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skyreal

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261178#msg261178
« Reply #36 on: January 31, 2011, 10:39:28 am »
And my point is you forgot/are still forgetting Quantum Towers and Rainbow Decks.
ah damn Quantum towers! They should be limited to 6! >:D

Offline Essence

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261230#msg261230
« Reply #37 on: January 31, 2011, 01:36:25 pm »
I've been suggesting this in Game Feedback for about a year now, so I'm very happy to see this finally come true.  :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline Jappert

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261288#msg261288
« Reply #38 on: January 31, 2011, 04:31:12 pm »
Amagad, it disappeared from the development page!
http://elementsthegame.com/development.html

I want answers!

** edit**
I swear on my bowl of cereals it was gone...

Offline willng3

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261291#msg261291
« Reply #39 on: January 31, 2011, 04:35:04 pm »
Amagad, it disappeared from the development page!
http://elementsthegame.com/development.html

I want answers!
Answer:  I see it just fine.
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zse

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261483#msg261483
« Reply #40 on: January 31, 2011, 09:14:02 pm »
Meh.

This is the sort of card that makes elements less unique. Not having a shield that blocks damage is supposed to be a quality of Fire, for example. I don't see the point of this shield really except to make everything more average.
You Sir have a very good point there. Unfortunately this practically comes down to the same thematic fact that :fire shouldn't have life-gain either, but yet it can use SoD and SoG.

Offline Sir Valimont

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261735#msg261735
« Reply #41 on: February 01, 2011, 04:45:32 am »
Meh.

This is the sort of card that makes elements less unique. Not having a shield that blocks damage is supposed to be a quality of Fire, for example. I don't see the point of this shield really except to make everything more average.
You Sir have a very good point there. Unfortunately this practically comes down to the same thematic fact that :fire shouldn't have life-gain either, but yet it can use SoD and SoG.
Yes, and SoD and SoG are banned from almost every single PvP event that exists for this very reason.

Imagine a card costing 3-other quanta that gives the enemy 2 poison counters. Sure, it's less efficient than Death's version but wouldn't it be bad for game balance to give access to poison to other elements?

zse

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261821#msg261821
« Reply #42 on: February 01, 2011, 08:15:42 am »
Meh.

This is the sort of card that makes elements less unique. Not having a shield that blocks damage is supposed to be a quality of Fire, for example. I don't see the point of this shield really except to make everything more average.
You Sir have a very good point there. Unfortunately this practically comes down to the same thematic fact that :fire shouldn't have life-gain either, but yet it can use SoD and SoG.
Yes, and SoD and SoG are banned from almost every single PvP event that exists for this very reason.

Imagine a card costing 3-other quanta that gives the enemy 2 poison counters. Sure, it's less efficient than Death's version but wouldn't it be bad for game balance to give access to poison to other elements?
Well there's the solution for this problem: just ban this card too from PvP event if it becomes too powerful in that format.
*EDIT*
I changed my mind, that wouldn't solve anything. This card idea is something that shouldn't be implemented into the game, ever!

Offline TheonlyrealBeef

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261859#msg261859
« Reply #43 on: February 01, 2011, 10:02:33 am »
I think the cost is fine now at 5 :rainbow. It's not cheaper than (and thus doesn't outclass) shields like Improved Dusk, Turtle Shield, etc., but gives a nice alternative for especially Aether, Gravity and Entropy.

Offline xdude

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261864#msg261864
« Reply #44 on: February 01, 2011, 10:17:03 am »
Now, to give Other some CC and some PC spell so all elements have everything. These Other cards are seriously taking away from the uniqueness of elements, especially Healing elements (Light, Life). I'm starting to think Other is not beneficial at all for the game.
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Offline Marvaddin

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261898#msg261898
« Reply #45 on: February 01, 2011, 01:18:22 pm »
I think this could cost 4 at max. I think its ok, it would be like a Titanium Shield, but requires a 1500 coins fee. And taking any quanta from your pool is usually not a good thing, because it can take the quanta you would soon need. In fact I dont see it being used even in rainbows. If the rainbow can wait a bit, there are much better shields, like Permafrost. If it cant, or dont produce enough quanta, there is the Fog Shield. Even cost 4, I doubt it will be a common card, but cost 5, why to use?

Offline BluePriest

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261902#msg261902
« Reply #46 on: February 01, 2011, 01:23:52 pm »
I think the best thing to do would make it cost 12 :rainbow That way it wont outclass any other shield in  a mono deck.Ok, so maybe Im overdoing it a bit... but still.
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kobisjeruk

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Re: Shield | Tower Shield https://elementscommunity.org/forum/index.php?topic=20547.msg261927#msg261927
« Reply #47 on: February 01, 2011, 02:20:47 pm »
4 quanta unupped
8 quanta upgraded

 

anything
blarg: