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Messages - smuglapse (1473)

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1369
False Gods / Is Aether essential?
« on: June 11, 2010, 06:22:29 am »
Perusing the Anti-false god deck board it is next to impossible to find a deck without some :aether in it.
Because whether your strategy is to use a few strong creatures, a swarm of smaller creatures, or to stall  :aether has everything beat.

- the best anti-creature control in the game.

Chaos Power, Heavy Armor, Blessing, having high HP creatures and the like protect your creatures from damage, but not against Rewind, Mutation, and Lobotomy.  Only Immortal or Burrowed creatures have this power and burrow is an active skill only available for a few creatures.  If you have a few creatures in your deck that have to retain their ability and not die, Quinting is essential.

Quint decks: Looks like all of yaladilae's, Rainbow with long title (http://elementscommunity.org/forum/index.php/topic,1748.0.html), Nymph's Paradise (http://elementscommunity.org/forum/index.php/topic,7130.0.html), Non-upgraded Rainbow (http://elementscommunity.org/forum/index.php/topic,1615.0.html), Sergio Leone (http://elementscommunity.org/forum/index.php/topic,7548.0.htmll), Nymphomania (http://elementscommunity.org/forum/index.php/topic,2630.0.html), Pharaoh (http://elementscommunity.org/forum/index.php/topic,4958.0.html), Fireflope (http://elementscommunity.org/forum/index.php/topic,6808.0.html)


- the best swarming in the game.

FFQ, Pharaoh, and Boneyard have the ability to produce multiple creatures, but of only one specific type.  And if the generator is destroyed you have to hope to get another one out that doesn't suffer the same fate (see above Quint).  Fractal is safely hidden in your hand until you are ready to pounce and can be used on any creature assuming you have the quanta to pay for it.  So, if you're strategy is to overrun the FGs with a bunch of creatures, Fractal is essential.

Fractal decks: Pesty (http://elementscommunity.org/forum/index.php/topic,6020.0.html), RoL/Hope (http://elementscommunity.org/forum/index.php/topic,6546.0.html), Scarabs (http://elementscommunity.org/forum/index.php/topic,4765.0.html), Water (http://elementscommunity.org/forum/index.php/topic,6609.0.html)


- if you're strategy doesn't fit above and you are planning on stalling, Phase Shield is one of the best options.  Bonewall and Permafrost may give it a run for its money but they are often left out in favor of Phase Shield.

Phase Shield decks: Aether/Rainbow/Time (http://elementscommunity.org/forum/index.php/topic,4383.0.html), Time/Aether (http://elementscommunity.org/forum/index.php/topic,4148.0.html), Fire Lance (http://elementscommunity.org/forum/index.php/topic,6758.0.html)


And if by chance a deck does not include one of these 3, odds are it has Twin Universe or Ball Lightning.
I am referring to all decks made in the last couple of months and/or have a high winning percentage.

So, is it possible to make a winning FG deck without  :aether?

1370
Random, Normal and Elder / Re: lvl 3 of fate!
« on: June 11, 2010, 01:33:04 am »
Yeah, I can relate.  I was playing the FG Destiny and before I could get my Electrocutor out every Fate Egg turned into a dragon.  I was like "Arrgghh!".  Rage quit.

1371
Card Ideas and Art / Re: Quantum Lattice | Quantum Grid
« on: June 10, 2010, 10:23:52 am »
Completely reworked card.  What do you think?

1372
Air / Re: In Development: Wings
« on: June 10, 2010, 06:07:30 am »

1373
Forum News and Announcements / Re: Giving the community custom codes
« on: June 09, 2010, 02:32:15 am »
Watch out for those bears, Scaredgirl.  If you were eaten up we'd all be lost.

1374
Card Ideas and Art / Re: Quantum Key | Quantum Key
« on: June 09, 2010, 12:11:32 am »
ok that's 3 cards
It's still very situational
it's a dead draw in most cases
kinda like purify
Aye.  Only helpful if you know who you are facing.  For now...

1375
Issue Archive / Re: Mutants with hatch
« on: June 08, 2010, 12:20:06 pm »
Creatures will retain certain statuses after hatching, such as burrowed, invulnerable, and momentum.  If it has the word below the creature then it is a mutant.

EDIT:
Ok.  You were right.  I had a mutant with hatch ability that changed into another mutant.  I thought they always changed into regular creatures.  Weird.

1376
Card Ideas and Art / Re: Harpy | Elite Harpy
« on: June 08, 2010, 08:45:10 am »
I'm not sure the skill name is very fitting. Snatch usually means something like steal or kidnap, but this is more like a swap or trade.
I was brainstorming an idea of a "body snatching (http://www.imdb.com/title/tt0049366/)" creature--something that would take the place of another.  But, I didn't want to make it horror themed, because that would be out of place in Elements.
That is when I came upon the Harpy (http://en.wikipedia.org/wiki/Harpy), which wikipedia says "the literal meaning of the word seems to be 'that which snatches'".

Though, understandably this might confuse some people.  Another possibility is Transpose...?

1377
Issue Archive / Re: Mutants with hatch
« on: June 08, 2010, 08:19:26 am »
Not a bug.  The hatch ability is just like the hatch on Fate Egg.  It does not make mutants, it just becomes a different creature.

1378
Patch Notes and Development News / Re: Elements 1.23
« on: June 08, 2010, 08:13:15 am »
Or maybe, the viruses are actually made out of Hamburger meat, so they will infect you when raw, but Otyughs cook them, then eat them. I'd say that's the most logical answer...
Haha!  Make it so that if a poisonous creature is struck by a Fire Bolt (and doesn't die) it loses its poisonous status.   :)) :P

1379
Card Ideas and Art / Re: Fate Chicken | Fate Chicken
« on: June 08, 2010, 08:07:11 am »
NOTES: Now you know what comes first!
Unless a Fate Egg turns into a Fate Chicken!!  :)) :P

1380
Card Ideas and Art / Re: Quantum Key | Quantum Key
« on: June 08, 2010, 08:02:13 am »
Hmm. This seems like a good sound idea. I actually like it, even though I usually don't like things that are in a series with a pointless card at first. What's the point of the Key? Please clarify why you don't leave Crystalline Lattice on it's own.
I thought it would be too out of balance completely denying Devourers, Discords, and Black Holes for no quanta cost.  The reason for no quanta cost is to help to get it early in your hand due to the auto-mulligan.

So I figured the penalty would be a useless Permanent slot each time you used it.

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anything
blarg: yaladilae