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Offline XinefTopic starter

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Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg49390#msg49390
« on: April 06, 2010, 10:34:54 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Pharaoh sails to Orion
v.1.21

  • Deck (#post_deck)
  • Description (#post_description)
  • Rares needed and Upgrading (#post_upgrading)
  • Statistics (#post_statistics)
  • Strategy (#post_strategy)
  • Variants and similar decks (#post_variants)
  • Original Post (#post_original_post)
Deck
Hover over cards for details, click for permalink
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5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6u8 74e 77i 77i 77i 7am 7am 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7n0 7n0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 7qc 7qc 80h 80h 8ps


General Description

This deck is built on a number of assumptions:
- you can replace FFQ+Oty+Druid with a single card - Pharaoh
- you can use Eternity to it's fullest potential
- you can destroy permanents even with eternity out
- you can beat any false god with a good enough draw
- it's good to have a :time mark ;)

I've found that all this works best with a kind of half-time half-rainbow stall deck. You try to survive long enough to start producing scarabs while opposing creatures try to overcome your healing.
There are a number of important differences from a standard rainbow - you don't try to eat opponents creatures as fast as possible, but rather you dodge/freeze/stop with sundials/out-heal/rewind while you gather quanta and cards to start the combo. This gives you a big advantage against gods who do not rely much on creatures (Octane), and those who cannot be controlled (Divine Glory) so it's better than a quick oty in these situations, while you still do very well against all the other gods.

On the other hand this deck is a bit slow, but this version is faster than my previous attempts, so enjoy ;) It is probably still slower than entropy-rainbow, but it has a high enough winning percentage to be worth playing economy-wise.

A single SoG might not seem to be much, but paired with a shield it can heal more damage than a dragon or a few weaker creatures do. 6 SoGs is enough to heal more HP than a whole field of skeletons/fireflies/scarabs/phoenixes damage you as long as you have a Permafrost, while Fog Shields should give you enough time to gather that 7 :water needed to play it.

Eternity is one of the major cards of this deck. You should have enough quanta to use it each turn against FG who are vulnerable to rewinding (Elidnis, Paradox, Chaos Lord, Octane, Miracle, Graviton, Hermes and a few others), to stop their growing creatures, remove buffs, neutralize mutants, remove flying weapons. You can use it to stop a creature like FFQ or Ulitharid from using it's ability... and it certainly slows them down. You can even force him to draw repeatedly a single card (if he has 7 cards he cannot play in his hand he will draw only one card per turn). And when you are about to deck out start rewinding scarabs. If you do not have a scarab yet, rewind graviton firemaster a few times.

When you have your defensive setup running you should finally be able to play a quinted pharaoh and start producing scarabs - if you need, rewind them so you can play 3 of them at once (against Maxwell Demons), 4 at once (against Eagle Eyes) or any number up to 8. Rewind them if they are lobotomized or poisoned, rewind your unquinted pharaoh if he is hurt...

Graviton firemaster is there for two reasons - you can bump him a few times if you did not manage to produce any scarabs for some reason (eg. quint was the last card) and you can use him with butterfly effect to destroy nasty permanents, or choose to use his ability to kill FG quicker. (look at the Strategy (#post_strategy) section for tips)


Rares needed and Upgrading

If you do not have two Pharaohs use two mummies instead. If you do not have two eternities, use one though it will harm the decks effectiveness greatly. You NEED at least one for the deck to work. If you do not have SoGs... grind top50 ;)

A minimal number of upgrades recommended to play this deck is 6, as SoGs are really necessary for it to work. Then upgrade Permafrost, Hourglasses, Mummies/Pharaohs, Fog Shields, Graviton Firemaster, Protect Artifacts, Quantum Pillars, Time Factories, Eternities, Quintessences, Bonds, Butterfly.


Statistics
http://elementsstatistics.comxa.com/getstatistics.php?dv=148667097
Under construction.


Strategy tips against each FG
Under construction.

Graviton
Play sundials before hourglasses so he wastes his deflags on these, play hourglasses before SoGs. Protected eternity is better than protected permafrost here, as most creatures have momentum and eternity allows you to both rewind firemasters and remove momentum. Play a quinted pharaoh, then wait until you can quint a scarab. Once you have a single quinted scarab make another scarab and let otys eat him, your quinted scarab will still have 2 HP during your next turn, so you can start eating your own scarabs now. Do so until your scarab can eat otys/chargers and eat one, then start eating firemasters. If you manage to eat all firemasters eat chargers, than otys. You might gather scarabs in the meantime - play as many as you can at once, he will firestorm them and eat the remaining ones, though now you should be able to repeat without worrying firestorm, and as long as you play at least 6 he should not be able to eat them.
Graviton Firemaster is not very useful in this battle, but once firestorms have been already played and there are no otys with 7 hp you can play him and butterfly to destroy titan. Do not destroy gravity shield if Graviton is close to decking out, as it might be hard to get an EM through direct damage.

Osiris
Play defensively, dig your deck for shields, SoGs and quantum towers, do not hesitate to discard a pharaoh, a bond or butterfly effect, all you want is a nice pile of SoGs and a Permafrost, and you can wait until he decks out. (bump graviton firemaster)
If you prefer to play some offense though... you will need a quinted pharaoh and a quinted scarab. Do the trick (you will need a sundial if Osiris has a turtle shield) with letting them eat one scarab and then eating your scarabs with a quinted one until you can eat pharaohs... then eat the pharaohs... then eat your own scarabs until you can eat his scarabs... oh well, in fact you will deck him out  anyway, no matter what you do ;)
... unless you can play an early quinted Graviton Firemaster, though I do not recommend it if you have mummies instead of pharaohs (you will need something to bump)

Neptune
As long as he has mostly squids, and not too many dragons/crawlers he deals very little damage so SoGs should serve you well... with a fog shield you should have no problems to set up the standard quinted pharaoh combo... now the real problem begins - he can freeze and shockwave all scarabs you play... and will play a flood so that you cannot have more than 7 creatures... also, your quinted pharaoh will be frozen often due to hitting permafrost... the good thing is that when he runs out of shockwaves your scarabs stay in play and are only frozen... quint one after you have at least 3 and you can start eating squids. Once you have some scarabs and you see they are no longer killed by shockwaves you can play your second pharaoh and gravy+butterfly, though as long as he has squids remaining you won't be able to destroy that permafrost... that's all, this game will probably last much longer than average, but it's still hard to deck him out, so try these tips and it might speed your victory a little.


Variants and similar decks

yaladilae's 43 card variant (http://elementscommunity.org/forum/index.php/topic,4958.msg56381#msg56381)
Vreely's Hope+FFQ+Pharaoh deck (http://elementscommunity.org/forum/index.php/topic,4091.0.html)
UsernameLife's time/aether/gravity Pharaoh deck (http://elementscommunity.org/forum/index.php/topic,4319.0.html)
Levgre's aether-time-rainbow Pharaoh deck (http://elementscommunity.org/forum/index.php/topic,5501.0.html)
Antagon's FG Pharao-Rainbow (http://elementscommunity.org/forum/index.php/topic,5542.0.html)


Original Post

Ok, this is the FG killer I've been working on for quite some time... no statistics yet, as I'm still upgrading it, but as you can see it's from the real game, not trainer. In full version all cards except sundials should be upped and probably tower count could be tweaked, right now I need that many time factories for it to work.

Hover over cards for details, click for permalink
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4vo 592 592 592 5og 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 621 6qq 6qq 6qq 6qq 6qq 6qq 71d 74a 74e 7ba 7ba 7ba 7ba 7ba 7ba 7gp 7q5 7q5 7q5 7q5 7q5 7q5 8ps


It seems to beat the harder false gods approximately 30%-40% of the fights and the easier ones 60% or so... the funny thing is Divine Glory, Dark Matter, Octane and Seism seem much easier than with a standard rainbow. Obliterator is the hardest I suppose, while Rainbow and Scorpio seem average.
I don't recommend that deck though, unless you really want to replace FFQ+druid+oty with pharaoh, as it is much slower and literally every match is won long after the 'deck out'. In fact against most false gods I come close to decking them out ;P

The strategy is simple: play hourglasses, shards and sundials to survive and dig through your deck. Fog shield comes in handy, blocking 40% of the incoming attacks including weapons and is easy to cast early. In the meantime you can deny creatures with eternity (especially good when FG has his hand cluttered with creature control spells, so he draws only a single card per turn). When you can, play permafrost and you are much safer usually, outhealing any damage and slowing down growing creatures.

Usually you want to protect an eternity (though you can play the first one unprotected), a permafrost (no need to hurry, hourglasses are higher priority targets) and feral bond (FG with more permanent destruction tend to destroy shards eventually).

As for creatures, quinted anubis, immortalized momentumed pharaoh, butterflied graviton firemaster, that is what you aim for, though if you can quint a pharaoh, do it and opponent will waste some spells on scarabs so that you can play anubis safely later (though against eg. graviton wait for anubis, otys+firestorm are a big trouble). Scarabs are higher priority for AI than butterflied graviton firemaster.

If pharaoh or quint (or momentum when you have to wait for it) comes as the last card, bumping graviton firemaster is the only thing you can do... so unless you are playing against a rewinding FG who rewinds your pharaoh you might want to quit... or try decking opponent out... or killing them with eternity only ;P

Against FG using miracles I recommend using graviton firemasters ablaze instead of butterfly effect.

Against firewalls, otyughs, eagle eyes, or anything that can kill scarabs as they come, rewind scarabs the moment you create them, then play enough of them at once.

That's it, some more screen shots for those who need to see to believe (some with different cards, as I am constantly tweaking the deck).
(http://www.screenshotdumpster.com/view/m7Gbd57441/MorningGlory) (http://www.screenshotdumpster.com/view/m7Gbd57442/FireQueen) (http://www.screenshotdumpster.com/view/m7Gbd57443/ButVictorious) (http://www.screenshotdumpster.com/view/m7Gbd57448/Rainbow)

I tried with graveyards, thorn carapace, more mummies, rain of fire and a few more combinations, without anubis too, but this one seems to work the best. I eventually dropped rain of fire, because permafrost already works wonders against FG who are vulnerable to rain of fire. Also with so few quantum pillars I try to avoid adding non-time cards and especially expensive ones, as they clutter the hand, and I already have 5-6 cards for late game and hand-cluttering seems to be one of the nightmares of this deck :P.

PS.: Deck named after a song by Nightwish.
« Last Edit: January 07, 2013, 11:00:43 pm by willng3 »
May the force of the D4HK side be with U ^_^
:time samurai

midg3333

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50015#msg50015
« Reply #1 on: April 08, 2010, 01:17:49 am »
i'm trying this deck now, but i always seem to be short on quanta. Would it help to use mark of entropy + supernovas instead of quantum towers?

Mashimaro

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50108#msg50108
« Reply #2 on: April 08, 2010, 05:00:12 am »
hmmmmmm.....yeh it looks like a really slow deck, think you made it so you can survive long enough until you draw your offence team out.
Quote
It seems to beat the harder false gods approximately 30%-40% of the fights and the easier ones 60% or so... the funny thing is Divine Glory, Dark Matter, Octane and Seism seem much easier than with a standard rainbow. Obliterator is the hardest I suppose, while Rainbow and Scorpio seem average.
Seism is only hard due to its earthquake/quantum control at the start, once you get PA over your pillars, the rest is smooth from there depending on what your FG deck is like. I dunno about Dark Matter though, normally for everyone when it summons a nymph in early turns while using blackholes at same time, the match is pretty much over unless you play a quantum or entropy towers in one turn then supernovas to bring out something to defend yourself with. 
I think for some gods is easier for you because they will explode your pillars and sundials before you play your SoGs, which you have plenty of.
Btw why dont you use the darkness shield with 50% miss rate instead of the fog shield. I heard before someone mention FGs tend to ignore fog shields, dunno if thats the reason why you use it.
Obliterator is hard for you because you only have one butterfly effect in there, and getting your creatures out with butterfly effect on it will probably be mid or late stage in the game, by then Obli would have his pulvi out to blast your SoGs and other stuff away. Either you add in some supernovas/steal or explosion to delay him from summoning a second one, otherwise you can just pray he doesnt summon one at all.
But this deck has potential  :D Only problem is getting enough SoGs for some people, i saved up alot of shards, though i always just use 4 SoGs in my deck.

