Aether
Immortal's cost lowered to 5
| 6
.
Air
Wyrm's Dive Cost lowered from
to
.
Thunderstorm delays all enemy permanents for 1 turn.
Death
Skeleton now generates
per turn in addition to being undead.
Plague can now target either player's side. ("Target player's creatures are infected. Removes invisibility." Great as an emergency death trigger if needed.)
Earth
Burrowed Antlions gain Momentum.
Gnome Gemfinder now has the additional ability "
- Sacrifice this card to generate
."
Graboid now enters unburrowed
but can be burrowed for
on the turn it is played to gain
Evolve (Evolve can be used on the same turn as Burrow.)
Gravity
Graviton Mercenary (unupped) lowers cost to 3
and gets the ability "
: Smash : Target weapon or shard is delayed for 1 turn." (
See here for reasoning.)
Graviton Guard (upped) raises cost to 3
and gets the ability "
: Smash : Target nonpillar nonshield permanent is delayed for 1 turn."
Massive Dragon HP raised from 15 to 50 and 30 to 75 respectively (that's 33 and 42 HP per normal Catapult - however, increased damage is balanced out by being more expensive than Titan or Armagio.)
Life
Thorn Carapace cost lowered to 6
| 6
Light
Holy Flash becomes "Generate 4
and delay target creature for 2 turns."
Hope (upgraded) cost lowered to 7
.
Time
Fate Egg gives the creature it hatches into whatever buffs it received (e.g. if Fate Egg with +3 | +3 from Blessing and Immortal hatches, the hatched card gains +3 | +3 and Immortal in addition to normal stats.)
Rewind refund the owner of the rewinded creatures half of its cost, rounded down. (Half instead of full to prevent possible Graboid/Shrieker abuse and to make a rewinded Shrieker's refund = the cost of one burrowed Graboid. Refund also tones down the card advantage you gain over your opponent.)
Procastination | Turtle Shield stops weapon damage every other turn. (Conclusion drawn from
this thread. Delaying a weapon damage is considered to be less important than delaying a weapon ability, and it seems logical that Procastination | Turtle Shield block weapons in a manner similar to Dusk Mantle | Improved Dusk.)
Water
Blue Crawler gains +1 | +1 if you have more than 5
quanta or is in a Flooded space. (encourages Boltdecking and gives the impression of 'submerging' the little guy for a bonus.)
Freeze can now target permanents.
Ulitharid cost lowered to 2
.
Trident ability 'Tsunami' changed to 3
- Destroy up to 3 permanents in target stack. (Increases usability against certain cards like Shards and Bonewall. Also removes the need to errata the card every time a new 'pillar or pendulum'-type card is produced.)