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Offline Assassine

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228191#msg228191
« Reply #108 on: December 19, 2010, 12:45:24 pm »
I just encountered a new AI3 Deck using time as a mark and several different pendulums. It has catapult.

Edit: Hit an eather deck with silence now as well.

Offline teffy

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228316#msg228316
« Reply #109 on: December 19, 2010, 03:51:22 pm »
The new AI3 look challenging.

Can we get a list of the new AI3, or is it a task for the commuity to find them out ?
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Offline tallguy2241

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228372#msg228372
« Reply #110 on: December 19, 2010, 04:59:28 pm »
New AI3 so far:
Water, with pendula for earth aether death and earth!
Life, with entropy (fallen elves!)
Gravity, with chimera!
Air, with life pendula and empathic bonds

Offline Baily18

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228380#msg228380
« Reply #111 on: December 19, 2010, 05:09:23 pm »
^also, time/gravity(scarabs)
time/light(blessed deja vu with rewind)
mono aether(silence and chain of dim shield)
Light/air(Blessed Crusader)
Death/Entropy(Schrodinger and Soul Catcher)
Dark/Entropy(Pandadoll)
Dark/Fire(Raging Doll)
Earth/Gravity(earth stall+Catapults. Has earth nymph!)

Offline Dm

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228389#msg228389
« Reply #112 on: December 19, 2010, 05:12:22 pm »
Most of them are still rush-able, though I feel sorry for those that run Shrieker Rush (Un-upped) as some of them pack shields.

DEMA with a Unstoppable is pretty good, and USEM still works.

Offline jmdt

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228427#msg228427
« Reply #113 on: December 19, 2010, 06:03:52 pm »
Most of them are still rush-able, though I feel sorry for those that run Shrieker Rush (Un-upped) as some of them pack shields.

DEMA with a Unstoppable is pretty good, and USEM still works.
Yeah I'll have to put some testing in to find the optimal AI3 deck under the new conditions; I haven't played them yet.  Upped rushes should still do OK, but unupped rushes such as the shrieker rush may suffer.  For a deck like V2 that can win in 3-4 turns, setting up come of these complex strategies in the first place.  My gut feel is that DEMA in some modification may be the new go to deck, but I will obviously have many games of testing to come to any conclusions.  My ttw study essentially starts from scratch now :(.  Oh well, stats are easy to get now.

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228428#msg228428
« Reply #114 on: December 19, 2010, 06:04:51 pm »
The new AI3 look challenging.

Can we get a list of the new AI3, or is it a task for the commuity to find them out ?
I think its up to us....started a new thread here: http://elementscommunity.org/forum/index.php/topic,17902.0.html

and btw, for newbs like me: which decks are DEMA and USEM?

edit: never mind, search function rules! found em. but they are no decks for newbs anyway^^

Offline Avenger

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228462#msg228462
« Reply #115 on: December 19, 2010, 06:31:12 pm »
The aether ai3 has silence, the darkness one has cloak. Some of them are quite challenging. As AI5 is rather idiotic, I bet ai3 can be tougher.

Whee, won a crusader from an air/light duo :)

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228554#msg228554
« Reply #116 on: December 19, 2010, 08:07:48 pm »
First, let me say that the majority of changes and additions with the issue look quite good.  Unfortunately, my positive response is heavily tempered by the alterations to Empathic/Feral Bond.  Those of you not wishing to read (yet another) rant on this topic, please disregard the rest of the post.
Otherwise (rant on):

Well, heck, the Quest For Electrum has gotten even slower and more grindtastic now that Empathic/Feral Bond's operations have been changed.  With the 'during the turn' functioning, Elemental Mastery was, of course, much more accessible, allowing for greater gains... this is a change that (as noted) hasn't altered actual gameplay at all, just reduced the potential rewards for gameplay.  To put it another way, I will win the same number of games, with the same tactics, and by the same margin, I'll just get less for doing so.

Lovely.
Thanks for the change - I really didn't like getting rewarded for winning that much, anyway.  I think the playerbase will agree that toning down rewards is a good way of motivating players.

Right?

Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228578#msg228578
« Reply #117 on: December 19, 2010, 08:26:31 pm »
well, first of all Empathic Bond still heals at the end of a turn, so if your able to calculate the damage you'll do and adjust accordingly, getting an EM would only take only a bit more effort and would not decrease rewards by any substantial amount.

Just my 2 cents and playing devil's advocate here

FoR

Offline Ryli

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Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228611#msg228611
« Reply #118 on: December 19, 2010, 09:09:54 pm »
How do I see the new cards? They re not in the bazzar, and I hven't encountered an AI with any. The modified cards, lose screen, etc are showing up though.

Re: Elements 1.26 https://elementscommunity.org/forum/index.php?topic=17535.msg228625#msg228625
« Reply #119 on: December 19, 2010, 09:24:29 pm »
The bazaar may not have them yet, but I've seen Crusader and Cat in the slots, and one AI3 used Cloak.

 

blarg: