![](http://elementscommunity.org/images/Misc/aether18x18.png)
Aether
Immortal's cost lowered to 5
![](http://elementscommunity.org/images/Misc/aether18x18.png)
| 6
![](http://elementscommunity.org/images/Misc/aether18x18.png)
.
![](http://elementscommunity.org/images/Misc/air18x18.png)
Air
Wyrm's Dive Cost lowered from
![](http://elementscommunity.org/images/Misc/air18x18.png)
to
![](http://elementscommunity.org/images/Misc/air18x18.png)
.
Thunderstorm delays all enemy permanents for 1 turn.
![](http://elementscommunity.org/images/Misc/death18x18.png)
Death
Skeleton now generates
![](http://elementscommunity.org/images/Misc/death18x18.png)
per turn in addition to being undead.
Plague can now target either player's side. ("Target player's creatures are infected. Removes invisibility." Great as an emergency death trigger if needed.)
![](http://elementscommunity.org/images/Misc/earth18x18.png)
Earth
Burrowed Antlions gain Momentum.
Gnome Gemfinder now has the additional ability "
![](http://elementscommunity.org/images/Misc/earth18x18.png)
- Sacrifice this card to generate
![](http://elementscommunity.org/images/Misc/earth18x18.png)
."
Graboid now enters unburrowed
but can be burrowed for
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
on the turn it is played to gain
![Time :time](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/time18x18.png)
Evolve (Evolve can be used on the same turn as Burrow.)
![](http://elementscommunity.org/images/Misc/gravity18x18.png)
Gravity
Graviton Mercenary (unupped) lowers cost to 3
![](http://elementscommunity.org/images/Misc/gravity18x18.png)
and gets the ability "
![](http://elementscommunity.org/images/Misc/gravity18x18.png)
: Smash : Target weapon or shard is delayed for 1 turn." (
See here for reasoning.)
Graviton Guard (upped) raises cost to 3
![](http://elementscommunity.org/images/Misc/gravity18x18.png)
and gets the ability "
![](http://elementscommunity.org/images/Misc/gravity18x18.png)
: Smash : Target nonpillar nonshield permanent is delayed for 1 turn."
Massive Dragon HP raised from 15 to 50 and 30 to 75 respectively (that's 33 and 42 HP per normal Catapult - however, increased damage is balanced out by being more expensive than Titan or Armagio.)
![](http://elementscommunity.org/images/Misc/life18x18.png)
Life
Thorn Carapace cost lowered to 6
![](http://elementscommunity.org/images/Misc/life18x18.png)
| 6
![](http://elementscommunity.org/images/Misc/life18x18.png)
![](http://elementscommunity.org/images/Misc/light18x18.png)
Light
Holy Flash becomes "Generate 4
![](http://elementscommunity.org/images/Misc/light18x18.png)
and delay target creature for 2 turns."
Hope (upgraded) cost lowered to 7
![](http://elementscommunity.org/images/Misc/light18x18.png)
.
![](http://elementscommunity.org/images/Misc/time18x18.png)
Time
Fate Egg gives the creature it hatches into whatever buffs it received (e.g. if Fate Egg with +3 | +3 from Blessing and Immortal hatches, the hatched card gains +3 | +3 and Immortal in addition to normal stats.)
Rewind refund the owner of the rewinded creatures half of its cost, rounded down. (Half instead of full to prevent possible Graboid/Shrieker abuse and to make a rewinded Shrieker's refund = the cost of one burrowed Graboid. Refund also tones down the card advantage you gain over your opponent.)
Procastination | Turtle Shield stops weapon damage every other turn. (Conclusion drawn from
this thread. Delaying a weapon damage is considered to be less important than delaying a weapon ability, and it seems logical that Procastination | Turtle Shield block weapons in a manner similar to Dusk Mantle | Improved Dusk.)
![](http://elementscommunity.org/images/Misc/water18x18.png)
Water
Blue Crawler gains +1 | +1 if you have more than 5
![](http://elementscommunity.org/images/Misc/water18x18.png)
quanta or is in a Flooded space. (encourages Boltdecking and gives the impression of 'submerging' the little guy for a bonus.)
Freeze can now target permanents.
Ulitharid cost lowered to 2
![](http://elementscommunity.org/images/Misc/water18x18.png)
.
Trident ability 'Tsunami' changed to 3
![](http://elementscommunity.org/images/Misc/earth18x18.png)
- Destroy up to 3 permanents in target stack. (Increases usability against certain cards like Shards and Bonewall. Also removes the need to errata the card every time a new 'pillar or pendulum'-type card is produced.)