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Offline furballdn

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg513285#msg513285
« Reply #24 on: June 20, 2012, 11:16:19 pm »
The reason fog shield is so nice is that it's really cheap and blocks out 40% of the damage. That by itself is insane. Secondly, it draws deflags away from precious sundials, and even if it gets stolen, it doesn't matter that much since you're using momentum and poison.

Offline Pyrodinium

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg513711#msg513711
« Reply #25 on: June 22, 2012, 05:39:52 am »
Been testing this deck at AI3 and nice wins so far.

Upped sundials gives an overflow of Time quanta, you might want to switch to rewind/eternity if you plan to upgrade them.

Upgraded path would be momentum (gravity quanta is quite hard to get even with the two pends), the vamp dagger (two novas is enough to play it) and then the dune scorps for staying power (not that they need it but not being chowed by an otyugh won't hurt)

Offline Reid4891Topic starter

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg513778#msg513778
« Reply #26 on: June 22, 2012, 10:43:24 am »
Been testing this deck at AI3 and nice wins so far.

Upped sundials gives an overflow of Time quanta, you might want to switch to rewind/eternity if you plan to upgrade them.

Upgraded path would be momentum (gravity quanta is quite hard to get even with the two pends), the vamp dagger (two novas is enough to play it) and then the dune scorps for staying power (not that they need it but not being chowed by an otyugh won't hurt)

Thanks for the input, so far I don't have the money to try an upgraded version but I too reached the conclusion that the most urgent upgrade would be "momentum" for that reason. I'm gonna try it a day.

About the sundial, I don't plan to up them. According to what I understood here, you get a mulligan if you don't have playable cards and upgrading sundials would mean that my chances to get no quanta at the start would be too high.

Btw: Today I submitted a similar 35 cards deck as a silver arena deck with 200 hp... I'm curious to see how bad AI is gonna play it XD. Edit: pretty bad, 1 win (rated down  :( ) and 4 losses.
« Last Edit: June 22, 2012, 08:48:48 pm by Reid4891 »

Offline zamboza

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg514143#msg514143
« Reply #27 on: June 23, 2012, 12:58:06 pm »
Nice deck imo. I gotta try it out and I agree that fog shield is a very good choice here.

Offline ~Zytoc~

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg514502#msg514502
« Reply #28 on: June 24, 2012, 09:11:29 am »
It looks nice. But I'd remove 2 poisons to 2 time pillars. Faster quanta generation,faster game.
I didn't get the point of pandemonium. Looks like you've tried combine all creature controls in one card. But,I wouldn't choose them.
So,I didn't like 3 cards,2 poisons and a pandemonium. Like I said before,I'd remove that poisons and add 2 time pillars. I'd add Fog Shield too,if you get early,can really be useful. Specially,against Counter-Rushers in Bronze League.

 For me,have too many weaknesses beside too many strenghts. So,I can't decide that this is good or bad ? It worth using,but I want winning percent with other stats. Please,test it in 50 games. Or give me the Testing Mission,let me I test it in my modded version. Okay ?

Offline Calindu

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg514517#msg514517
« Reply #29 on: June 24, 2012, 11:00:14 am »
It looks nice. But I'd remove 2 poisons to 2 time pillars. Faster quanta generation,faster game.
I didn't get the point of pandemonium. Looks like you've tried combine all creature controls in one card. But,I wouldn't choose them.
So,I didn't like 3 cards,2 poisons and a pandemonium. Like I said before,I'd remove that poisons and add 2 time pillars. I'd add Fog Shield too,if you get early,can really be useful. Specially,against Counter-Rushers in Bronze League.

 For me,have too many weaknesses beside too many strenghts. So,I can't decide that this is good or bad ? It worth using,but I want winning percent with other stats. Please,test it in 50 games. Or give me the Testing Mission,let me I test it in my modded version. Okay ?

First: 2 time pillars instead of poisons is a bad idea, you don't need that fast time quanta since you have novas.
I would however change 1 poison for a fog shield and 1 for a lightning.
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Offline ~Zytoc~

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg514545#msg514545
« Reply #30 on: June 24, 2012, 01:01:18 pm »
It looks nice. But I'd remove 2 poisons to 2 time pillars. Faster quanta generation,faster game.
I didn't get the point of pandemonium. Looks like you've tried combine all creature controls in one card. But,I wouldn't choose them.
So,I didn't like 3 cards,2 poisons and a pandemonium. Like I said before,I'd remove that poisons and add 2 time pillars. I'd add Fog Shield too,if you get early,can really be useful. Specially,against Counter-Rushers in Bronze League.

 For me,have too many weaknesses beside too many strenghts. So,I can't decide that this is good or bad ? It worth using,but I want winning percent with other stats. Please,test it in 50 games. Or give me the Testing Mission,let me I test it in my modded version. Okay ?

First: 2 time pillars instead of poisons is a bad idea, you don't need that fast time quanta since you have novas.
I would however change 1 poison for a fog shield and 1 for a lightning.

Yeah,that sounds better. What about Pandemonium?

Offline Poker Alho

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg514550#msg514550
« Reply #31 on: June 24, 2012, 01:36:00 pm »
It looks nice. But I'd remove 2 poisons to 2 time pillars. Faster quanta generation,faster game.
I didn't get the point of pandemonium. Looks like you've tried combine all creature controls in one card. But,I wouldn't choose them.
So,I didn't like 3 cards,2 poisons and a pandemonium. Like I said before,I'd remove that poisons and add 2 time pillars. I'd add Fog Shield too,if you get early,can really be useful. Specially,against Counter-Rushers in Bronze League.

 For me,have too many weaknesses beside too many strenghts. So,I can't decide that this is good or bad ? It worth using,but I want winning percent with other stats. Please,test it in 50 games. Or give me the Testing Mission,let me I test it in my modded version. Okay ?

First: 2 time pillars instead of poisons is a bad idea, you don't need that fast time quanta since you have novas.
I would however change 1 poison for a fog shield and 1 for a lightning.

Yeah,that sounds better. What about Pandemonium?

despite what people say, pandemonium is an excellent CC card for your deck. it can potentially kill a lot of enemy creatures, even PU them so you can get more critters, rewind them, wich synergizes well with neuro. even if you do lose or get your scorps lobo'ed, if you were already able to put poison on the other deck, then it doesnt really matter...

Offline Reid4891Topic starter

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg514552#msg514552
« Reply #32 on: June 24, 2012, 01:47:05 pm »
It looks nice. But I'd remove 2 poisons to 2 time pillars. Faster quanta generation,faster game.
I didn't get the point of pandemonium. Looks like you've tried combine all creature controls in one card. But,I wouldn't choose them.
So,I didn't like 3 cards,2 poisons and a pandemonium. Like I said before,I'd remove that poisons and add 2 time pillars. I'd add Fog Shield too,if you get early,can really be useful. Specially,against Counter-Rushers in Bronze League.

 For me,have too many weaknesses beside too many strenghts. So,I can't decide that this is good or bad ? It worth using,but I want winning percent with other stats. Please,test it in 50 games. Or give me the Testing Mission,let me I test it in my modded version. Okay ?

I don't know if I could test it with so much time, since I'm trying to save money to make a semi-upgraded version of it, it will depend on how much free time I can have, but if you want to run some tests, you can go ahead, there is no need for my permission, feel free to do all the modifications you want and post the results. I put a v1.1 on main page, if you want to look at it. :)

I explained here (slightly modified version) why I'm strongly against pillars in this deck:
About quantum, it is short indeed. But I can explain why I made it like this: the game forces you to give it at least a card with zero cost or it mulligans one time: so you should likely get a nova or a pendulum at the start. If you have at least two sources, you're gonna launch the combo scorpion-momentum (assuming you've/you drew them) in round 3 at worst (2 if you have two novas). If you have a pendulum, it produces gravity-time-gravity (plus 2 times by the mark) and by round 4 you can launch the combo without even having drawn a nova (you can draw it in the meantime hopefully). If you only have a nova, you're a pillar/nova short from launching the combo (let's pray to draw it asap, you have a 30% to draw a nova or a pillar next round).
Now if we put a time pillar and you're unlucky enough to just get a time pillar, you're two cards short from launching the combo, not one, because you need two gravity quanta.
I know that like this seems there is really few quanta, but beside launching the combo and playing sundial, there isn't much else you need your quanta for.

About pandemonium, as someone else already pointed out, it's a gamble. You can either totally reverse a match with it by killing tons of enemy creatures, and get a parallel universe to boast your side, or having nothing happened. All the other cards are pretty solid options for the deck strategy, and I wanted to put in at least a "crazy card".

Some stats on starting hand, tested on 1000 runs with a simulator (v1.1):
Hands without quanta generation: 11 (1.10% of all games)
Chances to have a Nova/Momentum/Scorpion/Sundial in the opening hand: 81.875% each
Chances to have a pendulum: 44.80%
Chances to have a Pandemonium/Fog Shield/Stiletto: 21.75% each

Offline ~Zytoc~

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Re: Wait a momentum! (Unupped deck for Bronze Arena) https://elementscommunity.org/forum/index.php?topic=41397.msg514627#msg514627
« Reply #33 on: June 24, 2012, 06:25:43 pm »
It looks nice. But I'd remove 2 poisons to 2 time pillars. Faster quanta generation,faster game.
I didn't get the point of pandemonium. Looks like you've tried combine all creature controls in one card. But,I wouldn't choose them.
So,I didn't like 3 cards,2 poisons and a pandemonium. Like I said before,I'd remove that poisons and add 2 time pillars. I'd add Fog Shield too,if you get early,can really be useful. Specially,against Counter-Rushers in Bronze League.

 For me,have too many weaknesses beside too many strenghts. So,I can't decide that this is good or bad ? It worth using,but I want winning percent with other stats. Please,test it in 50 games. Or give me the Testing Mission,let me I test it in my modded version. Okay ?

I don't know if I could test it with so much time, since I'm trying to save money to make a semi-upgraded version of it, it will depend on how much free time I can have, but if you want to run some tests, you can go ahead, there is no need for my permission, feel free to do all the modifications you want and post the results. I put a v1.1 on main page, if you want to look at it. :)

I explained here (slightly modified version) why I'm strongly against pillars in this deck:
About quantum, it is short indeed. But I can explain why I made it like this: the game forces you to give it at least a card with zero cost or it mulligans one time: so you should likely get a nova or a pendulum at the start. If you have at least two sources, you're gonna launch the combo scorpion-momentum (assuming you've/you drew them) in round 3 at worst (2 if you have two novas). If you have a pendulum, it produces gravity-time-gravity (plus 2 times by the mark) and by round 4 you can launch the combo without even having drawn a nova (you can draw it in the meantime hopefully). If you only have a nova, you're a pillar/nova short from launching the combo (let's pray to draw it asap, you have a 30% to draw a nova or a pillar next round).
Now if we put a time pillar and you're unlucky enough to just get a time pillar, you're two cards short from launching the combo, not one, because you need two gravity quanta.
I know that like this seems there is really few quanta, but beside launching the combo and playing sundial, there isn't much else you need your quanta for.

About pandemonium, as someone else already pointed out, it's a gamble. You can either totally reverse a match with it by killing tons of enemy creatures, and get a parallel universe to boast your side, or having nothing happened. All the other cards are pretty solid options for the deck strategy, and I wanted to put in at least a "crazy card".

Some stats on starting hand, tested on 1000 runs with a simulator (v1.1):
Hands without quanta generation: 11 (1.10% of all games)
Chances to have a Nova/Momentum/Scorpion/Sundial in the opening hand: 81.875% each
Chances to have a pendulum: 44.80%
Chances to have a Pandemonium/Fog Shield/Stiletto: 21.75% each

Nice.Then,I am starting testing it with this version. I will add the stats. I will run 50 games. With this :

 
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 4vp 55q 55q 55q 55q 55q 55q 576 576 5og 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt 5ur 61q 8ps


NOTE : I will care winning rate,special spins,minute per game only.
« Last Edit: June 24, 2012, 06:27:42 pm by ~Zytoc~ »

Offline gamiuzan

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Re: Wait a momentum! (Unupped deck for Bronze Arena / Half Blood) https://elementscommunity.org/forum/index.php?topic=41397.msg529688#msg529688
« Reply #34 on: August 06, 2012, 12:49:13 pm »
The deck is fun but either im very unlucky or vs AI4 this deck has only about 40% win percentage. Would any upgrades help this deck?

Offline Reid4891Topic starter

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Re: Wait a momentum! (Unupped deck for Bronze Arena / Half Blood) https://elementscommunity.org/forum/index.php?topic=41397.msg530250#msg530250
« Reply #35 on: August 07, 2012, 02:59:23 pm »
The deck is fun but either im very unlucky or vs AI4 this deck has only about 40% win percentage. Would any upgrades help this deck?

You're probably unlucky. It's far from 100% but definitely above 50%. Your bad score is probably due to having faced elements that are bad for this deck more often than the good ones. The most needed upgrade is momentum->unstoppable, and since this deck share some cards with SPlat you can try to upgrade cards that it needs too and make it more similar to SPlat but with sundials instead of SoSac for the moment (until you have the SoSac to make SPlat).

 

anything
blarg: