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Messages - home_wreckaz (58)

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1
War Archive / Re: War #3 Suggestions
« on: December 08, 2010, 03:22:34 pm »
Alright... so seeing there's 13 teams, I actually hope that one team doesn't have to end up going against more than 4Lt/general in a single round... us death actually got it pretty bad this round with 5 generals and 3 Lts and being at round 6, each lost means a discarded deck.

So I've been thinking about it, since there's essentially 13 elements, meaning 13 generals and 13 Lts in total and a maximum of 9 matches per element each round, we give Generals,Lts and other players a different number of points and each round, a team's matches cannot exceed a certain number of points, else there must be a reseed.


For example, I'm thinking that generals would be 2 points, Lts 1 points, other players 0 points then this makes total points sum up to 39 assuming the amount of teams are kept at 13.Since there's only 13 teams, having a maximum point of 3 would require a lot of reseeding so I'm thinking it would be best to have maximum point an element's match should have would be ideally 4 or 5.

This means that in a worst case scenario, one element will only play up to either 4 or 5 Lts or if we're talking generals, a maximum of 2 generals or 2 generals + 1 Lts.
The above went unnoticed? :c

Having to form decks against multiple decks with upped cards is a significant difference as compared to only playing with decks with unupped.

2
Death / Re: My thanks to you all
« on: December 05, 2010, 02:11:33 pm »
Oh well, really unlucky with the matchups and truly disastrous, but it has been fun playing for team :death and if my schedule allows, I'll probably join war #3 and hopefully as part of team :death.

3
War Archive / Re: War #3 Suggestions
« on: December 04, 2010, 04:12:15 pm »
Alright... so seeing there's 13 teams, I actually hope that one team doesn't have to end up going against more than 4Lt/general in a single round... us death actually got it pretty bad this round with 5 generals and 3 Lts and being at round 6, each lost means a discarded deck.

So I've been thinking about it, since there's essentially 13 elements, meaning 13 generals and 13 Lts in total and a maximum of 9 matches per element each round, we give Generals,Lts and other players a different number of points and each round, a team's matches cannot exceed a certain number of points, else there must be a reseed.


For example, I'm thinking that generals would be 2 points, Lts 1 points, other players 0 points then this makes total points sum up to 39 assuming the amount of teams are kept at 13.Since there's only 13 teams, having a maximum point of 3 would require a lot of reseeding so I'm thinking it would be best to have maximum point an element's match should have would be ideally 4 or 5.

This means that in a worst case scenario, one element will only play up to either 4 or 5 Lts or if we're talking generals, a maximum of 2 generals or 2 generals + 1 Lts.


4
Round 6 / Re: (fire) jmdt 2 - (death) home_wreckaz 1
« on: December 04, 2010, 03:37:45 am »
Horrifying. :c

Code: [Select]
52g 52g 52g 52g 52g 52g 52p 52r 52r 52t 52t 52t 542 542 542 55s 55s 55s 55s 55s 5oi 5oi 5oi 5oi 5oi 5pu 5pu 5pu 5pu 5pu
Round 1: Only got 1 titan which I flew in case of deflags through the first 15 cards, fractal ended the game quick once it landed.

Round 2: Bad quanta generation on my side, he didn't get his phoenixes and things it seems though so he had only a vamp dagger until the game ended when I had 3 or 4 titans out.

Round 3: Not much quanta generation and he deflags my air pends as they came out, I tried throwing whatever damage I could on the field as they came but the lack of air quanta meant I couldn't get the titans in my hand out, and he immolates twice to clear his hand and then summons 8 phoenixes, the horror.

Good game jmdt.

5
Round 6 / Re: (entropy) SirValimont 2 - 0 (aether) Toimu13 (No contest)
« on: December 04, 2010, 02:13:58 am »
Ok I see suicideing , but did you have to give them more discords?
AND Black Holes? Dios.
This suicide was probably the worst decision of the entire War.

For anyone else to have any chance of winning, every team must force Entropy to face their toughest decks. Handing them freebies means they just get stronger. You can't beat them by giving them stuff, and there's no prize for second place.
Just take it that they are supporting entropy. :p 

6
War Archive / Re: Removal of Voodoo Doll from War
« on: December 01, 2010, 04:32:19 pm »
:underworld will take Gargoyles.
I lol'd.

You're cool.  ;D

7
Death / Re: Fire
« on: December 01, 2010, 10:11:53 am »
Alright, making a list of round 3 and round 4 decks and salvages so that we can see what else they might throw at us starting with round 4 decks.

Decks they won with - all cards kept

Lava Golem subbing for kevkev60614 (Fire General) 2-0 nilsieboy (Water General) (http://elementscommunity.org/forum/index.php/topic,16078.0.html)
Code: [Select]
5f0 5f0 5f0 5f0 5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 61o 61o 61t 61t 622 622 622 622 63a 63a 7ds 7ds 7ds 7ds 7ds 7ds
brettbstock (fire) 2-1 Skydaemon (earth) (http://elementscommunity.org/forum/index.php/topic,15979.0.html)
Code: [Select]
595 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5i7 5i7 5l9 5l9 5l9 5og 5og 5rk 5ur 5ur 61p 61p 61p 61q
jmdt (fire) 2 - lokiburn4 (darkness) 0 (http://elementscommunity.org/forum/index.php/topic,15934.0.html)
Code: [Select]
5f6 5f6 5f6 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5i7 5i7 61p 61p 61p 61q 61q 61q 61q 622 622 622 7ds 7ds 7ds
Stinnger (Fire) 2 - 1 hrmmm (Life) (http://elementscommunity.org/forum/index.php/topic,15865.0.html)
Code: [Select]
4vi 4vi 4vi 4vl 4vl 4vl 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f5 5f5 5f6 5f6 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi
(fire) catalyzeme 2- 0 (earth) Demagog (http://elementscommunity.org/forum/index.php/topic,15914.0.html)
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f3 5f3 5f4 5f4 5f6 5f6 5f7 5fc 5fc 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo
Lava Golem (Fire) 2-1 10 men (Entropy) (http://elementscommunity.org/forum/index.php/topic,15897.0.html)
Code: [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 590 5c1 5f0 5f0 5f0 5f0 5f0 5f3 5f3 5f6 5f6 5fb 5fb 5fb 5fb 5fb 5fb 5og
Decks they lost with - discard 24 cards

(Gravity) Napalm 2 - (Fire) majofa - 1 (http://elementscommunity.org/forum/index.php/topic,15849.0.html)
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f7 5f7 5f7 5i7 5i7 5i7 5i7 5i7
(Air) Gyrodiot 2 - 0 (Fire) Hyroen (http://elementscommunity.org/forum/index.php/topic,15973.0.html)
Code: [Select]
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f6 5f6 5f6 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 5rk 5rk 5rk 5rk 5rk
YeliyaYue (life) 2 - 1 Acsabi44(fire) (http://elementscommunity.org/forum/index.php/topic,15903.0.html)
Code: [Select]
4vj 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5lg 61o 61o 61o 61t 61t 61t 61t 61t 61t 63a 63a
Decks they won against - salvage 6 cards

brettbstock (fire) 2-1 Skydaemon (earth) (http://elementscommunity.org/forum/index.php/topic,15979.0.html)
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 593 593 595 595 595 5um 5um 5um 5um 5um 5uo 5uo 5ur
jmdt (fire) 2 - lokiburn4 (darkness) 0 (http://elementscommunity.org/forum/index.php/topic,15934.0.html)
Code: [Select]
593 593 595 595 595 595 595 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uo 5ur 5us 5us 5us 5us 5uv 5uv 5uv 5uv 5uv 5uv
Stinnger (Fire) 2 - 1 hrmmm (Life) (http://elementscommunity.org/forum/index.php/topic,15865.0.html)
Code: [Select]
5c5 5c5 5c5 5c7 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5og 5og 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5on 5on 5on 5on 5on
(fire) catalyzeme 2- 0 (earth) Demagog (http://elementscommunity.org/forum/index.php/topic,15914.0.html)
Code: [Select]
4vj 4vj 4vj 55t 55t 55t 55t 58o 58o 58o 58o 58o 58o 590 590 590 590 595 595 595 595 595 595 5f6 5v0 5v0 5v0 6u3 6u3 6u3
Lava Golem (Fire) 2-1 10 men (Entropy) (http://elementscommunity.org/forum/index.php/topic,15897.0.html)
Code: [Select]
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4vh 4vh 4vh 4vh 4vh 4vh 4vl 4vl 4vl 50u 50u 50u 50u 50u 5up 5up 5up

Note for Round 4: No salvage for kevkev vs nilsie matchup as there needed a rematch after next round opponents were shown.

8
Death / Re: Time
« on: December 01, 2010, 09:48:49 am »
Remaining vault partially figured, 73 cards can be found from here, 12 will be from salvages, so 5 cards missing.
NOTE: THIS IS BEFORE CONVERSION.

Time
5 Time fact
20 time pend
1 hourglass
3 anubis
2 pharoah
1 eternity
1 devonian dragon

Darkness
4 black dragon
6 devourer
3 steal
2 stilettos

Fire
4 phoenix                                 
6 rage potion
1 lava golem
3 deflag

Aether
3 fractal
9 lightning

Salvages will be from:
Code: [Select]
58o 58o 58o 58o 58o 58o 58o 58o 58o 591 591 591 591 591 591 593 593 593 593 593 595 5aa 5um 5um 5um 5um 5um 5uo 5uo 5up
Code: [Select]
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5id 61o 61o 61o 61o 61o 61o 61q 61t 61t 61t 61t 61t 622
My guess would be that they take 5 dim shields+ 1 fractal, 2 dusk mantle + 1 steal and 3 conversion material.

This means that time would be fielding 1 Darkness/Time, 1 Fire/Time and 1 Aether/Time, we still have 5 hidden cards though.

9
Death / Re: Time
« on: November 30, 2010, 01:52:20 pm »
Attempt at guessing the R4 and R5 vaults of Time

R4 vault with 306 cards, unable to guess 21 cards but considering that conversions have been done.

Time
32 time fact             
6 scarab
12 precog
52 time pend
4 eternity
5 pharoah                                 
5 anubis
9 RT
2 hourglass
21 time dragon
4 procrastination
6 sundial
3 dune scorpion
6 deja vu

Darkness
3 black dragon                           
6 devourer
4 steals
2 vampire stilettos
2 dusk mantle

Fire
7 deflag
2 lava golem
7 phoenix
3 RoF
6 rage potions

Aether
6lightning
6 dim shields
3 aether pillar
5 fractal
2 lobo
3 quint

Gravity
4 grav pend
4 momentum
6 blackhole

Entropy
2 lycan
6 nova
6 discord
4 AM
3 maxwell
1 abomination
2 purple dragon
1 entropy pend
1 butterfly effect

Air
1 fog shield
2 flying weapon
4 air pend

Earth
4 stone pillar
2 titanium shield
4 graboid
4 earthquake

Water
5 toadfish
3 purify
3 freeze



Time vault during deckbuilding phase of R5 after conversion, assuming they convert 3 salvages from Mrblonde's deck and 9 others from their hidden cards.

We're missing 4 cards and it's also likely that they converted cards outside of their hidden cards area too. >.<
Time
22 Time fact
2 procrastination
8 time dragon
6 precog
55 time pend
2 hourglass
4 anubis
5 pharoah
3 eternity
4 RT
3 sundial
6 scarab
3 dune scorpion

Darkness
4 black dragon
6 devourer
3 steal
2 stilettos

Fire
4 phoenix                                 
6 rage potion
1 lava golem
3 deflag

Aether
3 aether pillar
6 dim shield
5 fractal
9 lightning

Gravity
4 grav pillar
6 blackhole
4 momentum
4 grav pend

Entropy
3 maxwell
1 abo
2 purple dragon
5 discord
4 AM
1 entropy pend
1 butterfly effect

Air
9 air pend
2 OE
2 Flying weapon
1 air dragon


10
Death / Re: Time
« on: November 30, 2010, 11:57:20 am »
ROUND 4 INFO
Likely salvages:
3 cards from MrBlonde's deck: all 3 converted to pends
12 cards from truddy02/quantumT(air players with air/darkness and air/aether duos): 2 OE, 8 air pend, 1 azure dragon,1 black dragon
6 cards from memorystick: 2 discords, 4 gravity pillars

Possible hidden cards during round 4 deckbuilding:
1 scarab, 4 pharoah, 6 blackhole, 2 momentum, 6 rage potion, 3 maxwell, 1 abomination, 2 purple dragon, 1 AM, 1 entropy pend, 1 Butterfly Effect.

28 hidden cards uncovered, 29 to uncover.

30 cards kept from decks that lost.
Most likely cards that are kept:
15 time cards: 3 Time dragons, 2 precognition, 3 sundial, 3 dune scorpions
6 entropy cards: 3 discords, 3 AMs.
3 air cards: 2 flying weapon,1 air pend
20 total

18 Time pend/pillars kept minimum even after considering 12 converted for round 5 unless they have time pend/pillars hidden, not likely the case though since they had to use 4 grav pend for quanta generation... so.

Meaning 8 of the cards under "most likely cards that are kept" section are part of their 57 hidden cards, so 36 hidden cards uncovered, 21 left to uncover.


Quote from:  Conclusion



ROUND 5 INFO
Possible hidden cards that were present in round 4 and not discarded but not appearing in round 5 decks:

3 fractals
6 lightnings

The above could have been converted to pendulums/pillars.


So 7 hidden cards left.


Will edit once I uncover things.

11
Death / Re: Time
« on: November 30, 2010, 11:05:09 am »
Sorry for double post.
Time
32 time fact             
5 scarab
10 precog
52 time pend
4 eternity
1 pharoah                                 
5 anubis
9 RT
2 hourglass
18 time dragon
4 procrastination
6 sundial
3 dune scorpion
6 deja vu

Darkness
3 black dragon                           
6 devourer
4 steals
2 vampire stilettos
2 dusk mantle

Fire
7 deflag
2 lava golem
7 phoenix
3 RoF

Aether
6lightning
6 dim shields
3 aether pillar
5 fractal
2 lobo
3 quint

Gravity
4 grav pend
2 momentum

Entropy
2 lycan
6 nova
3 discord
3 AM

Air
1 fog shield
2 flying weapon
4 air pend

Earth
4 stone pillar
2 titanium shield
4 graboid
4 earthquake

Water
5 toadfish
3 purify
3 freeze

salvages
3 from death/water
12 from air/darkness or aether
6 from grav/discords

Time
22 Time fact
2 procrastination
8 time dragon
6 precog
55 time pend
4 anubis
5 pharoah
3 eternity
4 RT
3 sundial
6 scarab
3 dune scorpion

Darkness
4 black dragon
6 devourer
3 steal
2 stilettos

Fire
4 phoenix                                 
6 rage potion
1 lava golem
3 deflag

Aether
3 aether pillar
6 dim shield
2 fractal

Gravity
4 grav pillar
6 blackhole
4 momentum
4 grav pend

Entropy
3 maxwell
1 abo
2 purple dragon
5 discord
4 AM
1 entropy pend
1 butterfly effect

Air
9 air pend
2 OE
2 Flying weapon
1 air dragon


12
Death / Re: Time
« on: November 30, 2010, 09:49:28 am »
I'm gonna try and build time's vault since they have 90 cards left so each of their deck is only gonna have 30 cards, having their vault will be a huge huge advantage, from xuru's post, we can get 60 cards and another 14 is from their salvage/ 2 taken from their 32 card deck, I'm gonna see round 4 and see if we can dig out the last... 16 cards.

Will edit this post.

Vault size of Time during Round 4 deckbuilding: 327 (hidden cards: 57)
Links to their matches in round 4:

Wins:
(TIME) 2 Belthazar666 sub smokefree vs (DEATH GEN.) 0 Mr Blonde (http://elementscommunity.org/forum/index.php/topic,15935.0.html)
Xinef (Time) 2 - 0 Memorystick (Gravity) (http://elementscommunity.org/forum/index.php/topic,15986.0.html)
(TIME) 2 smokefree vs (AIR Liet.) QuantumT 0 (http://elementscommunity.org/forum/index.php/topic,15937.0.html)
(Time)valuka 2 - 0 (Air)truddy02 (http://elementscommunity.org/forum/index.php/topic,15838.0.html)

Loses (24 discards):
(Death) home_wreckaz 2 - 1 edunavas (Time) (http://elementscommunity.org/forum/index.php/topic,15923.0.html)
thraexis11 (Aether)- Dragoon(LtTime) 2-1 (http://elementscommunity.org/forum/index.php/topic,15899.0.html)
Guy_Fawkes (darkness) 2 - Brion (time) 0 (http://elementscommunity.org/forum/index.php/topic,15975.0.html)
(Water) Wavedash 2 - (Time) Xinef (sub for Immolation) 1 (http://elementscommunity.org/forum/index.php/topic,15965.0.html)
(death) xuru 2 - 0 senabmi (time) (http://elementscommunity.org/forum/index.php/topic,15926.0.html)

Vault size of Time during Round 5 deckbuilding: 228 (hidden cards: 16)
Links to their matches in round 5:

Wins:
(TIME) 2 smokefree vs (EARTH) 0 Korugar (http://elementscommunity.org/forum/index.php/topic,16475.0.html)
(Time) Brion 2 - 0 5pla5h (Water) (http://elementscommunity.org/forum/index.php/topic,16473.0.html)

Loses:
(Death) MrBlonde 2 - 0 Dragoon (Time) (http://elementscommunity.org/forum/index.php/topic,16368.0.html)
(Light) asymmetry 2 - 0 valuka (Time) (http://elementscommunity.org/forum/index.php/topic,16485.0.html)
nilsieboy (water general) 2 - 1 xinef (time general) (http://elementscommunity.org/forum/index.php/topic,16472.0.html)
(Aether) Boingo 2 - 0 edunavas (Time) (http://elementscommunity.org/forum/index.php/topic,16434.0.html)
hrmmm (life) 2 vs. Belthazar666 (time) 0 (http://elementscommunity.org/forum/index.php/topic,16413.0.html)

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blarg: