Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
Pharaoh sails to Orionv.1.21- Deck (#post_deck)
- Description (#post_description)
- Rares needed and Upgrading (#post_upgrading)
- Statistics (#post_statistics)
- Strategy (#post_strategy)
- Variants and similar decks (#post_variants)
- Original Post (#post_original_post)
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Hover over cards for details, click for permalink 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6u8 74e 77i 77i 77i 7am 7am 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7n0 7n0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7qc 7qc 80h 80h 8ps
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General DescriptionThis deck is built on a number of assumptions:
- you can replace FFQ+Oty+Druid with a single card - Pharaoh
- you can use Eternity to it's fullest potential
- you can destroy permanents even with eternity out
- you can beat any false god with a good enough draw
- it's good to have a
mark
I've found that all this works best with a kind of half-time half-rainbow stall deck. You try to survive long enough to start producing scarabs while opposing creatures try to overcome your healing.
There are a number of important differences from a standard rainbow - you don't try to eat opponents creatures as fast as possible, but rather you dodge/freeze/stop with sundials/out-heal/rewind while you gather quanta and cards to start the combo. This gives you a big advantage against gods who do not rely much on creatures (Octane), and those who cannot be controlled (Divine Glory) so it's better than a quick oty in these situations, while you still do very well against all the other gods.
On the other hand this deck is a bit slow, but this version is faster than my previous attempts, so enjoy
It is probably still slower than entropy-rainbow, but it has a high enough winning percentage to be worth playing economy-wise.
A single SoG might not seem to be much, but paired with a shield it can heal more damage than a dragon or a few weaker creatures do. 6 SoGs is enough to heal more HP than a whole field of skeletons/fireflies/scarabs/phoenixes damage you as long as you have a Permafrost, while Fog Shields should give you enough time to gather that 7
needed to play it.
Eternity is one of the major cards of this deck. You should have enough quanta to use it each turn against FG who are vulnerable to rewinding (Elidnis, Paradox, Chaos Lord, Octane, Miracle, Graviton, Hermes and a few others), to stop their growing creatures, remove buffs, neutralize mutants, remove flying weapons. You can use it to stop a creature like FFQ or Ulitharid from using it's ability... and it certainly slows them down. You can even force him to draw repeatedly a single card (if he has 7 cards he cannot play in his hand he will draw only one card per turn). And when you are about to deck out start rewinding scarabs. If you do not have a scarab yet, rewind graviton firemaster a few times.
When you have your defensive setup running you should finally be able to play a quinted pharaoh and start producing scarabs - if you need, rewind them so you can play 3 of them at once (against Maxwell Demons), 4 at once (against Eagle Eyes) or any number up to 8. Rewind them if they are lobotomized or poisoned, rewind your unquinted pharaoh if he is hurt...
Graviton firemaster is there for two reasons - you can bump him a few times if you did not manage to produce any scarabs for some reason (eg. quint was the last card) and you can use him with butterfly effect to destroy nasty permanents, or choose to use his ability to kill FG quicker. (look at the Strategy (#post_strategy) section for tips)
Rares needed and UpgradingIf you do not have two Pharaohs use two mummies instead. If you do not have two eternities, use one though it will harm the decks effectiveness greatly. You NEED at least one for the deck to work. If you do not have SoGs... grind top50
A minimal number of upgrades recommended to play this deck is 6, as SoGs are really necessary for it to work. Then upgrade Permafrost, Hourglasses, Mummies/Pharaohs, Fog Shields, Graviton Firemaster, Protect Artifacts, Quantum Pillars, Time Factories, Eternities, Quintessences, Bonds, Butterfly.
Statisticshttp://elementsstatistics.comxa.com/getstatistics.php?dv=148667097Under construction.
Strategy tips against each FGUnder construction.
Graviton
Play sundials before hourglasses so he wastes his deflags on these, play hourglasses before SoGs. Protected eternity is better than protected permafrost here, as most creatures have momentum and eternity allows you to both rewind firemasters and remove momentum. Play a quinted pharaoh, then wait until you can quint a scarab. Once you have a single quinted scarab make another scarab and let otys eat him, your quinted scarab will still have 2 HP during your next turn, so you can start eating your own scarabs now. Do so until your scarab can eat otys/chargers and eat one, then start eating firemasters. If you manage to eat all firemasters eat chargers, than otys. You might gather scarabs in the meantime - play as many as you can at once, he will firestorm them and eat the remaining ones, though now you should be able to repeat without worrying firestorm, and as long as you play at least 6 he should not be able to eat them.
Graviton Firemaster is not very useful in this battle, but once firestorms have been already played and there are no otys with 7 hp you can play him and butterfly to destroy titan. Do not destroy gravity shield if Graviton is close to decking out, as it might be hard to get an EM through direct damage.
Osiris
Play defensively, dig your deck for shields, SoGs and quantum towers, do not hesitate to discard a pharaoh, a bond or butterfly effect, all you want is a nice pile of SoGs and a Permafrost, and you can wait until he decks out. (bump graviton firemaster)
If you prefer to play some offense though... you will need a quinted pharaoh and a quinted scarab. Do the trick (you will need a sundial if Osiris has a turtle shield) with letting them eat one scarab and then eating your scarabs with a quinted one until you can eat pharaohs... then eat the pharaohs... then eat your own scarabs until you can eat his scarabs... oh well, in fact you will deck him out anyway, no matter what you do
... unless you can play an early quinted Graviton Firemaster, though I do not recommend it if you have mummies instead of pharaohs (you will need something to bump)
Neptune
As long as he has mostly squids, and not too many dragons/crawlers he deals very little damage so SoGs should serve you well... with a fog shield you should have no problems to set up the standard quinted pharaoh combo... now the real problem begins - he can freeze and shockwave all scarabs you play... and will play a flood so that you cannot have more than 7 creatures... also, your quinted pharaoh will be frozen often due to hitting permafrost... the good thing is that when he runs out of shockwaves your scarabs stay in play and are only frozen... quint one after you have at least 3 and you can start eating squids. Once you have some scarabs and you see they are no longer killed by shockwaves you can play your second pharaoh and gravy+butterfly, though as long as he has squids remaining you won't be able to destroy that permafrost... that's all, this game will probably last much longer than average, but it's still hard to deck him out, so try these tips and it might speed your victory a little.
Variants and similar decksyaladilae's 43 card variant (
http://elementscommunity.org/forum/index.php/topic,4958.msg56381#msg56381)
Vreely's Hope+FFQ+Pharaoh deck (
http://elementscommunity.org/forum/index.php/topic,4091.0.html)
UsernameLife's time/aether/gravity Pharaoh deck (
http://elementscommunity.org/forum/index.php/topic,4319.0.html)
Levgre's aether-time-rainbow Pharaoh deck (
http://elementscommunity.org/forum/index.php/topic,5501.0.html)
Antagon's FG Pharao-Rainbow (
http://elementscommunity.org/forum/index.php/topic,5542.0.html)
Original PostOk, this is the FG killer I've been working on for quite some time... no statistics yet, as I'm still upgrading it, but as you can see it's from the real game, not trainer. In full version all cards except sundials should be upped and probably tower count could be tweaked, right now I need that many time factories for it to work.
Hover over cards for details, click for permalink
4vo 592 592 592 5og 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 621 6qq 6qq 6qq 6qq 6qq 6qq 71d 74a 74e 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7q5 7q5 7q5 7q5 7q5 7q5 8ps
It seems to beat the harder false gods approximately 30%-40% of the fights and the easier ones 60% or so... the funny thing is Divine Glory, Dark Matter, Octane and Seism seem much easier than with a standard rainbow. Obliterator is the hardest I suppose, while Rainbow and Scorpio seem average.
I don't recommend that deck though, unless you really want to replace FFQ+druid+oty with pharaoh, as it is much slower and literally every match is won long after the 'deck out'. In fact against most false gods I come close to decking them out ;P
The strategy is simple: play hourglasses, shards and sundials to survive and dig through your deck. Fog shield comes in handy, blocking 40% of the incoming attacks including weapons and is easy to cast early. In the meantime you can deny creatures with eternity (especially good when FG has his hand cluttered with creature control spells, so he draws only a single card per turn). When you can, play permafrost and you are much safer usually, outhealing any damage and slowing down growing creatures.
Usually you want to protect an eternity (though you can play the first one unprotected), a permafrost (no need to hurry, hourglasses are higher priority targets) and feral bond (FG with more permanent destruction tend to destroy shards eventually).
As for creatures, quinted anubis, immortalized momentumed pharaoh, butterflied graviton firemaster, that is what you aim for, though if you can quint a pharaoh, do it and opponent will waste some spells on scarabs so that you can play anubis safely later (though against eg. graviton wait for anubis, otys+firestorm are a big trouble). Scarabs are higher priority for AI than butterflied graviton firemaster.
If pharaoh or quint (or momentum when you have to wait for it) comes as the last card, bumping graviton firemaster is the only thing you can do... so unless you are playing against a rewinding FG who rewinds your pharaoh you might want to quit... or try decking opponent out... or killing them with eternity only ;P
Against FG using miracles I recommend using graviton firemasters ablaze instead of butterfly effect.
Against firewalls, otyughs, eagle eyes, or anything that can kill scarabs as they come, rewind scarabs the moment you create them, then play enough of them at once.
That's it, some more screen shots for those who need to see to believe (some with different cards, as I am constantly tweaking the deck).
(
http://www.screenshotdumpster.com/view/m7Gbd57441/MorningGlory)
(
http://www.screenshotdumpster.com/view/m7Gbd57442/FireQueen)
(
http://www.screenshotdumpster.com/view/m7Gbd57443/ButVictorious)
(
http://www.screenshotdumpster.com/view/m7Gbd57448/Rainbow)
I tried with graveyards, thorn carapace, more mummies, rain of fire and a few more combinations, without anubis too, but this one seems to work the best. I eventually dropped rain of fire, because permafrost already works wonders against FG who are vulnerable to rain of fire. Also with so few quantum pillars I try to avoid adding non-time cards and especially expensive ones, as they clutter the hand, and I already have 5-6 cards for late game and hand-cluttering seems to be one of the nightmares of this deck
.
PS.: Deck named after a song by Nightwish.