Due to the success (so far) of my Cloud card idea, (http://elementscommunity.org/forum/index.php/topic,12840.0.html) I have decided to create a Para-elemental creature series. (I do need a catchier name for this series too BTW) However I am too busy at the moment with war and school to set aside time to brainstorm ideas, draw the art, and post each one as a card submission idea; therefore I am asking for help. Pleases and Thank You's in advance. When counting the upped and unupped as separate cards, there are a total of 132 cards (including Cloud | Cumulonimbus) in this series. Meaning a total of at least 66 pictures and submissions. (unless there was a way to put them all into one behemoth submission topic) Either way; it's a lot. As for ideas, I have created this spiffy little table to organize what I do and don't have yet in regards to card name ideas:
Completed Cards: Crystal Forest | Crystal Forest (http://elementscommunity.org/forum/index.php/topic,14291.0.html) Cloud | Cumulonimbus (http://elementscommunity.org/forum/index.php/topic,12840.0.html) Doom Transponder | Doom Transmitter (http://elementscommunity.org/forum/index.php/topic,14294.0.html) Tribunal Altar | Shrine of Vesta (http://elementscommunity.org/forum/index.php/topic,14322.new.html#new) Seaweed | Seaweed (http://elementscommunity.org/forum/index.php/topic,14476.new.html#new) Reverse Fractal | Reverse Fractal (http://elementscommunity.org/forum/index.php/topic,16180.0.html) To all who are willing to help: If you want to help me then I am in your debt. As for what still needs to be done: -Art for element pairs with a name (as designated in the tables above) -Card images made with the card creator (images or not) for submission -Submission applications filled out and sent to me via PM for posting -If you think there is something that needs to be or not be done here then PM me and we'll work out a solution! ;) Once again: Thank you in advance to all who help and read this! Also: I removed the wonderful banners that Emerald Tiger made because it was too cpu-intensive. (sorry) EDIT: New and improved name, and we are now expanding to permanents! Since some of these combos just don't work as creatures, I have decided to expand to creating these cards as permanents as well. Please note that most of our permanents will be in need of major balancing and might not even happen for various reasons. |
:) | darkness | death | water | air | aether | life | time | gravity | earth | fire | entropy | light |
:darkness | X | Dark Hole | Deep Abyss | Ominous Mist | Shadowed Plane | Corruption | Doomsday | Neutron Star | Underground | Destruction | Shot in the Dark | Penumbra |
:death | X | X | Drowning | Suffocation | Oath Breaker | Purgatory | Rotting | Trauma | Burial | Tribute | Radiation | End of the Tunnel |
:water | X | X | X | Cumulonimbus | Slipping Ice | Seaweed | :air | Geyser | Ocean Floor | Balance | :air | Reflection |
:air | X | X | X | X | Bolt Storm | Great Tree | Stale Sky | Atmosphere | Sandstorm | Hydrogen | :air | Heaven |
:aether | X | X | X | X | X | Crystal Forest | Continuum | Great Star | Lodestone | Vesta's Shrine | Conflict | Aurora |
:life | X | X | X | X | X | X | Maturation | :air | Ground Hedge | Burning Scars | Evolution | Photosynthesis |
:time | X | X | X | X | X | X | X | Motion | Erosion | Infinite Flame | Time Flux | :air |
:gravity | X | X | X | X | X | X | X | X | Rockfall | :air | :air | :air |
:earth | X | X | X | X | X | X | X | X | X | Magma | Transponder | :air |
:fire | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | Fireworks | :air |
:entropy | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:light | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
:air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air | :air |
[table]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[tr]
[td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td][td] :air[/td]
[/tr]
[/table]
jmI'm not sure what that means...
id like to help naming!I'd love to have your help! Just post or PM me your Ideas and I'll put them in!
im rubbish at art though
sorry i was just about to post some ideas but i had to go and i accidently pressed post and then i didnt know how to delete it.His table, I'm just trying to find my old ideas and put them there.
Edit:should i fill in blanks in ddevans96 table or TimerClock14?
ok well to start with in the 1st column
:aether :darkness-plane/realm of shadows
:aether :death-Oath breaker(in greek mythology if the gods broke an oath sworn on the river styx they were destroyed) so death of an immortal
:aether :earth-Ethreal gate?/orbit(quote from wiki:'In Aristotle's system aether had no qualities (was neither hot, cold, wet, or dry), was incapable of change (with the exception of change of place), and by its nature moved in circles.')
:aether :fire-A fire that never goes out (shrine of vesta) or one that doesnt burn(sinai the burning bush in the bible) or a combo of lightning and fire(unfortunately ball lightning is already used)
:aether :life-a being that exist on ethreal plane or a healing card...so a crystal forest or a being thats mind is preserved in a constant lightning storm
to quantum towers would surely make it random just how nymph tears works on a q.pillar? and one quantum one an actual element(eg :darkness) then one is darkness and the other part is random so it chooses from the list
:darkness :aether
:darkness :air
:darkness :death
:darkness :earth
:darkness :entropy
:darkness :fire
:darkness :gravity
:darkness :life
:darkness :light
:darkness :time
:darkness :water
ill post more in a bit :)
:aether :earth- lodestoneI support those. :D
:air :gravity-Atmosphere
:air :time-stale air
:darkness :time-doomsday/some sort of darkness-clock
:life :entropy-evolution
I need a good vector artist to create a replica of the black hole continuum. (the one that looks like an hourglass on its side)hm....I know Bloodshadow has done some work with vectors. You might ask him.
(http://www.evday.net/galaxy/BH-with-AG.jpg)
Here is a visual image if you don't know what i am talking about
now that you mention it, he has done those elemental vectors things. I'll ask him, but he might be busy with war.He's actually not going to be in the war.
xxxxxPOST REMOVEDxxxxxawww, i didn't get to see it~
Okay.........so what are your plans when you finished all of them?just get them into the armory as a series. i guess...
I just moved the table to that post so I could see kalkiran's ideas and put them in my table while I was editing, and then moved it back a few minutes so I could get the rest of yours.xxxxxPOST REMOVEDxxxxxawww, i didn't get to see it~
I like how he thinks, i'll definately use some of those. (Should I let him know?)No need to ask him. He no longer plays Elements, and he probably doesn't care even if he still plays.
So you can use his card art without needing of permission?I wouldn't call what he had "card art", since they were just doodles done in Paint or something. I've known him for a really long time, and I'm sure he won't mind.
What is the difference between the :aether :darkness combo and the :darkness :aether combo?There's only one for each pair.
In other words, does this project imply that the combos have a higher concentration of the first element than the second?
okay so i'm at a standstill, any ideas. Anything at all?Yes. You can has seaweed:
Black Hole should be on here somewhere. I think it would fit best with :darkness and :gravity We have the added bonus of it already being a card.It wouldn't fit with the rest of the series.
Eh, true. Fair enough.Black Hole should be on here somewhere. I think it would fit best with :darkness and :gravity We have the added bonus of it already being a card.It wouldn't fit with the rest of the series.
:aether :earth = Automaton (living golems)lol mole man
:air :darkness = Dark Mist
:air :entropy = Turbulence
:air :gravity = Leviton (levitating machine)
:darkness :earth = Mole Man
:entropy :water = Maelstrom
:gravity :light = Neutron Star
:light :time = Deity
:water :time = Ancient Tortoise
If I wasn't so busy with English homework right now, I feel like I could help with the Card Art immensely. The concept interests me, and I love it all.I like it. Also, I know what it's like to be weighted down with homework. Good luck!
Also, here are my suggestions for the missing(?) element combinations:
:aether + :death = Apparition
:air + :death = Deadly Fumes
:entropy + :gravity = Antigravity (How did no one come up with this?)
:entropy + :life = Freak of Nature
:entropy + :light = Kaleidoscope
:entropy + :water = Disturbed Waters
:gravity + :water = Ocean Floor
Yeah, so anyways, if noone has invented :aether and :time yet, I'll just say this zodiac tablet idea. However, I feel tablet could be replaced with something more ethereal like.There's one on the original post for that combo.
Waterfall has already been created by moomoose.I was thinking about that too, howbout whirlpool?
whirlpool sounds coolWaterfall has already been created by moomoose.I was thinking about that too, howbout whirlpool?
I kinda like geyser for :water :gravityWaterfall has already been created by moomoose.I was thinking about that too, howbout whirlpool?
*snicker* or toilet:o
*snicker* or toiletwow. high maturity level here
i personally think this series is a little op and you could consider making the creaures like pendulums. e.g. for crystal forest, alternate producing 1 :aether and 1 :lifeBut then they would just be UP pendulums?
that was a good match btw and you could change the stats to 1/7 unupped and 2/7 upped.i personally think this series is a little op and you could consider making the creaures like pendulums. e.g. for crystal forest, alternate producing 1 :aether and 1 :lifeBut then they would just be UP pendulums?
ATTENTION: we need some new art for the cards Doom Transponder | Doom Transmitter. Kuro says no artist, no art.
I would like to keep this art as a cupcake, but if you have something that you feel fits better than a cupcake please run it by me via PM. Again, thanks for all your help! (btw i won my match against jmdt 2-1)
nice, i'll use that for now is that okay?Sure, that's why I posted it here :)
okay so while looking around in the free art compilation, i saw this image:Maybe. Though, if you were to take the :gravity mark and refer to it as a planet instead, you could easily use the Earth's (or other planet) Core. :P
(http://imageplay.net/img/m7Gbd100333/Planet.png) (http://imageplay.net/)It got me thinking about the :gravity :fire card that has yet to be named, we could give it this image and call it like: Gas Giant or something?
TimerClock, how about :entropy :gravity = Zero Gravity?I've actually got an idea i'm developing with a friend for the :gravity :entropy card I promised him that I would submit that one when we finished it. (sorry)
I have the picture that i made by myself, but it almost finished, just adding some touch on photoshop.. I can share it to you when it finished X3
And :water :time = Bermuda Triangle?
It just like ancient and mysterious sea.. i like the "MYSTERIOUS" side..
i think :light :water should be renamed holy waterI agree with this. It would also be easier to make the card art.
Ummmm okay pplz i'm going to do some clarification on elements:What about :gravity ?
:aether is the element of space
:air is the element of wind and air
:darkness is obvious
:death is ovbious
:earth is obvious
:entropy is the element of chaos and disorder
:fire is the element of burning and destruction
:life is the element of life
:light is the element of holy and light
:time is the element of time and infinity
:water is the element of flow and water
Krathos, I think that :air and :water have already been founded.That's why I put "IS", I put it in every card that has been done, like :aether :air, :air :earth, :air :fire, etc...
Krathos, I think that :air and :water have already been founded.lol, so have half the ones you've suggested :)
Really ddevans? which ones?Take a look to the topic, don't just post asking that
Really ddevans? which ones?:death :life
:air :entropy = Should be.. (lets see.. sunset, cross.. shining morning.. cross..) how about AURORA?AURORA!!
ummm guys? aurora is :aether :lightHmmm, maybe something aleatorial... My only thought is tornado :-\
:air :entropy could be air current
:time :air = Warp Tornado?I would say no to that, also: i'm thinking of making :time :air = stale air
ummm guys? aurora is :aether :lightLike I said earlier, winds of change fit well. (or winds of fortune) Tornado works well too.
:air :entropy could be air current
:fire :water Dry Icei think :water :fire is better with steam
Mercury would be poisonous, so I think it would be more death like.
have you got :water :entropy , timerclock? i think it should be a slime or mercury.
But have TimerClock has found the idea for :water :death ..?Mercury would be poisonous, so I think it would be more death like.
have you got :water :entropy , timerclock? i think it should be a slime or mercury.
why not more than one card per pair?I think this series is big enough already, more than 1 card per pair is just ridiculous.
Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
If they're not allowed to share names then the unupgraded is also the same as my card in level 2.Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
that's really good mini thanks :DIf they're not allowed to share names then the unupgraded is also the same as my card in level 2.Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
Here's lava picture.
