a stick). do what you like with the name  :D
as for your  :life :light idea, i think something needs to be done about the effect name. Blend obviously implies blending more than one thing, but the second thing isn't specified on the card. or another option could be calling it Vanish instead- not invisible like cloak
Title: Re: TimerClock's Dual-Element series!
Post by: Rutarete on January 16, 2011, 01:41:57 am
Unupgraded
  :darkness :water
Name: Ocean Crater
Element:dark
Cost: 5?
Ability: This card creates an ocean field (covers the field). Until this card is destroyed, a Leviathan will be lured out every turn and eat a creature. Only one Crater may be out at a time.
Upgraded
  :darkness :water
Name: Ocean Crater
Element:dark
Cost:TBA
Ability:This card creates an ocean field (covers the field). Until this card is destroyed, a Leviathan will be lured out every turn and eat an opponent's creature. Only one Crater may be out at a time.
Unupgraded
  :entropy :life
Name: Chance Resurrection
Element:life
Cost: TBA
Ability: Resurrect: :life :life :life Target a dead creature. That creature has a 33% chance to become alive.
Upgraded
   :entropy :life
Name: Chance Resurrection
Element:life
Cost:TBA
Ability: Resurrect: :life :life Target a dead creature. That creature has a 45% chance to become alive.
Notes: 1. Dead creatures include Skeletons, Mummies and Bone Dragons, along with their upgraded versions.
2. Creatures that are resurrected put Live in their name
         ex. A Skeleton is resurrected. its name is now Live Skeleton. the upgraded would be Elite Live Skeleton
3. Resurrected creatures gain +2/+2 from their original stats
4. I love this idea-and i'm biased- because it combines 3 elements:  :entropy :life :death
Edit: here's the link http://elementscommunity.org/forum/index.php/topic,19749.0.html
Unupgraded
  :entropy :gravity
Name: Uplifted Gravity
Element:entropy
Cost: TBA
Ability: As long as this card is on the field, all creatures have a 50% chance to gain the 'Airborne' skill.
Upgraded
  :entropy :gravity
Name: Uplifted Gravity
Element:entropy
Cost:TBA (less then unupgraded)
Ability:As long as this card is on the field, all your creatures have a 50% chance to gain the 'Airborne' skill.
Title: Re: TimerClock's Dual-Element series!
Post by: AnonymousRevival on January 16, 2011, 10:09:26 am
 :entropy + :fire = thermodynamics
Title: Re: TimerClock's Dual-Element series!
Post by: Rutarete on January 16, 2011, 11:02:07 pm
:entropy + :fire = thermodynamics
that gave me an idea!
 :entropy +  :water = Thermokarst!
Title: Re: TimerClock's Dual-Element series!
Post by: Rutarete on January 17, 2011, 02:00:56 am
 :air :gravity could be Atmosphere
 :air :entropy could be Storm Season (monsoon season)
effect- as long as this permanent is out there is a 20%? chance that a destructive storm will come and damage every creature on the field.
upgraded effect has 30%? chance
 :air :light could be Sunshine Essence?- not sure about this one
Title: Re: TimerClock's Dual-Element series!
Post by: AnonymousRevival on January 20, 2011, 07:57:33 am
:water + :entropy = hydrodynamics
:light + :entropy = chromodynamics
:air + :entropy = aerodynamics
:aether + :entropy = electrodynamics
:life + :entropy = molecular dynamics
:time + :entropy = relativistic dynamics
:entropy + :entropy = psychodynamics

:entropy + :aether + :entropy = quantum electrodynamics
:entropy + :light + :entropy = quantum chromodynamics
Title: Re: TimerClock's Dual-Element series!
Post by: Rutarete on January 21, 2011, 02:26:33 am
:water + :entropy = hydrodynamics
:light + :entropy = chromodynamics
:air + :entropy = aerodynamics
:aether + :entropy = electrodynamics
:life + :entropy = molecular dynamics
:time + :entropy = relativistic dynamics
:entropy + :entropy = psychodynamics

:entropy + :aether + :entropy = quantum electrodynamics
:entropy + :light + :entropy = quantum chromodynamics
lol nice job with these. they could be a series by themselves.
also, instead of relativistic, why not just relative?
and is the last one supposed to be chrono or chromo?
Title: Re: TimerClock's Dual-Element series!
Post by: AnonymousRevival on January 27, 2011, 08:14:56 am
chromodynamics. Chromodynamics is dealing with light, not time.
Title: Re: TimerClock's Dual-Element series!
Post by: migster99 on February 12, 2011, 01:40:05 am
  :air +  :entropy = scattered wind?
:entropy +  :life = random growth
 :entropy +  :water = waves
 :aether +  :earth = heavens on earth
 :darkness +  :light +  :time = perpetual neutrality, like  :time factory +  :darkness and  :light pendulum and it costs aether
Title: Re: TimerClock's Dual-Element series!
Post by: TimerClock14 on May 28, 2011, 03:16:52 pm
Sorry for necro, but I really hate to see this thing die unfinished. But I simply don't have any time for it anymore. If you'd like to take over this series, shoot me a PM. ^^;
Title: Re: Dual-Element series! [INCOMPLETE]
Post by: Naii_the_Baf on December 30, 2013, 04:04:41 am
I got a  :entropy :water card! It's called Waterworks (http://elementscommunity.org/forum/card-ideas-and-art/waterworks-waterworks/).
blarg: Emerald Tiger,Old Trees