1369
False Gods / Is Aether essential?
« on: June 11, 2010, 06:22:29 am »
Perusing the Anti-false god deck board it is next to impossible to find a deck without some in it.
Because whether your strategy is to use a few strong creatures, a swarm of smaller creatures, or to stall has everything beat.
- the best anti-creature control in the game.
Chaos Power, Heavy Armor, Blessing, having high HP creatures and the like protect your creatures from damage, but not against Rewind, Mutation, and Lobotomy. Only Immortal or Burrowed creatures have this power and burrow is an active skill only available for a few creatures. If you have a few creatures in your deck that have to retain their ability and not die, Quinting is essential.
Quint decks: Looks like all of yaladilae's, Rainbow with long title (http://elementscommunity.org/forum/index.php/topic,1748.0.html), Nymph's Paradise (http://elementscommunity.org/forum/index.php/topic,7130.0.html), Non-upgraded Rainbow (http://elementscommunity.org/forum/index.php/topic,1615.0.html), Sergio Leone (http://elementscommunity.org/forum/index.php/topic,7548.0.htmll), Nymphomania (http://elementscommunity.org/forum/index.php/topic,2630.0.html), Pharaoh (http://elementscommunity.org/forum/index.php/topic,4958.0.html), Fireflope (http://elementscommunity.org/forum/index.php/topic,6808.0.html)
- the best swarming in the game.
FFQ, Pharaoh, and Boneyard have the ability to produce multiple creatures, but of only one specific type. And if the generator is destroyed you have to hope to get another one out that doesn't suffer the same fate (see above Quint). Fractal is safely hidden in your hand until you are ready to pounce and can be used on any creature assuming you have the quanta to pay for it. So, if you're strategy is to overrun the FGs with a bunch of creatures, Fractal is essential.
Fractal decks: Pesty (http://elementscommunity.org/forum/index.php/topic,6020.0.html), RoL/Hope (http://elementscommunity.org/forum/index.php/topic,6546.0.html), Scarabs (http://elementscommunity.org/forum/index.php/topic,4765.0.html), Water (http://elementscommunity.org/forum/index.php/topic,6609.0.html)
- if you're strategy doesn't fit above and you are planning on stalling, Phase Shield is one of the best options. Bonewall and Permafrost may give it a run for its money but they are often left out in favor of Phase Shield.
Phase Shield decks: Aether/Rainbow/Time (http://elementscommunity.org/forum/index.php/topic,4383.0.html), Time/Aether (http://elementscommunity.org/forum/index.php/topic,4148.0.html), Fire Lance (http://elementscommunity.org/forum/index.php/topic,6758.0.html)
And if by chance a deck does not include one of these 3, odds are it has Twin Universe or Ball Lightning.
I am referring to all decks made in the last couple of months and/or have a high winning percentage.
So, is it possible to make a winning FG deck without ?
Because whether your strategy is to use a few strong creatures, a swarm of smaller creatures, or to stall has everything beat.
- the best anti-creature control in the game.
Chaos Power, Heavy Armor, Blessing, having high HP creatures and the like protect your creatures from damage, but not against Rewind, Mutation, and Lobotomy. Only Immortal or Burrowed creatures have this power and burrow is an active skill only available for a few creatures. If you have a few creatures in your deck that have to retain their ability and not die, Quinting is essential.
Quint decks: Looks like all of yaladilae's, Rainbow with long title (http://elementscommunity.org/forum/index.php/topic,1748.0.html), Nymph's Paradise (http://elementscommunity.org/forum/index.php/topic,7130.0.html), Non-upgraded Rainbow (http://elementscommunity.org/forum/index.php/topic,1615.0.html), Sergio Leone (http://elementscommunity.org/forum/index.php/topic,7548.0.htmll), Nymphomania (http://elementscommunity.org/forum/index.php/topic,2630.0.html), Pharaoh (http://elementscommunity.org/forum/index.php/topic,4958.0.html), Fireflope (http://elementscommunity.org/forum/index.php/topic,6808.0.html)
- the best swarming in the game.
FFQ, Pharaoh, and Boneyard have the ability to produce multiple creatures, but of only one specific type. And if the generator is destroyed you have to hope to get another one out that doesn't suffer the same fate (see above Quint). Fractal is safely hidden in your hand until you are ready to pounce and can be used on any creature assuming you have the quanta to pay for it. So, if you're strategy is to overrun the FGs with a bunch of creatures, Fractal is essential.
Fractal decks: Pesty (http://elementscommunity.org/forum/index.php/topic,6020.0.html), RoL/Hope (http://elementscommunity.org/forum/index.php/topic,6546.0.html), Scarabs (http://elementscommunity.org/forum/index.php/topic,4765.0.html), Water (http://elementscommunity.org/forum/index.php/topic,6609.0.html)
- if you're strategy doesn't fit above and you are planning on stalling, Phase Shield is one of the best options. Bonewall and Permafrost may give it a run for its money but they are often left out in favor of Phase Shield.
Phase Shield decks: Aether/Rainbow/Time (http://elementscommunity.org/forum/index.php/topic,4383.0.html), Time/Aether (http://elementscommunity.org/forum/index.php/topic,4148.0.html), Fire Lance (http://elementscommunity.org/forum/index.php/topic,6758.0.html)
And if by chance a deck does not include one of these 3, odds are it has Twin Universe or Ball Lightning.
I am referring to all decks made in the last couple of months and/or have a high winning percentage.
So, is it possible to make a winning FG deck without ?