Regards,
Mashimaro

Offline XinefTopic starter

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50158#msg50158
« Reply #3 on: April 08, 2010, 09:06:08 am »
i'm trying this deck now, but i always seem to be short on quanta. Would it help to use mark of entropy + supernovas instead of quantum towers?
I considered this and it could work probably... though you will be short on gravity, even if you drop graviton firemaster and unstoppable, you will be able to eat at most 12 creatures.
Also I'm not sure if it's safe to play novas+SoGs... though on average they should drain altogether 1 of each quantum... on average, so you might get unlucky and drain a lot of gravity or ice... though it also happens with quantum towers, so I guess it might be worth trying.
Though the main reasons I don't play novas is that... 1) I don't have 6 supernovas... 2) I wanted to make a time-mark deck... 3) I want to play in real game, not in trainer, because the more I play in trainer, the lower my electrum/score in real game ;P


hmmmmmm.....yeh it looks like a really slow deck, think you made it so you can survive long enough until you draw your offence team out.
Yes... making it more offensive would be hard... would need more quints, more non-time quantum and a huge redesign... making it almost a standard rainbow ;)

Seism is only hard due to its earthquake/quantum control at the start, once you get PA over your pillars, the rest is smooth from there depending on what your FG deck is like. I dunno about Dark Matter though, normally for everyone when it summons a nymph in early turns while using blackholes at same time, the match is pretty much over unless you play a quantum or entropy towers in one turn then supernovas to bring out something to defend yourself with. 
Yes, I guess Seism is easy with any deck with enough PA and some damage reducing shield, but most decks recommend a single PA, which I find not enough.
Dark Matter is much easier with any non-rainbow deck, and my deck seems able to play hourglasses/sundials even when hit with black holes which proves vital... and once you start creature-denial black holes come much less often... though playing non-time cards is still a pain. Definitely needs luck.

I think for some gods is easier for you because they will explode your pillars and sundials before you play your SoGs, which you have plenty of.
Btw why dont you use the darkness shield with 50% miss rate instead of the fog shield. I heard before someone mention FGs tend to ignore fog shields, dunno if thats the reason why you use it.
Usually they destroy hourglasses, but with 6 in a 48 card deck I usually have plenty of these, and with enough card drawing power I can draw hourglasses faster than FG draws deflags.

Fog shield is 2 :air improved to 1 :air, dusk mantle is 6 :darkness improved to 4 :darkness... I use fog shield as my early defense and with so few quantum pillars, especially early, it's hard to gather even these 2 quantum, so I'm definitely going to upgrade fog shield as my next card... I lost a few times because I had 1 :air and not 2...
Next will come enchant artifacts, because I sometimes lack :earth to play it early against Seism, or to protect an early eternity.
Against Seism, I tend to protect quantum pillars first... permafrost is a life saver, so are SoGs, and I need quantum pillars to protect time towers later, so definitely it's easier to win with few time pillars than with no quantum pillars.

Obliterator is hard for you because you only have one butterfly effect in there, and getting your creatures out with butterfly effect on it will probably be mid or late stage in the game, by then Obli would have his pulvi out to blast your SoGs and other stuff away. Either you add in some supernovas/steal or explosion to delay him from summoning a second one, otherwise you can just pray he doesnt summon one at all.
But this deck has potential  :D Only problem is getting enough SoGs for some people, i saved up alot of shards, though i always just use 4 SoGs in my deck.
Yes... every deck probably has some nemesis, like Dark Matter against standard rainbow, so I'm not changing my deck to better deal with Obli, if this would harm against other FGs. Butterfly is definitely very late game (need 8 :entropy to use at least once, 7 upped), seems very useful then (once you start eating you don't want graveyards, weapons, fire/gravity shields, hourglasses, and being able to destroy only a single one or two is not enough... and using a pulvy would break my eternity-denial... and would not be possible due to lack of earth/gravity quantum). Though I guess adding a few deflags in addition to butterfly could help in early game... though I'm not sure... would make the deck bigger, and both shields protect a little against weapon damage.
So, the only chance against obli is if he plays pulvy really late, and unprotected... against other FG butterfly seems enough.

As for SoGs... when v.1.21 came I had only a single SoG... and this deck already designed and tested in trainer... so I made a top50 grinding firebolter deck and won 5 shards that day, I sold a few quantum towers to upgrade the shards and made this deck.
May the force of the D4HK side be with U ^_^
:time samurai

Vreely

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50256#msg50256
« Reply #4 on: April 08, 2010, 03:54:31 pm »
I have also been playing around a lot with a Mummy deck in the trainer.   One thing I have a hard time omitting that you do not have is the Mind Flayer.   When you have the Anubis, the Mind Flayer is a great addition.  He can remove all those Momentums from Gravitron or Gemini or Octane and is wonderful for slowing down the Elite Queen found in a couple decks.

Fog shield is a good idea.  I like it for the 1  :air (upped)

Offline XinefTopic starter

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50372#msg50372
« Reply #5 on: April 08, 2010, 09:18:43 pm »
How does Mind Flayer help against Octane?

Anyway, I guess he does not fit this deck for two reasons - first, uses :water and :aether, and if I cannot play permafrost fast enough, I'm dead. Versions of my deck with anubis (he can be dropped, as he helps only against certain gods like Graviton) are also short on :aether though upgrading anubis will clearly help.
Second... mind flayer would be killed by creature control, unless I either play quinted anubis, or start producing scarabs (I hope scarabs are higher priority for AI than mind flayer? ), both of which require a number of cards, so are pretty much late game possibilities.

Though I like your version of pharaoh+hope deck... and with your approach to defense Mind Flayer is obviously a good choice. Also your deck is probably much faster, am I right? I just didn't want to clutter field with both fireflys and scarabs when I decided to replace FFQ+druid+oty with pharaoh, which is the main idea behind my deck... though I did even try a pharaoh+oty deck for faster control, quite devour heavy... and it can work, but needs a very different quantum-source approach.

Also I am thinking about adding a fallen druid back in... not to increase winning percentage, but to make games more interesting ;) it could work in entropy+supernova version, replacing butterfly effect... though it would be :life heavy then...
May the force of the D4HK side be with U ^_^
:time samurai

Vreely

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50386#msg50386
« Reply #6 on: April 08, 2010, 09:42:01 pm »
How does Mind Flayer help against Octane?

Anyway, I guess he does not fit this deck for two reasons - first, uses :water and :aether, and if I cannot play permafrost fast enough, I'm dead. Versions of my deck with anubis (he can be dropped, as he helps only against certain gods like Graviton) are also short on :aether though upgrading anubis will clearly help.
Second... mind flayer would be killed by creature control, unless I either play quinted anubis, or start producing scarabs (I hope scarabs are higher priority for AI than mind flayer? ), both of which require a number of cards, so are pretty much late game possibilities.
Oops, meant to say Dark Matter (the elite chargers).  Brain said one thing, fingers typed another ;)

I have been using Elite Anubis, and that is probably essential with Mind Flayer in order to have enough  :aether.  I do find the lobo ability very useful, but yes, you are correct in that I usually have to wait until I have an Anubis out in order to protect the flayer.  I see your point on the  :water, especially in your posted build.  You are using fewer QTs than I have been.

Offline yaladilae

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50394#msg50394
« Reply #7 on: April 08, 2010, 09:54:05 pm »
Is it me or does the screenshot show a spine carpace which is not in your deck?

Other then that, I would suggest taking 2PA, (shield + wep) / tower <-- for seism

Do you reli need the anubis? prehaps keeping 2 quint will be fine (1 for pharoah, 1 for creature + butterfly)

And i reli hope you farm a pharoh to replace elite mummy, this would make your deck much more interesting to see

And empathy bond is nice !

I would imagine Turtle shield is better then fog shield too, as miss is a miss, but time buble can slow down creature as they cant use effect, e,g things with growth

Overall, looks really fun, gonna try it out in the trainer and let you know what I think can make this better =)

Offline Baily18

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50401#msg50401
« Reply #8 on: April 08, 2010, 10:01:25 pm »
Is it me or does the screenshot show a spine carpace which is not in your deck?

Other then that, I would suggest taking 2PA, (shield + wep) / tower <-- for seism

Do you reli need the anubis? prehaps keeping 2 quint will be fine (1 for pharoah, 1 for creature + butterfly)

And i reli hope you farm a pharoh to replace elite mummy, this would make your deck much more interesting to see

And empathy bond is nice !

I would imagine Turtle shield is better then fog shield too, as miss is a miss, but time buble can slow down creature as they cant use effect, e,g things with growth

Overall, looks really fun, gonna try it out in the trainer and let you know what I think can make this better =)
I agree with this :O. Maybe add a RoF for some crowd control? Also, he said he tested it with carapace which is why its in the screeny.
Edit: now that i think about, wouldnt Bone wall also be a nice addition? with your scarabs eating and only the  Mummy for death?

Offline markilleruk

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50414#msg50414
« Reply #9 on: April 08, 2010, 10:16:20 pm »
Ive been looking for a decent scarb spam deck (without fractal) for FGs so Just tried this deck for an hour or so, 12 battles 1 win, 1 close, 10 losses.

Even when I got a decent hand it was an uphill struggle to get anywhere - quantum is just way too short in this deck to reliably defeat FGs. It also takes a lot of luck to get the needed cards - early quint + anuibus, early eternity, early pillars, early fog shield, early hourglasses, mid game mummy + permafrost - if any other cards clutter you'd hand (90% of the time) you cannot play anything and its an autoloss.

great idea, but definatly needs work to be more reliable

Offline yaladilae

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50429#msg50429
« Reply #10 on: April 08, 2010, 10:45:22 pm »
What i got so far...
But... I found out you MUST get the pharoah

(http://www.screenshotdumpster.com/)

I will simply explain this:
>4 hourglass is really enough, same as sundials, 5 is enough
>6 quanta tower is a bit low, esp I run out of entropy easy... at least thats what i thought until I realise I should only destory the very good permeant (e.g with a spam of scrab, empathy bond is nothing)
>9 Time tower (upped) is far more then enough, I've been using eternity pretty much every turn haha
>Pest is for early game to burrow (free quint), late game to bounce on hand, because it would have sucked the opponents quanta giving you a full of dark quanta, while bounching him would gives you more time to build scrab if pharoh came late
>Also if you can burrow Pest early, if later in game you are faced with alot of creature control and you need butterfly effect, you can unburrow pest, butterfly, quint
>2 PA is definitely enough, for seism, protect the towers, for everything else, shield + weapon
>2 Quint is enough, 1 on pharoah, 1 on firemaster (choose between FG rather you want ablaze or butterfly effect)/ butterfly pest
>2 empathy bond is way better then 1 bond 1 SoG because of the scrab spams
>Turtle shield is amazing, see below picture

Explaining turtle shield vs permafrost shield > Octane
(http://www.screenshotdumpster.com/)
1) Spawn Scrab and immediately reverse it with Eternity, hold them in your hand

(http://www.screenshotdumpster.com/)
2) Check if majority of things if in a time bubble, in this case owl's eye (it could be anything with creature control). Wait until the turn where the FG cant use it

(http://www.screenshotdumpster.com/)
3) Play all your scrabs and eat them all !!!

Offline XinefTopic starter

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Re: Pharaoh sails to Orion (time/rainbow) https://elementscommunity.org/forum/index.php?topic=4958.msg50437#msg50437
« Reply #11 on: April 08, 2010, 11:10:11 pm »
Other then that, I would suggest taking 2PA, (shield + wep) / tower <-- for seism
Do you reli need the anubis? prehaps keeping 2 quint will be fine (1 for pharoah, 1 for creature + butterfly)
And i reli hope you farm a pharoh to replace elite mummy, this would make your deck much more interesting to see
And empathy bond is nice !
I would imagine Turtle shield is better then fog shield too, as miss is a miss, but time buble can slow down creature as they cant use effect, e,g things with growth
Overall, looks really fun, gonna try it out in the trainer and let you know what I think can make this better =)
3 PA is better against Seism, and helps with early eternity (I usually play the first one even if I cannot protect it yet, simply because I hope all deflags have already been used and I want to start creature denial as fast as possible, but if it's protected it's much better).
Also AI targetting permanents goes something like this (sorry if I'm wrong, though, I don't remember exactly)
weapon > hourglasses > shield > bond > SoG > sundials > pillars
So with weapon and shield protected, 7-th deflag goes for bond almost halving my healing (painful only against immortal creatures), and lowering chances of EM.

Creature with butterfly does not need quint, because scarabs are higher priority for AI... and you don't usually play butterfly earlier because it needs 7-8 :entropy to use at least once. Anubis can be dropped though, as it only helps against some FG... like Graviton (imagine an army of otys... not frozen due to either 0 attack, or momentum... you need to play at least 5 scarabs at once or else they are eaten... and then he plays firestorm...)

Pharaoh could be useful indeed... though I guess I would do better upgrading the FG deck first, then upgrading an AI3 grinding deck, so that I can grind for pharaoh... and probably by this time pharaoh farms in top50 will already exist.

Turtle shield sadly has an anti-synergy with sundials... when you play a sundial, the next turn all the creatures will attack at once, which is often deadly...


I agree with this :O. Maybe add a RoF for some crowd control? Also, he said he tested it with carapace which is why its in the screeny.
Edit: now that i think about, wouldnt Bone wall also be a nice addition? with your scarabs eating and only the  Mummy for death?
Yes, carapace was in an older screen shot and in trainer.
I tried both with RoF and without... generally against FG like Fire Queen, Morte, Incarnate, Ferox, where RoF would be useful... permafrost already works wonders. Against FG with tougher creatures RoF is less useful and I prefer playing without it. I guess with a pharaoh instead of a mummy you could use a plague instead, probably has a nice synergy with permafrost and a stally nature of this deck. (in fact it is better against Fire Queen, as it kills queens while the first wave of flies die quicly, and you eat the remaining ones).
Bone wall... probably would greatly enhance percentage of EMs, but I already find permafrost a great end game shield... and bone wall as a mid-game shield would probably not work well.

Ive been looking for a decent scarb spam deck (without fractal) for FGs so Just tried this deck for an hour or so, 12 battles 1 win, 1 close, 10 losses.
I don't recommend this deck as a way to grind FG because it is much slower to play than other decks with similar winning percentages... I just like the style of playing it, and posted it as a reference for people trying to build their own pharaoh decks.

Anyway from your post I guess you are playing it wrong way... most of the cards you marked as early/mid are late game cards and only hourglasses, sundials, SoGs are needed in the beginning (with 6 of these you usually can survive until mid-late game), and only eternity and preferably a fog shield are needed mid game... if you don't draw an eternity after digging through half your deck you are probably screwed, but with two the probability is around 25% I guess... though I've been thinking about adding more fog shields... probably a good idea. Need to upgrade them though.
May the force of the D4HK side be with U ^_^
:time samurai

 

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