(http://elementscommunity.org/forum/profile_pictures/2134_1289007919.png)
Just make sure I'm credited in picture :).that's really good mini thanks :DIf they're not allowed to share names then the unupgraded is also the same as my card in level 2.Currently working on card art for Lava | Magma and Tribunal Altar | Shrine of Vesta. Will probably be done within the next week.i just want to let you know about this. http://elementscommunity.org/forum/index.php/topic,14472.0.html
Here's lava picture.
(http://elementscommunity.org/forum/profile_pictures/2134_1289007919.png)
no problem, do you just want me to put miniwally or something else?miniwally.
(http://i177.photobucket.com/albums/w226/dzboi992/Magmacopy.jpg)A lot better than my picture.
So far, this is what I have for the Lava images. Note, it is NOT even close to being done. The image was made entirely from scratch using 3dsMax 2011 and Photoshop CS3. Still working on it. Also, I have the altar in production, but it's currently at school. I forgot to copy it to my USB before I left.
(http://i177.photobucket.com/albums/w226/dzboi992/Magmacopy.jpg)that is epic art.
So far, this is what I have for the Lava images. Note, it is NOT even close to being done. The image was made entirely from scratch using 3dsMax 2011 and Photoshop CS3. Still working on it. Also, I have the altar in production, but it's currently at school. I forgot to copy it to my USB before I left.
you could call it wormhole.This, I like.
you could call it wormhole.I like it.
No problemo.you could call it wormhole.This, I like.
Also, for the Magma card art, I accidentally didn't save the PSD file for editing, so I can't do everything I wanted to it quite as easily as I'd planned and it might take a bit longer editing the photo.
something else that might be :earth :life is a termite moundWhy termites? Anthill works, too.
:water :life can be a giant kelp :P.He already made the card for :water :life
All it really needs is to make it look more 3D atm it looks like it is a layer floating in mid-air was it should have a bit curving down to the ground so you can't see the shadow underneath.you could call it wormhole.This, I like.
Also, for the Magma card art, I accidentally didn't save the PSD file for editing, so I can't do everything I wanted to it quite as easily as I'd planned and it might take a bit longer editing the photo.
Made the artwork for Dust and for Drowning. What do you think?That is what i'm talking about!!! I love it, but there is something I would like you to change for the one for drowning: can you make it from a more horizontal view rather than a vertical one?
(http://www.fileupyours.com/files/276154/Elements-Card-Drowning1.png)
(http://www.fileupyours.com/files/276154/Elements-Card-Dust1.png)
Just quick stuff to show you what it'll look like. I'll work on them more, just tell me what to change.
Like this?:) That is beautiful. This is wonderful art. How do you want me to credit you?
(http://www.fileupyours.com/files/276154/Elements-Card-Drowning2.png)
Just finished Shot in the Dark's artwork, what do you think?
(http://www.fileupyours.com/files/276154/Elements-Card-ShotDark2.png)
While I do believe Elements should stay fantasy-styled, I don't think it'd hurt if one card was more "modern".
EDIT: Before I forget, it's okay if you only put my name on the card, just like on other cards.
Shot in the dark could involve bow & arrow. Doesn't have to be gun-related.thank you so much ArtCrusade. However, if it is okay with you, I would like to discuss it before finalizing that art (see second quote) I also agree that it should be kept fantasy-themed, however i feel that it should be something like the bow and arrow, short bow, for example, would work quite well as a replacement for the gun. I would like to do this, but as the creator of the art you have the final say in what does and doesn't happen to it.
No problem, I already thought you'd say that :P I don't have much time on my hands tommorow, but I'm sure I find some time on Friday or Saturday ;)Don't worry much about time, this series isn't going anywhere anytime soon. :P
something else that might be :earth :life is a termite moundYou mean something like this?
|
|
okay guys new card idea:So why's that darkness as well?
Unupgraded :gravity :darkness Name: Event Horizon Element: Gravity Cost: 3 :gravity atk|hp: 0|5 Ability: :gravity :gravity: The targeted creature is afflicted with gravity pull.
Upgraded :gravity :darkness Name: Event Horizon Element: Gravity Cost: 3 :gravity atk|hp: 0|7 Ability: :gravity: The targeted creature is afflicted with gravity pull.
Event horizon is the very edge or beginning of a black hole's gravitational field. All light is absorbed in a black hole, therefore creating :darknessokay guys new card idea:So why's that darkness as well?
Unupgraded :gravity :darkness Name: Event Horizon Element: Gravity Cost: 3 :gravity atk|hp: 0|5 Ability: :gravity :gravity: The targeted creature is afflicted with gravity pull.
Upgraded :gravity :darkness Name: Event Horizon Element: Gravity Cost: 3 :gravity atk|hp: 0|7 Ability: :gravity: The targeted creature is afflicted with gravity pull.
for para elements are you saying like a :entropy :fire card would cost like 1 :entropy 3 :fire or something like that?no, they produce quanta but are paid for by the dominant element (specified on the card)
Moles are cooler.something else that might be :earth :life is a termite moundYou mean something like this?
(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/TermiteMound-1.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/TermiteMound.png)
Whether it is a tree or a termite mound, the picture should be more fitting to elements^^
Just thought a little about it and came to the conclusion: :earth :life with the ability to grow bigger with each healing would be a fungus!
The picture is googled. If anyone feels like doing a little artwork (smiles @ ArtCrusade), making a picture would be appreciated =)
(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Fungus.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/Fungus-1.png)
@TimerClock14
What do you think of this idea as it is now?
Well then, here are two ideas for unnamed pairs:Sorry for the long delay.
(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/AshCloud.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/AshCloud-1.png)
(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/WhirlPool.png)(http://i222.photobucket.com/albums/dd184/insektenplage/ElementsCardidea/WhirlPool-1.png)
Sry for not thinking it through and correcting mistakes at all ^^ those ideas were made in a couple of minutes.
But if you like the idea, I will fix those cards.
*snip*I actually considered this before making the first card for this series, but i felt that it would stray from the theme, so I decided against it. The theme of a card is very important, as it defines how it works in the game.
- make your cards cost random quanta...this opens a whole lot of new possibilities for many decks...maybe their cost would have to go up, if you stick with all abilities.
- stick to ONE idea...either producing quanta und certain circumstances OR always generating two kins of quanta...i would rather go for continous generation, but thats perhaps only me?You do have a point here, I agree that the cards shouldn't be doing too much at once, but if you are talking about Purgatory, then i'm afraid that's not going to change. That card has gotten a lot of good feedback, and I feel there is no reason to change it. (apologies if I seem a bit harsh) On the other hand, perhaps we could collaborate on future cards like purgatory? I'll be looking forward to it. :)
By making it cost random quanta, while generating 2 kins of quanta, with low cost, we would have a new kind of pendulum (maybe they could even build a stack)...it costs quanta as a pendulum, but generates more quanta...the idea behind this series is that the cards are not pendulums, in any way. I cannot stress this enough. What happens in this series it the equivalent of taking an earth pillar and mixing it together with, say, an amethyst pillar and getting a whole new card out of it! (see: Doom Transponder in the Original Post) It would also be correct to say it's like daking damselfly and mixing it together with, say, brimstone eater, but with different stats as a result.
just my 2 cents...keep up the great work!
here are some names; i'm not quite in the mood to make details for themI'm liking a lot of these, if you ever get the time, I'd like to hear more about a few of these.
:darkness :earth = Abyss
:light :time = Light Year
:air :death = Poison(ous) Gas
i think :earth :time should be Petrification and :air :time should be Erosion
:earth :light = Reflection? (i'm not sure about that one)
:entropy :light could be Prismor Rainbow(because entropy is random= random light= prism. ;D)
also for :darkness :water i think deep abyss is somewhat redundant since Abysses are already very very very deep (aren't they supposed to be endless?) so change it to something like Ocean Crater
oh yeah! :gravity :water = whirlpool!
i'll think of more later- i think
here are some effects based on the few names i've made
Abyss- destroy a creature
poison gas- pretty much a several turn plague- lingers for 2-3 turns; would be very devastating, so it would have to be expensive
:fire + :aether + :gravity= perpetual motion machine!:)) I loled
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I like so many of those ideas. Particularly the :fire :light one.
Unupgraded :darkness :earth Name: Abyss Element: dark Cost: TBA Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded :darkness :earth Name: Abyss Element: dark Cost: TBA Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded :light :time Name: Light Year Element: light Cost: 7 Ability: All light and time quanta generators double their production for 3 turns
Upgraded :light :time Name: Light Year Element: light Cost: 6 Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded :earth :time Name: Petrification Element: earth Cost: 9? Ability: On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded :earth :time Name: Controlled Petrification Element: earth Cost: 8? Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)
Unupgraded :fire :light Name: Blinding Flames Element: fire Cost: TBA Ability: All creatures are blinded for 2 turns
Upgraded :fire :light Name: Blinding Flames Element: fire Cost: TBA Ability: The opponent's creatures are blinded for 2 turns
Unupgraded :air :time Name: Erosion Element: air Cost: TBA Ability: Every 2 turns this card deals 1 damage to every creature on the field
Upgraded :air :time Name: Controlled Erosion Element: air Cost: TBA Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
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Thanks for the compliment. for blinding, i was thinking of creatures having a random chance to miss (pretty much like a 1 turn dusk shield on a stick). do what you like with the name :DI like so many of those ideas. Particularly the :fire :light one.
Unupgraded :darkness :earth Name: Abyss Element: dark Cost: TBA Ability: Any creatures played in the next turn are sent to the Abyss
Upgraded :darkness :earth Name: Abyss Element: dark Cost: TBA Ability: Any creatures played in the next two turns are sent to the Abyss
Unupgraded :light :time Name: Light Year Element: light Cost: 7 Ability: All light and time quanta generators double their production for 3 turns
Upgraded :light :time Name: Light Year Element: light Cost: 6 Ability: All your light and time quanta generators double their production for 3 turns
Unupgraded :earth :time Name: Petrification Element: earth Cost: 9? Ability: On the end of the tenth turn this card is out, all creatures turn to stone. (includes burrowed)
Upgraded :earth :time Name: Controlled Petrification Element: earth Cost: 8? Ability: On the end of the tenth turn this card is out, all the enemies creatures turn to stone.(includes burrowed)
Unupgraded :fire :light Name: Blinding Flames Element: fire Cost: TBA Ability: All creatures are blinded for 2 turns
Upgraded :fire :light Name: Blinding Flames Element: fire Cost: TBA Ability: The opponent's creatures are blinded for 2 turns
Unupgraded :air :time Name: Erosion Element: air Cost: TBA Ability: Every 2 turns this card deals 1 damage to every creature on the field
Upgraded :air :time Name: Controlled Erosion Element: air Cost: TBA Ability: Every 2 turns this card deals 1 damage to all the opponent's creatures on the field
The idea of 'blinding' creatures is really cool, but it's a bit vague. My first impression was that blinding a creature would keep it from utilizing it's ability (almost like a temporary lobo). But I fear to put it on as the card's secondary ability, as it would be on a stick (OP), unless it was crafted similar to eternity. I'll begin work on this card ASAP, however, as I like the idea and this series is starving for a new card. I'm going to change the name to a more creature-esque name, if that's okay with you
Another idea I fabricated while reading your ideas was an idea for the :light :life card. We have to be careful about this one because of rustler/leaf dragon. Therefore, I came up with this:
Unupgraded :life :light Name: still deciding Element: :life Cost: TBA Ability: Generate :life :light every turn. :water :water Blend: The target creature gains the Immortal status for two turns.
Upgraded :life :light Name: no name yet Element: :life Cost: TBA Ability: Generate :life :light every turn. :water Blend: The target creature gains the Immortal status for two turns.
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:entropy + :fire = thermodynamicsthat gave me an idea!
:water + :entropy = hydrodynamicslol nice job with these. they could be a series by themselves.
:light + :entropy = chromodynamics
:air + :entropy = aerodynamics
:aether + :entropy = electrodynamics
:life + :entropy = molecular dynamics
:time + :entropy = relativistic dynamics
:entropy + :entropy = psychodynamics
:entropy + :aether + :entropy = quantum electrodynamics
:entropy + :light + :entropy = quantum chromodynamics