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Lluis83

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Nymph's Paradise 4.0 v1.25 https://elementscommunity.org/forum/index.php?topic=7130.msg76811#msg76811
« on: May 28, 2010, 10:56:41 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.


                               Nymph 3.0

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5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u8 6ug 6ug 77i 7ak 7ba 7ba 7ba 7ba 7ba 7ba 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7qu 7qu 7to 80d 80d 80d 80d 80h 80h 80h 80h 81q 81q 81q 8ps



 After 1.25, the 3 aether towers are changed for 3 aether pendulums. The deck still works well.


The playnotes and strategy of  this version are on next page of the post!


http://elementsstatistics.comxa.com/getstatistics.php?dv=3679679227











Nimph 2.



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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6ug 6ug 74b 77f 77f 7ak 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7gv 7gv 7ng 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 7to 80d 80d 80d 80h 80h 80h 80h 8ps




Changes:




               Since the main weakness of the deck was early rushes, added 6 sundials to deal with.

               I put out the gravity nimph and the death nimph, because they don't coordinate so well with the rest of cards.


            I took out 1 hourglasses, with entropy mark, with 6 hourglasses sometimes you have two in hand and you only can use one.


          I quit the two improved steals, because the need of space.

          Also added 1 elite oty. Most of games you can win without eating a creature, but it can help sometimes.



   Here the link to the Stats : http://elementsstatistics.comxa.com/getstatistics.php?dv=940102054

  I have played 46 games, with 24 wins and 22 loses. Almost every game win is EM, and the games lost are usually by early rushes or bad draws, so fast loses. I haven't decket out, but against Elidnis I won with 0 cards in the deckpile.






I am currently using this deck to grind FG.



The strategy is simple, is a bit slow-starter, but if you can establish then you can lock the opponent in many ways.



Some shards of readiness will be cool for the deck. If I had a Aether Nimph, I also will use it. I am thinking to add an Elite Anubis or two, and quit two quintaessences, but I am not sure, because you need to quint fast to avoid being rushed.



 Any suggestion or criticism is welcome.





« Last Edit: January 08, 2013, 02:27:55 am by willng3 »

Offline xdude

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77048#msg77048
« Reply #1 on: May 29, 2010, 06:57:17 am »
Dammit, you're so lucky  ???
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Offline jmizzle7

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77060#msg77060
« Reply #2 on: May 29, 2010, 07:17:29 am »
I'm not sure how often you rely on Purple Nymph, but Liquid Shadow has brilliant synergy with the Antimatter effect. Food for thought.

Also... *cue terrible 90s rap song parody*

breach

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77113#msg77113
« Reply #3 on: May 29, 2010, 09:00:15 am »
very expensive and not easy to make. do you have a budget/slim version of the deck?

nongnocchien

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77190#msg77190
« Reply #4 on: May 29, 2010, 12:01:13 pm »
That was a good idea. But according to his ability to win with this Decks are relatively low with only 60 Decks, because Damage relatively small. You may bring up to 6 "Electrum Hourgh" I felt vulnerable and lost too many early on. Real admiration for some of your nymph. :o

Lluis83

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77200#msg77200
« Reply #5 on: May 29, 2010, 12:18:02 pm »
I'm not sure how often you rely on Purple Nymph, but Liquid Shadow has brilliant synergy with the Antimatter effect. Food for thought.

Also... *cue terrible 90s rap song parody*
Yes , I use the Dark Nimph with antimatered creatures for damage.  I also have notice that gravity nimph and  death nimph don't suit in the deck, gravity is useless against duo-color decks, and if you have the purple nimphs, you don't need death nimph because the oppnent creatures don't annoy you.

Lluis83

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77203#msg77203
« Reply #6 on: May 29, 2010, 12:21:01 pm »
That was a good idea. But according to his ability to win with this Decks are relatively low with only 60 Decks, because Damage relatively small. You may bring up to 6 "Electrum Hourgh" I felt vulnerable and lost too many early on. Real admiration for some of your nymph. :o

When I lost, is usually an early  rush, the air nimph can make a gas bomb each turn, and dark nimph combined with purple nimphs, does a lot of damage, and most important, the opponent doesn't use miracle, because you explode all gas in the same turn and the IA doesn't calculate well the damage of his own creatures.

Lluis83

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77205#msg77205
« Reply #7 on: May 29, 2010, 12:28:35 pm »
very expensive and not easy to make. do you have a budget/slim version of the deck?

It is not the best deck out there. It wins  around 35-40% against FG, against some gods is very effective but it lacks the consistence that others large decks have. It's only that is fun to play.


 I did a trio color,30 card entropy-darkness,with aether mark and quintaessences, with the two purple nimphs and the dark nimph and some liquid shadow. Usually in turn three I had a quinted purple nimphs but if I deck out a lot of times, only can win if I draw the Dark Nimph early, the wining % was about 20%, and it was very inconsisten, you can win a game very easy and then lose the next three. I think it's better the nimph version by rainingblood that rely on nymph tear, it's more consistent.

Offline yaladilae

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Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77316#msg77316
« Reply #8 on: May 29, 2010, 03:48:04 pm »
I did a trio color,30 card entropy-darkness,with aether mark and quintaessences, with the two purple nimphs and the dark nimph and some liquid shadow. Usually in turn three I had a quinted purple nimphs but if I deck out a lot of times, only can win if I draw the Dark Nimph early, the wining % was about 20%, and it was very inconsisten, you can win a game very easy and then lose the next three. I think it's better the nimph version by rainingblood that rely on nymph tear, it's more consistent.
Add a few liquid shadow spell, balanace the towers, push it to 32 cards
Use werewolf / fractal for extra damage if you need
8 aether quanta from mark is not hard, then if you balance your dark tower right, you have about 3 antimatter things hitting himself while 8 or 9 6|6 out to assisnt your cut down

Something along that line anyway...

Re: Nymph's Paradise https://elementscommunity.org/forum/index.php?topic=7130.msg77575#msg77575
« Reply #9 on: May 29, 2010, 09:02:51 pm »
Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?

1 https://elementscommunity.org/forum/index.php?topic=7130.msg77629#msg77629
« Reply #10 on: May 29, 2010, 10:06:26 pm »
Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?
NON-HOSTILE!? he blows up al your pernaments but he's NON-HOSTILE!? :P

MrBlonde

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Re: 1 https://elementscommunity.org/forum/index.php?topic=7130.msg77977#msg77977
« Reply #11 on: May 30, 2010, 08:30:30 am »
Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?
NON-HOSTILE!? he blows up al your pernaments but he's NON-HOSTILE!? :P
And last time i checked those Eagle Eyes certainly aren't peaceful.

 

blarg: