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Offline coinich

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220259#msg220259
« Reply #60 on: December 09, 2010, 03:31:04 pm »
Yes, the same effect can be achieved by TU, but that costs 6 :aether, not 2 :light.
It actually costs you 5 :light more as you need to pay for crusader and wait a turn before you replicate the Dagger. You do however get Crusader stats added, as opposed to TU.
But anyway, I dont really find that overpowered. Its nice, its strong, it could be nerfed, but its not game breaking strategy even if left as is.
I'm not so sure.  Alright, 7 :light, like you said.  6 :aether.  Roughly equivalent there, except you can't effectively splash Aether and get the Blessings.  Crusaders almost come with them.  Seems very strong to me because of the ease you can double your damage.  That, and I always figured flown weapons were creatures.  It crushes Half-Bloods whenever I play them, except perhaps Chronos and his horrible Rewinds.

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220264#msg220264
« Reply #61 on: December 09, 2010, 03:40:48 pm »
Yes, the same effect can be achieved by TU, but that costs 6 :aether, not 2 :light.
It actually costs you 5 :light more as you need to pay for crusader and wait a turn before you replicate the Dagger. You do however get Crusader stats added, as opposed to TU.
But anyway, I dont really find that overpowered. Its nice, its strong, it could be nerfed, but its not game breaking strategy even if left as is.
I'm not so sure.  Alright, 7 :light, like you said.  6 :aether.  Roughly equivalent there, except you can't effectively splash Aether and get the Blessings.  Crusaders almost come with them.  Seems very strong to me because of the ease you can double your damage.  That, and I always figured flown weapons were creatures.
You can however use Chaos Power, SNs, and Entropy pendulums with :aether mark. Pay Dagger with SNs, Power it, Bless it, Rage it, Momentum it, and then replicate it.

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Offline coinich

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220269#msg220269
« Reply #62 on: December 09, 2010, 03:46:02 pm »
Thats quite a bit more cards, requiring a deeper setup and more possibility of failure.  Maybe you're right in the long run, as I haven't really replicated what I first have to any great degree.  I still think targetting flown weapons makes it much stronger however.

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220275#msg220275
« Reply #63 on: December 09, 2010, 03:51:01 pm »
Well I agree. I just dont think its too strong. I wouldnt cry if Zanz decides to prevent targeting flown weapons though, or simply decides to add "vanilla" stats to Crusader that targets flown weapon (ie, without applied buffs).

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220296#msg220296
« Reply #64 on: December 09, 2010, 04:31:34 pm »
I think if it didn't target flown weapons, most Crusader decks would be prone to bad draws and it would restrict the number of viable decks.

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220302#msg220302
« Reply #65 on: December 09, 2010, 04:38:49 pm »
glitch or not, i like that it can target flown weapons too

the same way i like that silence stop all cards and not just spell (hide from the pitchforks)

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220304#msg220304
« Reply #66 on: December 09, 2010, 04:40:57 pm »
glitch or not, i like that it can target flown weapons too

the same way i like that silence stop all cards and not just spell (hide from the pitchforks)
Meh.  Pitchforks are UP.  Pros use Torches. :P

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220315#msg220315
« Reply #67 on: December 09, 2010, 04:57:19 pm »
5)  When frozen/delayed, a Crusader with Regenerate will still heal for 5 damage at the end of each turn.
As a big fan of adrena flying staffs, I have to point out that normal flying staffs also do that, just for the record.

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220316#msg220316
« Reply #68 on: December 09, 2010, 04:59:31 pm »
5)  When frozen/delayed, a Crusader with Regenerate will still heal for 5 damage at the end of each turn.
As a big fan of adrena flying staffs, I have to point out that normal flying staffs also do that, just for the record.
Yes, that's why I added that to this list:  the behavior mimics that of a flying staff.
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Offline Essence

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220351#msg220351
« Reply #69 on: December 09, 2010, 06:06:57 pm »
Seriously, you guys are concerned that Crusaders benefit from the combo of:

1) Draw and play a weapon
2) Draw and play Animate on that weapon
3) Draw and play Blessing on that weapon
4) Draw and play Crusader.
5) IF both Crusader and the animated/blessed weapon are still alive, use Endow on that weapon

???

I'm sorry, but there are four-card combos that end games -- I'm not worried about one that merely creates a supercritter.  Sure, you can EM halfbloods with it, but that's because halfbloods are slow, have no coherent strategy, and basically consistently die to any deck with lots of healing and phat creatures.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220370#msg220370
« Reply #70 on: December 09, 2010, 06:49:56 pm »
Not to mention combos will be harder to pull off with Silence being tossed into the mix...
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Offline Ajit

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Re: Crusader https://elementscommunity.org/forum/index.php?topic=17243.msg220393#msg220393
« Reply #71 on: December 09, 2010, 07:33:20 pm »
This card is great, I've never been good at implementing weapons too deeply into my strategies, but this definitely expands the possibilities.  Congrats to jmizzle7!

 

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