I'm not sure how often you rely on Purple Nymph, but Liquid Shadow has brilliant synergy with the Antimatter effect. Food for thought.Yes , I use the Dark Nimph with antimatered creatures for damage. I also have notice that gravity nimph and death nimph don't suit in the deck, gravity is useless against duo-color decks, and if you have the purple nimphs, you don't need death nimph because the oppnent creatures don't annoy you.
Also... *cue terrible 90s rap song parody*
That was a good idea. But according to his ability to win with this Decks are relatively low with only 60 Decks, because Damage relatively small. You may bring up to 6 "Electrum Hourgh" I felt vulnerable and lost too many early on. Real admiration for some of your nymph. :o
very expensive and not easy to make. do you have a budget/slim version of the deck?
I did a trio color,30 card entropy-darkness,with aether mark and quintaessences, with the two purple nimphs and the dark nimph and some liquid shadow. Usually in turn three I had a quinted purple nimphs but if I deck out a lot of times, only can win if I draw the Dark Nimph early, the wining % was about 20%, and it was very inconsisten, you can win a game very easy and then lose the next three. I think it's better the nimph version by rainingblood that rely on nymph tear, it's more consistent.Add a few liquid shadow spell, balanace the towers, push it to 32 cards
Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?NON-HOSTILE!? he blows up al your pernaments but he's NON-HOSTILE!? :P
And last time i checked those Eagle Eyes certainly aren't peaceful.Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?NON-HOSTILE!? he blows up al your pernaments but he's NON-HOSTILE!? :P
Air Nymph seems to be the key way to winning at the end if things are successful. Guess you only play it along with Quinessence? unless of course it's some non-hostile FG like Divine Glory?You also win with Dark Nimph, when every creature antimatered, when it's vampirized, it deals damage to his owner.
Where he says "Non-Hostile" I think he's referring to creature control. DG has no creature control whatsoever.i know :P
with so many Time and Aether needy cards, is it not a good idea to add 2-3 time and aether towers?
next up, I think you could slim and enforce the deck by kicking out phase's, less towers and SOG's,
1 less Quint, Otyugh and so on... perhaps take it entirely to another direction.
Cool deck!
I can understand that its working really well.
I have a nyph FG too.
I havent played with it much but I havent lost a single game yet :P
5if 5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6u8 6ug 6ug 77i 7ak 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 7to 808 808 808 80d 80d 80d 80d 80h 80h 80h 80h
Seems like I'll need another purple nymph and another SoR
Just noticed the Air nymph and I don't have one of those either. Is one of those needed?
How do you get enough damage to kill the FG's?With the dark nymph. Every antimattered creatures that you cast vampirize on it, deals damage to his owner. For instance, miracle, when have a 12/12, you antimatter the dragon and then liquid shadow, an every turn does 12 damage to him, evading his own shields!
I'm starting to get the feeling I shouldn't have replaced jade shield with permafrost.
Well, against Osiris is very common to win by deckout, not only in this deck. The same against Rainbow, you have to put all in defense, if not, you are going to be crushed. Oty's and Queen are very good cards, but the don't fit well to the main idea of the deck. Sometimes if you only add good cards that add diferent ideas, the deck loses consistency. The strong point of the deck is that have a lot of stall and the creatures, including the damaging one, are useful to survive, so if you can combine the first step of stop initial FG with the winning condition it means a very consisten deck, I also invite you, if you have the cards, to play a dozen of games with the deck, and the you can tell if it suits your playstile or not.The problem with that is that it's not fast enough compared to some variants so isn't worthwhile.
The good thing of the deck is that almost every win game is EM, and winning 59/60% of games it means a lot of electrum and score. I have been playing this deck for the last two weeks, and I had 150.000 of score and now I have like 187.000 points, so it is a very good the for score.