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Messages - nawikipedia (51)

Pages: [1] 2 3 ... 5
1
Competitions / Re: Post your Competition ideas here!
« on: January 02, 2011, 07:50:40 pm »
competition to advertise a product with some element in it. and be creative! think about something that DOESNT exist yet. it will help if you will add a picture...

2
I like the idea, but there is one problem : Atom Bomb.  That's a lot of damage for a player to take, and it could actually cause people to win the game too easily.

My suggestions
1. Lower atom's cost to 3  :aether |4  :aether
2. Either remove or weaken Atom Bomb.
ok.
first- i changed the creature`s damage.
second- now its the same stats like the ignite (unstable gas) with chances to mutate. but ignite cost only  :fire.
and about the atom- i think you right. im working on it

3
Light / Re: Solar Shield | Solar Buckler
« on: December 26, 2010, 05:09:00 pm »
it generate  :light also if the creature have 1 att? (this way he just dont deals damage)

4
I'm know these a lot of cards, and you think I should post them in other topics, but all of them are generated with the atom ability, so I'm supposed to put them here.
If I'm wrong say it! (or write, I'm probably won't hear you LOL) it's the first time I'm posting cards group like this, so I'm not sure what I'm supposed to do.

NAME:
Atom
ELEMENT:
Aether
COST:
5 :aether
TYPE:
creature
ATK|HP:
3|3
TEXT:
:aether :aether :aether :dismantling :loses -3|-3 and generate 1 proton, 1 electron and 1 neutron. might cast atom blast
NAME:
Atom
ELEMENT:
aether
COST:
5 :aether
TYPE:
creature
ATK|HP:
5|5
TEXT:
:aether :aether :dismantling :loses -4|-4 and generate 1 proton, 1 electron and 1 neutron. might cast atom blasttd]
ART:
http://sites.google.com/site/rinacohen1/%D7%9E%D7%91%D7%A0%D7%94%D7%94%D7%90%D7%98%D7%95%D7%9D
IDEA:
nawikipedia
NOTES:
atom blast = atom bomb. the upgraded atom generates upgraded creatures, the normal one generate normal creatures
SERIES:
N/A

NAME:
Atom Bomb
ELEMENT:
fire
COST:
8 :fire
TYPE:
spell
ATK|HP:
N/A
TEXT:
inflicts 20 damages to the opponent and 2 damage to all the creatures in play. effected creature might get mutate
NAME:
atom bomb
ELEMENT:
fire
COST:
6 :fire
TYPE:
spell
ATK|HP:
N/A
TEXT:
inflicts 20 damages to the opponent and 2 damage to all the creatures in play. effected creature might get mutate
ART:
http://www.scientificamerican.com/article.cfm?id=advances-in-monitoring-nuclear
IDEA:
nawikipedia
NOTES:
just like the "ignite" skill (unstable gas), but the creatures have chances to get mutate.
SERIES:
N/A

NAME:
Electron
ELEMENT:
aether
COST:
3 :aether
TYPE:
creature
ATK|HP:
1|1
TEXT:
each turn  :aether are generated
 :aether  :aether  :generate spark. If there are no protons on the field, electron dies.
NAME:
Electron
ELEMENT:
aether
COST:
3 :aether
TYPE:
creature
ATK|HP:
2|2
TEXT:
each turn  :aether are generated
 :aether  :aether  :generate ball lightning. If there are no protons on the field, electron dies.
ART:
me
IDEA:
nawikipedia
NOTES:
un-upgraded electron stays alive also if there is an upgraded proton in play. But upgraded electron dies if there is no upgraded proton (if there is un-upgraded only it'll die)
SERIES:
N/A

NAME:
Proton
ELEMENT:
aether
COST:
3 :aether
TYPE:
creature
ATK|HP:
1|1
TEXT:
absorb  :aether every turn. 0: sacrifice proton to generate  :aether :aether
NAME:
Proton
ELEMENT:
aether
COST:
3 :aether
TYPE:
creature
ATK|HP:
2|2
TEXT:
absorb  :aether every turn. 0: sacrifice proton to generate  :aether :aether :aether
ART:
me
IDEA:
nawikipedia
NOTES:
nothing important.
SERIES:
N/A

NAME:
Neutron
ELEMENT:
aether
COST:
3 :aether
TYPE:
creature
ATK|HP:
1|1
TEXT:
:aether :aether :combination :if there are and electron and proton on the field, they and the neutron combine to atom.
NAME:
neutron
ELEMENT:
aether
COST:
3 :aether
TYPE:
creature
ATK|HP:
2|2
TEXT:
:aether :aether :combination :if there are and electron and proton on the field, they and the neutron combine to atom.
ART:
me
IDEA:
nawikipedia
NOTES:
unupgraded neutron turn into unupgraded atom if there is unupgraded electron and unupgraded proton. The same thing about upgraded neutron. Protons/electrons from the opponent side wont combine, I'm ran out of place in the text square  so I didn’t wrote it
SERIES:
N/A

5
Series / Re: Unifying the opposing elements: Life&Death
« on: December 23, 2010, 08:59:15 pm »
why the upgraded shield have an spell simbol?

6
Series / Re: TimerClock's Dual-Element series!
« on: December 22, 2010, 01:54:51 pm »
    I was realy bored, so i made alot of ideas. (im still have some more ideas, but there is already card for these combinations)
 :fire:gravity = sun
 :darkness:aether = dark matter
 :darkness:earth = cave
 :entropy:aether = broken miror
 :earth:fire = lava (clasic...)
 :light + :earth = diamond
 :air + :darkness = mist
 :air + :gravity = huricane
 :aether + :light = light bulb
 :entropy + :life = metamorphosis
 :aether + :earth = astroid
   triple elemental card ideas:
 :light + :time + :darkness = a whole day (24 houers)/ :light+ :time=day, :darkness + :time = night
 :earth + :time + :water =dripstone
 :time + :aether:gravity = worm hole

7
Issue Archive / "bow" ability bug
« on: December 20, 2010, 04:31:02 pm »
the skill bow (deals 1 extra damage if you have air mark) doesnt work when i use the "endow" (crusader skill) on the short bow.
sometimes it works fine, and sometimes this bug appear.

8
Trio & Quartet / Re: bones chimera
« on: December 17, 2010, 10:07:23 pm »
Just so you know when you use chimera death effects dont activate. ( I thought they would until i tested it. )
I don't think that's the point of this deck :)

It looks to me like the strategy is playing cats, graveyards, and soul catcher, use Dead or Alive to get skeletons and death quanta, then play dragons, gravity creatures, and chimera it all ftw.
I know, but he/she/it might have also thought like I did at one point that death effects activate when you play Chimera. Just wanted to warn him/her/it
firs, its "he". second, ddevans96 were right. the idea is to play the cats and the soul catchers, get some death quanta, summon the graveyards, get elite skeletons, meaby some dragons if you draw them in time, and when you have enouth creatures you can use the chimera.

cat+soul catcher=death quanta
death quanta->graveyard+dragons
graveyard->elite skeletons
elete skeletons+dragons->chimera
elite armagios and massive dragons are bonuses, if you draw them in time and want the chimera will have more HP

and I didnt thought about the the death effects will active when Ill pla the chimera, because the chimera is a combination of all the creatures, it didnt kill them, it combined them.

9
Trio & Quartet / bones chimera (Trio)
« on: December 17, 2010, 06:35:29 pm »

bones chimera   by nawikipedia
Hover over cards for details, click for permalink
Deck import code : [Select]
6ua 6ua 6ua 6ua 6ua 6ua 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 711 711 717 717 717 717 717 717 71f 71f 71f 71f 71f 71f 72i 72i 72i 72i 72i 72i 72i 72i 72i 744 744 744 746 746 748 748 74c 74c 74g 74g 74g 8pl


???1- cat
???2-soul catcher

10
Card Art / Re: Request Card Art Here!
« on: December 15, 2010, 02:48:48 pm »
i need art for these cards-
(http://) (http://)
(http://) (http://)

11
Anvil Archive / Re: Water Golem | Ice Golem
« on: December 09, 2010, 08:41:59 am »
if water golem targeted with ice bolt/lance, it turn into ice golem?

12
Card Ideas and Art / Re: Flame|Blaze
« on: December 04, 2010, 10:01:01 am »
what the problem? you cant see the picture in the link? the site ar dormant in fridays and Saturdays.
any way i changed the art.

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anything
blarg: