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Offline Marvaddin

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225134#msg225134
« Reply #60 on: December 15, 2010, 05:31:32 am »
What the bugs involving bonds do? I didnt hear about them.

Its a nerf, because you wont be healed by creatures that died during your attack (poison, fire shield). Or will it have a "memory" about this? Even considering just the EM difficulties, it turns the card worse, so it is a nerf anyway, I think.

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225141#msg225141
« Reply #61 on: December 15, 2010, 05:40:23 am »
What the bugs involving bonds do? I didnt hear about them.

Its a nerf, because you wont be healed by creatures that died during your attack (poison, fire shield). Or will it have a "memory" about this? Even considering just the EM difficulties, it turns the card worse, so it is a nerf anyway, I think.
suxerz already replied with two links to the bugs in question.  Please look carefully at his post before repeating the same objection.


Also, it will probably get a cost decrease:

[00:06:00] jmdt: you think we may see a cost decrease to bond?
[00:06:22] zanzarino: jmdt: probably

Offline Hyroen

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225176#msg225176
« Reply #62 on: December 15, 2010, 06:46:00 am »
Quick reminder: Cloak, Catapult and Grey Nymph changes should be mentioned in original post.

Thank you.
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Offline Marvaddin

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225258#msg225258
« Reply #63 on: December 15, 2010, 12:58:11 pm »
What the bugs involving bonds do? I didnt hear about them.

Its a nerf, because you wont be healed by creatures that died during your attack (poison, fire shield). Or will it have a "memory" about this? Even considering just the EM difficulties, it turns the card worse, so it is a nerf anyway, I think.
suxerz already replied with two links to the bugs in question.  Please look carefully at his post before repeating the same objection.


Also, it will probably get a cost decrease:

[00:06:00] jmdt: you think we may see a cost decrease to bond?
[00:06:22] zanzarino: jmdt: probably
I didnt see the links. Strange bugs. I dont think its really related to Bonds, but looks like very difficult to find the bug origin, so maybe its a necessary change. Anyway... how about just make the healing before the attack, so criatures that die also heal you?

Grey Nymph change (that I dont have, by the way) looks interesting, but isnt 1 quanta for the aflatoxin effect a very low cost?

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225288#msg225288
« Reply #64 on: December 15, 2010, 01:55:26 pm »
bond changing is not a nerf... Not allowing you to get EMs does not nerf the card. It just changes the mechanics. It effects the battles in NO way whatsoever. the only thing it effects is your electrum... If anything, Zanz mentioned actually BUFFING bond i do believe... (cant find the reference, so maybe I was imagining it... hmmm..)
As numerous people have pointed out already, it is indeed a nerf.

and causing you harder to EM isn't actually a nerf.
But creatures which die during combat due to poison or a fire shield now do not heal you. That's a nerf.

Offline jmdt

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225298#msg225298
« Reply #65 on: December 15, 2010, 02:05:44 pm »
Catapult is a great card for :gravity.  However, gravity still has no 'speed deck' due to he lack of good attackers.  After a bit of testing colassol dragon and/or merc could use a slight buff to help out.

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225316#msg225316
« Reply #66 on: December 15, 2010, 02:27:47 pm »
bond changing is not a nerf... Not allowing you to get EMs does not nerf the card. It just changes the mechanics. It effects the battles in NO way whatsoever. the only thing it effects is your electrum... If anything, Zanz mentioned actually BUFFING bond i do believe... (cant find the reference, so maybe I was imagining it... hmmm..)
As numerous people have pointed out already, it is indeed a nerf.

and causing you harder to EM isn't actually a nerf.
But creatures which die during combat due to poison or a fire shield now do not heal you. That's a nerf.
hmm... didnt see that post, sorry. Ok yeah, if that happens, then man, thats a pretty major nerf...
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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225374#msg225374
« Reply #67 on: December 15, 2010, 04:20:42 pm »
Elements 1.26 Patch notes.

New cards:
- Schrödinger's cat
- Soul Catcher
- Crusader
- Silence
- Sky Blitz
- Cloak
- Catapult

Bug Fix:
- Voodoo Doll Effects are immediately applied for both the AI and the player (AI effect was delayed before, causing desynch)
- Empathic Bond recoded: it is not the creature doing the healing anymore, it is now the empathic bond card, and it does it only if healing is needed
- Dive does not cancel antimatter anymore
- Adrenaline effect should now stack properly with the scramble(discord) and the dissipation field effects
- Fahrenheit and other weapons with an atk bonus do not attack anymore if frozen/delayed
- Pendulum random limit removed

Zanzarino

I want to argue that "- Dive does not cancel antimatter anymore" needs to be fixed even more.

1.25 if you AM a Wyrm it will get -5 apply dive and its -10 then it goes back to  5 after attack.

The current fix: AM a Wyrm it'll go to -5 apply dive and its -10 then goes back to -5 after attack .
This makes mathematically sense as 2x-5 = -10

My proposed fix. AM a Wyrm it will go to -5 apply dive and its a 0 then goes back to -5 after attack. AMs only counter is now Rewind (hurts yourself by setting you back) Liquid Shadow or a second Antimatter. There should be more defenses and AIR could certainly need this soft defense.
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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg225376#msg225376
« Reply #68 on: December 15, 2010, 04:24:10 pm »
AMs only counter is now Rewind (hurts yourself by setting you back) Liquid Shadow or a second Antimatter. There should be more defenses and AIR could certainly need this soft defense.
While I wouldnt mind that "fix", its air... Shockwave it, or better yet, snipe it with EE.

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg226321#msg226321
« Reply #69 on: December 17, 2010, 03:59:33 am »
Wow! Awesome balancing! Sundial buff. Fractal nerf is only +1 quanta. Lucifarse has an extra ability now, which buffs light nymph, But light nymph has lowered stats.
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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg226326#msg226326
« Reply #70 on: December 17, 2010, 04:07:57 am »
"Luciferin/luciferase effect added: "heal yourself for up to 10HP's"
Luciferin/luciferase cost increased to 2/1 generic quanta

Light nymph:
cost:9
stats: 1/9
skill cost:4 (3 if upgraded)"

That's amazing simply amazing.
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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg226331#msg226331
« Reply #71 on: December 17, 2010, 04:15:01 am »
I don't know if I'm happy or sad.

Happy because I like the new ability for  :light nymphs and the balancing  for  :death ...
Sad, because destroy my fractal nymph deck totally...

But I think Zanzarion knows what he is doing, he had a master plan, because he is the god of elements

 

anything
blarg: